dhewm3/neo/tools/debugger/DebuggerApp.h
2021-06-17 05:44:23 +02:00

110 lines
3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef DEBUGGERAPP_H_
#define DEBUGGERAPP_H_
#include "../../sys/win32/win_local.h"
//#include "../../framework/sync/Msg.h"
#ifndef REGISTRYOPTIONS_H_
#include "../common/RegistryOptions.h"
#endif
#ifndef DEBUGGERWINDOW_H_
#include "DebuggerWindow.h"
#endif
#ifndef DEBUGGERMESSAGES_H_
#include "DebuggerMessages.h"
#endif
#ifndef DEBUGGERCLIENT_H_
#include "DebuggerClient.h"
#endif
// These were changed to static by ID so to make it easy we just throw them
// in this header
// we need a lot to be able to list all threads in mars_city1
const int MAX_MSGLEN = 8600;
class rvDebuggerApp
{
public:
rvDebuggerApp ( );
~rvDebuggerApp();
bool Initialize ( HINSTANCE hInstance );
int Run ( void );
rvRegistryOptions& GetOptions ( void );
rvDebuggerClient& GetClient ( void );
rvDebuggerWindow& GetWindow ( void );
HINSTANCE GetInstance ( void );
bool TranslateAccelerator ( LPMSG msg );
protected:
rvRegistryOptions mOptions;
rvDebuggerWindow* mDebuggerWindow;
HINSTANCE mInstance;
rvDebuggerClient mClient;
HACCEL mAccelerators;
private:
bool ProcessNetMessages ( void );
bool ProcessWindowMessages ( void );
};
ID_INLINE HINSTANCE rvDebuggerApp::GetInstance ( void )
{
return mInstance;
}
ID_INLINE rvDebuggerClient& rvDebuggerApp::GetClient ( void )
{
return mClient;
}
ID_INLINE rvRegistryOptions& rvDebuggerApp::GetOptions ( void )
{
return mOptions;
}
ID_INLINE rvDebuggerWindow& rvDebuggerApp::GetWindow ( void )
{
assert ( mDebuggerWindow );
return *mDebuggerWindow;
}
extern rvDebuggerApp gDebuggerApp;
#endif // DEBUGGERAPP_H_