dhewm3/neo
bibendovsky 351f5dc94f Fixed screen twitches with "shakes" sound shader
Caused by inaccuracies in the precached amplitude data in the OpenAL
backend, see https://github.com/dhewm/dhewm3/pull/71 for more details.

Video sample (not mine):
http://www.youtube.com/watch?v=ZUohifAbPW0
The "twitches" can also be observed right at the beginning of the
mars_city2 map.
2013-06-11 23:58:20 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp 3c96e19610 for d3xp/ - fix miscompilation with gcc 4.5 2013-01-13 22:37:34 +01:00
framework CD-Key check for internet-games can now be disabled 2012-11-13 23:48:15 +01:00
game Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
idlib math.h should #include sys/platform.h 2012-11-13 23:58:50 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
sound Fixed screen twitches with "shakes" sound shader 2013-06-11 23:58:20 +02:00
sys Fix SDL2 compile-errors, made it work on Win64 2013-05-02 21:13:06 +02:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Fix SDL2 compile-errors, made it work on Win64 2013-05-02 21:13:06 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00