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https://github.com/dhewm/dhewm3.git
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110 lines
3 KiB
C++
110 lines
3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef DEBUGGERAPP_H_
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#define DEBUGGERAPP_H_
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#include "../../sys/win32/win_local.h"
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//#include "../../framework/sync/Msg.h"
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#ifndef REGISTRYOPTIONS_H_
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#include "../common/RegistryOptions.h"
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#endif
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#ifndef DEBUGGERWINDOW_H_
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#include "DebuggerWindow.h"
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#endif
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#ifndef DEBUGGERMESSAGES_H_
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#include "DebuggerMessages.h"
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#endif
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#ifndef DEBUGGERCLIENT_H_
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#include "DebuggerClient.h"
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#endif
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// These were changed to static by ID so to make it easy we just throw them
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// in this header
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// we need a lot to be able to list all threads in mars_city1
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const int MAX_MSGLEN = 8600;
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class rvDebuggerApp
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{
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public:
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rvDebuggerApp ( );
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~rvDebuggerApp();
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bool Initialize ( HINSTANCE hInstance );
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int Run ( void );
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rvRegistryOptions& GetOptions ( void );
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rvDebuggerClient& GetClient ( void );
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rvDebuggerWindow& GetWindow ( void );
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HINSTANCE GetInstance ( void );
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bool TranslateAccelerator ( LPMSG msg );
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protected:
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rvRegistryOptions mOptions;
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rvDebuggerWindow* mDebuggerWindow;
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HINSTANCE mInstance;
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rvDebuggerClient mClient;
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HACCEL mAccelerators;
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private:
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bool ProcessNetMessages ( void );
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bool ProcessWindowMessages ( void );
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};
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ID_INLINE HINSTANCE rvDebuggerApp::GetInstance ( void )
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{
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return mInstance;
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}
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ID_INLINE rvDebuggerClient& rvDebuggerApp::GetClient ( void )
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{
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return mClient;
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}
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ID_INLINE rvRegistryOptions& rvDebuggerApp::GetOptions ( void )
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{
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return mOptions;
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}
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ID_INLINE rvDebuggerWindow& rvDebuggerApp::GetWindow ( void )
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{
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assert ( mDebuggerWindow );
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return *mDebuggerWindow;
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}
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extern rvDebuggerApp gDebuggerApp;
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#endif // DEBUGGERAPP_H_
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