dhewm3/neo/sys/win32/win_glimp.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

1239 lines
32 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** WIN_GLIMP.C
**
** This file contains ALL Win32 specific stuff having to do with the
** OpenGL refresh. When a port is being made the following functions
** must be implemented by the port:
**
** GLimp_SwapBuffers
** GLimp_Init
** GLimp_Shutdown
** GLimp_SetGamma
**
** Note that the GLW_xxx functions are Windows specific GL-subsystem
** related functions that are relevant ONLY to win_glimp.c
*/
#include "sys/platform.h"
#include "framework/Licensee.h"
#include "sys/win32/rc/AFEditor_resource.h"
#include "sys/win32/rc/doom_resource.h"
#include "renderer/tr_local.h"
#include "sys/win32/win_local.h"
static void GLW_InitExtensions( void );
// WGL_ARB_extensions_string
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
// WGL_EXT_swap_interval
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
// WGL_ARB_pixel_format
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
// WGL_ARB_pbuffer
PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;
// WGL_ARB_render_texture
PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB;
/* ARB_pixel_format */
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
/* ARB_multisample */
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
//
// function declaration
//
bool QGL_Init( const char *dllname );
void QGL_Shutdown( void );
/*
========================
GLimp_GetOldGammaRamp
========================
*/
static void GLimp_SaveGamma( void ) {
HDC hDC;
BOOL success;
hDC = GetDC( GetDesktopWindow() );
success = GetDeviceGammaRamp( hDC, win32.oldHardwareGamma );
common->DPrintf( "...getting default gamma ramp: %s\n", success ? "success" : "failed" );
ReleaseDC( GetDesktopWindow(), hDC );
}
/*
========================
GLimp_RestoreGamma
========================
*/
static void GLimp_RestoreGamma( void ) {
HDC hDC;
BOOL success;
// if we never read in a reasonable looking
// table, don't write it out
if ( win32.oldHardwareGamma[0][255] == 0 ) {
return;
}
hDC = GetDC( GetDesktopWindow() );
success = SetDeviceGammaRamp( hDC, win32.oldHardwareGamma );
common->DPrintf ( "...restoring hardware gamma: %s\n", success ? "success" : "failed" );
ReleaseDC( GetDesktopWindow(), hDC );
}
/*
========================
GLimp_SetGamma
The renderer calls this when the user adjusts r_gamma or r_brightness
========================
*/
void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] ) {
unsigned short table[3][256];
int i;
if ( !win32.hDC ) {
return;
}
for ( i = 0; i < 256; i++ ) {
table[0][i] = red[i];
table[1][i] = green[i];
table[2][i] = blue[i];
}
if ( !SetDeviceGammaRamp( win32.hDC, table ) ) {
common->Printf( "WARNING: SetDeviceGammaRamp failed.\n" );
}
}
/*
=============================================================================
WglExtension Grabbing
This is gross -- creating a window just to get a context to get the wgl extensions
=============================================================================
*/
/*
====================
FakeWndProc
Only used to get wglExtensions
====================
*/
LONG WINAPI FakeWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam) {
if ( uMsg == WM_DESTROY ) {
PostQuitMessage(0);
}
if ( uMsg != WM_CREATE ) {
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
const static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0, 0, 0, 0, 0, 0,
8, 0,
0, 0, 0, 0,
24, 8,
0,
PFD_MAIN_PLANE,
0,
0,
0,
0,
};
int pixelFormat;
HDC hDC;
HGLRC hGLRC;
hDC = GetDC(hWnd);
// Set up OpenGL
pixelFormat = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, pixelFormat, &pfd);
hGLRC = qwglCreateContext(hDC);
qwglMakeCurrent(hDC, hGLRC);
// free things
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hGLRC);
ReleaseDC(hWnd, hDC);
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
/*
==================
GLW_GetWGLExtensionsWithFakeWindow
==================
*/
void GLW_CheckWGLExtensions( HDC hDC ) {
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
GLimp_ExtensionPointer("wglGetExtensionsStringARB");
if ( wglGetExtensionsStringARB ) {
glConfig.wgl_extensions_string = (const char *) wglGetExtensionsStringARB(hDC);
} else {
glConfig.wgl_extensions_string = "";
}
// WGL_EXT_swap_control
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) GLimp_ExtensionPointer( "wglSwapIntervalEXT" );
r_swapInterval.SetModified(); // force a set next frame
// WGL_ARB_pixel_format
wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribivARB");
wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribfvARB");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLimp_ExtensionPointer("wglChoosePixelFormatARB");
// WGL_ARB_pbuffer
wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)GLimp_ExtensionPointer("wglCreatePbufferARB");
wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglGetPbufferDCARB");
wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglReleasePbufferDCARB");
wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)GLimp_ExtensionPointer("wglDestroyPbufferARB");
wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)GLimp_ExtensionPointer("wglQueryPbufferARB");
// WGL_ARB_render_texture
wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)GLimp_ExtensionPointer("wglBindTexImageARB");
wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)GLimp_ExtensionPointer("wglReleaseTexImageARB");
wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)GLimp_ExtensionPointer("wglSetPbufferAttribARB");
}
/*
==================
GLW_GetWGLExtensionsWithFakeWindow
==================
*/
static void GLW_GetWGLExtensionsWithFakeWindow( void ) {
HWND hWnd;
MSG msg;
// Create a window for the sole purpose of getting
// a valid context to get the wglextensions
hWnd = CreateWindow(WIN32_FAKE_WINDOW_CLASS_NAME, GAME_NAME,
WS_OVERLAPPEDWINDOW,
40, 40,
640,
480,
NULL, NULL, win32.hInstance, NULL );
if ( !hWnd ) {
common->FatalError( "GLW_GetWGLExtensionsWithFakeWindow: Couldn't create fake window" );
}
HDC hDC = GetDC( hWnd );
HGLRC gRC = wglCreateContext( hDC );
wglMakeCurrent( hDC, gRC );
GLW_CheckWGLExtensions( hDC );
wglDeleteContext( gRC );
ReleaseDC( hWnd, hDC );
DestroyWindow( hWnd );
while ( GetMessage( &msg, NULL, 0, 0 ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
//=============================================================================
/*
====================
GLW_WM_CREATE
====================
*/
void GLW_WM_CREATE( HWND hWnd ) {
}
/*
====================
GLW_InitDriver
Set the pixelformat for the window before it is
shown, and create the rendering context
====================
*/
static bool GLW_InitDriver( glimpParms_t parms ) {
PIXELFORMATDESCRIPTOR src =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // 8 bit destination alpha
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
24, // 24-bit z-buffer
8, // 8-bit stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
common->Printf( "Initializing OpenGL driver\n" );
//
// get a DC for our window if we don't already have one allocated
//
if ( win32.hDC == NULL ) {
common->Printf( "...getting DC: " );
if ( ( win32.hDC = GetDC( win32.hWnd ) ) == NULL ) {
common->Printf( "^3failed^0\n" );
return false;
}
common->Printf( "succeeded\n" );
}
// the multisample path uses the wgl
if ( wglChoosePixelFormatARB && parms.multiSamples > 1 ) {
int iAttributes[20];
FLOAT fAttributes[] = {0, 0};
UINT numFormats;
// FIXME: specify all the other stuff
iAttributes[0] = WGL_SAMPLE_BUFFERS_ARB;
iAttributes[1] = 1;
iAttributes[2] = WGL_SAMPLES_ARB;
iAttributes[3] = parms.multiSamples;
iAttributes[4] = WGL_DOUBLE_BUFFER_ARB;
iAttributes[5] = TRUE;
iAttributes[6] = WGL_STENCIL_BITS_ARB;
iAttributes[7] = 8;
iAttributes[8] = WGL_DEPTH_BITS_ARB;
iAttributes[9] = 24;
iAttributes[10] = WGL_RED_BITS_ARB;
iAttributes[11] = 8;
iAttributes[12] = WGL_BLUE_BITS_ARB;
iAttributes[13] = 8;
iAttributes[14] = WGL_GREEN_BITS_ARB;
iAttributes[15] = 8;
iAttributes[16] = WGL_ALPHA_BITS_ARB;
iAttributes[17] = 8;
iAttributes[18] = 0;
iAttributes[19] = 0;
wglChoosePixelFormatARB( win32.hDC, iAttributes, fAttributes, 1, &win32.pixelformat, &numFormats );
} else {
// this is the "classic" choose pixel format path
// eventually we may need to have more fallbacks, but for
// now, ask for everything
if ( parms.stereo ) {
common->Printf( "...attempting to use stereo\n" );
src.dwFlags |= PFD_STEREO;
}
//
// choose, set, and describe our desired pixel format. If we're
// using a minidriver then we need to bypass the GDI functions,
// otherwise use the GDI functions.
//
if ( ( win32.pixelformat = ChoosePixelFormat( win32.hDC, &src ) ) == 0 ) {
common->Printf( "...^3GLW_ChoosePFD failed^0\n");
return false;
}
common->Printf( "...PIXELFORMAT %d selected\n", win32.pixelformat );
}
// get the full info
DescribePixelFormat( win32.hDC, win32.pixelformat, sizeof( win32.pfd ), &win32.pfd );
glConfig.colorBits = win32.pfd.cColorBits;
glConfig.depthBits = win32.pfd.cDepthBits;
glConfig.stencilBits = win32.pfd.cStencilBits;
// XP seems to set this incorrectly
if ( !glConfig.stencilBits ) {
glConfig.stencilBits = 8;
}
// the same SetPixelFormat is used either way
if ( SetPixelFormat( win32.hDC, win32.pixelformat, &win32.pfd ) == FALSE ) {
common->Printf( "...^3SetPixelFormat failed^0\n", win32.hDC );
return false;
}
//
// startup the OpenGL subsystem by creating a context and making it current
//
common->Printf( "...creating GL context: " );
if ( ( win32.hGLRC = qwglCreateContext( win32.hDC ) ) == 0 ) {
common->Printf( "^3failed^0\n" );
return false;
}
common->Printf( "succeeded\n" );
common->Printf( "...making context current: " );
if ( !qwglMakeCurrent( win32.hDC, win32.hGLRC ) ) {
qwglDeleteContext( win32.hGLRC );
win32.hGLRC = NULL;
common->Printf( "^3failed^0\n" );
return false;
}
common->Printf( "succeeded\n" );
return true;
}
/*
====================
GLW_CreateWindowClasses
====================
*/
static void GLW_CreateWindowClasses( void ) {
WNDCLASS wc;
//
// register the window class if necessary
//
if ( win32.windowClassRegistered ) {
return;
}
memset( &wc, 0, sizeof( wc ) );
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = win32.hInstance;
wc.hIcon = LoadIcon( win32.hInstance, MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = (struct HBRUSH__ *)COLOR_GRAYTEXT;
wc.lpszMenuName = 0;
wc.lpszClassName = WIN32_WINDOW_CLASS_NAME;
if ( !RegisterClass( &wc ) ) {
common->FatalError( "GLW_CreateWindow: could not register window class" );
}
common->Printf( "...registered window class\n" );
// now register the fake window class that is only used
// to get wgl extensions
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) FakeWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = win32.hInstance;
wc.hIcon = LoadIcon( win32.hInstance, MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = (struct HBRUSH__ *)COLOR_GRAYTEXT;
wc.lpszMenuName = 0;
wc.lpszClassName = WIN32_FAKE_WINDOW_CLASS_NAME;
if ( !RegisterClass( &wc ) ) {
common->FatalError( "GLW_CreateWindow: could not register window class" );
}
common->Printf( "...registered fake window class\n" );
win32.windowClassRegistered = true;
}
/*
=======================
GLW_CreateWindow
Responsible for creating the Win32 window.
If cdsFullscreen is true, it won't have a border
=======================
*/
static bool GLW_CreateWindow( glimpParms_t parms ) {
int stylebits;
int x, y, w, h;
int exstyle;
//
// compute width and height
//
if ( parms.fullScreen ) {
exstyle = WS_EX_TOPMOST;
stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU;
x = 0;
y = 0;
w = parms.width;
h = parms.height;
} else {
RECT r;
// adjust width and height for window border
r.bottom = parms.height;
r.left = 0;
r.top = 0;
r.right = parms.width;
exstyle = 0;
stylebits = WINDOW_STYLE|WS_SYSMENU;
AdjustWindowRect (&r, stylebits, FALSE);
w = r.right - r.left;
h = r.bottom - r.top;
x = win32.win_xpos.GetInteger();
y = win32.win_ypos.GetInteger();
// adjust window coordinates if necessary
// so that the window is completely on screen
if ( x + w > win32.desktopWidth ) {
x = ( win32.desktopWidth - w );
}
if ( y + h > win32.desktopHeight ) {
y = ( win32.desktopHeight - h );
}
if ( x < 0 ) {
x = 0;
}
if ( y < 0 ) {
y = 0;
}
}
win32.hWnd = CreateWindowEx (
exstyle,
WIN32_WINDOW_CLASS_NAME,
GAME_NAME,
stylebits,
x, y, w, h,
NULL,
NULL,
win32.hInstance,
NULL);
if ( !win32.hWnd ) {
common->Printf( "^3GLW_CreateWindow() - Couldn't create window^0\n" );
return false;
}
::SetTimer( win32.hWnd, 0, 100, NULL );
ShowWindow( win32.hWnd, SW_SHOW );
UpdateWindow( win32.hWnd );
common->Printf( "...created window @ %d,%d (%dx%d)\n", x, y, w, h );
if ( !GLW_InitDriver( parms ) ) {
ShowWindow( win32.hWnd, SW_HIDE );
DestroyWindow( win32.hWnd );
win32.hWnd = NULL;
return false;
}
SetForegroundWindow( win32.hWnd );
SetFocus( win32.hWnd );
glConfig.isFullscreen = parms.fullScreen;
return true;
}
static void PrintCDSError( int value ) {
switch ( value ) {
case DISP_CHANGE_RESTART:
common->Printf( "restart required\n" );
break;
case DISP_CHANGE_BADPARAM:
common->Printf( "bad param\n" );
break;
case DISP_CHANGE_BADFLAGS:
common->Printf( "bad flags\n" );
break;
case DISP_CHANGE_FAILED:
common->Printf( "DISP_CHANGE_FAILED\n" );
break;
case DISP_CHANGE_BADMODE:
common->Printf( "bad mode\n" );
break;
case DISP_CHANGE_NOTUPDATED:
common->Printf( "not updated\n" );
break;
default:
common->Printf( "unknown error %d\n", value );
break;
}
}
/*
===================
GLW_SetFullScreen
===================
*/
static bool GLW_SetFullScreen( glimpParms_t parms ) {
#if 0
// for some reason, bounds checker claims that windows is
// writing past the bounds of dm in the get display frequency call
union {
DEVMODE dm;
byte filler[1024];
} hack;
#endif
DEVMODE dm;
int cdsRet;
DEVMODE devmode;
int modeNum;
bool matched;
// first make sure the user is not trying to select a mode that his card/monitor can't handle
matched = false;
for ( modeNum = 0 ; ; modeNum++ ) {
if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
if ( matched ) {
// we got a resolution match, but not a frequency match
// so disable the frequency requirement
common->Printf( "...^3%dhz is unsupported at %dx%d^0\n", parms.displayHz, parms.width, parms.height );
parms.displayHz = 0;
break;
}
common->Printf( "...^3%dx%d is unsupported in 32 bit^0\n", parms.width, parms.height );
return false;
}
if ( (int)devmode.dmPelsWidth >= parms.width
&& (int)devmode.dmPelsHeight >= parms.height
&& devmode.dmBitsPerPel == 32 ) {
matched = true;
if ( parms.displayHz == 0 || devmode.dmDisplayFrequency == parms.displayHz ) {
break;
}
}
}
memset( &dm, 0, sizeof( dm ) );
dm.dmSize = sizeof( dm );
dm.dmPelsWidth = parms.width;
dm.dmPelsHeight = parms.height;
dm.dmBitsPerPel = 32;
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if ( parms.displayHz != 0 ) {
dm.dmDisplayFrequency = parms.displayHz;
dm.dmFields |= DM_DISPLAYFREQUENCY;
}
common->Printf( "...calling CDS: " );
// try setting the exact mode requested, because some drivers don't report
// the low res modes in EnumDisplaySettings, but still work
if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) {
common->Printf( "ok\n" );
win32.cdsFullscreen = true;
return true;
}
//
// the exact mode failed, so scan EnumDisplaySettings for the next largest mode
//
common->Printf( "^3failed^0, " );
PrintCDSError( cdsRet );
common->Printf( "...trying next higher resolution:" );
// we could do a better matching job here...
for ( modeNum = 0 ; ; modeNum++ ) {
if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
break;
}
if ( (int)devmode.dmPelsWidth >= parms.width
&& (int)devmode.dmPelsHeight >= parms.height
&& devmode.dmBitsPerPel == 32 ) {
if ( ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) {
common->Printf( "ok\n" );
win32.cdsFullscreen = true;
return true;
}
break;
}
}
common->Printf( "\n...^3no high res mode found^0\n" );
return false;
}
/*
===================
GLimp_Init
This is the platform specific OpenGL initialization function. It
is responsible for loading OpenGL, initializing it,
creating a window of the appropriate size, doing
fullscreen manipulations, etc. Its overall responsibility is
to make sure that a functional OpenGL subsystem is operating
when it returns to the ref.
If there is any failure, the renderer will revert back to safe
parameters and try again.
===================
*/
bool GLimp_Init( glimpParms_t parms ) {
const char *driverName;
HDC hDC;
common->Printf( "Initializing OpenGL subsystem\n" );
// check our desktop attributes
hDC = GetDC( GetDesktopWindow() );
win32.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
win32.desktopWidth = GetDeviceCaps( hDC, HORZRES );
win32.desktopHeight = GetDeviceCaps( hDC, VERTRES );
ReleaseDC( GetDesktopWindow(), hDC );
// we can't run in a window unless it is 32 bpp
if ( win32.desktopBitsPixel < 32 && !parms.fullScreen ) {
common->Printf("^3Windowed mode requires 32 bit desktop depth^0\n");
return false;
}
// save the hardware gamma so it can be
// restored on exit
GLimp_SaveGamma();
// create our window classes if we haven't already
GLW_CreateWindowClasses();
// this will load the dll and set all our qgl* function pointers,
// but doesn't create a window
// r_glDriver is only intended for using instrumented OpenGL
// dlls. Normal users should never have to use it, and it is
// not archived.
driverName = r_glDriver.GetString()[0] ? r_glDriver.GetString() : "opengl32";
if ( !QGL_Init( driverName ) ) {
common->Printf( "^3GLimp_Init() could not load r_glDriver \"%s\"^0\n", driverName );
return false;
}
// getting the wgl extensions involves creating a fake window to get a context,
// which is pretty disgusting, and seems to mess with the AGP VAR allocation
GLW_GetWGLExtensionsWithFakeWindow();
// try to change to fullscreen
if ( parms.fullScreen ) {
if ( !GLW_SetFullScreen( parms ) ) {
GLimp_Shutdown();
return false;
}
}
// try to create a window with the correct pixel format
// and init the renderer context
if ( !GLW_CreateWindow( parms ) ) {
GLimp_Shutdown();
return false;
}
// wglSwapinterval, etc
GLW_CheckWGLExtensions( win32.hDC );
// check logging
GLimp_EnableLogging( ( r_logFile.GetInteger() != 0 ) );
return true;
}
/*
===================
GLimp_SetScreenParms
Sets up the screen based on passed parms..
===================
*/
bool GLimp_SetScreenParms( glimpParms_t parms ) {
int exstyle;
int stylebits;
int x, y, w, h;
DEVMODE dm;
memset( &dm, 0, sizeof( dm ) );
dm.dmSize = sizeof( dm );
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if ( parms.displayHz != 0 ) {
dm.dmDisplayFrequency = parms.displayHz;
dm.dmFields |= DM_DISPLAYFREQUENCY;
}
win32.cdsFullscreen = parms.fullScreen;
glConfig.isFullscreen = parms.fullScreen;
if ( parms.fullScreen ) {
exstyle = WS_EX_TOPMOST;
stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU;
SetWindowLong( win32.hWnd, GWL_STYLE, stylebits );
SetWindowLong( win32.hWnd, GWL_EXSTYLE, exstyle );
dm.dmPelsWidth = parms.width;
dm.dmPelsHeight = parms.height;
dm.dmBitsPerPel = 32;
x = y = w = h = 0;
} else {
RECT r;
// adjust width and height for window border
r.bottom = parms.height;
r.left = 0;
r.top = 0;
r.right = parms.width;
w = r.right - r.left;
h = r.bottom - r.top;
x = win32.win_xpos.GetInteger();
y = win32.win_ypos.GetInteger();
// adjust window coordinates if necessary
// so that the window is completely on screen
if ( x + w > win32.desktopWidth ) {
x = ( win32.desktopWidth - w );
}
if ( y + h > win32.desktopHeight ) {
y = ( win32.desktopHeight - h );
}
if ( x < 0 ) {
x = 0;
}
if ( y < 0 ) {
y = 0;
}
dm.dmPelsWidth = win32.desktopWidth;
dm.dmPelsHeight = win32.desktopHeight;
dm.dmBitsPerPel = win32.desktopBitsPixel;
exstyle = 0;
stylebits = WINDOW_STYLE|WS_SYSMENU;
AdjustWindowRect (&r, stylebits, FALSE);
SetWindowLong( win32.hWnd, GWL_STYLE, stylebits );
SetWindowLong( win32.hWnd, GWL_EXSTYLE, exstyle );
common->Printf( "%i %i %i %i\n", x, y, w, h );
}
bool ret = ( ChangeDisplaySettings( &dm, parms.fullScreen ? CDS_FULLSCREEN : 0 ) == DISP_CHANGE_SUCCESSFUL );
SetWindowPos( win32.hWnd, parms.fullScreen ? HWND_TOPMOST : HWND_NOTOPMOST, x, y, w, h, parms.fullScreen ? SWP_NOSIZE | SWP_NOMOVE : SWP_SHOWWINDOW );
return ret;
}
/*
===================
GLimp_Shutdown
This routine does all OS specific shutdown procedures for the OpenGL
subsystem.
===================
*/
void GLimp_Shutdown( void ) {
const char *success[] = { "failed", "success" };
int retVal;
common->Printf( "Shutting down OpenGL subsystem\n" );
// set current context to NULL
if ( qwglMakeCurrent ) {
retVal = qwglMakeCurrent( NULL, NULL ) != 0;
common->Printf( "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
}
// delete HGLRC
if ( win32.hGLRC ) {
retVal = qwglDeleteContext( win32.hGLRC ) != 0;
common->Printf( "...deleting GL context: %s\n", success[retVal] );
win32.hGLRC = NULL;
}
// release DC
if ( win32.hDC ) {
retVal = ReleaseDC( win32.hWnd, win32.hDC ) != 0;
common->Printf( "...releasing DC: %s\n", success[retVal] );
win32.hDC = NULL;
}
// destroy window
if ( win32.hWnd ) {
common->Printf( "...destroying window\n" );
ShowWindow( win32.hWnd, SW_HIDE );
DestroyWindow( win32.hWnd );
win32.hWnd = NULL;
}
// reset display settings
if ( win32.cdsFullscreen ) {
common->Printf( "...resetting display\n" );
ChangeDisplaySettings( 0, 0 );
win32.cdsFullscreen = false;
}
// close the thread so the handle doesn't dangle
if ( win32.renderThreadHandle ) {
common->Printf( "...closing smp thread\n" );
CloseHandle( win32.renderThreadHandle );
win32.renderThreadHandle = NULL;
}
// restore gamma
GLimp_RestoreGamma();
// shutdown QGL subsystem
QGL_Shutdown();
}
/*
=====================
GLimp_SwapBuffers
=====================
*/
void GLimp_SwapBuffers( void ) {
//
// wglSwapinterval is a windows-private extension,
// so we must check for it here instead of portably
//
if ( r_swapInterval.IsModified() ) {
r_swapInterval.ClearModified();
if ( wglSwapIntervalEXT ) {
wglSwapIntervalEXT( r_swapInterval.GetInteger() );
}
}
qwglSwapBuffers( win32.hDC );
//Sys_DebugPrintf( "*** SwapBuffers() ***\n" );
}
/*
===========================================================
SMP acceleration
===========================================================
*/
//#define REALLOC_DC
/*
===================
GLimp_ActivateContext
===================
*/
void GLimp_ActivateContext( void ) {
if ( !qwglMakeCurrent( win32.hDC, win32.hGLRC ) ) {
win32.wglErrors++;
}
}
/*
===================
GLimp_DeactivateContext
===================
*/
void GLimp_DeactivateContext( void ) {
qglFinish();
if ( !qwglMakeCurrent( win32.hDC, NULL ) ) {
win32.wglErrors++;
}
#ifdef REALLOC_DC
// makeCurrent NULL frees the DC, so get another
if ( ( win32.hDC = GetDC( win32.hWnd ) ) == NULL ) {
win32.wglErrors++;
}
#endif
}
/*
===================
GLimp_RenderThreadWrapper
===================
*/
static void GLimp_RenderThreadWrapper( void ) {
win32.glimpRenderThread();
// unbind the context before we die
qwglMakeCurrent( win32.hDC, NULL );
}
/*
=======================
GLimp_SpawnRenderThread
Returns false if the system only has a single processor
=======================
*/
bool GLimp_SpawnRenderThread( void (*function)( void ) ) {
SYSTEM_INFO info;
// check number of processors
GetSystemInfo( &info );
if ( info.dwNumberOfProcessors < 2 ) {
return false;
}
// create the IPC elements
win32.renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
win32.renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
win32.renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
win32.glimpRenderThread = function;
win32.renderThreadHandle = CreateThread(
NULL, // LPSECURITY_ATTRIBUTES lpsa,
0, // DWORD cbStack,
(LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr,
0, // LPVOID lpvThreadParm,
0, // DWORD fdwCreate,
&win32.renderThreadId );
if ( !win32.renderThreadHandle ) {
common->Error( "GLimp_SpawnRenderThread: failed" );
}
SetThreadPriority( win32.renderThreadHandle, THREAD_PRIORITY_ABOVE_NORMAL );
#if 0
// make sure they always run on different processors
SetThreadAffinityMask( GetCurrentThread, 1 );
SetThreadAffinityMask( win32.renderThreadHandle, 2 );
#endif
return true;
}
//#define DEBUG_PRINTS
/*
===================
GLimp_BackEndSleep
===================
*/
void *GLimp_BackEndSleep( void ) {
void *data;
#ifdef DEBUG_PRINTS
OutputDebugString( "-->GLimp_BackEndSleep\n" );
#endif
ResetEvent( win32.renderActiveEvent );
// after this, the front end can exit GLimp_FrontEndSleep
SetEvent( win32.renderCompletedEvent );
WaitForSingleObject( win32.renderCommandsEvent, INFINITE );
ResetEvent( win32.renderCompletedEvent );
ResetEvent( win32.renderCommandsEvent );
data = win32.smpData;
// after this, the main thread can exit GLimp_WakeRenderer
SetEvent( win32.renderActiveEvent );
#ifdef DEBUG_PRINTS
OutputDebugString( "<--GLimp_BackEndSleep\n" );
#endif
return data;
}
/*
===================
GLimp_FrontEndSleep
===================
*/
void GLimp_FrontEndSleep( void ) {
#ifdef DEBUG_PRINTS
OutputDebugString( "-->GLimp_FrontEndSleep\n" );
#endif
WaitForSingleObject( win32.renderCompletedEvent, INFINITE );
#ifdef DEBUG_PRINTS
OutputDebugString( "<--GLimp_FrontEndSleep\n" );
#endif
}
volatile bool renderThreadActive;
/*
===================
GLimp_WakeBackEnd
===================
*/
void GLimp_WakeBackEnd( void *data ) {
int r;
#ifdef DEBUG_PRINTS
OutputDebugString( "-->GLimp_WakeBackEnd\n" );
#endif
win32.smpData = data;
if ( renderThreadActive ) {
common->FatalError( "GLimp_WakeBackEnd: already active" );
}
r = WaitForSingleObject( win32.renderActiveEvent, 0 );
if ( r == WAIT_OBJECT_0 ) {
common->FatalError( "GLimp_WakeBackEnd: already signaled" );
}
r = WaitForSingleObject( win32.renderCommandsEvent, 0 );
if ( r == WAIT_OBJECT_0 ) {
common->FatalError( "GLimp_WakeBackEnd: commands already signaled" );
}
// after this, the renderer can continue through GLimp_RendererSleep
SetEvent( win32.renderCommandsEvent );
r = WaitForSingleObject( win32.renderActiveEvent, 5000 );
if ( r == WAIT_TIMEOUT ) {
common->FatalError( "GLimp_WakeBackEnd: WAIT_TIMEOUT" );
}
#ifdef DEBUG_PRINTS
OutputDebugString( "<--GLimp_WakeBackEnd\n" );
#endif
}
//===================================================================
/*
===================
GLimp_ExtensionPointer
Returns a function pointer for an OpenGL extension entry point
===================
*/
GLExtension_t GLimp_ExtensionPointer( const char *name ) {
void (*proc)(void);
proc = (GLExtension_t)qwglGetProcAddress( name );
if ( !proc ) {
common->Printf( "Couldn't find proc address for: %s\n", name );
}
return proc;
}