mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 22:52:44 +00:00
3f5c14ef5f
variable set but not used Removes some CollisionModel code under _DEBUG which was probably a leftover, since it was completely useless (its done later anyways).
938 lines
28 KiB
C++
938 lines
28 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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#include "AASReach.h"
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#define INSIDEUNITS 2.0f
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#define INSIDEUNITS_WALKEND 0.5f
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#define INSIDEUNITS_WALKSTART 0.1f
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#define INSIDEUNITS_SWIMEND 0.5f
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#define INSIDEUNITS_FLYEND 0.5f
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#define INSIDEUNITS_WATERJUMP 15.0f
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/*
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================
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idAASReach::ReachabilityExists
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================
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*/
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bool idAASReach::ReachabilityExists( int fromAreaNum, int toAreaNum ) {
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aasArea_t *area;
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idReachability *reach;
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area = &file->areas[fromAreaNum];
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for ( reach = area->reach; reach; reach = reach->next ) {
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if ( reach->toAreaNum == toAreaNum ) {
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return true;
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}
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}
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return false;
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}
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/*
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================
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idAASReach::CanSwimInArea
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================
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*/
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ID_INLINE bool idAASReach::CanSwimInArea( int areaNum ) {
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return ( file->areas[areaNum].contents & AREACONTENTS_WATER ) != 0;
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}
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/*
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================
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idAASReach::AreaHasFloor
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================
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*/
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ID_INLINE bool idAASReach::AreaHasFloor( int areaNum ) {
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return ( file->areas[areaNum].flags & AREA_FLOOR ) != 0;
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}
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/*
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================
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idAASReach::AreaIsClusterPortal
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================
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*/
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ID_INLINE bool idAASReach::AreaIsClusterPortal( int areaNum ) {
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return ( file->areas[areaNum].contents & AREACONTENTS_CLUSTERPORTAL ) != 0;
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}
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/*
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================
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idAASReach::AddReachabilityToArea
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================
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*/
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void idAASReach::AddReachabilityToArea( idReachability *reach, int areaNum ) {
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aasArea_t *area;
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area = &file->areas[areaNum];
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reach->next = area->reach;
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area->reach = reach;
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numReachabilities++;
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}
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/*
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================
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idAASReach::Reachability_Fly
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================
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*/
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void idAASReach::Reachability_Fly( int areaNum ) {
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int i, faceNum, otherAreaNum;
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aasArea_t *area;
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aasFace_t *face;
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idReachability_Fly *reach;
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area = &file->areas[areaNum];
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for ( i = 0; i < area->numFaces; i++ ) {
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faceNum = file->faceIndex[area->firstFace + i];
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face = &file->faces[abs(faceNum)];
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otherAreaNum = face->areas[INTSIGNBITNOTSET(faceNum)];
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if ( otherAreaNum == 0 ) {
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continue;
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}
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if ( ReachabilityExists( areaNum, otherAreaNum ) ) {
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continue;
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}
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// create reachability going through this face
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reach = new idReachability_Fly();
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reach->travelType = TFL_FLY;
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reach->toAreaNum = otherAreaNum;
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reach->fromAreaNum = areaNum;
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reach->edgeNum = 0;
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reach->travelTime = 1;
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reach->start = file->FaceCenter( abs(faceNum) );
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if ( faceNum < 0 ) {
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reach->end = reach->start + file->planeList[face->planeNum].Normal() * INSIDEUNITS_FLYEND;
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} else {
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reach->end = reach->start - file->planeList[face->planeNum].Normal() * INSIDEUNITS_FLYEND;
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}
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AddReachabilityToArea( reach, areaNum );
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}
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}
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/*
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================
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idAASReach::Reachability_Swim
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================
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*/
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void idAASReach::Reachability_Swim( int areaNum ) {
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int i, faceNum, otherAreaNum;
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aasArea_t *area;
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aasFace_t *face;
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idReachability_Swim *reach;
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if ( !CanSwimInArea( areaNum ) ) {
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return;
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}
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area = &file->areas[areaNum];
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for ( i = 0; i < area->numFaces; i++ ) {
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faceNum = file->faceIndex[area->firstFace + i];
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face = &file->faces[abs(faceNum)];
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otherAreaNum = face->areas[INTSIGNBITNOTSET(faceNum)];
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if ( otherAreaNum == 0 ) {
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continue;
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}
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if ( !CanSwimInArea( otherAreaNum ) ) {
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continue;
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}
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if ( ReachabilityExists( areaNum, otherAreaNum ) ) {
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continue;
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}
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// create reachability going through this face
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reach = new idReachability_Swim();
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reach->travelType = TFL_SWIM;
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reach->toAreaNum = otherAreaNum;
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reach->fromAreaNum = areaNum;
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reach->edgeNum = 0;
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reach->travelTime = 1;
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reach->start = file->FaceCenter( abs(faceNum) );
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if ( faceNum < 0 ) {
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reach->end = reach->start + file->planeList[face->planeNum].Normal() * INSIDEUNITS_SWIMEND;
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} else {
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reach->end = reach->start - file->planeList[face->planeNum].Normal() * INSIDEUNITS_SWIMEND;
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}
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AddReachabilityToArea( reach, areaNum );
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}
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}
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/*
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================
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idAASReach::Reachability_EqualFloorHeight
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================
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*/
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void idAASReach::Reachability_EqualFloorHeight( int areaNum ) {
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int i, k, l, m, n, faceNum, face1Num, face2Num, otherAreaNum, edge1Num, edge2Num;
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aasArea_t *area, *otherArea;
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aasFace_t *face, *face1, *face2;
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idReachability_Walk *reach;
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if ( !AreaHasFloor( areaNum ) ) {
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return;
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}
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area = &file->areas[areaNum];
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for ( i = 0; i < area->numFaces; i++ ) {
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faceNum = file->faceIndex[area->firstFace + i];
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face = &file->faces[abs(faceNum)];
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otherAreaNum = face->areas[INTSIGNBITNOTSET(faceNum)];
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if ( !AreaHasFloor( otherAreaNum ) ) {
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continue;
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}
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otherArea = &file->areas[otherAreaNum];
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for ( k = 0; k < area->numFaces; k++ ) {
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face1Num = file->faceIndex[area->firstFace + k];
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face1 = &file->faces[abs(face1Num)];
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if ( !( face1->flags & FACE_FLOOR ) ) {
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continue;
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}
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for ( l = 0; l < otherArea->numFaces; l++ ) {
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face2Num = file->faceIndex[otherArea->firstFace + l];
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face2 = &file->faces[abs(face2Num)];
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if ( !( face2->flags & FACE_FLOOR ) ) {
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continue;
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}
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for ( m = 0; m < face1->numEdges; m++ ) {
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edge1Num = abs(file->edgeIndex[face1->firstEdge + m]);
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for ( n = 0; n < face2->numEdges; n++ ) {
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edge2Num = abs(file->edgeIndex[face2->firstEdge + n]);
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if ( edge1Num == edge2Num ) {
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break;
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}
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}
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if ( n < face2->numEdges ) {
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break;
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}
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}
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if ( m < face1->numEdges ) {
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break;
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}
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}
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if ( l < otherArea->numFaces ) {
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break;
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}
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}
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if ( k < area->numFaces ) {
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// create reachability
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reach = new idReachability_Walk();
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reach->travelType = TFL_WALK;
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reach->toAreaNum = otherAreaNum;
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reach->fromAreaNum = areaNum;
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reach->edgeNum = abs( edge1Num );
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reach->travelTime = 1;
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reach->start = file->EdgeCenter( edge1Num );
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if ( faceNum < 0 ) {
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reach->end = reach->start + file->planeList[face->planeNum].Normal() * INSIDEUNITS_WALKEND;
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}
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else {
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reach->end = reach->start - file->planeList[face->planeNum].Normal() * INSIDEUNITS_WALKEND;
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}
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AddReachabilityToArea( reach, areaNum );
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}
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}
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}
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/*
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================
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idAASReach::Reachability_Step_Barrier_WaterJump_WalkOffLedge
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================
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*/
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bool idAASReach::Reachability_Step_Barrier_WaterJump_WalkOffLedge( int area1num, int area2num ) {
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int i, j, k, l, edge1Num, edge2Num, areas[10];
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int floor_bestArea1FloorEdgeNum, floor_foundReach;
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int water_foundReach;
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int side1, faceSide1, floorFace1Num;
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float dist, dist1, dist2, diff, /*invGravityDot, */ orthogonalDot;
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float x1, x2, x3, x4, y1, y2, y3, y4, tmp, y;
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float length, floor_bestLength, water_bestLength, floor_bestDist, water_bestDist;
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idVec3 v1, v2, v3, v4, tmpv, p1area1, p1area2, p2area1, p2area2;
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idVec3 normal, orthogonal, edgeVec, start, end;
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idVec3 floor_bestStart, floor_bestEnd, floor_bestNormal;
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idVec3 water_bestStart, water_bestEnd, water_bestNormal;
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idVec3 testPoint;
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idPlane *plane;
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aasArea_t *area1, *area2;
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aasFace_t *floorFace1, *floorFace2;
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aasEdge_t *edge1, *edge2;
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idReachability_Walk *walkReach;
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idReachability_BarrierJump *barrierJumpReach;
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idReachability_WaterJump *waterJumpReach;
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idReachability_WalkOffLedge *walkOffLedgeReach;
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aasTrace_t trace;
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// must be able to walk or swim in the first area
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if ( !AreaHasFloor( area1num ) && !CanSwimInArea( area1num ) ) {
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return false;
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}
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if ( !AreaHasFloor( area2num ) && !CanSwimInArea( area2num ) ) {
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return false;
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}
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area1 = &file->areas[area1num];
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area2 = &file->areas[area2num];
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// if the areas are not near anough in the x-y direction
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for ( i = 0; i < 2; i++ ) {
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if ( area1->bounds[0][i] > area2->bounds[1][i] + 2.0f ) {
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return false;
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}
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if ( area1->bounds[1][i] < area2->bounds[0][i] - 2.0f ) {
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return false;
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}
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}
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floor_foundReach = false;
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floor_bestDist = 99999;
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floor_bestLength = 0;
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water_foundReach = false;
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water_bestDist = 99999;
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water_bestLength = 0;
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for ( i = 0; i < area1->numFaces; i++ ) {
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floorFace1Num = file->faceIndex[area1->firstFace + i];
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faceSide1 = floorFace1Num < 0;
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floorFace1 = &file->faces[abs(floorFace1Num)];
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// if this isn't a floor face
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if ( !(floorFace1->flags & FACE_FLOOR) ) {
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// if we can swim in the first area
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if ( CanSwimInArea( area1num ) ) {
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// face plane must be more or less horizontal
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plane = &file->planeList[ floorFace1->planeNum ^ (!faceSide1) ];
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if ( plane->Normal() * file->settings.invGravityDir < file->settings.minFloorCos ) {
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continue;
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}
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}
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else {
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// if we can't swim in the area it must be a ground face
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continue;
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}
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}
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for ( k = 0; k < floorFace1->numEdges; k++ ) {
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edge1Num = file->edgeIndex[floorFace1->firstEdge + k];
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side1 = (edge1Num < 0);
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// NOTE: for water faces we must take the side area 1 is on into
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// account because the face is shared and doesn't have to be oriented correctly
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if ( !(floorFace1->flags & FACE_FLOOR) ) {
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side1 = (side1 == faceSide1);
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}
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edge1Num = abs(edge1Num);
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edge1 = &file->edges[edge1Num];
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// vertices of the edge
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v1 = file->vertices[edge1->vertexNum[!side1]];
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v2 = file->vertices[edge1->vertexNum[side1]];
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// get a vertical plane through the edge
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// NOTE: normal is pointing into area 2 because the face edges are stored counter clockwise
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edgeVec = v2 - v1;
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normal = edgeVec.Cross( file->settings.invGravityDir );
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normal.Normalize();
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dist = normal * v1;
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// check the faces from the second area
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for ( j = 0; j < area2->numFaces; j++ ) {
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floorFace2 = &file->faces[abs(file->faceIndex[area2->firstFace + j])];
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// must be a ground face
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if ( !(floorFace2->flags & FACE_FLOOR) ) {
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continue;
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}
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// check the edges of this ground face
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for ( l = 0; l < floorFace2->numEdges; l++ ) {
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edge2Num = abs(file->edgeIndex[floorFace2->firstEdge + l]);
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edge2 = &file->edges[edge2Num];
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// vertices of the edge
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v3 = file->vertices[edge2->vertexNum[0]];
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v4 = file->vertices[edge2->vertexNum[1]];
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// check the distance between the two points and the vertical plane through the edge of area1
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diff = normal * v3 - dist;
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if ( diff < -0.2f || diff > 0.2f ) {
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continue;
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}
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diff = normal * v4 - dist;
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if ( diff < -0.2f || diff > 0.2f ) {
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continue;
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}
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// project the two ground edges into the step side plane
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// and calculate the shortest distance between the two
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// edges if they overlap in the direction orthogonal to
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// the gravity direction
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orthogonal = file->settings.invGravityDir.Cross( normal );
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//invGravityDot = file->settings.invGravityDir * file->settings.invGravityDir;
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orthogonalDot = orthogonal * orthogonal;
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// projection into the step plane
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// NOTE: since gravity is vertical this is just the z coordinate
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y1 = v1[2];//(v1 * file->settings.invGravity) / invGravityDot;
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y2 = v2[2];//(v2 * file->settings.invGravity) / invGravityDot;
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y3 = v3[2];//(v3 * file->settings.invGravity) / invGravityDot;
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y4 = v4[2];//(v4 * file->settings.invGravity) / invGravityDot;
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x1 = (v1 * orthogonal) / orthogonalDot;
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x2 = (v2 * orthogonal) / orthogonalDot;
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x3 = (v3 * orthogonal) / orthogonalDot;
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x4 = (v4 * orthogonal) / orthogonalDot;
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if ( x1 > x2 ) {
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tmp = x1; x1 = x2; x2 = tmp;
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tmp = y1; y1 = y2; y2 = tmp;
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tmpv = v1; v1 = v2; v2 = tmpv;
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}
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if ( x3 > x4 ) {
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tmp = x3; x3 = x4; x4 = tmp;
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tmp = y3; y3 = y4; y4 = tmp;
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tmpv = v3; v3 = v4; v4 = tmpv;
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}
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// if the two projected edge lines have no overlap
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if ( x2 <= x3 || x4 <= x1 ) {
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continue;
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}
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// if the two lines fully overlap
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if ( (x1 - 0.5f < x3 && x4 < x2 + 0.5f) && (x3 - 0.5f < x1 && x2 < x4 + 0.5f) ) {
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dist1 = y3 - y1;
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dist2 = y4 - y2;
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p1area1 = v1;
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p2area1 = v2;
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p1area2 = v3;
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p2area2 = v4;
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}
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else {
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// if the points are equal
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if ( x1 > x3 - 0.1f && x1 < x3 + 0.1f ) {
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dist1 = y3 - y1;
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p1area1 = v1;
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p1area2 = v3;
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}
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else if ( x1 < x3 ) {
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y = y1 + (x3 - x1) * (y2 - y1) / (x2 - x1);
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dist1 = y3 - y;
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p1area1 = v3;
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p1area1[2] = y;
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p1area2 = v3;
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}
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else {
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y = y3 + (x1 - x3) * (y4 - y3) / (x4 - x3);
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dist1 = y - y1;
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p1area1 = v1;
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p1area2 = v1;
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p1area2[2] = y;
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}
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// if the points are equal
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if ( x2 > x4 - 0.1f && x2 < x4 + 0.1f ) {
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dist2 = y4 - y2;
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p2area1 = v2;
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p2area2 = v4;
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}
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else if ( x2 < x4 ) {
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y = y3 + (x2 - x3) * (y4 - y3) / (x4 - x3);
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dist2 = y - y2;
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p2area1 = v2;
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p2area2 = v2;
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p2area2[2] = y;
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}
|
|
else {
|
|
y = y1 + (x4 - x1) * (y2 - y1) / (x2 - x1);
|
|
dist2 = y4 - y;
|
|
p2area1 = v4;
|
|
p2area1[2] = y;
|
|
p2area2 = v4;
|
|
}
|
|
}
|
|
|
|
// if both distances are pretty much equal then we take the middle of the points
|
|
if ( dist1 > dist2 - 1.0f && dist1 < dist2 + 1.0f ) {
|
|
dist = dist1;
|
|
start = ( p1area1 + p2area1 ) * 0.5f;
|
|
end = ( p1area2 + p2area2 ) * 0.5f;
|
|
}
|
|
else if (dist1 < dist2) {
|
|
dist = dist1;
|
|
start = p1area1;
|
|
end = p1area2;
|
|
}
|
|
else {
|
|
dist = dist2;
|
|
start = p2area1;
|
|
end = p2area2;
|
|
}
|
|
|
|
// get the length of the overlapping part of the edges of the two areas
|
|
length = (p2area2 - p1area2).Length();
|
|
|
|
if ( floorFace1->flags & FACE_FLOOR ) {
|
|
// if the vertical distance is smaller
|
|
if ( dist < floor_bestDist ||
|
|
// or the vertical distance is pretty much the same
|
|
// but the overlapping part of the edges is longer
|
|
(dist < floor_bestDist + 1.0f && length > floor_bestLength) ) {
|
|
floor_bestDist = dist;
|
|
floor_bestLength = length;
|
|
floor_foundReach = true;
|
|
floor_bestArea1FloorEdgeNum = edge1Num;
|
|
floor_bestStart = start;
|
|
floor_bestNormal = normal;
|
|
floor_bestEnd = end;
|
|
}
|
|
}
|
|
else {
|
|
// if the vertical distance is smaller
|
|
if ( dist < water_bestDist ||
|
|
//or the vertical distance is pretty much the same
|
|
//but the overlapping part of the edges is longer
|
|
(dist < water_bestDist + 1.0f && length > water_bestLength) ) {
|
|
water_bestDist = dist;
|
|
water_bestLength = length;
|
|
water_foundReach = true;
|
|
water_bestStart = start; // best start point in area1
|
|
water_bestNormal = normal; // normal is pointing into area2
|
|
water_bestEnd = end; // best point towards area2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//
|
|
// NOTE: swim reachabilities should already be filtered out
|
|
//
|
|
// Steps
|
|
//
|
|
// ---------
|
|
// | step height -> TFL_WALK
|
|
// --------|
|
|
//
|
|
// ---------
|
|
// ~~~~~~~~| step height and low water -> TFL_WALK
|
|
// --------|
|
|
//
|
|
// ~~~~~~~~~~~~~~~~~~
|
|
// ---------
|
|
// | step height and low water up to the step -> TFL_WALK
|
|
// --------|
|
|
//
|
|
// check for a step reachability
|
|
if ( floor_foundReach ) {
|
|
// if area2 is higher but lower than the maximum step height
|
|
// NOTE: floor_bestDist >= 0 also catches equal floor reachabilities
|
|
if ( floor_bestDist >= 0 && floor_bestDist < file->settings.maxStepHeight ) {
|
|
// create walk reachability from area1 to area2
|
|
walkReach = new idReachability_Walk();
|
|
walkReach->travelType = TFL_WALK;
|
|
walkReach->toAreaNum = area2num;
|
|
walkReach->fromAreaNum = area1num;
|
|
walkReach->start = floor_bestStart + INSIDEUNITS_WALKSTART * floor_bestNormal;
|
|
walkReach->end = floor_bestEnd + INSIDEUNITS_WALKEND * floor_bestNormal;
|
|
walkReach->edgeNum = abs( floor_bestArea1FloorEdgeNum );
|
|
walkReach->travelTime = 0;
|
|
if ( area2->flags & AREA_CROUCH ) {
|
|
walkReach->travelTime += file->settings.tt_startCrouching;
|
|
}
|
|
AddReachabilityToArea( walkReach, area1num );
|
|
return true;
|
|
}
|
|
}
|
|
//
|
|
// Water Jumps
|
|
//
|
|
// ---------
|
|
// |
|
|
// ~~~~~~~~|
|
|
// |
|
|
// | higher than step height and water up to waterjump height -> TFL_WATERJUMP
|
|
// --------|
|
|
//
|
|
// ~~~~~~~~~~~~~~~~~~
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
// | higher than step height and low water up to the step -> TFL_WATERJUMP
|
|
// --------|
|
|
//
|
|
// check for a waterjump reachability
|
|
if ( water_foundReach ) {
|
|
// get a test point a little bit towards area1
|
|
testPoint = water_bestEnd - INSIDEUNITS * water_bestNormal;
|
|
// go down the maximum waterjump height
|
|
testPoint[2] -= file->settings.maxWaterJumpHeight;
|
|
// if there IS water the sv_maxwaterjump height below the bestend point
|
|
if ( area1->flags & AREA_LIQUID ) {
|
|
// don't create rediculous water jump reachabilities from areas very far below the water surface
|
|
if ( water_bestDist < file->settings.maxWaterJumpHeight + 24 ) {
|
|
// water jumping from or towards a crouch only areas is not possible
|
|
if ( !(area1->flags & AREA_CROUCH) && !(area2->flags & AREA_CROUCH) ) {
|
|
// create water jump reachability from area1 to area2
|
|
waterJumpReach = new idReachability_WaterJump();
|
|
waterJumpReach->travelType = TFL_WATERJUMP;
|
|
waterJumpReach->toAreaNum = area2num;
|
|
waterJumpReach->fromAreaNum = area1num;
|
|
waterJumpReach->start = water_bestStart;
|
|
waterJumpReach->end = water_bestEnd + INSIDEUNITS_WATERJUMP * water_bestNormal;
|
|
waterJumpReach->edgeNum = abs( floor_bestArea1FloorEdgeNum );
|
|
waterJumpReach->travelTime = file->settings.tt_waterJump;
|
|
AddReachabilityToArea( waterJumpReach, area1num );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//
|
|
// Barrier Jumps
|
|
//
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
// | higher than max step height lower than max barrier height -> TFL_BARRIERJUMP
|
|
// --------|
|
|
//
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
// ~~~~~~~~| higher than max step height lower than max barrier height
|
|
// --------| and a thin layer of water in the area to jump from -> TFL_BARRIERJUMP
|
|
//
|
|
// check for a barrier jump reachability
|
|
if ( floor_foundReach ) {
|
|
//if area2 is higher but lower than the maximum barrier jump height
|
|
if ( floor_bestDist > 0 && floor_bestDist < file->settings.maxBarrierHeight ) {
|
|
//if no water in area1 or a very thin layer of water on the ground
|
|
if ( !water_foundReach || (floor_bestDist - water_bestDist < 16) ) {
|
|
// cannot perform a barrier jump towards or from a crouch area
|
|
if ( !(area1->flags & AREA_CROUCH) && !(area2->flags & AREA_CROUCH) ) {
|
|
// create barrier jump reachability from area1 to area2
|
|
barrierJumpReach = new idReachability_BarrierJump();
|
|
barrierJumpReach->travelType = TFL_BARRIERJUMP;
|
|
barrierJumpReach->toAreaNum = area2num;
|
|
barrierJumpReach->fromAreaNum = area1num;
|
|
barrierJumpReach->start = floor_bestStart + INSIDEUNITS_WALKSTART * floor_bestNormal;
|
|
barrierJumpReach->end = floor_bestEnd + INSIDEUNITS_WALKEND * floor_bestNormal;
|
|
barrierJumpReach->edgeNum = abs( floor_bestArea1FloorEdgeNum );
|
|
barrierJumpReach->travelTime = file->settings.tt_barrierJump;
|
|
AddReachabilityToArea( barrierJumpReach, area1num );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//
|
|
// Walk and Walk Off Ledge
|
|
//
|
|
// --------|
|
|
// | can walk or step back -> TFL_WALK
|
|
// ---------
|
|
//
|
|
// --------|
|
|
// |
|
|
// |
|
|
// |
|
|
// | cannot walk/step back -> TFL_WALKOFFLEDGE
|
|
// ---------
|
|
//
|
|
// --------|
|
|
// |
|
|
// |~~~~~~~~
|
|
// |
|
|
// | cannot step back but can waterjump back -> TFL_WALKOFFLEDGE
|
|
// --------- FIXME: create TFL_WALK reach??
|
|
//
|
|
// check for a walk or walk off ledge reachability
|
|
if ( floor_foundReach ) {
|
|
if ( floor_bestDist < 0 ) {
|
|
if ( floor_bestDist > -file->settings.maxStepHeight ) {
|
|
// create walk reachability from area1 to area2
|
|
walkReach = new idReachability_Walk();
|
|
walkReach->travelType = TFL_WALK;
|
|
walkReach->toAreaNum = area2num;
|
|
walkReach->fromAreaNum = area1num;
|
|
walkReach->start = floor_bestStart + INSIDEUNITS_WALKSTART * floor_bestNormal;
|
|
walkReach->end = floor_bestEnd + INSIDEUNITS_WALKEND * floor_bestNormal;
|
|
walkReach->edgeNum = abs( floor_bestArea1FloorEdgeNum );
|
|
walkReach->travelTime = 1;
|
|
AddReachabilityToArea( walkReach, area1num );
|
|
return true;
|
|
}
|
|
// if no maximum fall height set or less than the max
|
|
if ( !file->settings.maxFallHeight || idMath::Fabs(floor_bestDist) < file->settings.maxFallHeight ) {
|
|
// trace a bounding box vertically to check for solids
|
|
floor_bestEnd += INSIDEUNITS * floor_bestNormal;
|
|
start = floor_bestEnd;
|
|
start[2] = floor_bestStart[2];
|
|
end = floor_bestEnd;
|
|
end[2] += 4;
|
|
trace.areas = areas;
|
|
trace.maxAreas = sizeof(areas) / sizeof(int);
|
|
file->Trace( trace, start, end );
|
|
// if the trace didn't start in solid and nothing was hit
|
|
if ( trace.lastAreaNum && trace.fraction >= 1.0f ) {
|
|
// the trace end point must be in the goal area
|
|
if ( trace.lastAreaNum == area2num ) {
|
|
// don't create reachability if going through a cluster portal
|
|
for (i = 0; i < trace.numAreas; i++) {
|
|
if ( AreaIsClusterPortal( trace.areas[i] ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i >= trace.numAreas ) {
|
|
// create a walk off ledge reachability from area1 to area2
|
|
walkOffLedgeReach = new idReachability_WalkOffLedge();
|
|
walkOffLedgeReach->travelType = TFL_WALKOFFLEDGE;
|
|
walkOffLedgeReach->toAreaNum = area2num;
|
|
walkOffLedgeReach->fromAreaNum = area1num;
|
|
walkOffLedgeReach->start = floor_bestStart;
|
|
walkOffLedgeReach->end = floor_bestEnd;
|
|
walkOffLedgeReach->edgeNum = abs( floor_bestArea1FloorEdgeNum );
|
|
walkOffLedgeReach->travelTime = file->settings.tt_startWalkOffLedge + idMath::Fabs(floor_bestDist) * 50 / file->settings.gravityValue;
|
|
AddReachabilityToArea( walkOffLedgeReach, area1num );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idAASReach::Reachability_WalkOffLedge
|
|
================
|
|
*/
|
|
void idAASReach::Reachability_WalkOffLedge( int areaNum ) {
|
|
int i, j, faceNum, edgeNum, side, reachAreaNum, p, areas[10];
|
|
aasArea_t *area;
|
|
aasFace_t *face;
|
|
aasEdge_t *edge;
|
|
idPlane *plane;
|
|
idVec3 v1, v2, mid, dir, testEnd;
|
|
idReachability_WalkOffLedge *reach;
|
|
aasTrace_t trace;
|
|
|
|
if ( !AreaHasFloor( areaNum ) || CanSwimInArea( areaNum ) ) {
|
|
return;
|
|
}
|
|
|
|
area = &file->areas[areaNum];
|
|
|
|
for ( i = 0; i < area->numFaces; i++ ) {
|
|
faceNum = file->faceIndex[area->firstFace + i];
|
|
face = &file->faces[abs(faceNum)];
|
|
|
|
// face must be a floor face
|
|
if ( !(face->flags & FACE_FLOOR) ) {
|
|
continue;
|
|
}
|
|
|
|
for ( j = 0; j < face->numEdges; j++ ) {
|
|
|
|
edgeNum = file->edgeIndex[face->firstEdge + j];
|
|
edge = &file->edges[abs(edgeNum)];
|
|
|
|
//if ( !(edge->flags & EDGE_LEDGE) ) {
|
|
// continue;
|
|
//}
|
|
|
|
side = edgeNum < 0;
|
|
|
|
v1 = file->vertices[edge->vertexNum[side]];
|
|
v2 = file->vertices[edge->vertexNum[!side]];
|
|
|
|
plane = &file->planeList[face->planeNum ^ INTSIGNBITSET(faceNum) ];
|
|
|
|
// get the direction into the other area
|
|
dir = plane->Normal().Cross( v2 - v1 );
|
|
dir.Normalize();
|
|
|
|
mid = ( v1 + v2 ) * 0.5f;
|
|
testEnd = mid + INSIDEUNITS_WALKEND * dir;
|
|
testEnd[2] -= file->settings.maxFallHeight + 1.0f;
|
|
trace.areas = areas;
|
|
trace.maxAreas = sizeof(areas) / sizeof(int);
|
|
file->Trace( trace, mid, testEnd );
|
|
|
|
reachAreaNum = trace.lastAreaNum;
|
|
if ( !reachAreaNum || reachAreaNum == areaNum ) {
|
|
continue;
|
|
}
|
|
if ( idMath::Fabs( mid[2] - trace.endpos[2] ) > file->settings.maxFallHeight ) {
|
|
continue;
|
|
}
|
|
if ( !AreaHasFloor( reachAreaNum ) && !CanSwimInArea( reachAreaNum ) ) {
|
|
continue;
|
|
}
|
|
if ( ReachabilityExists( areaNum, reachAreaNum) ) {
|
|
continue;
|
|
}
|
|
// if not going through a cluster portal
|
|
for ( p = 0; p < trace.numAreas; p++ ) {
|
|
if ( AreaIsClusterPortal( trace.areas[p] ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( p < trace.numAreas ) {
|
|
continue;
|
|
}
|
|
|
|
reach = new idReachability_WalkOffLedge();
|
|
reach->travelType = TFL_WALKOFFLEDGE;
|
|
reach->toAreaNum = reachAreaNum;
|
|
reach->fromAreaNum = areaNum;
|
|
reach->start = mid;
|
|
reach->end = trace.endpos;
|
|
reach->edgeNum = abs( edgeNum );
|
|
reach->travelTime = file->settings.tt_startWalkOffLedge + idMath::Fabs(mid[2] - trace.endpos[2]) * 50 / file->settings.gravityValue;
|
|
AddReachabilityToArea( reach, areaNum );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idAASReach::FlagReachableAreas
|
|
================
|
|
*/
|
|
void idAASReach::FlagReachableAreas( idAASFileLocal *file ) {
|
|
int i, numReachableAreas;
|
|
|
|
numReachableAreas = 0;
|
|
for ( i = 1; i < file->areas.Num(); i++ ) {
|
|
|
|
if ( ( file->areas[i].flags & ( AREA_FLOOR | AREA_LADDER ) ) ||
|
|
( file->areas[i].contents & AREACONTENTS_WATER ) ) {
|
|
file->areas[i].flags |= AREA_REACHABLE_WALK;
|
|
}
|
|
if ( file->GetSettings().allowFlyReachabilities ) {
|
|
file->areas[i].flags |= AREA_REACHABLE_FLY;
|
|
}
|
|
numReachableAreas++;
|
|
}
|
|
|
|
common->Printf( "%6d reachable areas\n", numReachableAreas );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idAASReach::Build
|
|
================
|
|
*/
|
|
bool idAASReach::Build( const idMapFile *mapFile, idAASFileLocal *file ) {
|
|
int i, j, lastPercent, percent;
|
|
|
|
this->mapFile = mapFile;
|
|
this->file = file;
|
|
numReachabilities = 0;
|
|
|
|
common->Printf( "[Reachability]\n" );
|
|
|
|
// delete all existing reachabilities
|
|
file->DeleteReachabilities();
|
|
|
|
FlagReachableAreas( file );
|
|
|
|
for ( i = 1; i < file->areas.Num(); i++ ) {
|
|
if ( !( file->areas[i].flags & AREA_REACHABLE_WALK ) ) {
|
|
continue;
|
|
}
|
|
if ( file->GetSettings().allowSwimReachabilities ) {
|
|
Reachability_Swim( i );
|
|
}
|
|
Reachability_EqualFloorHeight( i );
|
|
}
|
|
|
|
lastPercent = -1;
|
|
for ( i = 1; i < file->areas.Num(); i++ ) {
|
|
|
|
if ( !( file->areas[i].flags & AREA_REACHABLE_WALK ) ) {
|
|
continue;
|
|
}
|
|
|
|
for ( j = 0; j < file->areas.Num(); j++ ) {
|
|
if ( i == j ) {
|
|
continue;
|
|
}
|
|
|
|
if ( !( file->areas[j].flags & AREA_REACHABLE_WALK ) ) {
|
|
continue;
|
|
}
|
|
|
|
if ( ReachabilityExists( i, j ) ) {
|
|
continue;
|
|
}
|
|
if ( Reachability_Step_Barrier_WaterJump_WalkOffLedge( i, j ) ) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//Reachability_WalkOffLedge( i );
|
|
|
|
percent = 100 * i / file->areas.Num();
|
|
if ( percent > lastPercent ) {
|
|
common->Printf( "\r%6d%%", percent );
|
|
lastPercent = percent;
|
|
}
|
|
}
|
|
|
|
if ( file->GetSettings().allowFlyReachabilities ) {
|
|
for ( i = 1; i < file->areas.Num(); i++ ) {
|
|
Reachability_Fly( i );
|
|
}
|
|
}
|
|
|
|
file->LinkReversedReachability();
|
|
|
|
common->Printf( "\r%6d reachabilities\n", numReachabilities );
|
|
|
|
return true;
|
|
}
|