mirror of
https://github.com/dhewm/dhewm3.git
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47bd8afa91
cleaner than only setting it in CopyDepthbuffer()
2250 lines
59 KiB
C++
2250 lines
59 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/async/AsyncNetwork.h"
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#include "framework/Session.h"
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#include "renderer/tr_local.h"
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#include "renderer/Image.h"
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#include "framework/GameCallbacks_local.h"
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const char *imageFilter[] = {
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"GL_LINEAR_MIPMAP_NEAREST",
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"GL_LINEAR_MIPMAP_LINEAR",
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"GL_NEAREST",
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"GL_LINEAR",
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"GL_NEAREST_MIPMAP_NEAREST",
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"GL_NEAREST_MIPMAP_LINEAR",
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NULL
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};
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idCVar idImageManager::image_filter( "image_filter", imageFilter[1], CVAR_RENDERER | CVAR_ARCHIVE, "changes texture filtering on mipmapped images", imageFilter, idCmdSystem::ArgCompletion_String<imageFilter> );
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idCVar idImageManager::image_anisotropy( "image_anisotropy", "1", CVAR_RENDERER | CVAR_ARCHIVE, "set the maximum texture anisotropy if available" );
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idCVar idImageManager::image_lodbias( "image_lodbias", "0", CVAR_RENDERER | CVAR_ARCHIVE, "change lod bias on mipmapped images" );
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idCVar idImageManager::image_downSize( "image_downSize", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls texture downsampling" );
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idCVar idImageManager::image_forceDownSize( "image_forceDownSize", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "" );
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idCVar idImageManager::image_roundDown( "image_roundDown", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "round bad sizes down to nearest power of two" );
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idCVar idImageManager::image_colorMipLevels( "image_colorMipLevels", "0", CVAR_RENDERER | CVAR_BOOL, "development aid to see texture mip usage" );
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idCVar idImageManager::image_preload( "image_preload", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "if 0, dynamically load all images" );
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idCVar idImageManager::image_useCompression( "image_useCompression", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "0 = force everything to high quality" );
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idCVar idImageManager::image_useAllFormats( "image_useAllFormats", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "allow alpha/intensity/luminance/luminance+alpha" );
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idCVar idImageManager::image_useNormalCompression( "image_useNormalCompression", "2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available" );
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idCVar idImageManager::image_usePrecompressedTextures( "image_usePrecompressedTextures", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use .dds files if present" );
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idCVar idImageManager::image_writePrecompressedTextures( "image_writePrecompressedTextures", "0", CVAR_RENDERER | CVAR_BOOL, "write .dds files if necessary" );
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idCVar idImageManager::image_writeNormalTGA( "image_writeNormalTGA", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the final normal maps for debugging" );
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idCVar idImageManager::image_writeNormalTGAPalletized( "image_writeNormalTGAPalletized", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the final palletized normal maps for debugging" );
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idCVar idImageManager::image_writeTGA( "image_writeTGA", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the non normal maps for debugging" );
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idCVar idImageManager::image_useOffLineCompression( "image_useOfflineCompression", "0", CVAR_RENDERER | CVAR_BOOL, "write a batch file for offline compression of DDS files" );
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idCVar idImageManager::image_cacheMinK( "image_cacheMinK", "200", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "maximum KB of precompressed files to read at specification time" );
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idCVar idImageManager::image_cacheMegs( "image_cacheMegs", "20", CVAR_RENDERER | CVAR_ARCHIVE, "maximum MB set aside for temporary loading of full-sized precompressed images" );
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idCVar idImageManager::image_useCache( "image_useCache", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "1 = do background load image caching" );
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idCVar idImageManager::image_showBackgroundLoads( "image_showBackgroundLoads", "0", CVAR_RENDERER | CVAR_BOOL, "1 = print number of outstanding background loads" );
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idCVar idImageManager::image_downSizeSpecular( "image_downSizeSpecular", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls specular downsampling" );
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idCVar idImageManager::image_downSizeBump( "image_downSizeBump", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsampling" );
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idCVar idImageManager::image_downSizeSpecularLimit( "image_downSizeSpecularLimit", "64", CVAR_RENDERER | CVAR_ARCHIVE, "controls specular downsampled limit" );
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idCVar idImageManager::image_downSizeBumpLimit( "image_downSizeBumpLimit", "128", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsample limit" );
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idCVar idImageManager::image_ignoreHighQuality( "image_ignoreHighQuality", "0", CVAR_RENDERER | CVAR_ARCHIVE, "ignore high quality setting on materials" );
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idCVar idImageManager::image_downSizeLimit( "image_downSizeLimit", "256", CVAR_RENDERER | CVAR_ARCHIVE, "controls diffuse map downsample limit" );
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// do this with a pointer, in case we want to make the actual manager
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// a private virtual subclass
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idImageManager imageManager;
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idImageManager *globalImages = &imageManager;
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enum IMAGE_CLASSIFICATION {
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IC_NPC,
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IC_WEAPON,
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IC_MONSTER,
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IC_MODELGEOMETRY,
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IC_ITEMS,
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IC_MODELSOTHER,
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IC_GUIS,
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IC_WORLDGEOMETRY,
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IC_OTHER,
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IC_COUNT
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};
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struct imageClassificate_t {
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const char *rootPath;
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const char *desc;
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int type;
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int maxWidth;
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int maxHeight;
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};
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typedef idList< int > intList;
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const imageClassificate_t IC_Info[] = {
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{ "models/characters", "Characters", IC_NPC, 512, 512 },
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{ "models/weapons", "Weapons", IC_WEAPON, 512, 512 },
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{ "models/monsters", "Monsters", IC_MONSTER, 512, 512 },
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{ "models/mapobjects", "Model Geometry", IC_MODELGEOMETRY, 512, 512 },
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{ "models/items", "Items", IC_ITEMS, 512, 512 },
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{ "models", "Other model textures", IC_MODELSOTHER, 512, 512 },
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{ "guis/assets", "Guis", IC_GUIS, 256, 256 },
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{ "textures", "World Geometry", IC_WORLDGEOMETRY, 256, 256 },
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{ "", "Other", IC_OTHER, 256, 256 }
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};
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static int ClassifyImage( const char *name ) {
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idStr str;
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str = name;
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for ( int i = 0; i < IC_COUNT; i++ ) {
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if ( str.Find( IC_Info[i].rootPath, false ) == 0 ) {
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return IC_Info[i].type;
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}
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}
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return IC_OTHER;
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}
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/*
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================
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R_RampImage
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Creates a 0-255 ramp image
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================
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*/
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static void R_RampImage( idImage *image ) {
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int x;
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byte data[256][4];
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for (x=0 ; x<256 ; x++) {
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data[x][0] =
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data[x][1] =
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data[x][2] =
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data[x][3] = x;
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}
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image->GenerateImage( (byte *)data, 256, 1,
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TF_NEAREST, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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/*
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================
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R_SpecularTableImage
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Creates a ramp that matches our fudged specular calculation
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================
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*/
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static void R_SpecularTableImage( idImage *image ) {
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int x;
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byte data[256][4];
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for (x=0 ; x<256 ; x++) {
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float f = x/255.f;
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#if 0
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f = pow(f, 16);
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#else
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// this is the behavior of the hacked up fragment programs that
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// can't really do a power function
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f = (f-0.75)*4;
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if ( f < 0 ) {
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f = 0;
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}
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f = f * f;
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#endif
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int b = (int)(f * 255);
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data[x][0] =
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data[x][1] =
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data[x][2] =
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data[x][3] = b;
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}
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image->GenerateImage( (byte *)data, 256, 1,
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TF_LINEAR, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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/*
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================
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R_Specular2DTableImage
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Create a 2D table that calculates ( reflection dot , specularity )
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================
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*/
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static void R_Specular2DTableImage( idImage *image ) {
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int x, y;
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byte data[256][256][4];
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memset( data, 0, sizeof( data ) );
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for ( x = 0 ; x < 256 ; x++ ) {
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float f = x / 255.0f;
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for ( y = 0; y < 256; y++ ) {
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int b = (int)( pow( f, y ) * 255.0f );
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if ( b == 0 ) {
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// as soon as b equals zero all remaining values in this column are going to be zero
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// we early out to avoid pow() underflows
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break;
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}
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data[y][x][0] =
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data[y][x][1] =
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data[y][x][2] =
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data[y][x][3] = b;
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}
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}
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image->GenerateImage( (byte *)data, 256, 256, TF_LINEAR, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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/*
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================
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R_AlphaRampImage
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Creates a 0-255 ramp image
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================
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*/
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#if 0
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static void R_AlphaRampImage( idImage *image ) {
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int x;
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byte data[256][4];
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for (x=0 ; x<256 ; x++) {
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data[x][0] =
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data[x][1] =
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data[x][2] = 255;
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data[x][3] = x;
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}
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image->GenerateImage( (byte *)data, 256, 1,
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TF_NEAREST, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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#endif
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/*
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==================
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R_CreateDefaultImage
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the default image will be grey with a white box outline
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to allow you to see the mapping coordinates on a surface
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==================
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*/
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#define DEFAULT_SIZE 16
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void idImage::MakeDefault() {
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int x, y;
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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if ( com_developer.GetBool() ) {
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// grey center
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for ( y = 0 ; y < DEFAULT_SIZE ; y++ ) {
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for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
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data[y][x][0] = 32;
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data[y][x][1] = 32;
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data[y][x][2] = 32;
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data[y][x][3] = 255;
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}
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}
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// white border
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for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
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data[0][x][0] =
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data[0][x][1] =
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data[0][x][2] =
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data[0][x][3] = 255;
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data[x][0][0] =
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data[x][0][1] =
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data[x][0][2] =
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data[x][0][3] = 255;
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data[DEFAULT_SIZE-1][x][0] =
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data[DEFAULT_SIZE-1][x][1] =
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data[DEFAULT_SIZE-1][x][2] =
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data[DEFAULT_SIZE-1][x][3] = 255;
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data[x][DEFAULT_SIZE-1][0] =
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data[x][DEFAULT_SIZE-1][1] =
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data[x][DEFAULT_SIZE-1][2] =
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data[x][DEFAULT_SIZE-1][3] = 255;
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}
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} else {
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for ( y = 0 ; y < DEFAULT_SIZE ; y++ ) {
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for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
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data[y][x][0] = 0;
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data[y][x][1] = 0;
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data[y][x][2] = 0;
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data[y][x][3] = 0;
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}
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}
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}
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GenerateImage( (byte *)data,
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DEFAULT_SIZE, DEFAULT_SIZE,
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TF_DEFAULT, true, TR_REPEAT, TD_DEFAULT );
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defaulted = true;
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}
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static void R_DefaultImage( idImage *image ) {
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image->MakeDefault();
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}
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static void R_WhiteImage( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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// solid white texture
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memset( data, 255, sizeof( data ) );
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image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
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TF_DEFAULT, false, TR_REPEAT, TD_DEFAULT );
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}
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static void R_BlackImage( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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// solid black texture
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memset( data, 0, sizeof( data ) );
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image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
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TF_DEFAULT, false, TR_REPEAT, TD_DEFAULT );
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}
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// the size determines how far away from the edge the blocks start fading
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static const int BORDER_CLAMP_SIZE = 32;
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static void R_BorderClampImage( idImage *image ) {
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byte data[BORDER_CLAMP_SIZE][BORDER_CLAMP_SIZE][4];
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// solid white texture with a single pixel black border
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memset( data, 255, sizeof( data ) );
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for ( int i = 0 ; i < BORDER_CLAMP_SIZE ; i++ ) {
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data[i][0][0] =
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data[i][0][1] =
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data[i][0][2] =
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data[i][0][3] =
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data[i][BORDER_CLAMP_SIZE-1][0] =
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data[i][BORDER_CLAMP_SIZE-1][1] =
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data[i][BORDER_CLAMP_SIZE-1][2] =
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data[i][BORDER_CLAMP_SIZE-1][3] =
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data[0][i][0] =
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data[0][i][1] =
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data[0][i][2] =
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data[0][i][3] =
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data[BORDER_CLAMP_SIZE-1][i][0] =
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data[BORDER_CLAMP_SIZE-1][i][1] =
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data[BORDER_CLAMP_SIZE-1][i][2] =
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data[BORDER_CLAMP_SIZE-1][i][3] = 0;
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}
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image->GenerateImage( (byte *)data, BORDER_CLAMP_SIZE, BORDER_CLAMP_SIZE,
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TF_LINEAR /* TF_NEAREST */, false, TR_CLAMP_TO_BORDER, TD_DEFAULT );
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if ( !glConfig.isInitialized ) {
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// can't call qglTexParameterfv yet
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return;
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}
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// explicit zero border
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float color[4];
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color[0] = color[1] = color[2] = color[3] = 0;
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qglTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color );
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}
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static void R_RGBA8Image( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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memset( data, 0, sizeof( data ) );
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data[0][0][0] = 16;
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data[0][0][1] = 32;
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data[0][0][2] = 48;
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data[0][0][3] = 96;
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image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
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TF_DEFAULT, false, TR_REPEAT, TD_HIGH_QUALITY );
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}
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static void R_DepthImage( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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memset( data, 0, sizeof( data ) );
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data[0][0][0] = 16;
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data[0][0][1] = 32;
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data[0][0][2] = 48;
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data[0][0][3] = 96;
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image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
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TF_NEAREST, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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#if 0
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static void R_RGB8Image( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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memset( data, 0, sizeof( data ) );
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data[0][0][0] = 16;
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data[0][0][1] = 32;
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data[0][0][2] = 48;
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data[0][0][3] = 255;
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image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
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TF_DEFAULT, false, TR_REPEAT, TD_HIGH_QUALITY );
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}
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#endif
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static void R_AlphaNotchImage( idImage *image ) {
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byte data[2][4];
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// this is used for alpha test clip planes
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data[0][0] = data[0][1] = data[0][2] = 255;
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data[0][3] = 0;
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data[1][0] = data[1][1] = data[1][2] = 255;
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data[1][3] = 255;
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image->GenerateImage( (byte *)data, 2, 1,
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TF_NEAREST, false, TR_CLAMP, TD_HIGH_QUALITY );
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}
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static void R_FlatNormalImage( idImage *image ) {
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byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
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int i;
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int red = ( globalImages->image_useNormalCompression.GetInteger() == 1 ) ? 0 : 3;
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int alpha = ( red == 0 ) ? 3 : 0;
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// flat normal map for default bunp mapping
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for ( i = 0 ; i < 4 ; i++ ) {
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data[0][i][red] = 128;
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data[0][i][1] = 128;
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data[0][i][2] = 255;
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data[0][i][alpha] = 255;
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}
|
|
image->GenerateImage( (byte *)data, 2, 2,
|
|
TF_DEFAULT, true, TR_REPEAT, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
static void R_AmbientNormalImage( idImage *image ) {
|
|
byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
|
|
int i;
|
|
|
|
int red = ( globalImages->image_useNormalCompression.GetInteger() == 1 ) ? 0 : 3;
|
|
int alpha = ( red == 0 ) ? 3 : 0;
|
|
// flat normal map for default bunp mapping
|
|
for ( i = 0 ; i < 4 ; i++ ) {
|
|
data[0][i][red] = (byte)(255 * tr.ambientLightVector[0]);
|
|
data[0][i][1] = (byte)(255 * tr.ambientLightVector[1]);
|
|
data[0][i][2] = (byte)(255 * tr.ambientLightVector[2]);
|
|
data[0][i][alpha] = 255;
|
|
}
|
|
const byte *pics[6];
|
|
for ( i = 0 ; i < 6 ; i++ ) {
|
|
pics[i] = data[0][0];
|
|
}
|
|
// this must be a cube map for fragment programs to simply substitute for the normalization cube map
|
|
image->GenerateCubeImage( pics, 2, TF_DEFAULT, true, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
|
|
#if 0
|
|
static void CreateSquareLight( void ) {
|
|
byte *buffer;
|
|
int x, y;
|
|
int dx, dy;
|
|
int d;
|
|
int width, height;
|
|
|
|
width = height = 128;
|
|
|
|
buffer = (byte *)R_StaticAlloc( 128 * 128 * 4 );
|
|
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
if ( x < 32 ) {
|
|
dx = 32 - x;
|
|
} else if ( x > 96 ) {
|
|
dx = x - 96;
|
|
} else {
|
|
dx = 0;
|
|
}
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
if ( y < 32 ) {
|
|
dy = 32 - y;
|
|
} else if ( y > 96 ) {
|
|
dy = y - 96;
|
|
} else {
|
|
dy = 0;
|
|
}
|
|
d = (byte)idMath::Sqrt( dx * dx + dy * dy );
|
|
if ( d > 32 ) {
|
|
d = 32;
|
|
}
|
|
d = 255 - d * 8;
|
|
if ( d < 0 ) {
|
|
d = 0;
|
|
}
|
|
buffer[(y*128+x)*4+0] =
|
|
buffer[(y*128+x)*4+1] =
|
|
buffer[(y*128+x)*4+2] = d;
|
|
buffer[(y*128+x)*4+3] = 255;
|
|
}
|
|
}
|
|
|
|
R_WriteTGA( "lights/squarelight.tga", buffer, width, height );
|
|
|
|
R_StaticFree( buffer );
|
|
}
|
|
|
|
static void CreateFlashOff( void ) {
|
|
byte *buffer;
|
|
int x, y;
|
|
int d;
|
|
int width, height;
|
|
|
|
width = 256;
|
|
height = 4;
|
|
|
|
buffer = (byte *)R_StaticAlloc( width * height * 4 );
|
|
|
|
for ( x = 0 ; x < width ; x++ ) {
|
|
for ( y = 0 ; y < height ; y++ ) {
|
|
d = 255 - ( x * 256 / width );
|
|
buffer[(y*width+x)*4+0] =
|
|
buffer[(y*width+x)*4+1] =
|
|
buffer[(y*width+x)*4+2] = d;
|
|
buffer[(y*width+x)*4+3] = 255;
|
|
}
|
|
}
|
|
|
|
R_WriteTGA( "lights/flashoff.tga", buffer, width, height );
|
|
|
|
R_StaticFree( buffer );
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
===============
|
|
CreatePitFogImage
|
|
===============
|
|
*/
|
|
void CreatePitFogImage( void ) {
|
|
byte data[16][16][4];
|
|
int i, j;
|
|
|
|
memset( data, 0, sizeof( data ) );
|
|
for ( i = 0 ; i < 16 ; i++ ) {
|
|
int a;
|
|
|
|
#if 0
|
|
if ( i > 14 ) {
|
|
a = 0;
|
|
} else
|
|
#endif
|
|
{
|
|
a = i * 255 / 15;
|
|
if ( a > 255 ) {
|
|
a = 255;
|
|
}
|
|
}
|
|
|
|
for ( j = 0 ; j < 16 ; j++ ) {
|
|
data[j][i][0] =
|
|
data[j][i][1] =
|
|
data[j][i][2] = 255;
|
|
data[j][i][3] = a;
|
|
}
|
|
}
|
|
|
|
R_WriteTGA( "shapes/pitFalloff.tga", data[0][0], 16, 16 );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CreatealphaSquareImage
|
|
===============
|
|
*/
|
|
void CreatealphaSquareImage( void ) {
|
|
byte data[16][16][4];
|
|
int i, j;
|
|
|
|
for ( i = 0 ; i < 16 ; i++ ) {
|
|
int a;
|
|
|
|
for ( j = 0 ; j < 16 ; j++ ) {
|
|
if ( i == 0 || i == 15 || j == 0 || j == 15 ) {
|
|
a = 0;
|
|
} else {
|
|
a = 255;
|
|
}
|
|
data[j][i][0] =
|
|
data[j][i][1] =
|
|
data[j][i][2] = 255;
|
|
data[j][i][3] = a;
|
|
}
|
|
}
|
|
|
|
R_WriteTGA( "shapes/alphaSquare.tga", data[0][0], 16, 16 );
|
|
}
|
|
|
|
#define NORMAL_MAP_SIZE 32
|
|
|
|
/*** NORMALIZATION CUBE MAP CONSTRUCTION ***/
|
|
|
|
/* Given a cube map face index, cube map size, and integer 2D face position,
|
|
* return the cooresponding normalized vector.
|
|
*/
|
|
static void getCubeVector(int i, int cubesize, int x, int y, float *vector) {
|
|
float s, t, sc, tc, mag;
|
|
|
|
s = ((float)x + 0.5) / (float)cubesize;
|
|
t = ((float)y + 0.5) / (float)cubesize;
|
|
sc = s*2.0 - 1.0;
|
|
tc = t*2.0 - 1.0;
|
|
|
|
switch (i) {
|
|
case 0:
|
|
vector[0] = 1.0;
|
|
vector[1] = -tc;
|
|
vector[2] = -sc;
|
|
break;
|
|
case 1:
|
|
vector[0] = -1.0;
|
|
vector[1] = -tc;
|
|
vector[2] = sc;
|
|
break;
|
|
case 2:
|
|
vector[0] = sc;
|
|
vector[1] = 1.0;
|
|
vector[2] = tc;
|
|
break;
|
|
case 3:
|
|
vector[0] = sc;
|
|
vector[1] = -1.0;
|
|
vector[2] = -tc;
|
|
break;
|
|
case 4:
|
|
vector[0] = sc;
|
|
vector[1] = -tc;
|
|
vector[2] = 1.0;
|
|
break;
|
|
case 5:
|
|
vector[0] = -sc;
|
|
vector[1] = -tc;
|
|
vector[2] = -1.0;
|
|
break;
|
|
default:
|
|
common->Error ("getCubeVector: invalid cube map face index");
|
|
return;
|
|
}
|
|
|
|
mag = idMath::InvSqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]);
|
|
vector[0] *= mag;
|
|
vector[1] *= mag;
|
|
vector[2] *= mag;
|
|
}
|
|
|
|
/* Initialize a cube map texture object that generates RGB values
|
|
* that when expanded to a [-1,1] range in the register combiners
|
|
* form a normalized vector matching the per-pixel vector used to
|
|
* access the cube map.
|
|
*/
|
|
static void makeNormalizeVectorCubeMap( idImage *image ) {
|
|
float vector[3] = { };
|
|
int i, x, y;
|
|
byte *pixels[6];
|
|
int size;
|
|
|
|
size = NORMAL_MAP_SIZE;
|
|
|
|
pixels[0] = (GLubyte*) Mem_Alloc(size*size*4*6);
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
pixels[i] = pixels[0] + i*size*size*4;
|
|
for (y = 0; y < size; y++) {
|
|
for (x = 0; x < size; x++) {
|
|
getCubeVector(i, size, x, y, vector);
|
|
pixels[i][4*(y*size+x) + 0] = (byte)(128 + 127*vector[0]);
|
|
pixels[i][4*(y*size+x) + 1] = (byte)(128 + 127*vector[1]);
|
|
pixels[i][4*(y*size+x) + 2] = (byte)(128 + 127*vector[2]);
|
|
pixels[i][4*(y*size+x) + 3] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
image->GenerateCubeImage( (const byte **)pixels, size,
|
|
TF_LINEAR, false, TD_HIGH_QUALITY );
|
|
|
|
Mem_Free(pixels[0]);
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
R_CreateNoFalloffImage
|
|
|
|
This is a solid white texture that is zero clamped.
|
|
================
|
|
*/
|
|
static void R_CreateNoFalloffImage( idImage *image ) {
|
|
int x,y;
|
|
byte data[16][FALLOFF_TEXTURE_SIZE][4];
|
|
|
|
memset( data, 0, sizeof( data ) );
|
|
for (x=1 ; x<FALLOFF_TEXTURE_SIZE-1 ; x++) {
|
|
for (y=1 ; y<15 ; y++) {
|
|
data[y][x][0] = 255;
|
|
data[y][x][1] = 255;
|
|
data[y][x][2] = 255;
|
|
data[y][x][3] = 255;
|
|
}
|
|
}
|
|
image->GenerateImage( (byte *)data, FALLOFF_TEXTURE_SIZE, 16,
|
|
TF_DEFAULT, false, TR_CLAMP_TO_ZERO, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_FogImage
|
|
|
|
We calculate distance correctly in two planes, but the
|
|
third will still be projection based
|
|
================
|
|
*/
|
|
const int FOG_SIZE = 128;
|
|
|
|
void R_FogImage( idImage *image ) {
|
|
int x,y;
|
|
byte data[FOG_SIZE][FOG_SIZE][4];
|
|
int b;
|
|
|
|
float step[256];
|
|
int i;
|
|
float remaining = 1.0;
|
|
for ( i = 0 ; i < 256 ; i++ ) {
|
|
step[i] = remaining;
|
|
remaining *= 0.982f;
|
|
}
|
|
|
|
for (x=0 ; x<FOG_SIZE ; x++) {
|
|
for (y=0 ; y<FOG_SIZE ; y++) {
|
|
float d;
|
|
|
|
d = idMath::Sqrt( (x - FOG_SIZE/2) * (x - FOG_SIZE/2)
|
|
+ (y - FOG_SIZE/2) * (y - FOG_SIZE / 2) );
|
|
d /= FOG_SIZE/2-1;
|
|
|
|
b = (byte)(d * 255);
|
|
if ( b <= 0 ) {
|
|
b = 0;
|
|
} else if ( b > 255 ) {
|
|
b = 255;
|
|
}
|
|
b = (byte)(255 * ( 1.0 - step[b] ));
|
|
if ( x == 0 || x == FOG_SIZE-1 || y == 0 || y == FOG_SIZE-1 ) {
|
|
b = 255; // avoid clamping issues
|
|
}
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = 255;
|
|
data[y][x][3] = b;
|
|
}
|
|
}
|
|
|
|
image->GenerateImage( (byte *)data, FOG_SIZE, FOG_SIZE,
|
|
TF_LINEAR, false, TR_CLAMP, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FogFraction
|
|
|
|
Height values below zero are inside the fog volume
|
|
================
|
|
*/
|
|
static const float RAMP_RANGE = 8;
|
|
static const float DEEP_RANGE = -30;
|
|
static float FogFraction( float viewHeight, float targetHeight ) {
|
|
float total = idMath::Fabs( targetHeight - viewHeight );
|
|
|
|
// return targetHeight >= 0 ? 0 : 1.0;
|
|
|
|
// only ranges that cross the ramp range are special
|
|
if ( targetHeight > 0 && viewHeight > 0 ) {
|
|
return 0.0;
|
|
}
|
|
if ( targetHeight < -RAMP_RANGE && viewHeight < -RAMP_RANGE ) {
|
|
return 1.0;
|
|
}
|
|
|
|
float above;
|
|
if ( targetHeight > 0 ) {
|
|
above = targetHeight;
|
|
} else if ( viewHeight > 0 ) {
|
|
above = viewHeight;
|
|
} else {
|
|
above = 0;
|
|
}
|
|
|
|
float rampTop, rampBottom;
|
|
|
|
if ( viewHeight > targetHeight ) {
|
|
rampTop = viewHeight;
|
|
rampBottom = targetHeight;
|
|
} else {
|
|
rampTop = targetHeight;
|
|
rampBottom = viewHeight;
|
|
}
|
|
if ( rampTop > 0 ) {
|
|
rampTop = 0;
|
|
}
|
|
if ( rampBottom < -RAMP_RANGE ) {
|
|
rampBottom = -RAMP_RANGE;
|
|
}
|
|
|
|
float rampSlope = 1.0 / RAMP_RANGE;
|
|
|
|
if ( !total ) {
|
|
return -viewHeight * rampSlope;
|
|
}
|
|
|
|
float ramp = ( 1.0 - ( rampTop * rampSlope + rampBottom * rampSlope ) * -0.5 ) * ( rampTop - rampBottom );
|
|
|
|
float frac = ( total - above - ramp ) / total;
|
|
|
|
// after it gets moderately deep, always use full value
|
|
float deepest = viewHeight < targetHeight ? viewHeight : targetHeight;
|
|
|
|
float deepFrac = deepest / DEEP_RANGE;
|
|
if ( deepFrac >= 1.0 ) {
|
|
return 1.0;
|
|
}
|
|
|
|
frac = frac * ( 1.0 - deepFrac ) + deepFrac;
|
|
|
|
return frac;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_FogEnterImage
|
|
|
|
Modulate the fog alpha density based on the distance of the
|
|
start and end points to the terminator plane
|
|
================
|
|
*/
|
|
void R_FogEnterImage( idImage *image ) {
|
|
int x,y;
|
|
byte data[FOG_ENTER_SIZE][FOG_ENTER_SIZE][4];
|
|
int b;
|
|
|
|
for (x=0 ; x<FOG_ENTER_SIZE ; x++) {
|
|
for (y=0 ; y<FOG_ENTER_SIZE ; y++) {
|
|
float d;
|
|
|
|
d = FogFraction( x - (FOG_ENTER_SIZE / 2), y - (FOG_ENTER_SIZE / 2) );
|
|
|
|
b = (byte)(d * 255);
|
|
if ( b <= 0 ) {
|
|
b = 0;
|
|
} else if ( b > 255 ) {
|
|
b = 255;
|
|
}
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = 255;
|
|
data[y][x][3] = b;
|
|
}
|
|
}
|
|
|
|
// if mipmapped, acutely viewed surfaces fade wrong
|
|
image->GenerateImage( (byte *)data, FOG_ENTER_SIZE, FOG_ENTER_SIZE,
|
|
TF_LINEAR, false, TR_CLAMP, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_QuadraticImage
|
|
|
|
================
|
|
*/
|
|
static const int QUADRATIC_WIDTH = 32;
|
|
static const int QUADRATIC_HEIGHT = 4;
|
|
|
|
void R_QuadraticImage( idImage *image ) {
|
|
int x,y;
|
|
byte data[QUADRATIC_HEIGHT][QUADRATIC_WIDTH][4];
|
|
int b;
|
|
|
|
|
|
for (x=0 ; x<QUADRATIC_WIDTH ; x++) {
|
|
for (y=0 ; y<QUADRATIC_HEIGHT ; y++) {
|
|
float d;
|
|
|
|
d = x - (QUADRATIC_WIDTH/2 - 0.5);
|
|
d = idMath::Fabs( d );
|
|
d -= 0.5;
|
|
d /= QUADRATIC_WIDTH/2;
|
|
|
|
d = 1.0 - d;
|
|
d = d * d;
|
|
|
|
b = (byte)(d * 255);
|
|
if ( b <= 0 ) {
|
|
b = 0;
|
|
} else if ( b > 255 ) {
|
|
b = 255;
|
|
}
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = b;
|
|
data[y][x][3] = 255;
|
|
}
|
|
}
|
|
|
|
image->GenerateImage( (byte *)data, QUADRATIC_WIDTH, QUADRATIC_HEIGHT,
|
|
TF_DEFAULT, false, TR_CLAMP, TD_HIGH_QUALITY );
|
|
}
|
|
|
|
//=====================================================================
|
|
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int minimize, maximize;
|
|
} filterName_t;
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
ChangeTextureFilter
|
|
|
|
This resets filtering on all loaded images
|
|
New images will automatically pick up the current values.
|
|
===============
|
|
*/
|
|
void idImageManager::ChangeTextureFilter( void ) {
|
|
int i;
|
|
idImage *glt;
|
|
const char *string;
|
|
static const filterName_t textureFilters[] = {
|
|
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
|
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR},
|
|
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
|
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
|
|
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
|
|
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}
|
|
};
|
|
|
|
// if these are changed dynamically, it will force another ChangeTextureFilter
|
|
image_filter.ClearModified();
|
|
image_anisotropy.ClearModified();
|
|
image_lodbias.ClearModified();
|
|
|
|
string = image_filter.GetString();
|
|
for ( i = 0; i < 6; i++ ) {
|
|
if ( !idStr::Icmp( textureFilters[i].name, string ) ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i == 6 ) {
|
|
common->Warning( "bad r_textureFilter: '%s'", string);
|
|
// default to LINEAR_MIPMAP_NEAREST
|
|
i = 0;
|
|
}
|
|
|
|
// set the values for future images
|
|
textureMinFilter = textureFilters[i].minimize;
|
|
textureMaxFilter = textureFilters[i].maximize;
|
|
textureAnisotropy = image_anisotropy.GetFloat();
|
|
if ( textureAnisotropy < 1 ) {
|
|
textureAnisotropy = 1;
|
|
} else if ( textureAnisotropy > glConfig.maxTextureAnisotropy ) {
|
|
textureAnisotropy = glConfig.maxTextureAnisotropy;
|
|
}
|
|
textureLODBias = image_lodbias.GetFloat();
|
|
|
|
// change all the existing mipmap texture objects with default filtering
|
|
|
|
for ( i = 0 ; i < images.Num() ; i++ ) {
|
|
unsigned int texEnum = GL_TEXTURE_2D;
|
|
|
|
glt = images[ i ];
|
|
|
|
switch( glt->type ) {
|
|
case TT_2D:
|
|
texEnum = GL_TEXTURE_2D;
|
|
break;
|
|
case TT_3D:
|
|
texEnum = GL_TEXTURE_3D;
|
|
break;
|
|
case TT_CUBIC:
|
|
texEnum = GL_TEXTURE_CUBE_MAP_EXT;
|
|
break;
|
|
}
|
|
|
|
// make sure we don't start a background load
|
|
if ( glt->texnum == idImage::TEXTURE_NOT_LOADED ) {
|
|
continue;
|
|
}
|
|
glt->Bind();
|
|
if ( glt->filter == TF_DEFAULT ) {
|
|
qglTexParameterf(texEnum, GL_TEXTURE_MIN_FILTER, globalImages->textureMinFilter );
|
|
qglTexParameterf(texEnum, GL_TEXTURE_MAG_FILTER, globalImages->textureMaxFilter );
|
|
}
|
|
if ( glConfig.anisotropicAvailable ) {
|
|
qglTexParameterf(texEnum, GL_TEXTURE_MAX_ANISOTROPY_EXT, globalImages->textureAnisotropy );
|
|
}
|
|
if ( glConfig.textureLODBiasAvailable ) {
|
|
qglTexParameterf(texEnum, GL_TEXTURE_LOD_BIAS_EXT, globalImages->textureLODBias );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImage::Reload
|
|
===============
|
|
*/
|
|
void idImage::Reload( bool checkPrecompressed, bool force ) {
|
|
// always regenerate functional images
|
|
if ( generatorFunction ) {
|
|
common->DPrintf( "regenerating %s.\n", imgName.c_str() );
|
|
generatorFunction( this );
|
|
return;
|
|
}
|
|
|
|
// check file times
|
|
if ( !force ) {
|
|
ID_TIME_T current;
|
|
|
|
if ( cubeFiles != CF_2D ) {
|
|
R_LoadCubeImages( imgName, cubeFiles, NULL, NULL, ¤t );
|
|
} else {
|
|
// get the current values
|
|
R_LoadImageProgram( imgName, NULL, NULL, NULL, ¤t );
|
|
}
|
|
if ( current <= timestamp ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
common->DPrintf( "reloading %s.\n", imgName.c_str() );
|
|
|
|
PurgeImage();
|
|
|
|
// force no precompressed image check, which will cause it to be reloaded
|
|
// from source, and another precompressed file generated.
|
|
// Load is from the front end, so the back end must be synced
|
|
ActuallyLoadImage( checkPrecompressed, false );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ReloadImages_f
|
|
|
|
Regenerate all images that came directly from files that have changed, so
|
|
any saved changes will show up in place.
|
|
|
|
New r_texturesize/r_texturedepth variables will take effect on reload
|
|
|
|
reloadImages <all>
|
|
===============
|
|
*/
|
|
void R_ReloadImages_f( const idCmdArgs &args ) {
|
|
int i;
|
|
idImage *image;
|
|
bool all;
|
|
bool checkPrecompressed;
|
|
|
|
// DG: notify the game DLL about the reloadImages command
|
|
if(gameCallbacks.reloadImagesCB != NULL)
|
|
{
|
|
gameCallbacks.reloadImagesCB(gameCallbacks.reloadImagesUserArg, args);
|
|
}
|
|
|
|
// this probably isn't necessary...
|
|
globalImages->ChangeTextureFilter();
|
|
|
|
all = false;
|
|
checkPrecompressed = false; // if we are doing this as a vid_restart, look for precompressed like normal
|
|
|
|
if ( args.Argc() == 2 ) {
|
|
if ( !idStr::Icmp( args.Argv(1), "all" ) ) {
|
|
all = true;
|
|
} else if ( !idStr::Icmp( args.Argv(1), "reload" ) ) {
|
|
all = true;
|
|
checkPrecompressed = true;
|
|
} else {
|
|
common->Printf( "USAGE: reloadImages <all>\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
for ( i = 0 ; i < globalImages->images.Num() ; i++ ) {
|
|
image = globalImages->images[ i ];
|
|
image->Reload( checkPrecompressed, all );
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
idImage *image;
|
|
int size;
|
|
} sortedImage_t;
|
|
|
|
/*
|
|
=======================
|
|
R_QsortImageSizes
|
|
|
|
=======================
|
|
*/
|
|
static int R_QsortImageSizes( const void *a, const void *b ) {
|
|
const sortedImage_t *ea, *eb;
|
|
|
|
ea = (sortedImage_t *)a;
|
|
eb = (sortedImage_t *)b;
|
|
|
|
if ( ea->size > eb->size ) {
|
|
return -1;
|
|
}
|
|
if ( ea->size < eb->size ) {
|
|
return 1;
|
|
}
|
|
return idStr::Icmp( ea->image->imgName, eb->image->imgName );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ListImages_f
|
|
===============
|
|
*/
|
|
void R_ListImages_f( const idCmdArgs &args ) {
|
|
int i, j, partialSize;
|
|
idImage *image;
|
|
int totalSize;
|
|
int count = 0;
|
|
int matchTag = 0;
|
|
bool uncompressedOnly = false;
|
|
bool unloaded = false;
|
|
bool partial = false;
|
|
bool cached = false;
|
|
bool uncached = false;
|
|
bool failed = false;
|
|
bool touched = false;
|
|
bool sorted = false;
|
|
bool duplicated = false;
|
|
bool byClassification = false;
|
|
bool overSized = false;
|
|
|
|
if ( args.Argc() == 1 ) {
|
|
|
|
} else if ( args.Argc() == 2 ) {
|
|
if ( idStr::Icmp( args.Argv( 1 ), "uncompressed" ) == 0 ) {
|
|
uncompressedOnly = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "sorted" ) == 0 ) {
|
|
sorted = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "partial" ) == 0 ) {
|
|
partial = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "unloaded" ) == 0 ) {
|
|
unloaded = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "cached" ) == 0 ) {
|
|
cached = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "uncached" ) == 0 ) {
|
|
uncached = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "tagged" ) == 0 ) {
|
|
matchTag = 1;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "duplicated" ) == 0 ) {
|
|
duplicated = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "touched" ) == 0 ) {
|
|
touched = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "classify" ) == 0 ) {
|
|
byClassification = true;
|
|
sorted = true;
|
|
} else if ( idStr::Icmp( args.Argv( 1 ), "oversized" ) == 0 ) {
|
|
byClassification = true;
|
|
sorted = true;
|
|
overSized = true;
|
|
} else {
|
|
failed = true;
|
|
}
|
|
} else {
|
|
failed = true;
|
|
}
|
|
|
|
if ( failed ) {
|
|
common->Printf( "usage: listImages [ sorted | partial | unloaded | cached | uncached | tagged | duplicated | touched | classify | showOverSized ]\n" );
|
|
return;
|
|
}
|
|
|
|
const char *header = " -w-- -h-- filt -fmt-- wrap size --name-------\n";
|
|
common->Printf( "\n%s", header );
|
|
|
|
totalSize = 0;
|
|
|
|
sortedImage_t *sortedArray = (sortedImage_t *)_alloca( sizeof( sortedImage_t ) * globalImages->images.Num() );
|
|
|
|
for ( i = 0 ; i < globalImages->images.Num() ; i++ ) {
|
|
image = globalImages->images[ i ];
|
|
|
|
if ( uncompressedOnly ) {
|
|
if ( ( image->internalFormat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT && image->internalFormat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
|
|
|| image->internalFormat == GL_COLOR_INDEX8_EXT ) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( matchTag && image->classification != matchTag ) {
|
|
continue;
|
|
}
|
|
if ( unloaded && image->texnum != idImage::TEXTURE_NOT_LOADED ) {
|
|
continue;
|
|
}
|
|
if ( partial && !image->isPartialImage ) {
|
|
continue;
|
|
}
|
|
if ( cached && ( !image->partialImage || image->texnum == idImage::TEXTURE_NOT_LOADED ) ) {
|
|
continue;
|
|
}
|
|
if ( uncached && ( !image->partialImage || image->texnum != idImage::TEXTURE_NOT_LOADED ) ) {
|
|
continue;
|
|
}
|
|
|
|
// only print duplicates (from mismatched wrap / clamp, etc)
|
|
if ( duplicated ) {
|
|
int j;
|
|
for ( j = i+1 ; j < globalImages->images.Num() ; j++ ) {
|
|
if ( idStr::Icmp( image->imgName, globalImages->images[ j ]->imgName ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j == globalImages->images.Num() ) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// "listimages touched" will list only images bound since the last "listimages touched" call
|
|
if ( touched ) {
|
|
if ( image->bindCount == 0 ) {
|
|
continue;
|
|
}
|
|
image->bindCount = 0;
|
|
}
|
|
|
|
if ( sorted ) {
|
|
sortedArray[count].image = image;
|
|
sortedArray[count].size = image->StorageSize();
|
|
} else {
|
|
common->Printf( "%4i:", i );
|
|
image->Print();
|
|
}
|
|
totalSize += image->StorageSize();
|
|
count++;
|
|
}
|
|
|
|
if ( sorted ) {
|
|
qsort( sortedArray, count, sizeof( sortedImage_t ), R_QsortImageSizes );
|
|
partialSize = 0;
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
common->Printf( "%4i:", i );
|
|
sortedArray[i].image->Print();
|
|
partialSize += sortedArray[i].image->StorageSize();
|
|
if ( ( (i+1) % 10 ) == 0 ) {
|
|
common->Printf( "-------- %5.1f of %5.1f megs --------\n",
|
|
partialSize / (1024*1024.0), totalSize / (1024*1024.0) );
|
|
}
|
|
}
|
|
}
|
|
|
|
common->Printf( "%s", header );
|
|
common->Printf( " %i images (%i total)\n", count, globalImages->images.Num() );
|
|
common->Printf( " %5.1f total megabytes of images\n\n\n", totalSize / (1024*1024.0) );
|
|
|
|
if ( byClassification ) {
|
|
|
|
idList< int > classifications[IC_COUNT];
|
|
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
int cl = ClassifyImage( sortedArray[i].image->imgName );
|
|
classifications[ cl ].Append( i );
|
|
}
|
|
|
|
for ( i = 0; i < IC_COUNT; i++ ) {
|
|
partialSize = 0;
|
|
idList< int > overSizedList;
|
|
for ( j = 0; j < classifications[ i ].Num(); j++ ) {
|
|
partialSize += sortedArray[ classifications[ i ][ j ] ].image->StorageSize();
|
|
if ( overSized ) {
|
|
if ( sortedArray[ classifications[ i ][ j ] ].image->uploadWidth > IC_Info[i].maxWidth && sortedArray[ classifications[ i ][ j ] ].image->uploadHeight > IC_Info[i].maxHeight ) {
|
|
overSizedList.Append( classifications[ i ][ j ] );
|
|
}
|
|
}
|
|
}
|
|
common->Printf ( " Classification %s contains %i images using %5.1f megabytes\n", IC_Info[i].desc, classifications[i].Num(), partialSize / ( 1024*1024.0 ) );
|
|
if ( overSized && overSizedList.Num() ) {
|
|
common->Printf( " The following images may be oversized\n" );
|
|
for ( j = 0; j < overSizedList.Num(); j++ ) {
|
|
common->Printf( " " );
|
|
sortedArray[ overSizedList[ j ] ].image->Print();
|
|
common->Printf( "\n" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SetNormalPalette
|
|
|
|
Create a 256 color palette to be used by compressed normal maps
|
|
==================
|
|
*/
|
|
void idImageManager::SetNormalPalette( void ) {
|
|
int i, j;
|
|
idVec3 v;
|
|
float t;
|
|
//byte temptable[768];
|
|
byte *temptable = compressedPalette;
|
|
int compressedToOriginal[16];
|
|
|
|
// make an ad-hoc separable compression mapping scheme
|
|
for ( i = 0 ; i < 8 ; i++ ) {
|
|
float f, y;
|
|
|
|
f = ( i + 1 ) / 8.5;
|
|
y = idMath::Sqrt( 1.0 - f * f );
|
|
y = 1.0 - y;
|
|
|
|
compressedToOriginal[7-i] = 127 - (int)( y * 127 + 0.5 );
|
|
compressedToOriginal[8+i] = 128 + (int)( y * 127 + 0.5 );
|
|
}
|
|
|
|
for ( i = 0 ; i < 256 ; i++ ) {
|
|
if ( i <= compressedToOriginal[0] ) {
|
|
originalToCompressed[i] = 0;
|
|
} else if ( i >= compressedToOriginal[15] ) {
|
|
originalToCompressed[i] = 15;
|
|
} else {
|
|
for ( j = 0 ; j < 14 ; j++ ) {
|
|
if ( i <= compressedToOriginal[j+1] ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i - compressedToOriginal[j] < compressedToOriginal[j+1] - i ) {
|
|
originalToCompressed[i] = j;
|
|
} else {
|
|
originalToCompressed[i] = j + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
for ( i = 0; i < 16; i++ ) {
|
|
for ( j = 0 ; j < 16 ; j++ ) {
|
|
|
|
v[0] = ( i - 7.5 ) / 8;
|
|
v[1] = ( j - 7.5 ) / 8;
|
|
|
|
t = 1.0 - ( v[0]*v[0] + v[1]*v[1] );
|
|
if ( t < 0 ) {
|
|
t = 0;
|
|
}
|
|
v[2] = idMath::Sqrt( t );
|
|
|
|
temptable[(i*16+j)*3+0] = 128 + floor( 127 * v[0] + 0.5 );
|
|
temptable[(i*16+j)*3+1] = 128 + floor( 127 * v[1] );
|
|
temptable[(i*16+j)*3+2] = 128 + floor( 127 * v[2] );
|
|
}
|
|
}
|
|
#else
|
|
for ( i = 0; i < 16; i++ ) {
|
|
for ( j = 0 ; j < 16 ; j++ ) {
|
|
|
|
v[0] = ( compressedToOriginal[i] - 127.5 ) / 128;
|
|
v[1] = ( compressedToOriginal[j] - 127.5 ) / 128;
|
|
|
|
t = 1.0 - ( v[0]*v[0] + v[1]*v[1] );
|
|
if ( t < 0 ) {
|
|
t = 0;
|
|
}
|
|
v[2] = idMath::Sqrt( t );
|
|
|
|
temptable[(i*16+j)*3+0] = (byte)(128 + floor( 127 * v[0] + 0.5 ));
|
|
temptable[(i*16+j)*3+1] = (byte)(128 + floor( 127 * v[1] ));
|
|
temptable[(i*16+j)*3+2] = (byte)(128 + floor( 127 * v[2] ));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// color 255 will be the "nullnormal" color for no reflection
|
|
temptable[255*3+0] =
|
|
temptable[255*3+1] =
|
|
temptable[255*3+2] = 128;
|
|
|
|
if ( !glConfig.sharedTexturePaletteAvailable ) {
|
|
return;
|
|
}
|
|
|
|
qglColorTableEXT( GL_SHARED_TEXTURE_PALETTE_EXT,
|
|
GL_RGB,
|
|
256,
|
|
GL_RGB,
|
|
GL_UNSIGNED_BYTE,
|
|
temptable );
|
|
|
|
qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
AllocImage
|
|
|
|
Allocates an idImage, adds it to the list,
|
|
copies the name, and adds it to the hash chain.
|
|
==============
|
|
*/
|
|
idImage *idImageManager::AllocImage( const char *name ) {
|
|
idImage *image;
|
|
int hash;
|
|
|
|
if (strlen(name) >= MAX_IMAGE_NAME ) {
|
|
common->Error ("idImageManager::AllocImage: \"%s\" is too long\n", name);
|
|
}
|
|
|
|
hash = idStr( name ).FileNameHash();
|
|
|
|
image = new idImage;
|
|
images.Append( image );
|
|
|
|
image->hashNext = imageHashTable[hash];
|
|
imageHashTable[hash] = image;
|
|
|
|
image->imgName = name;
|
|
|
|
return image;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
ImageFromFunction
|
|
|
|
Images that are procedurally generated are allways specified
|
|
with a callback which must work at any time, allowing the OpenGL
|
|
system to be completely regenerated if needed.
|
|
==================
|
|
*/
|
|
idImage *idImageManager::ImageFromFunction( const char *_name, void (*generatorFunction)( idImage *image ) ) {
|
|
idStr name;
|
|
idImage *image;
|
|
int hash;
|
|
|
|
if ( !name ) {
|
|
common->FatalError( "idImageManager::ImageFromFunction: NULL name" );
|
|
}
|
|
|
|
// strip any .tga file extensions from anywhere in the _name
|
|
name = _name;
|
|
name.Replace( ".tga", "" );
|
|
name.BackSlashesToSlashes();
|
|
|
|
// see if the image already exists
|
|
hash = name.FileNameHash();
|
|
for ( image = imageHashTable[hash] ; image; image = image->hashNext ) {
|
|
if ( name.Icmp( image->imgName ) == 0 ) {
|
|
if ( image->generatorFunction != generatorFunction ) {
|
|
common->DPrintf( "WARNING: reused image %s with mixed generators\n", name.c_str() );
|
|
}
|
|
return image;
|
|
}
|
|
}
|
|
|
|
// create the image and issue the callback
|
|
image = AllocImage( name );
|
|
|
|
image->generatorFunction = generatorFunction;
|
|
|
|
if ( image_preload.GetBool() ) {
|
|
// check for precompressed, load is from the front end
|
|
image->referencedOutsideLevelLoad = true;
|
|
image->ActuallyLoadImage( true, false );
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ImageFromFile
|
|
|
|
Finds or loads the given image, always returning a valid image pointer.
|
|
Loading of the image may be deferred for dynamic loading.
|
|
==============
|
|
*/
|
|
idImage *idImageManager::ImageFromFile( const char *_name, textureFilter_t filter, bool allowDownSize,
|
|
textureRepeat_t repeat, textureDepth_t depth, cubeFiles_t cubeMap ) {
|
|
idStr name;
|
|
idImage *image;
|
|
int hash;
|
|
|
|
if ( !_name || !_name[0] || idStr::Icmp( _name, "default" ) == 0 || idStr::Icmp( _name, "_default" ) == 0 ) {
|
|
declManager->MediaPrint( "DEFAULTED\n" );
|
|
return globalImages->defaultImage;
|
|
}
|
|
|
|
// strip any .tga file extensions from anywhere in the _name, including image program parameters
|
|
name = _name;
|
|
name.Replace( ".tga", "" );
|
|
name.BackSlashesToSlashes();
|
|
|
|
//
|
|
// see if the image is already loaded, unless we
|
|
// are in a reloadImages call
|
|
//
|
|
hash = name.FileNameHash();
|
|
for ( image = imageHashTable[hash]; image; image = image->hashNext ) {
|
|
if ( name.Icmp( image->imgName ) == 0 ) {
|
|
// the built in's, like _white and _flat always match the other options
|
|
if ( name[0] == '_' ) {
|
|
return image;
|
|
}
|
|
if ( image->cubeFiles != cubeMap ) {
|
|
common->Error( "Image '%s' has been referenced with conflicting cube map states", _name );
|
|
}
|
|
|
|
if ( image->filter != filter || image->repeat != repeat ) {
|
|
// we might want to have the system reset these parameters on every bind and
|
|
// share the image data
|
|
continue;
|
|
}
|
|
|
|
if ( image->allowDownSize == allowDownSize && image->depth == depth ) {
|
|
// note that it is used this level load
|
|
image->levelLoadReferenced = true;
|
|
if ( image->partialImage != NULL ) {
|
|
image->partialImage->levelLoadReferenced = true;
|
|
}
|
|
return image;
|
|
}
|
|
|
|
// the same image is being requested, but with a different allowDownSize or depth
|
|
// so pick the highest of the two and reload the old image with those parameters
|
|
if ( !image->allowDownSize ) {
|
|
allowDownSize = false;
|
|
}
|
|
if ( image->depth > depth ) {
|
|
depth = image->depth;
|
|
}
|
|
if ( image->allowDownSize == allowDownSize && image->depth == depth ) {
|
|
// the already created one is already the highest quality
|
|
image->levelLoadReferenced = true;
|
|
if ( image->partialImage != NULL ) {
|
|
image->partialImage->levelLoadReferenced = true;
|
|
}
|
|
return image;
|
|
}
|
|
|
|
image->allowDownSize = allowDownSize;
|
|
image->depth = depth;
|
|
image->levelLoadReferenced = true;
|
|
if ( image->partialImage != NULL ) {
|
|
image->partialImage->levelLoadReferenced = true;
|
|
}
|
|
if ( image_preload.GetBool() && !insideLevelLoad ) {
|
|
image->referencedOutsideLevelLoad = true;
|
|
image->ActuallyLoadImage( true, false ); // check for precompressed, load is from front end
|
|
declManager->MediaPrint( "%ix%i %s (reload for mixed references)\n", image->uploadWidth, image->uploadHeight, image->imgName.c_str() );
|
|
}
|
|
return image;
|
|
}
|
|
}
|
|
|
|
//
|
|
// create a new image
|
|
//
|
|
image = AllocImage( name );
|
|
|
|
// HACK: to allow keep fonts from being mip'd, as new ones will be introduced with localization
|
|
// this keeps us from having to make a material for each font tga
|
|
if ( name.Find( "fontImage_") >= 0 ) {
|
|
allowDownSize = false;
|
|
}
|
|
|
|
image->allowDownSize = allowDownSize;
|
|
image->repeat = repeat;
|
|
image->depth = depth;
|
|
image->type = TT_2D;
|
|
image->cubeFiles = cubeMap;
|
|
image->filter = filter;
|
|
|
|
image->levelLoadReferenced = true;
|
|
|
|
// also create a shrunken version if we are going to dynamically cache the full size image
|
|
if ( image->ShouldImageBePartialCached() ) {
|
|
// if we only loaded part of the file, create a new idImage for the shrunken version
|
|
image->partialImage = new idImage;
|
|
|
|
image->partialImage->allowDownSize = allowDownSize;
|
|
image->partialImage->repeat = repeat;
|
|
image->partialImage->depth = depth;
|
|
image->partialImage->type = TT_2D;
|
|
image->partialImage->cubeFiles = cubeMap;
|
|
image->partialImage->filter = filter;
|
|
|
|
image->partialImage->levelLoadReferenced = true;
|
|
|
|
// we don't bother hooking this into the hash table for lookup, but we do add it to the manager
|
|
// list for listImages
|
|
globalImages->images.Append( image->partialImage );
|
|
image->partialImage->imgName = image->imgName;
|
|
image->partialImage->isPartialImage = true;
|
|
|
|
// let the background file loader know that we can load
|
|
image->precompressedFile = true;
|
|
|
|
if ( image_preload.GetBool() && !insideLevelLoad ) {
|
|
image->partialImage->ActuallyLoadImage( true, false ); // check for precompressed, load is from front end
|
|
declManager->MediaPrint( "%ix%i %s\n", image->partialImage->uploadWidth, image->partialImage->uploadHeight, image->imgName.c_str() );
|
|
} else {
|
|
declManager->MediaPrint( "%s\n", image->imgName.c_str() );
|
|
}
|
|
return image;
|
|
}
|
|
|
|
// load it if we aren't in a level preload
|
|
if ( image_preload.GetBool() && !insideLevelLoad ) {
|
|
image->referencedOutsideLevelLoad = true;
|
|
image->ActuallyLoadImage( true, false ); // check for precompressed, load is from front end
|
|
declManager->MediaPrint( "%ix%i %s\n", image->uploadWidth, image->uploadHeight, image->imgName.c_str() );
|
|
} else {
|
|
declManager->MediaPrint( "%s\n", image->imgName.c_str() );
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImageManager::GetImage
|
|
===============
|
|
*/
|
|
idImage *idImageManager::GetImage( const char *_name ) const {
|
|
idStr name;
|
|
idImage *image;
|
|
int hash;
|
|
|
|
if ( !_name || !_name[0] || idStr::Icmp( _name, "default" ) == 0 || idStr::Icmp( _name, "_default" ) == 0 ) {
|
|
declManager->MediaPrint( "DEFAULTED\n" );
|
|
return globalImages->defaultImage;
|
|
}
|
|
|
|
// strip any .tga file extensions from anywhere in the _name, including image program parameters
|
|
name = _name;
|
|
name.Replace( ".tga", "" );
|
|
name.BackSlashesToSlashes();
|
|
|
|
//
|
|
// look in loaded images
|
|
//
|
|
hash = name.FileNameHash();
|
|
for ( image = imageHashTable[hash]; image; image = image->hashNext ) {
|
|
if ( name.Icmp( image->imgName ) == 0 ) {
|
|
return image;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PurgeAllImages
|
|
===============
|
|
*/
|
|
void idImageManager::PurgeAllImages() {
|
|
int i;
|
|
idImage *image;
|
|
|
|
for ( i = 0; i < images.Num() ; i++ ) {
|
|
image = images[i];
|
|
image->PurgeImage();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ReloadAllImages
|
|
===============
|
|
*/
|
|
void idImageManager::ReloadAllImages() {
|
|
idCmdArgs args;
|
|
|
|
// build the compressed normal map palette
|
|
SetNormalPalette();
|
|
|
|
args.TokenizeString( "reloadImages reload", false );
|
|
R_ReloadImages_f( args );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_CombineCubeImages_f
|
|
|
|
Used to combine animations of six separate tga files into
|
|
a serials of 6x taller tga files, for preparation to roq compress
|
|
===============
|
|
*/
|
|
void R_CombineCubeImages_f( const idCmdArgs &args ) {
|
|
if ( args.Argc() != 2 ) {
|
|
common->Printf( "usage: combineCubeImages <baseName>\n" );
|
|
common->Printf( " combines basename[1-6][0001-9999].tga to basenameCM[0001-9999].tga\n" );
|
|
common->Printf( " 1: forward 2:right 3:back 4:left 5:up 6:down\n" );
|
|
return;
|
|
}
|
|
|
|
idStr baseName = args.Argv( 1 );
|
|
common->SetRefreshOnPrint( true );
|
|
|
|
for ( int frameNum = 1 ; frameNum < 10000 ; frameNum++ ) {
|
|
char filename[MAX_IMAGE_NAME];
|
|
byte *pics[6];
|
|
int width, height;
|
|
int side;
|
|
int orderRemap[6] = { 1,3,4,2,5,6 };
|
|
for ( side = 0 ; side < 6 ; side++ ) {
|
|
sprintf( filename, "%s%i%04i.tga", baseName.c_str(), orderRemap[side], frameNum );
|
|
|
|
common->Printf( "reading %s\n", filename );
|
|
R_LoadImage( filename, &pics[side], &width, &height, NULL, true );
|
|
|
|
if ( !pics[side] ) {
|
|
common->Printf( "not found.\n" );
|
|
break;
|
|
}
|
|
|
|
// convert from "camera" images to native cube map images
|
|
switch( side ) {
|
|
case 0: // forward
|
|
R_RotatePic( pics[side], width);
|
|
break;
|
|
case 1: // back
|
|
R_RotatePic( pics[side], width);
|
|
R_HorizontalFlip( pics[side], width, height );
|
|
R_VerticalFlip( pics[side], width, height );
|
|
break;
|
|
case 2: // left
|
|
R_VerticalFlip( pics[side], width, height );
|
|
break;
|
|
case 3: // right
|
|
R_HorizontalFlip( pics[side], width, height );
|
|
break;
|
|
case 4: // up
|
|
R_RotatePic( pics[side], width);
|
|
break;
|
|
case 5: // down
|
|
R_RotatePic( pics[side], width);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( side != 6 ) {
|
|
for ( int i = 0 ; i < side ; side++ ) {
|
|
Mem_Free( pics[side] );
|
|
}
|
|
break;
|
|
}
|
|
|
|
byte *combined = (byte *)Mem_Alloc( width*height*6*4 );
|
|
for ( side = 0 ; side < 6 ; side++ ) {
|
|
memcpy( combined+width*height*4*side, pics[side], width*height*4 );
|
|
Mem_Free( pics[side] );
|
|
}
|
|
sprintf( filename, "%sCM%04i.tga", baseName.c_str(), frameNum );
|
|
|
|
common->Printf( "writing %s\n", filename );
|
|
R_WriteTGA( filename, combined, width, height*6 );
|
|
|
|
Mem_Free( combined );
|
|
}
|
|
common->SetRefreshOnPrint( false );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
idImage::StartBackgroundImageLoad
|
|
==================
|
|
*/
|
|
void idImage::StartBackgroundImageLoad() {
|
|
if ( imageManager.numActiveBackgroundImageLoads >= idImageManager::MAX_BACKGROUND_IMAGE_LOADS ) {
|
|
return;
|
|
}
|
|
if ( globalImages->image_showBackgroundLoads.GetBool() ) {
|
|
common->Printf( "idImage::StartBackgroundImageLoad: %s\n", imgName.c_str() );
|
|
}
|
|
backgroundLoadInProgress = true;
|
|
|
|
if ( !precompressedFile ) {
|
|
common->Warning( "idImageManager::StartBackgroundImageLoad: %s wasn't a precompressed file", imgName.c_str() );
|
|
return;
|
|
}
|
|
|
|
bglNext = globalImages->backgroundImageLoads;
|
|
globalImages->backgroundImageLoads = this;
|
|
|
|
char filename[MAX_IMAGE_NAME];
|
|
ImageProgramStringToCompressedFileName( imgName, filename );
|
|
|
|
bgl.completed = false;
|
|
bgl.f = fileSystem->OpenFileRead( filename );
|
|
if ( !bgl.f ) {
|
|
common->Warning( "idImageManager::StartBackgroundImageLoad: Couldn't load %s", imgName.c_str() );
|
|
return;
|
|
}
|
|
bgl.file.position = 0;
|
|
bgl.file.length = bgl.f->Length();
|
|
if ( bgl.file.length < sizeof( ddsFileHeader_t ) ) {
|
|
common->Warning( "idImageManager::StartBackgroundImageLoad: %s had a bad file length", imgName.c_str() );
|
|
return;
|
|
}
|
|
|
|
bgl.file.buffer = R_StaticAlloc( bgl.file.length );
|
|
|
|
fileSystem->BackgroundDownload( &bgl );
|
|
|
|
imageManager.numActiveBackgroundImageLoads++;
|
|
|
|
// purge some images if necessary
|
|
int totalSize = 0;
|
|
for ( idImage *check = globalImages->cacheLRU.cacheUsageNext ; check != &globalImages->cacheLRU ; check = check->cacheUsageNext ) {
|
|
totalSize += check->StorageSize();
|
|
}
|
|
int needed = this->StorageSize();
|
|
|
|
while ( ( totalSize + needed ) > globalImages->image_cacheMegs.GetFloat() * 1024 * 1024 ) {
|
|
// purge the least recently used
|
|
idImage *check = globalImages->cacheLRU.cacheUsagePrev;
|
|
if ( check->texnum != TEXTURE_NOT_LOADED ) {
|
|
totalSize -= check->StorageSize();
|
|
if ( globalImages->image_showBackgroundLoads.GetBool() ) {
|
|
common->Printf( "purging %s\n", check->imgName.c_str() );
|
|
}
|
|
check->PurgeImage();
|
|
}
|
|
// remove it from the cached list
|
|
check->cacheUsageNext->cacheUsagePrev = check->cacheUsagePrev;
|
|
check->cacheUsagePrev->cacheUsageNext = check->cacheUsageNext;
|
|
check->cacheUsageNext = NULL;
|
|
check->cacheUsagePrev = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_CompleteBackgroundImageLoads
|
|
|
|
Do we need to worry about vid_restarts here?
|
|
==================
|
|
*/
|
|
void idImageManager::CompleteBackgroundImageLoads() {
|
|
idImage *remainingList = NULL;
|
|
idImage *next;
|
|
|
|
for ( idImage *image = backgroundImageLoads ; image ; image = next ) {
|
|
next = image->bglNext;
|
|
if ( image->bgl.completed ) {
|
|
numActiveBackgroundImageLoads--;
|
|
fileSystem->CloseFile( image->bgl.f );
|
|
// upload the image
|
|
image->UploadPrecompressedImage( (byte *)image->bgl.file.buffer, image->bgl.file.length );
|
|
R_StaticFree( image->bgl.file.buffer );
|
|
if ( image_showBackgroundLoads.GetBool() ) {
|
|
common->Printf( "R_CompleteBackgroundImageLoad: %s\n", image->imgName.c_str() );
|
|
}
|
|
} else {
|
|
image->bglNext = remainingList;
|
|
remainingList = image;
|
|
}
|
|
}
|
|
if ( image_showBackgroundLoads.GetBool() ) {
|
|
static int prev;
|
|
if ( numActiveBackgroundImageLoads != prev ) {
|
|
prev = numActiveBackgroundImageLoads;
|
|
common->Printf( "background Loads: %i\n", numActiveBackgroundImageLoads );
|
|
}
|
|
}
|
|
|
|
backgroundImageLoads = remainingList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CheckCvars
|
|
===============
|
|
*/
|
|
void idImageManager::CheckCvars() {
|
|
// textureFilter stuff
|
|
if ( image_filter.IsModified() || image_anisotropy.IsModified() || image_lodbias.IsModified() ) {
|
|
ChangeTextureFilter();
|
|
image_filter.ClearModified();
|
|
image_anisotropy.ClearModified();
|
|
image_lodbias.ClearModified();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SumOfUsedImages
|
|
===============
|
|
*/
|
|
int idImageManager::SumOfUsedImages() {
|
|
int total;
|
|
int i;
|
|
idImage *image;
|
|
|
|
total = 0;
|
|
for ( i = 0; i < images.Num(); i++ ) {
|
|
image = images[i];
|
|
if ( image->frameUsed == backEnd.frameCount ) {
|
|
total += image->StorageSize();
|
|
}
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
BindNull
|
|
===============
|
|
*/
|
|
void idImageManager::BindNull() {
|
|
tmu_t *tmu;
|
|
|
|
tmu = &backEnd.glState.tmu[backEnd.glState.currenttmu];
|
|
|
|
if ( tmu->textureType == TT_CUBIC ) {
|
|
qglDisable( GL_TEXTURE_CUBE_MAP_EXT );
|
|
} else if ( tmu->textureType == TT_3D ) {
|
|
qglDisable( GL_TEXTURE_3D );
|
|
} else if ( tmu->textureType == TT_2D ) {
|
|
qglDisable( GL_TEXTURE_2D );
|
|
}
|
|
tmu->textureType = TT_DISABLED;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Init
|
|
===============
|
|
*/
|
|
void idImageManager::Init() {
|
|
|
|
memset(imageHashTable, 0, sizeof(imageHashTable));
|
|
|
|
images.Resize( 1024, 1024 );
|
|
|
|
// clear the cached LRU
|
|
cacheLRU.cacheUsageNext = &cacheLRU;
|
|
cacheLRU.cacheUsagePrev = &cacheLRU;
|
|
|
|
// set default texture filter modes
|
|
ChangeTextureFilter();
|
|
|
|
// create built in images
|
|
defaultImage = ImageFromFunction( "_default", R_DefaultImage );
|
|
whiteImage = ImageFromFunction( "_white", R_WhiteImage );
|
|
blackImage = ImageFromFunction( "_black", R_BlackImage );
|
|
borderClampImage = ImageFromFunction( "_borderClamp", R_BorderClampImage );
|
|
flatNormalMap = ImageFromFunction( "_flat", R_FlatNormalImage );
|
|
ambientNormalMap = ImageFromFunction( "_ambient", R_AmbientNormalImage );
|
|
specularTableImage = ImageFromFunction( "_specularTable", R_SpecularTableImage );
|
|
specular2DTableImage = ImageFromFunction( "_specular2DTable", R_Specular2DTableImage );
|
|
rampImage = ImageFromFunction( "_ramp", R_RampImage );
|
|
alphaRampImage = ImageFromFunction( "_alphaRamp", R_RampImage );
|
|
alphaNotchImage = ImageFromFunction( "_alphaNotch", R_AlphaNotchImage );
|
|
fogImage = ImageFromFunction( "_fog", R_FogImage );
|
|
fogEnterImage = ImageFromFunction( "_fogEnter", R_FogEnterImage );
|
|
normalCubeMapImage = ImageFromFunction( "_normalCubeMap", makeNormalizeVectorCubeMap );
|
|
noFalloffImage = ImageFromFunction( "_noFalloff", R_CreateNoFalloffImage );
|
|
ImageFromFunction( "_quadratic", R_QuadraticImage );
|
|
|
|
// cinematicImage is used for cinematic drawing
|
|
// scratchImage is used for screen wipes/doublevision etc..
|
|
cinematicImage = ImageFromFunction("_cinematic", R_RGBA8Image );
|
|
scratchImage = ImageFromFunction("_scratch", R_RGBA8Image );
|
|
scratchImage2 = ImageFromFunction("_scratch2", R_RGBA8Image );
|
|
accumImage = ImageFromFunction("_accum", R_RGBA8Image );
|
|
scratchCubeMapImage = ImageFromFunction("_scratchCubeMap", makeNormalizeVectorCubeMap );
|
|
currentRenderImage = ImageFromFunction("_currentRender", R_RGBA8Image );
|
|
currentDepthImage = ImageFromFunction( "_currentDepth", R_DepthImage ); // #3877. Allow shaders to access scene depth
|
|
|
|
cmdSystem->AddCommand( "reloadImages", R_ReloadImages_f, CMD_FL_RENDERER, "reloads images" );
|
|
cmdSystem->AddCommand( "listImages", R_ListImages_f, CMD_FL_RENDERER, "lists images" );
|
|
cmdSystem->AddCommand( "combineCubeImages", R_CombineCubeImages_f, CMD_FL_RENDERER, "combines six images for roq compression" );
|
|
|
|
// should forceLoadImages be here?
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Shutdown
|
|
===============
|
|
*/
|
|
void idImageManager::Shutdown() {
|
|
images.DeleteContents( true );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
BeginLevelLoad
|
|
|
|
Mark all file based images as currently unused,
|
|
but don't free anything. Calls to ImageFromFile() will
|
|
either mark the image as used, or create a new image without
|
|
loading the actual data.
|
|
====================
|
|
*/
|
|
void idImageManager::BeginLevelLoad() {
|
|
insideLevelLoad = true;
|
|
|
|
for ( int i = 0 ; i < images.Num() ; i++ ) {
|
|
idImage *image = images[ i ];
|
|
|
|
// generator function images are always kept around
|
|
if ( image->generatorFunction ) {
|
|
continue;
|
|
}
|
|
|
|
if ( com_purgeAll.GetBool() ) {
|
|
image->PurgeImage();
|
|
}
|
|
|
|
image->levelLoadReferenced = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
EndLevelLoad
|
|
|
|
Free all images marked as unused, and load all images that are necessary.
|
|
This architecture prevents us from having the union of two level's
|
|
worth of data present at one time.
|
|
|
|
preload everything, never free
|
|
preload everything, free unused after level load
|
|
blocking load on demand
|
|
preload low mip levels, background load remainder on demand
|
|
====================
|
|
*/
|
|
void idImageManager::EndLevelLoad() {
|
|
int start = Sys_Milliseconds();
|
|
|
|
insideLevelLoad = false;
|
|
if ( idAsyncNetwork::serverDedicated.GetInteger() ) {
|
|
return;
|
|
}
|
|
|
|
common->Printf( "----- idImageManager::EndLevelLoad -----\n" );
|
|
|
|
int purgeCount = 0;
|
|
int keepCount = 0;
|
|
int loadCount = 0;
|
|
|
|
// purge the ones we don't need
|
|
for ( int i = 0 ; i < images.Num() ; i++ ) {
|
|
idImage *image = images[ i ];
|
|
if ( image->generatorFunction ) {
|
|
continue;
|
|
}
|
|
|
|
if ( !image->levelLoadReferenced && !image->referencedOutsideLevelLoad ) {
|
|
// common->Printf( "Purging %s\n", image->imgName.c_str() );
|
|
purgeCount++;
|
|
image->PurgeImage();
|
|
} else if ( image->texnum != idImage::TEXTURE_NOT_LOADED ) {
|
|
// common->Printf( "Keeping %s\n", image->imgName.c_str() );
|
|
keepCount++;
|
|
}
|
|
}
|
|
|
|
// load the ones we do need, if we are preloading
|
|
for ( int i = 0 ; i < images.Num() ; i++ ) {
|
|
idImage *image = images[ i ];
|
|
if ( image->generatorFunction ) {
|
|
continue;
|
|
}
|
|
|
|
if ( image->levelLoadReferenced && image->texnum == idImage::TEXTURE_NOT_LOADED && !image->partialImage ) {
|
|
// common->Printf( "Loading %s\n", image->imgName.c_str() );
|
|
loadCount++;
|
|
image->ActuallyLoadImage( true, false );
|
|
|
|
if ( ( loadCount & 15 ) == 0 ) {
|
|
session->PacifierUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
int end = Sys_Milliseconds();
|
|
common->Printf( "%5i purged from previous\n", purgeCount );
|
|
common->Printf( "%5i kept from previous\n", keepCount );
|
|
common->Printf( "%5i new loaded\n", loadCount );
|
|
common->Printf( "all images loaded in %5.1f seconds\n", (end-start) * 0.001 );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImageManager::StartBuild
|
|
===============
|
|
*/
|
|
void idImageManager::StartBuild() {
|
|
ddsList.Clear();
|
|
ddsHash.Free();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImageManager::FinishBuild
|
|
===============
|
|
*/
|
|
void idImageManager::FinishBuild( bool removeDups ) {
|
|
idFile *batchFile;
|
|
if ( removeDups ) {
|
|
ddsList.Clear();
|
|
char *buffer = NULL;
|
|
fileSystem->ReadFile( "makedds.bat", (void**)&buffer );
|
|
if ( buffer ) {
|
|
idStr str = buffer;
|
|
while ( str.Length() ) {
|
|
int n = str.Find( '\n' );
|
|
if ( n > 0 ) {
|
|
idStr line = str.Left( n + 1 );
|
|
idStr right;
|
|
str.Right( str.Length() - n - 1, right );
|
|
str = right;
|
|
ddsList.AddUnique( line );
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
batchFile = fileSystem->OpenFileWrite( ( removeDups ) ? "makedds2.bat" : "makedds.bat" );
|
|
if ( batchFile ) {
|
|
int i;
|
|
int ddsNum = ddsList.Num();
|
|
|
|
for ( i = 0; i < ddsNum; i++ ) {
|
|
batchFile->WriteFloatString( "%s", ddsList[ i ].c_str() );
|
|
batchFile->Printf( "@echo Finished compressing %d of %d. %.1f percent done.\n", i+1, ddsNum, ((float)(i+1)/(float)ddsNum)*100.f );
|
|
}
|
|
fileSystem->CloseFile( batchFile );
|
|
}
|
|
ddsList.Clear();
|
|
ddsHash.Free();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImageManager::AddDDSCommand
|
|
===============
|
|
*/
|
|
void idImageManager::AddDDSCommand( const char *cmd ) {
|
|
int i, key;
|
|
|
|
if ( !( cmd && *cmd ) ) {
|
|
return;
|
|
}
|
|
|
|
key = ddsHash.GenerateKey( cmd, false );
|
|
for ( i = ddsHash.First( key ); i != -1; i = ddsHash.Next( i ) ) {
|
|
if ( ddsList[i].Icmp( cmd ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i == -1 ) {
|
|
ddsList.Append( cmd );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idImageManager::PrintMemInfo
|
|
===============
|
|
*/
|
|
void idImageManager::PrintMemInfo( MemInfo_t *mi ) {
|
|
int i, j, total = 0;
|
|
int *sortIndex;
|
|
idFile *f;
|
|
|
|
f = fileSystem->OpenFileWrite( mi->filebase + "_images.txt" );
|
|
if ( !f ) {
|
|
return;
|
|
}
|
|
|
|
// sort first
|
|
sortIndex = new int[images.Num()];
|
|
|
|
for ( i = 0; i < images.Num(); i++ ) {
|
|
sortIndex[i] = i;
|
|
}
|
|
|
|
for ( i = 0; i < images.Num() - 1; i++ ) {
|
|
for ( j = i + 1; j < images.Num(); j++ ) {
|
|
if ( images[sortIndex[i]]->StorageSize() < images[sortIndex[j]]->StorageSize() ) {
|
|
int temp = sortIndex[i];
|
|
sortIndex[i] = sortIndex[j];
|
|
sortIndex[j] = temp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// print next
|
|
for ( i = 0; i < images.Num(); i++ ) {
|
|
idImage *im = images[sortIndex[i]];
|
|
int size;
|
|
|
|
size = im->StorageSize();
|
|
total += size;
|
|
|
|
f->Printf( "%s %3i %s\n", idStr::FormatNumber( size ).c_str(), im->refCount, im->imgName.c_str() );
|
|
}
|
|
|
|
delete[] sortIndex;
|
|
mi->imageAssetsTotal = total;
|
|
|
|
f->Printf( "\nTotal image bytes allocated: %s\n", idStr::FormatNumber( total ).c_str() );
|
|
fileSystem->CloseFile( f );
|
|
}
|