dhewm3/neo/tools/debugger/DebuggerScript.cpp
HarrievG 3ce93c7749 - Debuggersever now always builds, but is disabled by default in runtime.
- use com_enableDebuggerServer=1 to enable debugger server.
2021-06-17 05:44:23 +02:00

177 lines
4.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if defined( ID_ALLOW_TOOLS )
#include "tools/edit_gui_common.h"
#include "DebuggerApp.h"
#else
#include "debugger_common.h"
#endif
#include "DebuggerScript.h"
#include "../../ui/Window.h"
#include "../../ui/UserInterfaceLocal.h"
/*
================
rvDebuggerScript::rvDebuggerScript
================
*/
rvDebuggerScript::rvDebuggerScript ( void )
{
mContents = NULL;
mProgram = NULL;
mInterface = NULL;
}
/*
================
rvDebuggerScript::~rvDebuggerScript
================
*/
rvDebuggerScript::~rvDebuggerScript ( void )
{
Unload ( );
}
/*
================
rvDebuggerScript::Unload
Unload the script from memory
================
*/
void rvDebuggerScript::Unload ( void )
{
delete[] mContents;
if ( mInterface )
{
delete mInterface;
}
mContents = NULL;
mProgram = NULL;
mInterface = NULL;
}
/*
================
rvDebuggerScript::Load
Loads the debugger script and attempts to compile it using the method
appropriate for the file being loaded. If the script cant be compiled
the loading of the script fails
================
*/
bool rvDebuggerScript::Load ( const char* filename )
{
void* buffer;
int size;
// Unload the script before reloading it
Unload ( );
// Cache the filename used to load the script
mFilename = filename;
// Read in the file
size = fileSystem->ReadFile ( filename, &buffer, &mModifiedTime );
if ( buffer == NULL )
{
return false;
}
// Copy the buffer over
mContents = new char [ size + 1 ];
memcpy ( mContents, buffer, size );
mContents[size] = 0;
// Cleanup
fileSystem->FreeFile ( buffer );
return true;
}
/*
================
rvDebuggerScript::Reload
Reload the contents of the script
================
*/
bool rvDebuggerScript::Reload ( void )
{
return Load ( mFilename );
}
/*
================
rvDebuggerScript::IsValidLine
Determines whether or not the given line number within the script is a valid line of code
================
*/
bool rvDebuggerScript::IsLineCode ( int linenumber )
{
//we let server decide.
return true;
}
/*
================
rvDebuggerScript::IsFileModified
Determines whether or not the file loaded for this script has been modified since
it was loaded.
================
*/
bool rvDebuggerScript::IsFileModified ( bool updateTime )
{
ID_TIME_T t;
bool result = false;
// Grab the filetime and shut the file down
fileSystem->ReadFile ( mFilename, NULL, &t );
// Has the file been modified?
if ( t > mModifiedTime )
{
result = true;
}
// If updateTime is true then we will update the modified time
// stored in the script with the files current modified time
if ( updateTime )
{
mModifiedTime = t;
}
return result;
}