mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 21:02:11 +00:00
938 lines
21 KiB
C++
938 lines
21 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "tools/edit_gui_common.h"
|
|
|
|
|
|
#include "qe3.h"
|
|
#include "Radiant.h"
|
|
#include "GLWidget.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// idGLWidget
|
|
class idMiniDrawVert {
|
|
public:
|
|
idVec3 xyz;
|
|
idVec2 st;
|
|
idMiniDrawVert(float x, float y, float z, float s, float t) : xyz(x,y,z), st(s, t) {
|
|
};
|
|
};
|
|
|
|
static idMiniDrawVert cubeData[] = {
|
|
idMiniDrawVert(-1.0, -1.0, +1.0, 0.0, 0.0),
|
|
idMiniDrawVert(+1.0, -1.0, +1.0, 1.0, 0.0),
|
|
idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 1.0),
|
|
idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 1.0),
|
|
|
|
idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 0.0),
|
|
idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
|
|
idMiniDrawVert(+1.0, +1.0, -1.0, 0.0, 1.0),
|
|
idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 0.0),
|
|
|
|
idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0),
|
|
idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 0.0),
|
|
idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 0.0),
|
|
idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
|
|
|
|
idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 1.0),
|
|
idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 1.0),
|
|
idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
|
|
idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
|
|
|
|
idMiniDrawVert(+1.0, -1.0, -1.0, 1.0, 0.0),
|
|
idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
|
|
idMiniDrawVert(+1.0, +1.0, +1.0, 0.0, 1.0),
|
|
idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
|
|
|
|
idMiniDrawVert(-1.0, -1.0, -1.0, 0.0, 0.0),
|
|
idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
|
|
idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
|
|
idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0)
|
|
};
|
|
|
|
static int cubeSides = sizeof(cubeData) / sizeof(idMiniDrawVert);
|
|
static int numQuads = cubeSides / 4;
|
|
|
|
void glTexturedBox(idVec3 &point, float size, const idMaterial *mat) {
|
|
qglTranslatef(point.x, point.y, point.z);
|
|
for (int i = 0; i < numQuads; i++) {
|
|
qglBegin(GL_QUADS);
|
|
for (int j = 0; j < 4; j++) {
|
|
idVec3 v = cubeData[i * 4 + j].xyz;
|
|
v *= size;
|
|
qglTexCoord2fv(cubeData[i * 4 + j].st.ToFloatPtr());
|
|
qglVertex3fv(v.ToFloatPtr());
|
|
}
|
|
qglEnd();
|
|
}
|
|
}
|
|
|
|
idGLWidget::idGLWidget()
|
|
{
|
|
initialized = false;
|
|
drawable = NULL;
|
|
}
|
|
|
|
idGLWidget::~idGLWidget()
|
|
{
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(idGLWidget, CWnd)
|
|
//{{AFX_MSG_MAP(idGLWidget)
|
|
ON_WM_PAINT()
|
|
ON_WM_LBUTTONDOWN()
|
|
ON_WM_LBUTTONUP()
|
|
ON_WM_MBUTTONDOWN()
|
|
ON_WM_MBUTTONUP()
|
|
ON_WM_MOUSEMOVE()
|
|
ON_WM_MOUSEWHEEL()
|
|
ON_WM_RBUTTONDOWN()
|
|
ON_WM_RBUTTONUP()
|
|
ON_WM_TIMER()
|
|
ON_WM_ERASEBKGND()
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// idGLWidget message handlers
|
|
|
|
BOOL idGLWidget::PreCreateWindow(CREATESTRUCT& cs)
|
|
{
|
|
// TODO: Add your specialized code here and/or call the base class
|
|
|
|
return CWnd::PreCreateWindow(cs);
|
|
}
|
|
|
|
BOOL idGLWidget::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
|
|
{
|
|
if (CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext) == -1) {
|
|
return FALSE;
|
|
}
|
|
|
|
CDC *dc = GetDC();
|
|
QEW_SetupPixelFormat(dc->m_hDC, false);
|
|
ReleaseDC(dc);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
void idGLWidget::OnPaint()
|
|
{
|
|
|
|
if (!initialized) {
|
|
CDC *dc = GetDC();
|
|
QEW_SetupPixelFormat(dc->m_hDC, false);
|
|
ReleaseDC(dc);
|
|
initialized = true;
|
|
}
|
|
CPaintDC dc(this); // device context for painting
|
|
|
|
CRect rect;
|
|
GetClientRect(rect);
|
|
|
|
if (!qwglMakeCurrent(dc.m_hDC, win32.hGLRC)) {
|
|
}
|
|
|
|
qglViewport(0, 0, rect.Width(), rect.Height());
|
|
qglScissor(0, 0, rect.Width(), rect.Height());
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglLoadIdentity();
|
|
qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
|
|
qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
qglDisable(GL_DEPTH_TEST);
|
|
qglDisable(GL_BLEND);
|
|
qglOrtho(0, rect.Width(), 0, rect.Height(), -256, 256);
|
|
|
|
if (drawable) {
|
|
drawable->draw(1, 1, rect.Width()-1, rect.Height()-1);
|
|
} else {
|
|
qglViewport(0, 0, rect.Width(), rect.Height());
|
|
qglScissor(0, 0, rect.Width(), rect.Height());
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglLoadIdentity();
|
|
qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
|
|
qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
qwglSwapBuffers(dc);
|
|
qglFlush();
|
|
qwglMakeCurrent(win32.hDC, win32.hGLRC);
|
|
|
|
}
|
|
|
|
extern bool Sys_KeyDown(int key);
|
|
|
|
void idGLDrawable::buttonDown(int _button, float x, float y) {
|
|
pressX = x;
|
|
pressY = y;
|
|
button = _button;
|
|
if (button == MK_RBUTTON) {
|
|
handleMove = true;
|
|
}
|
|
}
|
|
|
|
void idGLDrawable::buttonUp(int button, float x, float y) {
|
|
handleMove = false;
|
|
}
|
|
|
|
extern float fDiff(float f1, float f2);
|
|
void idGLDrawable::mouseMove(float x, float y) {
|
|
if (handleMove) {
|
|
Update();
|
|
if (Sys_KeyDown(VK_MENU)) {
|
|
// scale
|
|
float *px = &x;
|
|
float *px2 = &pressX;
|
|
|
|
if (fDiff(y, pressY) > fDiff(x, pressX)) {
|
|
px = &y;
|
|
px2 = &pressY;
|
|
}
|
|
|
|
if (*px > *px2) {
|
|
// zoom in
|
|
scale += 0.1f;
|
|
if ( scale > 10.0f ) {
|
|
scale = 10.0f;
|
|
}
|
|
} else if (*px < *px2) {
|
|
// zoom out
|
|
scale -= 0.1f;
|
|
if ( scale <= 0.001f ) {
|
|
scale = 0.001f;
|
|
}
|
|
}
|
|
|
|
*px2 = *px;
|
|
::SetCursorPos(pressX, pressY);
|
|
|
|
} else if (Sys_KeyDown(VK_SHIFT)) {
|
|
// rotate
|
|
} else {
|
|
// origin
|
|
if (x != pressX) {
|
|
xOffset += (x - pressX);
|
|
pressX = x;
|
|
}
|
|
if (y != pressY) {
|
|
yOffset -= (y - pressY);
|
|
pressY = y;
|
|
}
|
|
//::SetCursorPos(pressX, pressY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void idGLDrawable::draw(int x, int y, int w, int h) {
|
|
GL_State( GLS_DEFAULT );
|
|
qglViewport(x, y, w, h);
|
|
qglScissor(x, y, w, h);
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
qglLineWidth(0.5);
|
|
qglColor3f(1, 1, 1);
|
|
globalImages->BindNull();
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglColor3f(1, 0, 0);
|
|
qglVertex2f(x + 3, y + 3);
|
|
qglColor3f(0, 1, 0);
|
|
qglVertex2f(x + 3, h - 3);
|
|
qglColor3f(0, 0, 1);
|
|
qglVertex2f(w - 3, h - 3);
|
|
qglColor3f(1, 1, 1);
|
|
qglVertex2f(w - 3, y + 3);
|
|
qglEnd();
|
|
|
|
}
|
|
|
|
static int viewAngle = -98;
|
|
void idGLDrawableMaterial::buttonDown(int button, float x, float y) {
|
|
idGLDrawable::buttonDown(button, x, y);
|
|
//viewAngle += (button == MK_LBUTTON) ? 15 : -15;
|
|
}
|
|
|
|
|
|
void idGLDrawableMaterial::mouseMove(float x, float y) {
|
|
if (handleMove) {
|
|
Update();
|
|
bool doScale = Sys_KeyDown(VK_MENU);
|
|
bool doLight = Sys_KeyDown(VK_SHIFT);
|
|
if (doScale || doLight) {
|
|
// scale
|
|
float *px = &x;
|
|
float *px2 = &pressX;
|
|
|
|
if (fDiff(y, pressY) > fDiff(x, pressX)) {
|
|
px = &y;
|
|
px2 = &pressY;
|
|
}
|
|
|
|
if (*px > *px2) {
|
|
// zoom in
|
|
if (doScale) {
|
|
scale += 0.1f;
|
|
if ( scale > 10.0f ) {
|
|
scale = 10.0f;
|
|
}
|
|
} else {
|
|
light += 0.05f;
|
|
if ( light > 2.0f ) {
|
|
light = 2.0f;
|
|
}
|
|
}
|
|
} else if (*px < *px2) {
|
|
// zoom out
|
|
if (doScale) {
|
|
scale -= 0.1f;
|
|
if ( scale <= 0.001f ) {
|
|
scale = 0.001f;
|
|
}
|
|
} else {
|
|
light -= 0.05f;
|
|
if ( light < 0.0f ) {
|
|
light = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
*px2 = *px;
|
|
::SetCursorPos(pressX, pressY);
|
|
} else {
|
|
// origin
|
|
if (x != pressX) {
|
|
xOffset += (x - pressX);
|
|
pressX = x;
|
|
}
|
|
if (y != pressY) {
|
|
yOffset -= (y - pressY);
|
|
pressY = y;
|
|
}
|
|
//::SetCursorPos(pressX, pressY);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void idGLDrawableMaterial::draw(int x, int y, int w, int h) {
|
|
const idMaterial *mat = material;
|
|
if (mat) {
|
|
qglViewport(x, y, w, h);
|
|
qglScissor(x, y, w, h);
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (worldDirty) {
|
|
InitWorld();
|
|
renderLight_t parms;
|
|
idDict spawnArgs;
|
|
spawnArgs.Set("classname", "light");
|
|
spawnArgs.Set("name", "light_1");
|
|
spawnArgs.Set("origin", "0 0 0");
|
|
idStr str;
|
|
sprintf(str, "%f %f %f", light, light, light);
|
|
spawnArgs.Set("_color", str);
|
|
gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
|
|
lightDef = world->AddLightDef( &parms );
|
|
|
|
idImage *img = (mat->GetNumStages() > 0) ? mat->GetStage(0)->texture.image : mat->GetEditorImage();
|
|
|
|
if (img == NULL) {
|
|
common->Warning("Unable to load image for preview for %s", mat->GetName());
|
|
return;
|
|
}
|
|
|
|
int width = img->uploadWidth;
|
|
int height = img->uploadHeight;
|
|
|
|
width *= scale;
|
|
height *= scale;
|
|
|
|
srfTriangles_t *tris = worldModel->AllocSurfaceTriangles( 4, 6 );
|
|
tris->numVerts = 4;
|
|
tris->numIndexes = 6;
|
|
|
|
tris->indexes[0] = 0;
|
|
tris->indexes[1] = 1;
|
|
tris->indexes[2] = 2;
|
|
tris->indexes[3] = 3;
|
|
tris->indexes[4] = 1;
|
|
tris->indexes[5] = 0;
|
|
|
|
tris->verts[0].xyz.x = 64;
|
|
tris->verts[0].xyz.y = -xOffset + 0 - width / 2;
|
|
tris->verts[0].xyz.z = yOffset + 0 - height / 2;
|
|
tris->verts[0].st.x = 1;
|
|
tris->verts[0].st.y = 1;
|
|
|
|
tris->verts[1].xyz.x = 64;
|
|
tris->verts[1].xyz.y = -xOffset + width / 2;
|
|
tris->verts[1].xyz.z = yOffset + height / 2;
|
|
tris->verts[1].st.x = 0;
|
|
tris->verts[1].st.y = 0;
|
|
|
|
tris->verts[2].xyz.x = 64;
|
|
tris->verts[2].xyz.y = -xOffset + 0 - width / 2;
|
|
tris->verts[2].xyz.z = yOffset + height / 2;
|
|
tris->verts[2].st.x = 1;
|
|
tris->verts[2].st.y = 0;
|
|
|
|
tris->verts[3].xyz.x = 64;
|
|
tris->verts[3].xyz.y = -xOffset + width / 2;
|
|
tris->verts[3].xyz.z = yOffset + 0 - height / 2;
|
|
tris->verts[3].st.x = 0;
|
|
tris->verts[3].st.y = 1;
|
|
|
|
tris->verts[0].normal = tris->verts[1].xyz.Cross(tris->verts[3].xyz);
|
|
tris->verts[1].normal = tris->verts[2].normal = tris->verts[3].normal = tris->verts[0].normal;
|
|
AddTris(tris, mat);
|
|
|
|
worldModel->FinishSurfaces();
|
|
|
|
renderEntity_t worldEntity;
|
|
|
|
memset( &worldEntity, 0, sizeof( worldEntity ) );
|
|
if ( mat->HasGui() ) {
|
|
worldEntity.gui[ 0 ] = mat->GlobalGui();
|
|
}
|
|
worldEntity.hModel = worldModel;
|
|
worldEntity.axis = mat3_default;
|
|
worldEntity.shaderParms[0] = 1;
|
|
worldEntity.shaderParms[1] = 1;
|
|
worldEntity.shaderParms[2] = 1;
|
|
worldEntity.shaderParms[3] = 1;
|
|
modelDef = world->AddEntityDef( &worldEntity );
|
|
|
|
worldDirty = false;
|
|
}
|
|
|
|
renderView_t refdef;
|
|
|
|
// render it
|
|
renderSystem->BeginFrame(w, h);
|
|
memset( &refdef, 0, sizeof( refdef ) );
|
|
refdef.vieworg.Set(viewAngle, 0, 0);
|
|
|
|
refdef.viewaxis = idAngles(0,0,0).ToMat3();
|
|
refdef.shaderParms[0] = 1;
|
|
refdef.shaderParms[1] = 1;
|
|
refdef.shaderParms[2] = 1;
|
|
refdef.shaderParms[3] = 1;
|
|
|
|
refdef.width = SCREEN_WIDTH;
|
|
refdef.height = SCREEN_HEIGHT;
|
|
refdef.fov_x = 90;
|
|
refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
|
|
|
|
refdef.time = eventLoop->Milliseconds();
|
|
|
|
world->RenderScene( &refdef );
|
|
int rsFrontEnd, rsBackEnd;
|
|
renderSystem->EndFrame( &rsFrontEnd, &rsBackEnd );
|
|
|
|
qglMatrixMode( GL_MODELVIEW );
|
|
qglLoadIdentity();
|
|
}
|
|
|
|
}
|
|
|
|
void idGLDrawableMaterial::setMedia(const char *name) {
|
|
idImage *img = NULL;
|
|
if (name && *name) {
|
|
material = declManager->FindMaterial(name);
|
|
if (material) {
|
|
const shaderStage_t *stage = (material->GetNumStages() > 0) ? material->GetStage(0) : NULL;
|
|
if (stage) {
|
|
img = stage->texture.image;
|
|
} else {
|
|
img = material->GetEditorImage();
|
|
}
|
|
}
|
|
} else {
|
|
material = NULL;
|
|
}
|
|
// set scale to get a good fit
|
|
|
|
if (material && img) {
|
|
|
|
float size = (img->uploadWidth > img->uploadHeight) ? img->uploadWidth : img->uploadHeight;
|
|
// use 128 as base scale of 1.0
|
|
scale = 128.0 / size;
|
|
} else {
|
|
scale = 1.0;
|
|
}
|
|
xOffset = 0.0;
|
|
yOffset = 0.0;
|
|
worldDirty = true;
|
|
}
|
|
|
|
idGLDrawableModel::idGLDrawableModel(const char *name) {
|
|
worldModel = renderModelManager->FindModel( name );
|
|
light = 1.0;
|
|
worldDirty = true;
|
|
}
|
|
|
|
idGLDrawableModel::idGLDrawableModel() {
|
|
worldModel = renderModelManager->DefaultModel();
|
|
light = 1.0;
|
|
}
|
|
|
|
void idGLDrawableModel::setMedia(const char *name) {
|
|
worldModel = renderModelManager->FindModel(name);
|
|
worldDirty = true;
|
|
xOffset = 0.0;
|
|
yOffset = 0.0;
|
|
zOffset = -128;
|
|
rotation.Set( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
radius = 2.6f;
|
|
lastPress.Zero();
|
|
}
|
|
|
|
void idGLDrawableModel::SetSkin( const char *skin ) {
|
|
skinStr = skin;
|
|
}
|
|
|
|
|
|
void idGLDrawableModel::buttonDown(int _button, float x, float y) {
|
|
pressX = x;
|
|
pressY = y;
|
|
|
|
lastPress.y = -( float )( 2 * x - rect.z ) / rect.z;
|
|
lastPress.x = -( float )( 2 * y - rect.w ) / rect.w;
|
|
lastPress.z = 0.0f;
|
|
button = _button;
|
|
if (button == MK_RBUTTON || button == MK_LBUTTON) {
|
|
handleMove = true;
|
|
}
|
|
}
|
|
|
|
void idGLDrawableModel::mouseMove(float x, float y) {
|
|
if (handleMove) {
|
|
Update();
|
|
if (button == MK_LBUTTON) {
|
|
float cury = ( float )( 2 * x - rect.z ) / rect.z;
|
|
float curx = ( float )( 2 * y - rect.w ) / rect.w;
|
|
idVec3 to( -curx, -cury, 0.0f );
|
|
to.ProjectSelfOntoSphere( radius );
|
|
lastPress.ProjectSelfOntoSphere( radius );
|
|
idVec3 axis;
|
|
axis.Cross( to, lastPress );
|
|
float len = ( lastPress - to ).Length() / ( 2.0f * radius );
|
|
len = idMath::ClampFloat( -1.0f, 1.0f, len );
|
|
float phi = 2.0f * asin ( len ) ;
|
|
|
|
axis.Normalize();
|
|
axis *= sin( phi / 2.0f );
|
|
idQuat rot( axis.z, axis.y, axis.x, cos( phi / 2.0f ) );
|
|
rot.Normalize();
|
|
|
|
rotation *= rot;
|
|
rotation.Normalize();
|
|
|
|
lastPress = to;
|
|
lastPress.z = 0.0f;
|
|
} else {
|
|
bool doScale = Sys_KeyDown(VK_MENU);
|
|
bool doLight = Sys_KeyDown(VK_SHIFT);
|
|
if (doLight) {
|
|
// scale
|
|
float *px = &x;
|
|
float *px2 = &pressX;
|
|
|
|
if (fDiff(y, pressY) > fDiff(x, pressX)) {
|
|
px = &y;
|
|
px2 = &pressY;
|
|
}
|
|
|
|
if (*px > *px2) {
|
|
light += 0.05f;
|
|
if ( light > 2.0f ) {
|
|
light = 2.0f;
|
|
}
|
|
} else if (*px < *px2) {
|
|
light -= 0.05f;
|
|
if ( light < 0.0f ) {
|
|
light = 0.0f;
|
|
}
|
|
}
|
|
*px2 = *px;
|
|
::SetCursorPos(pressX, pressY);
|
|
} else {
|
|
// origin
|
|
if (x != pressX) {
|
|
if (doScale) {
|
|
zOffset += (x - pressX);
|
|
} else {
|
|
xOffset += (x - pressX);
|
|
}
|
|
pressX = x;
|
|
}
|
|
if (y != pressY) {
|
|
if (doScale) {
|
|
zOffset -= (y - pressY);
|
|
} else {
|
|
yOffset -= (y - pressY);
|
|
}
|
|
pressY = y;
|
|
}
|
|
//::SetCursorPos(pressX, pressY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void idGLDrawableModel::draw(int x, int y, int w, int h) {
|
|
if ( !worldModel ) {
|
|
return;
|
|
}
|
|
if ( worldModel->IsDynamicModel() != DM_STATIC ) {
|
|
//return;
|
|
}
|
|
|
|
rect.Set( x, y, w, h );
|
|
|
|
qglViewport(x, y, w, h);
|
|
qglScissor(x, y, w, h);
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (worldDirty) {
|
|
//InitWorld();
|
|
world->InitFromMap( NULL );
|
|
renderLight_t parms;
|
|
idDict spawnArgs;
|
|
spawnArgs.Set("classname", "light");
|
|
spawnArgs.Set("name", "light_1");
|
|
spawnArgs.Set("origin", "-128 0 0");
|
|
idStr str;
|
|
sprintf(str, "%f %f %f", light, light, light);
|
|
spawnArgs.Set("_color", str);
|
|
gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
|
|
lightDef = world->AddLightDef( &parms );
|
|
|
|
renderEntity_t worldEntity;
|
|
memset( &worldEntity, 0, sizeof( worldEntity ) );
|
|
spawnArgs.Clear();
|
|
spawnArgs.Set("classname", "func_static");
|
|
spawnArgs.Set("name", spawnArgs.GetString("model"));
|
|
spawnArgs.Set("origin", "0 0 0");
|
|
if ( skinStr.Length() ) {
|
|
spawnArgs.Set( "skin", skinStr );
|
|
}
|
|
gameEdit->ParseSpawnArgsToRenderEntity(&spawnArgs, &worldEntity);
|
|
worldEntity.hModel = worldModel;
|
|
|
|
worldEntity.axis = rotation.ToMat3();
|
|
|
|
worldEntity.shaderParms[0] = 1;
|
|
worldEntity.shaderParms[1] = 1;
|
|
worldEntity.shaderParms[2] = 1;
|
|
worldEntity.shaderParms[3] = 1;
|
|
modelDef = world->AddEntityDef( &worldEntity );
|
|
|
|
worldDirty = false;
|
|
}
|
|
|
|
renderView_t refdef;
|
|
// render it
|
|
renderSystem->BeginFrame(w, h);
|
|
memset( &refdef, 0, sizeof( refdef ) );
|
|
refdef.vieworg.Set(zOffset, xOffset, -yOffset);
|
|
|
|
refdef.viewaxis = idAngles(0,0,0).ToMat3();
|
|
refdef.shaderParms[0] = 1;
|
|
refdef.shaderParms[1] = 1;
|
|
refdef.shaderParms[2] = 1;
|
|
refdef.shaderParms[3] = 1;
|
|
|
|
refdef.width = SCREEN_WIDTH;
|
|
refdef.height = SCREEN_HEIGHT;
|
|
refdef.fov_x = 90;
|
|
refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
|
|
|
|
refdef.time = eventLoop->Milliseconds();
|
|
|
|
world->RenderScene( &refdef );
|
|
int frontEnd, backEnd;
|
|
renderSystem->EndFrame( &frontEnd, &backEnd );
|
|
|
|
qglMatrixMode( GL_MODELVIEW );
|
|
qglLoadIdentity();
|
|
}
|
|
|
|
|
|
|
|
void idGLWidget::OnLButtonDown(UINT nFlags, CPoint point)
|
|
{
|
|
SetCapture();
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonDown(MK_LBUTTON, point.x, point.y);
|
|
}
|
|
}
|
|
|
|
void idGLWidget::OnLButtonUp(UINT nFlags, CPoint point)
|
|
{
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonUp(MK_LBUTTON, point.x, point.y);
|
|
}
|
|
ReleaseCapture();
|
|
}
|
|
|
|
void idGLWidget::OnMButtonDown(UINT nFlags, CPoint point)
|
|
{
|
|
SetCapture();
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonDown(MK_MBUTTON, point.x, point.y);
|
|
}
|
|
}
|
|
|
|
void idGLWidget::OnMButtonUp(UINT nFlags, CPoint point)
|
|
{
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonUp(MK_MBUTTON, point.x, point.y);
|
|
}
|
|
ReleaseCapture();
|
|
}
|
|
|
|
void idGLWidget::OnMouseMove(UINT nFlags, CPoint point)
|
|
{
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->mouseMove(point.x, point.y);
|
|
RedrawWindow();
|
|
}
|
|
}
|
|
|
|
BOOL idGLWidget::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
|
|
{
|
|
if (drawable) {
|
|
float f = drawable->getScale();
|
|
if ( zDelta > 0.0f ) {
|
|
f += 0.1f;
|
|
} else {
|
|
f -= 0.1f;
|
|
}
|
|
if ( f <= 0.0f ) {
|
|
f = 0.1f;
|
|
}
|
|
if ( f > 5.0f ) {
|
|
f = 5.0f;
|
|
}
|
|
drawable->setScale(f);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void idGLWidget::OnRButtonDown(UINT nFlags, CPoint point)
|
|
{
|
|
SetCapture();
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonDown(MK_RBUTTON, point.x, point.y);
|
|
}
|
|
}
|
|
|
|
void idGLWidget::OnRButtonUp(UINT nFlags, CPoint point)
|
|
{
|
|
if (drawable) {
|
|
if ( drawable->ScreenCoords() ) {
|
|
ClientToScreen(&point);
|
|
}
|
|
drawable->buttonUp(MK_RBUTTON, point.x, point.y);
|
|
}
|
|
ReleaseCapture();
|
|
}
|
|
|
|
void idGLWidget::setDrawable(idGLDrawable *d) {
|
|
drawable = d;
|
|
if (d->getRealTime()) {
|
|
SetTimer(1, d->getRealTime(), NULL);
|
|
}
|
|
}
|
|
|
|
|
|
void idGLWidget::OnTimer(UINT_PTR nIDEvent) {
|
|
if (drawable && drawable->getRealTime()) {
|
|
Invalidate(FALSE);
|
|
} else {
|
|
KillTimer(1);
|
|
}
|
|
}
|
|
|
|
|
|
idGLDrawable::idGLDrawable() {
|
|
scale = 1.0;
|
|
xOffset = 0.0;
|
|
yOffset = 0.0;
|
|
handleMove = false;
|
|
realTime = 0;
|
|
|
|
}
|
|
|
|
void idGLDrawableConsole::draw(int x, int y, int w, int h) {
|
|
qglPushAttrib( GL_ALL_ATTRIB_BITS );
|
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
|
qglScissor( 0, 0, w, h );
|
|
qglClear( GL_COLOR_BUFFER_BIT );
|
|
renderSystem->BeginFrame( w, h );
|
|
|
|
console->Draw( true );
|
|
|
|
renderSystem->EndFrame( NULL, NULL );
|
|
qglPopAttrib();
|
|
}
|
|
|
|
void idGLConsoleWidget::init() {
|
|
setDrawable(&console);
|
|
}
|
|
|
|
void idGLConsoleWidget::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
sysEvent_t ev;
|
|
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evType = SE_KEY;
|
|
ev.evValue2 = 1;
|
|
ev.evValue = nChar;
|
|
|
|
::console->ProcessEvent( &ev, true );
|
|
}
|
|
|
|
BEGIN_MESSAGE_MAP(idGLConsoleWidget, idGLWidget)
|
|
//{{AFX_MSG_MAP(idGLConsoleWidget)
|
|
ON_WM_PAINT()
|
|
ON_WM_KEYDOWN()
|
|
ON_WM_KEYUP()
|
|
ON_WM_CHAR()
|
|
ON_WM_LBUTTONDOWN()
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
|
|
void idGLConsoleWidget::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
sysEvent_t ev;
|
|
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evType = SE_KEY;
|
|
ev.evValue2 = 0;
|
|
ev.evValue = nChar;
|
|
|
|
::console->ProcessEvent( &ev, true );
|
|
}
|
|
|
|
void idGLConsoleWidget::OnPaint() {
|
|
idGLWidget::OnPaint();
|
|
}
|
|
|
|
void idGLConsoleWidget::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
sysEvent_t ev;
|
|
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evType = SE_CHAR;
|
|
ev.evValue = nChar;
|
|
|
|
::console->ProcessEvent( &ev, true );
|
|
}
|
|
|
|
void idGLConsoleWidget::OnLButtonDown(UINT nFlags, CPoint point) {
|
|
SetFocus();
|
|
}
|
|
|
|
BOOL idGLWidget::OnEraseBkgnd(CDC* pDC)
|
|
{
|
|
return FALSE;
|
|
|
|
//return CWnd::OnEraseBkgnd(pDC);
|
|
}
|
|
|
|
|
|
idGLDrawableWorld::idGLDrawableWorld() {
|
|
world = NULL;
|
|
worldModel = NULL;
|
|
InitWorld();
|
|
}
|
|
|
|
idGLDrawableWorld::~idGLDrawableWorld() {
|
|
delete world;
|
|
}
|
|
|
|
void idGLDrawableWorld::AddTris(srfTriangles_t *tris, const idMaterial *mat) {
|
|
modelSurface_t surf;
|
|
surf.geometry = tris;
|
|
surf.shader = mat;
|
|
worldModel->AddSurface( surf );
|
|
}
|
|
|
|
void idGLDrawableWorld::draw(int x, int y, int w, int h) {
|
|
|
|
}
|
|
|
|
void idGLDrawableWorld::InitWorld() {
|
|
if ( world == NULL ) {
|
|
world = renderSystem->AllocRenderWorld();
|
|
}
|
|
if ( worldModel == NULL ) {
|
|
worldModel = renderModelManager->AllocModel();
|
|
}
|
|
world->InitFromMap( NULL );
|
|
worldModel->InitEmpty( va( "GLWorldModel_%i", Sys_Milliseconds() ) );
|
|
}
|