dhewm3/neo
dhewg 3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
framework Overhaul the *nix based BASE path 2012-07-04 02:18:44 +02:00
game Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
idlib Fixes issues with MacOSX. 2012-06-28 14:08:39 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sound s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sys Overhaul the *nix based BASE path 2012-07-04 02:18:44 +02:00
tools s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
TypeInfo Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Rename game libraries to the game name 2012-07-04 02:18:43 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00