dhewm3/neo/idlib/geometry/TraceModel.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

1493 lines
39 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/Common.h"
#include "idlib/geometry/TraceModel.h"
/*
============
idTraceModel::SetupBox
============
*/
void idTraceModel::SetupBox( const idBounds &boxBounds ) {
int i;
if ( type != TRM_BOX ) {
InitBox();
}
// offset to center
offset = ( boxBounds[0] + boxBounds[1] ) * 0.5f;
// set box vertices
for ( i = 0; i < 8; i++ ) {
verts[i][0] = boxBounds[(i^(i>>1))&1][0];
verts[i][1] = boxBounds[(i>>1)&1][1];
verts[i][2] = boxBounds[(i>>2)&1][2];
}
// set polygon plane distances
polys[0].dist = -boxBounds[0][2];
polys[1].dist = boxBounds[1][2];
polys[2].dist = -boxBounds[0][1];
polys[3].dist = boxBounds[1][0];
polys[4].dist = boxBounds[1][1];
polys[5].dist = -boxBounds[0][0];
// set polygon bounds
for ( i = 0; i < 6; i++ ) {
polys[i].bounds = boxBounds;
}
polys[0].bounds[1][2] = boxBounds[0][2];
polys[1].bounds[0][2] = boxBounds[1][2];
polys[2].bounds[1][1] = boxBounds[0][1];
polys[3].bounds[0][0] = boxBounds[1][0];
polys[4].bounds[0][1] = boxBounds[1][1];
polys[5].bounds[1][0] = boxBounds[0][0];
bounds = boxBounds;
}
/*
============
idTraceModel::SetupBox
The origin is placed at the center of the cube.
============
*/
void idTraceModel::SetupBox( const float size ) {
idBounds boxBounds;
float halfSize;
halfSize = size * 0.5f;
boxBounds[0].Set( -halfSize, -halfSize, -halfSize );
boxBounds[1].Set( halfSize, halfSize, halfSize );
SetupBox( boxBounds );
}
/*
============
idTraceModel::InitBox
Initialize size independent box.
============
*/
void idTraceModel::InitBox( void ) {
int i;
type = TRM_BOX;
numVerts = 8;
numEdges = 12;
numPolys = 6;
// set box edges
for ( i = 0; i < 4; i++ ) {
edges[ i + 1 ].v[0] = i;
edges[ i + 1 ].v[1] = (i + 1) & 3;
edges[ i + 5 ].v[0] = 4 + i;
edges[ i + 5 ].v[1] = 4 + ((i + 1) & 3);
edges[ i + 9 ].v[0] = i;
edges[ i + 9 ].v[1] = 4 + i;
}
// all edges of a polygon go counter clockwise
polys[0].numEdges = 4;
polys[0].edges[0] = -4;
polys[0].edges[1] = -3;
polys[0].edges[2] = -2;
polys[0].edges[3] = -1;
polys[0].normal.Set( 0.0f, 0.0f, -1.0f );
polys[1].numEdges = 4;
polys[1].edges[0] = 5;
polys[1].edges[1] = 6;
polys[1].edges[2] = 7;
polys[1].edges[3] = 8;
polys[1].normal.Set( 0.0f, 0.0f, 1.0f );
polys[2].numEdges = 4;
polys[2].edges[0] = 1;
polys[2].edges[1] = 10;
polys[2].edges[2] = -5;
polys[2].edges[3] = -9;
polys[2].normal.Set( 0.0f, -1.0f, 0.0f );
polys[3].numEdges = 4;
polys[3].edges[0] = 2;
polys[3].edges[1] = 11;
polys[3].edges[2] = -6;
polys[3].edges[3] = -10;
polys[3].normal.Set( 1.0f, 0.0f, 0.0f );
polys[4].numEdges = 4;
polys[4].edges[0] = 3;
polys[4].edges[1] = 12;
polys[4].edges[2] = -7;
polys[4].edges[3] = -11;
polys[4].normal.Set( 0.0f, 1.0f, 0.0f );
polys[5].numEdges = 4;
polys[5].edges[0] = 4;
polys[5].edges[1] = 9;
polys[5].edges[2] = -8;
polys[5].edges[3] = -12;
polys[5].normal.Set( -1.0f, 0.0f, 0.0f );
// convex model
isConvex = true;
GenerateEdgeNormals();
}
/*
============
idTraceModel::SetupOctahedron
============
*/
void idTraceModel::SetupOctahedron( const idBounds &octBounds ) {
int i, e0, e1, v0, v1, v2;
idVec3 v;
if ( type != TRM_OCTAHEDRON ) {
InitOctahedron();
}
offset = ( octBounds[0] + octBounds[1] ) * 0.5f;
v[0] = octBounds[1][0] - offset[0];
v[1] = octBounds[1][1] - offset[1];
v[2] = octBounds[1][2] - offset[2];
// set vertices
verts[0].Set( offset.x + v[0], offset.y, offset.z );
verts[1].Set( offset.x - v[0], offset.y, offset.z );
verts[2].Set( offset.x, offset.y + v[1], offset.z );
verts[3].Set( offset.x, offset.y - v[1], offset.z );
verts[4].Set( offset.x, offset.y, offset.z + v[2] );
verts[5].Set( offset.x, offset.y, offset.z - v[2] );
// set polygons
for ( i = 0; i < numPolys; i++ ) {
e0 = polys[i].edges[0];
e1 = polys[i].edges[1];
v0 = edges[abs(e0)].v[INTSIGNBITSET(e0)];
v1 = edges[abs(e0)].v[INTSIGNBITNOTSET(e0)];
v2 = edges[abs(e1)].v[INTSIGNBITNOTSET(e1)];
// polygon plane
polys[i].normal = ( verts[v1] - verts[v0] ).Cross( verts[v2] - verts[v0] );
polys[i].normal.Normalize();
polys[i].dist = polys[i].normal * verts[v0];
// polygon bounds
polys[i].bounds[0] = polys[i].bounds[1] = verts[v0];
polys[i].bounds.AddPoint( verts[v1] );
polys[i].bounds.AddPoint( verts[v2] );
}
// trm bounds
bounds = octBounds;
GenerateEdgeNormals();
}
/*
============
idTraceModel::SetupOctahedron
The origin is placed at the center of the octahedron.
============
*/
void idTraceModel::SetupOctahedron( const float size ) {
idBounds octBounds;
float halfSize;
halfSize = size * 0.5f;
octBounds[0].Set( -halfSize, -halfSize, -halfSize );
octBounds[1].Set( halfSize, halfSize, halfSize );
SetupOctahedron( octBounds );
}
/*
============
idTraceModel::InitOctahedron
Initialize size independent octahedron.
============
*/
void idTraceModel::InitOctahedron( void ) {
type = TRM_OCTAHEDRON;
numVerts = 6;
numEdges = 12;
numPolys = 8;
// set edges
edges[ 1].v[0] = 4; edges[ 1].v[1] = 0;
edges[ 2].v[0] = 0; edges[ 2].v[1] = 2;
edges[ 3].v[0] = 2; edges[ 3].v[1] = 4;
edges[ 4].v[0] = 2; edges[ 4].v[1] = 1;
edges[ 5].v[0] = 1; edges[ 5].v[1] = 4;
edges[ 6].v[0] = 1; edges[ 6].v[1] = 3;
edges[ 7].v[0] = 3; edges[ 7].v[1] = 4;
edges[ 8].v[0] = 3; edges[ 8].v[1] = 0;
edges[ 9].v[0] = 5; edges[ 9].v[1] = 2;
edges[10].v[0] = 0; edges[10].v[1] = 5;
edges[11].v[0] = 5; edges[11].v[1] = 1;
edges[12].v[0] = 5; edges[12].v[1] = 3;
// all edges of a polygon go counter clockwise
polys[0].numEdges = 3;
polys[0].edges[0] = 1;
polys[0].edges[1] = 2;
polys[0].edges[2] = 3;
polys[1].numEdges = 3;
polys[1].edges[0] = -3;
polys[1].edges[1] = 4;
polys[1].edges[2] = 5;
polys[2].numEdges = 3;
polys[2].edges[0] = -5;
polys[2].edges[1] = 6;
polys[2].edges[2] = 7;
polys[3].numEdges = 3;
polys[3].edges[0] = -7;
polys[3].edges[1] = 8;
polys[3].edges[2] = -1;
polys[4].numEdges = 3;
polys[4].edges[0] = 9;
polys[4].edges[1] = -2;
polys[4].edges[2] = 10;
polys[5].numEdges = 3;
polys[5].edges[0] = 11;
polys[5].edges[1] = -4;
polys[5].edges[2] = -9;
polys[6].numEdges = 3;
polys[6].edges[0] = 12;
polys[6].edges[1] = -6;
polys[6].edges[2] = -11;
polys[7].numEdges = 3;
polys[7].edges[0] = -10;
polys[7].edges[1] = -8;
polys[7].edges[2] = -12;
// convex model
isConvex = true;
}
/*
============
idTraceModel::SetupDodecahedron
============
*/
void idTraceModel::SetupDodecahedron( const idBounds &dodBounds ) {
int i, e0, e1, e2, e3, v0, v1, v2, v3, v4;
float s, d;
idVec3 a, b, c;
if ( type != TRM_DODECAHEDRON ) {
InitDodecahedron();
}
a[0] = a[1] = a[2] = 0.5773502691896257f; // 1.0f / ( 3.0f ) ^ 0.5f;
b[0] = b[1] = b[2] = 0.3568220897730899f; // ( ( 3.0f - ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f;
c[0] = c[1] = c[2] = 0.9341723589627156f; // ( ( 3.0f + ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f;
d = 0.5f / c[0];
s = ( dodBounds[1][0] - dodBounds[0][0] ) * d;
a[0] *= s;
b[0] *= s;
c[0] *= s;
s = ( dodBounds[1][1] - dodBounds[0][1] ) * d;
a[1] *= s;
b[1] *= s;
c[1] *= s;
s = ( dodBounds[1][2] - dodBounds[0][2] ) * d;
a[2] *= s;
b[2] *= s;
c[2] *= s;
offset = ( dodBounds[0] + dodBounds[1] ) * 0.5f;
// set vertices
verts[ 0].Set( offset.x + a[0], offset.y + a[1], offset.z + a[2] );
verts[ 1].Set( offset.x + a[0], offset.y + a[1], offset.z - a[2] );
verts[ 2].Set( offset.x + a[0], offset.y - a[1], offset.z + a[2] );
verts[ 3].Set( offset.x + a[0], offset.y - a[1], offset.z - a[2] );
verts[ 4].Set( offset.x - a[0], offset.y + a[1], offset.z + a[2] );
verts[ 5].Set( offset.x - a[0], offset.y + a[1], offset.z - a[2] );
verts[ 6].Set( offset.x - a[0], offset.y - a[1], offset.z + a[2] );
verts[ 7].Set( offset.x - a[0], offset.y - a[1], offset.z - a[2] );
verts[ 8].Set( offset.x + b[0], offset.y + c[1], offset.z );
verts[ 9].Set( offset.x - b[0], offset.y + c[1], offset.z );
verts[10].Set( offset.x + b[0], offset.y - c[1], offset.z );
verts[11].Set( offset.x - b[0], offset.y - c[1], offset.z );
verts[12].Set( offset.x + c[0], offset.y , offset.z + b[2] );
verts[13].Set( offset.x + c[0], offset.y , offset.z - b[2] );
verts[14].Set( offset.x - c[0], offset.y , offset.z + b[2] );
verts[15].Set( offset.x - c[0], offset.y , offset.z - b[2] );
verts[16].Set( offset.x , offset.y + b[1], offset.z + c[2] );
verts[17].Set( offset.x , offset.y - b[1], offset.z + c[2] );
verts[18].Set( offset.x , offset.y + b[1], offset.z - c[2] );
verts[19].Set( offset.x , offset.y - b[1], offset.z - c[2] );
// set polygons
for ( i = 0; i < numPolys; i++ ) {
e0 = polys[i].edges[0];
e1 = polys[i].edges[1];
e2 = polys[i].edges[2];
e3 = polys[i].edges[3];
v0 = edges[abs(e0)].v[INTSIGNBITSET(e0)];
v1 = edges[abs(e0)].v[INTSIGNBITNOTSET(e0)];
v2 = edges[abs(e1)].v[INTSIGNBITNOTSET(e1)];
v3 = edges[abs(e2)].v[INTSIGNBITNOTSET(e2)];
v4 = edges[abs(e3)].v[INTSIGNBITNOTSET(e3)];
// polygon plane
polys[i].normal = ( verts[v1] - verts[v0] ).Cross( verts[v2] - verts[v0] );
polys[i].normal.Normalize();
polys[i].dist = polys[i].normal * verts[v0];
// polygon bounds
polys[i].bounds[0] = polys[i].bounds[1] = verts[v0];
polys[i].bounds.AddPoint( verts[v1] );
polys[i].bounds.AddPoint( verts[v2] );
polys[i].bounds.AddPoint( verts[v3] );
polys[i].bounds.AddPoint( verts[v4] );
}
// trm bounds
bounds = dodBounds;
GenerateEdgeNormals();
}
/*
============
idTraceModel::SetupDodecahedron
The origin is placed at the center of the octahedron.
============
*/
void idTraceModel::SetupDodecahedron( const float size ) {
idBounds dodBounds;
float halfSize;
halfSize = size * 0.5f;
dodBounds[0].Set( -halfSize, -halfSize, -halfSize );
dodBounds[1].Set( halfSize, halfSize, halfSize );
SetupDodecahedron( dodBounds );
}
/*
============
idTraceModel::InitDodecahedron
Initialize size independent dodecahedron.
============
*/
void idTraceModel::InitDodecahedron( void ) {
type = TRM_DODECAHEDRON;
numVerts = 20;
numEdges = 30;
numPolys = 12;
// set edges
edges[ 1].v[0] = 0; edges[ 1].v[1] = 8;
edges[ 2].v[0] = 8; edges[ 2].v[1] = 9;
edges[ 3].v[0] = 9; edges[ 3].v[1] = 4;
edges[ 4].v[0] = 4; edges[ 4].v[1] = 16;
edges[ 5].v[0] = 16; edges[ 5].v[1] = 0;
edges[ 6].v[0] = 16; edges[ 6].v[1] = 17;
edges[ 7].v[0] = 17; edges[ 7].v[1] = 2;
edges[ 8].v[0] = 2; edges[ 8].v[1] = 12;
edges[ 9].v[0] = 12; edges[ 9].v[1] = 0;
edges[10].v[0] = 2; edges[10].v[1] = 10;
edges[11].v[0] = 10; edges[11].v[1] = 3;
edges[12].v[0] = 3; edges[12].v[1] = 13;
edges[13].v[0] = 13; edges[13].v[1] = 12;
edges[14].v[0] = 9; edges[14].v[1] = 5;
edges[15].v[0] = 5; edges[15].v[1] = 15;
edges[16].v[0] = 15; edges[16].v[1] = 14;
edges[17].v[0] = 14; edges[17].v[1] = 4;
edges[18].v[0] = 3; edges[18].v[1] = 19;
edges[19].v[0] = 19; edges[19].v[1] = 18;
edges[20].v[0] = 18; edges[20].v[1] = 1;
edges[21].v[0] = 1; edges[21].v[1] = 13;
edges[22].v[0] = 7; edges[22].v[1] = 11;
edges[23].v[0] = 11; edges[23].v[1] = 6;
edges[24].v[0] = 6; edges[24].v[1] = 14;
edges[25].v[0] = 15; edges[25].v[1] = 7;
edges[26].v[0] = 1; edges[26].v[1] = 8;
edges[27].v[0] = 18; edges[27].v[1] = 5;
edges[28].v[0] = 6; edges[28].v[1] = 17;
edges[29].v[0] = 11; edges[29].v[1] = 10;
edges[30].v[0] = 19; edges[30].v[1] = 7;
// all edges of a polygon go counter clockwise
polys[0].numEdges = 5;
polys[0].edges[0] = 1;
polys[0].edges[1] = 2;
polys[0].edges[2] = 3;
polys[0].edges[3] = 4;
polys[0].edges[4] = 5;
polys[1].numEdges = 5;
polys[1].edges[0] = -5;
polys[1].edges[1] = 6;
polys[1].edges[2] = 7;
polys[1].edges[3] = 8;
polys[1].edges[4] = 9;
polys[2].numEdges = 5;
polys[2].edges[0] = -8;
polys[2].edges[1] = 10;
polys[2].edges[2] = 11;
polys[2].edges[3] = 12;
polys[2].edges[4] = 13;
polys[3].numEdges = 5;
polys[3].edges[0] = 14;
polys[3].edges[1] = 15;
polys[3].edges[2] = 16;
polys[3].edges[3] = 17;
polys[3].edges[4] = -3;
polys[4].numEdges = 5;
polys[4].edges[0] = 18;
polys[4].edges[1] = 19;
polys[4].edges[2] = 20;
polys[4].edges[3] = 21;
polys[4].edges[4] = -12;
polys[5].numEdges = 5;
polys[5].edges[0] = 22;
polys[5].edges[1] = 23;
polys[5].edges[2] = 24;
polys[5].edges[3] = -16;
polys[5].edges[4] = 25;
polys[6].numEdges = 5;
polys[6].edges[0] = -9;
polys[6].edges[1] = -13;
polys[6].edges[2] = -21;
polys[6].edges[3] = 26;
polys[6].edges[4] = -1;
polys[7].numEdges = 5;
polys[7].edges[0] = -26;
polys[7].edges[1] = -20;
polys[7].edges[2] = 27;
polys[7].edges[3] = -14;
polys[7].edges[4] = -2;
polys[8].numEdges = 5;
polys[8].edges[0] = -4;
polys[8].edges[1] = -17;
polys[8].edges[2] = -24;
polys[8].edges[3] = 28;
polys[8].edges[4] = -6;
polys[9].numEdges = 5;
polys[9].edges[0] = -23;
polys[9].edges[1] = 29;
polys[9].edges[2] = -10;
polys[9].edges[3] = -7;
polys[9].edges[4] = -28;
polys[10].numEdges = 5;
polys[10].edges[0] = -25;
polys[10].edges[1] = -15;
polys[10].edges[2] = -27;
polys[10].edges[3] = -19;
polys[10].edges[4] = 30;
polys[11].numEdges = 5;
polys[11].edges[0] = -30;
polys[11].edges[1] = -18;
polys[11].edges[2] = -11;
polys[11].edges[3] = -29;
polys[11].edges[4] = -22;
// convex model
isConvex = true;
}
/*
============
idTraceModel::SetupCylinder
============
*/
void idTraceModel::SetupCylinder( const idBounds &cylBounds, const int numSides ) {
int i, n, ii, n2;
float angle;
idVec3 halfSize;
n = numSides;
if ( n < 3 ) {
n = 3;
}
if ( n * 2 > MAX_TRACEMODEL_VERTS ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many vertices\n" );
n = MAX_TRACEMODEL_VERTS / 2;
}
if ( n * 3 > MAX_TRACEMODEL_EDGES ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many sides\n" );
n = MAX_TRACEMODEL_EDGES / 3;
}
if ( n + 2 > MAX_TRACEMODEL_POLYS ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCylinder: too many polygons\n" );
n = MAX_TRACEMODEL_POLYS - 2;
}
type = TRM_CYLINDER;
numVerts = n * 2;
numEdges = n * 3;
numPolys = n + 2;
offset = ( cylBounds[0] + cylBounds[1] ) * 0.5f;
halfSize = cylBounds[1] - offset;
for ( i = 0; i < n; i++ ) {
// verts
angle = idMath::TWO_PI * i / n;
verts[i].x = cos( angle ) * halfSize.x + offset.x;
verts[i].y = sin( angle ) * halfSize.y + offset.y;
verts[i].z = -halfSize.z + offset.z;
verts[n+i].x = verts[i].x;
verts[n+i].y = verts[i].y;
verts[n+i].z = halfSize.z + offset.z;
// edges
ii = i + 1;
n2 = n << 1;
edges[ii].v[0] = i;
edges[ii].v[1] = ii % n;
edges[n+ii].v[0] = edges[ii].v[0] + n;
edges[n+ii].v[1] = edges[ii].v[1] + n;
edges[n2+ii].v[0] = i;
edges[n2+ii].v[1] = n + i;
// vertical polygon edges
polys[i].numEdges = 4;
polys[i].edges[0] = ii;
polys[i].edges[1] = n2 + (ii % n) + 1;
polys[i].edges[2] = -(n + ii);
polys[i].edges[3] = -(n2 + ii);
// bottom and top polygon edges
polys[n].edges[i] = -(n - i);
polys[n+1].edges[i] = n + ii;
}
// bottom and top polygon numEdges
polys[n].numEdges = n;
polys[n+1].numEdges = n;
// polygons
for ( i = 0; i < n; i++ ) {
// vertical polygon plane
polys[i].normal = (verts[(i+1)%n] - verts[i]).Cross( verts[n+i] - verts[i] );
polys[i].normal.Normalize();
polys[i].dist = polys[i].normal * verts[i];
// vertical polygon bounds
polys[i].bounds.Clear();
polys[i].bounds.AddPoint( verts[i] );
polys[i].bounds.AddPoint( verts[(i+1)%n] );
polys[i].bounds[0][2] = -halfSize.z + offset.z;
polys[i].bounds[1][2] = halfSize.z + offset.z;
}
// bottom and top polygon plane
polys[n].normal.Set( 0.0f, 0.0f, -1.0f );
polys[n].dist = -cylBounds[0][2];
polys[n+1].normal.Set( 0.0f, 0.0f, 1.0f );
polys[n+1].dist = cylBounds[1][2];
// trm bounds
bounds = cylBounds;
// bottom and top polygon bounds
polys[n].bounds = bounds;
polys[n].bounds[1][2] = bounds[0][2];
polys[n+1].bounds = bounds;
polys[n+1].bounds[0][2] = bounds[1][2];
// convex model
isConvex = true;
GenerateEdgeNormals();
}
/*
============
idTraceModel::SetupCylinder
The origin is placed at the center of the cylinder.
============
*/
void idTraceModel::SetupCylinder( const float height, const float width, const int numSides ) {
idBounds cylBounds;
float halfHeight, halfWidth;
halfHeight = height * 0.5f;
halfWidth = width * 0.5f;
cylBounds[0].Set( -halfWidth, -halfWidth, -halfHeight );
cylBounds[1].Set( halfWidth, halfWidth, halfHeight );
SetupCylinder( cylBounds, numSides );
}
/*
============
idTraceModel::SetupCone
============
*/
void idTraceModel::SetupCone( const idBounds &coneBounds, const int numSides ) {
int i, n, ii;
float angle;
idVec3 halfSize;
n = numSides;
if ( n < 2 ) {
n = 3;
}
if ( n + 1 > MAX_TRACEMODEL_VERTS ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many vertices\n" );
n = MAX_TRACEMODEL_VERTS - 1;
}
if ( n * 2 > MAX_TRACEMODEL_EDGES ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many edges\n" );
n = MAX_TRACEMODEL_EDGES / 2;
}
if ( n + 1 > MAX_TRACEMODEL_POLYS ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupCone: too many polygons\n" );
n = MAX_TRACEMODEL_POLYS - 1;
}
type = TRM_CONE;
numVerts = n + 1;
numEdges = n * 2;
numPolys = n + 1;
offset = ( coneBounds[0] + coneBounds[1] ) * 0.5f;
halfSize = coneBounds[1] - offset;
verts[n].Set( 0.0f, 0.0f, halfSize.z + offset.z );
for ( i = 0; i < n; i++ ) {
// verts
angle = idMath::TWO_PI * i / n;
verts[i].x = cos( angle ) * halfSize.x + offset.x;
verts[i].y = sin( angle ) * halfSize.y + offset.y;
verts[i].z = -halfSize.z + offset.z;
// edges
ii = i + 1;
edges[ii].v[0] = i;
edges[ii].v[1] = ii % n;
edges[n+ii].v[0] = i;
edges[n+ii].v[1] = n;
// vertical polygon edges
polys[i].numEdges = 3;
polys[i].edges[0] = ii;
polys[i].edges[1] = n + (ii % n) + 1;
polys[i].edges[2] = -(n + ii);
// bottom polygon edges
polys[n].edges[i] = -(n - i);
}
// bottom polygon numEdges
polys[n].numEdges = n;
// polygons
for ( i = 0; i < n; i++ ) {
// polygon plane
polys[i].normal = (verts[(i+1)%n] - verts[i]).Cross( verts[n] - verts[i] );
polys[i].normal.Normalize();
polys[i].dist = polys[i].normal * verts[i];
// polygon bounds
polys[i].bounds.Clear();
polys[i].bounds.AddPoint( verts[i] );
polys[i].bounds.AddPoint( verts[(i+1)%n] );
polys[i].bounds.AddPoint( verts[n] );
}
// bottom polygon plane
polys[n].normal.Set( 0.0f, 0.0f, -1.0f );
polys[n].dist = -coneBounds[0][2];
// trm bounds
bounds = coneBounds;
// bottom polygon bounds
polys[n].bounds = bounds;
polys[n].bounds[1][2] = bounds[0][2];
// convex model
isConvex = true;
GenerateEdgeNormals();
}
/*
============
idTraceModel::SetupCone
The origin is placed at the apex of the cone.
============
*/
void idTraceModel::SetupCone( const float height, const float width, const int numSides ) {
idBounds coneBounds;
float halfWidth;
halfWidth = width * 0.5f;
coneBounds[0].Set( -halfWidth, -halfWidth, -height );
coneBounds[1].Set( halfWidth, halfWidth, 0.0f );
SetupCone( coneBounds, numSides );
}
/*
============
idTraceModel::SetupBone
The origin is placed at the center of the bone.
============
*/
void idTraceModel::SetupBone( const float length, const float width ) {
int i, j, edgeNum;
float halfLength = length * 0.5f;
if ( type != TRM_BONE ) {
InitBone();
}
// offset to center
offset.Set( 0.0f, 0.0f, 0.0f );
// set vertices
verts[0].Set( 0.0f, 0.0f, -halfLength );
verts[1].Set( 0.0f, width * -0.5f, 0.0f );
verts[2].Set( width * 0.5f, width * 0.25f, 0.0f );
verts[3].Set( width * -0.5f, width * 0.25f, 0.0f );
verts[4].Set( 0.0f, 0.0f, halfLength );
// set bounds
bounds[0].Set( width * -0.5f, width * -0.5f, -halfLength );
bounds[1].Set( width * 0.5f, width * 0.25f, halfLength );
// poly plane normals
polys[0].normal = ( verts[2] - verts[0] ).Cross( verts[1] - verts[0] );
polys[0].normal.Normalize();
polys[2].normal.Set( -polys[0].normal[0], polys[0].normal[1], polys[0].normal[2] );
polys[3].normal.Set( polys[0].normal[0], polys[0].normal[1], -polys[0].normal[2] );
polys[5].normal.Set( -polys[0].normal[0], polys[0].normal[1], -polys[0].normal[2] );
polys[1].normal = (verts[3] - verts[0]).Cross(verts[2] - verts[0]);
polys[1].normal.Normalize();
polys[4].normal.Set( polys[1].normal[0], polys[1].normal[1], -polys[1].normal[2] );
// poly plane distances
for ( i = 0; i < 6; i++ ) {
polys[i].dist = polys[i].normal * verts[ edges[ abs(polys[i].edges[0]) ].v[0] ];
polys[i].bounds.Clear();
for ( j = 0; j < 3; j++ ) {
edgeNum = polys[i].edges[ j ];
polys[i].bounds.AddPoint( verts[ edges[abs(edgeNum)].v[edgeNum < 0] ] );
}
}
GenerateEdgeNormals();
}
/*
============
idTraceModel::InitBone
Initialize size independent bone.
============
*/
void idTraceModel::InitBone( void ) {
int i;
type = TRM_BONE;
numVerts = 5;
numEdges = 9;
numPolys = 6;
// set bone edges
for ( i = 0; i < 3; i++ ) {
edges[ i + 1 ].v[0] = 0;
edges[ i + 1 ].v[1] = i + 1;
edges[ i + 4 ].v[0] = 1 + i;
edges[ i + 4 ].v[1] = 1 + ((i + 1) % 3);
edges[ i + 7 ].v[0] = i + 1;
edges[ i + 7 ].v[1] = 4;
}
// all edges of a polygon go counter clockwise
polys[0].numEdges = 3;
polys[0].edges[0] = 2;
polys[0].edges[1] = -4;
polys[0].edges[2] = -1;
polys[1].numEdges = 3;
polys[1].edges[0] = 3;
polys[1].edges[1] = -5;
polys[1].edges[2] = -2;
polys[2].numEdges = 3;
polys[2].edges[0] = 1;
polys[2].edges[1] = -6;
polys[2].edges[2] = -3;
polys[3].numEdges = 3;
polys[3].edges[0] = 4;
polys[3].edges[1] = 8;
polys[3].edges[2] = -7;
polys[4].numEdges = 3;
polys[4].edges[0] = 5;
polys[4].edges[1] = 9;
polys[4].edges[2] = -8;
polys[5].numEdges = 3;
polys[5].edges[0] = 6;
polys[5].edges[1] = 7;
polys[5].edges[2] = -9;
// convex model
isConvex = true;
}
/*
============
idTraceModel::SetupPolygon
============
*/
void idTraceModel::SetupPolygon( const idVec3 *v, const int count ) {
int i, j;
idVec3 mid;
type = TRM_POLYGON;
numVerts = count;
// times three because we need to be able to turn the polygon into a volume
if ( numVerts * 3 > MAX_TRACEMODEL_EDGES ) {
idLib::common->Printf( "WARNING: idTraceModel::SetupPolygon: too many vertices\n" );
numVerts = MAX_TRACEMODEL_EDGES / 3;
}
numEdges = numVerts;
numPolys = 2;
// set polygon planes
polys[0].numEdges = numEdges;
polys[0].normal = ( v[1] - v[0] ).Cross( v[2] - v[0] );
polys[0].normal.Normalize();
polys[0].dist = polys[0].normal * v[0];
polys[1].numEdges = numEdges;
polys[1].normal = -polys[0].normal;
polys[1].dist = -polys[0].dist;
// setup verts, edges and polygons
polys[0].bounds.Clear();
mid = vec3_origin;
for ( i = 0, j = 1; i < numVerts; i++, j++ ) {
if ( j >= numVerts ) {
j = 0;
}
verts[i] = v[i];
edges[i+1].v[0] = i;
edges[i+1].v[1] = j;
edges[i+1].normal = polys[0].normal.Cross( v[i] - v[j] );
edges[i+1].normal.Normalize();
polys[0].edges[i] = i + 1;
polys[1].edges[i] = -(numVerts - i);
polys[0].bounds.AddPoint( verts[i] );
mid += v[i];
}
polys[1].bounds = polys[0].bounds;
// offset to center
offset = mid * (1.0f / numVerts);
// total bounds
bounds = polys[0].bounds;
// considered non convex because the model has no volume
isConvex = false;
}
/*
============
idTraceModel::SetupPolygon
============
*/
void idTraceModel::SetupPolygon( const idWinding &w ) {
int i;
idVec3 *verts;
verts = (idVec3 *) _alloca16( w.GetNumPoints() * sizeof( idVec3 ) );
for ( i = 0; i < w.GetNumPoints(); i++ ) {
verts[i] = w[i].ToVec3();
}
SetupPolygon( verts, w.GetNumPoints() );
}
/*
============
idTraceModel::VolumeFromPolygon
============
*/
void idTraceModel::VolumeFromPolygon( idTraceModel &trm, float thickness ) const {
int i;
trm = *this;
trm.type = TRM_POLYGONVOLUME;
trm.numVerts = numVerts * 2;
trm.numEdges = numEdges * 3;
trm.numPolys = numEdges + 2;
for ( i = 0; i < numEdges; i++ ) {
trm.verts[ numVerts + i ] = verts[i] - thickness * polys[0].normal;
trm.edges[ numEdges + i + 1 ].v[0] = numVerts + i;
trm.edges[ numEdges + i + 1 ].v[1] = numVerts + (i+1) % numVerts;
trm.edges[ numEdges * 2 + i + 1 ].v[0] = i;
trm.edges[ numEdges * 2 + i + 1 ].v[1] = numVerts + i;
trm.polys[1].edges[i] = -(numEdges + i + 1);
trm.polys[2+i].numEdges = 4;
trm.polys[2+i].edges[0] = -(i + 1);
trm.polys[2+i].edges[1] = numEdges*2 + i + 1;
trm.polys[2+i].edges[2] = numEdges + i + 1;
trm.polys[2+i].edges[3] = -(numEdges*2 + (i+1) % numEdges + 1);
trm.polys[2+i].normal = (verts[(i + 1) % numVerts] - verts[i]).Cross( polys[0].normal );
trm.polys[2+i].normal.Normalize();
trm.polys[2+i].dist = trm.polys[2+i].normal * verts[i];
}
trm.polys[1].dist = trm.polys[1].normal * trm.verts[ numEdges ];
trm.GenerateEdgeNormals();
}
/*
============
idTraceModel::GenerateEdgeNormals
============
*/
#define SHARP_EDGE_DOT -0.7f
int idTraceModel::GenerateEdgeNormals( void ) {
int i, j, edgeNum, numSharpEdges;
float dot;
idVec3 dir;
traceModelPoly_t *poly;
traceModelEdge_t *edge;
for ( i = 0; i <= numEdges; i++ ) {
edges[i].normal.Zero();
}
numSharpEdges = 0;
for ( i = 0; i < numPolys; i++ ) {
poly = polys + i;
for ( j = 0; j < poly->numEdges; j++ ) {
edgeNum = poly->edges[j];
edge = edges + abs( edgeNum );
if ( edge->normal[0] == 0.0f && edge->normal[1] == 0.0f && edge->normal[2] == 0.0f ) {
edge->normal = poly->normal;
}
else {
dot = edge->normal * poly->normal;
// if the two planes make a very sharp edge
if ( dot < SHARP_EDGE_DOT ) {
// max length normal pointing outside both polygons
dir = verts[ edge->v[edgeNum > 0]] - verts[ edge->v[edgeNum < 0]];
edge->normal = edge->normal.Cross( dir ) + poly->normal.Cross( -dir );
edge->normal *= ( 0.5f / ( 0.5f + 0.5f * SHARP_EDGE_DOT ) ) / edge->normal.Length();
numSharpEdges++;
}
else {
edge->normal = ( 0.5f / ( 0.5f + 0.5f * dot ) ) * ( edge->normal + poly->normal );
}
}
}
}
return numSharpEdges;
}
/*
============
idTraceModel::Translate
============
*/
void idTraceModel::Translate( const idVec3 &translation ) {
int i;
for ( i = 0; i < numVerts; i++ ) {
verts[i] += translation;
}
for ( i = 0; i < numPolys; i++ ) {
polys[i].dist += polys[i].normal * translation;
polys[i].bounds[0] += translation;
polys[i].bounds[1] += translation;
}
offset += translation;
bounds[0] += translation;
bounds[1] += translation;
}
/*
============
idTraceModel::Rotate
============
*/
void idTraceModel::Rotate( const idMat3 &rotation ) {
int i, j, edgeNum;
for ( i = 0; i < numVerts; i++ ) {
verts[i] *= rotation;
}
bounds.Clear();
for ( i = 0; i < numPolys; i++ ) {
polys[i].normal *= rotation;
polys[i].bounds.Clear();
edgeNum = 0;
for ( j = 0; j < polys[i].numEdges; j++ ) {
edgeNum = polys[i].edges[j];
polys[i].bounds.AddPoint( verts[edges[abs(edgeNum)].v[INTSIGNBITSET(edgeNum)]] );
}
polys[i].dist = polys[i].normal * verts[edges[abs(edgeNum)].v[INTSIGNBITSET(edgeNum)]];
bounds += polys[i].bounds;
}
GenerateEdgeNormals();
}
/*
============
idTraceModel::Shrink
============
*/
void idTraceModel::Shrink( const float m ) {
int i, j, edgeNum;
traceModelEdge_t *edge;
idVec3 dir;
if ( type == TRM_POLYGON ) {
for ( i = 0; i < numEdges; i++ ) {
edgeNum = polys[0].edges[i];
edge = &edges[abs(edgeNum)];
dir = verts[ edge->v[ INTSIGNBITSET(edgeNum) ] ] - verts[ edge->v[ INTSIGNBITNOTSET(edgeNum) ] ];
if ( dir.Normalize() < 2.0f * m ) {
continue;
}
dir *= m;
verts[ edge->v[ 0 ] ] -= dir;
verts[ edge->v[ 1 ] ] += dir;
}
return;
}
for ( i = 0; i < numPolys; i++ ) {
polys[i].dist -= m;
for ( j = 0; j < polys[i].numEdges; j++ ) {
edgeNum = polys[i].edges[j];
edge = &edges[abs(edgeNum)];
verts[ edge->v[ INTSIGNBITSET(edgeNum) ] ] -= polys[i].normal * m;
}
}
}
/*
============
idTraceModel::Compare
============
*/
bool idTraceModel::Compare( const idTraceModel &trm ) const {
int i;
if ( type != trm.type || numVerts != trm.numVerts ||
numEdges != trm.numEdges || numPolys != trm.numPolys ) {
return false;
}
if ( bounds != trm.bounds || offset != trm.offset ) {
return false;
}
switch( type ) {
case TRM_INVALID:
case TRM_BOX:
case TRM_OCTAHEDRON:
case TRM_DODECAHEDRON:
case TRM_CYLINDER:
case TRM_CONE:
break;
case TRM_BONE:
case TRM_POLYGON:
case TRM_POLYGONVOLUME:
case TRM_CUSTOM:
for ( i = 0; i < trm.numVerts; i++ ) {
if ( verts[i] != trm.verts[i] ) {
return false;
}
}
break;
}
return true;
}
/*
============
idTraceModel::GetPolygonArea
============
*/
float idTraceModel::GetPolygonArea( int polyNum ) const {
int i;
idVec3 base, v1, v2, cross;
float total;
const traceModelPoly_t *poly;
if ( polyNum < 0 || polyNum >= numPolys ) {
return 0.0f;
}
poly = &polys[polyNum];
total = 0.0f;
base = verts[ edges[ abs(poly->edges[0]) ].v[ INTSIGNBITSET( poly->edges[0] ) ] ];
for ( i = 0; i < poly->numEdges; i++ ) {
v1 = verts[ edges[ abs(poly->edges[i]) ].v[ INTSIGNBITSET( poly->edges[i] ) ] ] - base;
v2 = verts[ edges[ abs(poly->edges[i]) ].v[ INTSIGNBITNOTSET( poly->edges[i] ) ] ] - base;
cross = v1.Cross( v2 );
total += cross.Length();
}
return total * 0.5f;
}
/*
============
idTraceModel::GetOrderedSilhouetteEdges
============
*/
int idTraceModel::GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1], int silEdges[MAX_TRACEMODEL_EDGES] ) const {
int i, j, edgeNum, numSilEdges, nextSilVert;
int unsortedSilEdges[MAX_TRACEMODEL_EDGES];
numSilEdges = 0;
for ( i = 1; i <= numEdges; i++ ) {
if ( edgeIsSilEdge[i] ) {
unsortedSilEdges[numSilEdges++] = i;
}
}
silEdges[0] = unsortedSilEdges[0];
unsortedSilEdges[0] = -1;
nextSilVert = edges[silEdges[0]].v[0];
for ( i = 1; i < numSilEdges; i++ ) {
for ( j = 1; j < numSilEdges; j++ ) {
edgeNum = unsortedSilEdges[j];
if ( edgeNum >= 0 ) {
if ( edges[edgeNum].v[0] == nextSilVert ) {
nextSilVert = edges[edgeNum].v[1];
silEdges[i] = edgeNum;
break;
}
if ( edges[edgeNum].v[1] == nextSilVert ) {
nextSilVert = edges[edgeNum].v[0];
silEdges[i] = -edgeNum;
break;
}
}
}
if ( j >= numSilEdges ) {
silEdges[i] = 1; // shouldn't happen
}
unsortedSilEdges[j] = -1;
}
return numSilEdges;
}
/*
============
idTraceModel::GetProjectionSilhouetteEdges
============
*/
int idTraceModel::GetProjectionSilhouetteEdges( const idVec3 &projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const {
int i, j, edgeNum;
int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1];
const traceModelPoly_t *poly;
idVec3 dir;
memset( edgeIsSilEdge, 0, sizeof( edgeIsSilEdge ) );
for ( i = 0; i < numPolys; i++ ) {
poly = &polys[i];
edgeNum = poly->edges[0];
dir = verts[ edges[abs(edgeNum)].v[ INTSIGNBITSET(edgeNum) ] ] - projectionOrigin;
if ( dir * poly->normal < 0.0f ) {
for ( j = 0; j < poly->numEdges; j++ ) {
edgeNum = poly->edges[j];
edgeIsSilEdge[abs(edgeNum)] ^= 1;
}
}
}
return GetOrderedSilhouetteEdges( edgeIsSilEdge, silEdges );
}
/*
============
idTraceModel::GetParallelProjectionSilhouetteEdges
============
*/
int idTraceModel::GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const {
int i, j, edgeNum;
int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1];
const traceModelPoly_t *poly;
memset( edgeIsSilEdge, 0, sizeof( edgeIsSilEdge ) );
for ( i = 0; i < numPolys; i++ ) {
poly = &polys[i];
if ( projectionDir * poly->normal < 0.0f ) {
for ( j = 0; j < poly->numEdges; j++ ) {
edgeNum = poly->edges[j];
edgeIsSilEdge[abs(edgeNum)] ^= 1;
}
}
}
return GetOrderedSilhouetteEdges( edgeIsSilEdge, silEdges );
}
/*
credits to Brian Mirtich for his paper "Fast and Accurate Computation of Polyhedral Mass Properties"
*/
typedef struct projectionIntegrals_s {
float P1;
float Pa, Pb;
float Paa, Pab, Pbb;
float Paaa, Paab, Pabb, Pbbb;
} projectionIntegrals_t;
/*
============
idTraceModel::ProjectionIntegrals
============
*/
void idTraceModel::ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s &integrals ) const {
const traceModelPoly_t *poly;
int i, edgeNum;
idVec3 v1, v2;
float a0, a1, da;
float b0, b1, db;
float a0_2, a0_3, a0_4, b0_2, b0_3, b0_4;
float a1_2, a1_3, b1_2, b1_3;
float C1, Ca, Caa, Caaa, Cb, Cbb, Cbbb;
float Cab, Kab, Caab, Kaab, Cabb, Kabb;
memset(&integrals, 0, sizeof(projectionIntegrals_t));
poly = &polys[polyNum];
for ( i = 0; i < poly->numEdges; i++ ) {
edgeNum = poly->edges[i];
v1 = verts[ edges[ abs(edgeNum) ].v[ edgeNum < 0 ] ];
v2 = verts[ edges[ abs(edgeNum) ].v[ edgeNum > 0 ] ];
a0 = v1[a];
b0 = v1[b];
a1 = v2[a];
b1 = v2[b];
da = a1 - a0;
db = b1 - b0;
a0_2 = a0 * a0;
a0_3 = a0_2 * a0;
a0_4 = a0_3 * a0;
b0_2 = b0 * b0;
b0_3 = b0_2 * b0;
b0_4 = b0_3 * b0;
a1_2 = a1 * a1;
a1_3 = a1_2 * a1;
b1_2 = b1 * b1;
b1_3 = b1_2 * b1;
C1 = a1 + a0;
Ca = a1 * C1 + a0_2;
Caa = a1 * Ca + a0_3;
Caaa = a1 * Caa + a0_4;
Cb = b1 * (b1 + b0) + b0_2;
Cbb = b1 * Cb + b0_3;
Cbbb = b1 * Cbb + b0_4;
Cab = 3 * a1_2 + 2 * a1 * a0 + a0_2;
Kab = a1_2 + 2 * a1 * a0 + 3 * a0_2;
Caab = a0 * Cab + 4 * a1_3;
Kaab = a1 * Kab + 4 * a0_3;
Cabb = 4 * b1_3 + 3 * b1_2 * b0 + 2 * b1 * b0_2 + b0_3;
Kabb = b1_3 + 2 * b1_2 * b0 + 3 * b1 * b0_2 + 4 * b0_3;
integrals.P1 += db * C1;
integrals.Pa += db * Ca;
integrals.Paa += db * Caa;
integrals.Paaa += db * Caaa;
integrals.Pb += da * Cb;
integrals.Pbb += da * Cbb;
integrals.Pbbb += da * Cbbb;
integrals.Pab += db * (b1 * Cab + b0 * Kab);
integrals.Paab += db * (b1 * Caab + b0 * Kaab);
integrals.Pabb += da * (a1 * Cabb + a0 * Kabb);
}
integrals.P1 *= (1.0f / 2.0f);
integrals.Pa *= (1.0f / 6.0f);
integrals.Paa *= (1.0f / 12.0f);
integrals.Paaa *= (1.0f / 20.0f);
integrals.Pb *= (1.0f / -6.0f);
integrals.Pbb *= (1.0f / -12.0f);
integrals.Pbbb *= (1.0f / -20.0f);
integrals.Pab *= (1.0f / 24.0f);
integrals.Paab *= (1.0f / 60.0f);
integrals.Pabb *= (1.0f / -60.0f);
}
typedef struct polygonIntegrals_s {
float Fa, Fb, Fc;
float Faa, Fbb, Fcc;
float Faaa, Fbbb, Fccc;
float Faab, Fbbc, Fcca;
} polygonIntegrals_t;
/*
============
idTraceModel::PolygonIntegrals
============
*/
void idTraceModel::PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s &integrals ) const {
projectionIntegrals_t pi;
idVec3 n;
float w;
float k1, k2, k3, k4;
ProjectionIntegrals( polyNum, a, b, pi );
n = polys[polyNum].normal;
w = -polys[polyNum].dist;
k1 = 1 / n[c];
k2 = k1 * k1;
k3 = k2 * k1;
k4 = k3 * k1;
integrals.Fa = k1 * pi.Pa;
integrals.Fb = k1 * pi.Pb;
integrals.Fc = -k2 * (n[a] * pi.Pa + n[b] * pi.Pb + w * pi.P1);
integrals.Faa = k1 * pi.Paa;
integrals.Fbb = k1 * pi.Pbb;
integrals.Fcc = k3 * (Square(n[a]) * pi.Paa + 2 * n[a] * n[b] * pi.Pab + Square(n[b]) * pi.Pbb
+ w * (2 * (n[a] * pi.Pa + n[b] * pi.Pb) + w * pi.P1));
integrals.Faaa = k1 * pi.Paaa;
integrals.Fbbb = k1 * pi.Pbbb;
integrals.Fccc = -k4 * (Cube(n[a]) * pi.Paaa + 3 * Square(n[a]) * n[b] * pi.Paab
+ 3 * n[a] * Square(n[b]) * pi.Pabb + Cube(n[b]) * pi.Pbbb
+ 3 * w * (Square(n[a]) * pi.Paa + 2 * n[a] * n[b] * pi.Pab + Square(n[b]) * pi.Pbb)
+ w * w * (3 * (n[a] * pi.Pa + n[b] * pi.Pb) + w * pi.P1));
integrals.Faab = k1 * pi.Paab;
integrals.Fbbc = -k2 * (n[a] * pi.Pabb + n[b] * pi.Pbbb + w * pi.Pbb);
integrals.Fcca = k3 * (Square(n[a]) * pi.Paaa + 2 * n[a] * n[b] * pi.Paab + Square(n[b]) * pi.Pabb
+ w * (2 * (n[a] * pi.Paa + n[b] * pi.Pab) + w * pi.Pa));
}
typedef struct volumeIntegrals_s {
float T0;
idVec3 T1;
idVec3 T2;
idVec3 TP;
} volumeIntegrals_t;
/*
============
idTraceModel::VolumeIntegrals
============
*/
void idTraceModel::VolumeIntegrals( struct volumeIntegrals_s &integrals ) const {
const traceModelPoly_t *poly;
polygonIntegrals_t pi;
int i, a, b, c;
float nx, ny, nz;
memset( &integrals, 0, sizeof(volumeIntegrals_t) );
for ( i = 0; i < numPolys; i++ ) {
poly = &polys[i];
nx = idMath::Fabs( poly->normal[0] );
ny = idMath::Fabs( poly->normal[1] );
nz = idMath::Fabs( poly->normal[2] );
if ( nx > ny && nx > nz ) {
c = 0;
}
else {
c = (ny > nz) ? 1 : 2;
}
a = (c + 1) % 3;
b = (a + 1) % 3;
PolygonIntegrals( i, a, b, c, pi );
integrals.T0 += poly->normal[0] * ((a == 0) ? pi.Fa : ((b == 0) ? pi.Fb : pi.Fc));
integrals.T1[a] += poly->normal[a] * pi.Faa;
integrals.T1[b] += poly->normal[b] * pi.Fbb;
integrals.T1[c] += poly->normal[c] * pi.Fcc;
integrals.T2[a] += poly->normal[a] * pi.Faaa;
integrals.T2[b] += poly->normal[b] * pi.Fbbb;
integrals.T2[c] += poly->normal[c] * pi.Fccc;
integrals.TP[a] += poly->normal[a] * pi.Faab;
integrals.TP[b] += poly->normal[b] * pi.Fbbc;
integrals.TP[c] += poly->normal[c] * pi.Fcca;
}
integrals.T1 *= 0.5f;
integrals.T2 *= (1.0f / 3.0f);
integrals.TP *= 0.5f;
}
/*
============
idTraceModel::GetMassProperties
============
*/
void idTraceModel::GetMassProperties( const float density, float &mass, idVec3 &centerOfMass, idMat3 &inertiaTensor ) const {
volumeIntegrals_t integrals;
// if polygon trace model
if ( type == TRM_POLYGON ) {
idTraceModel trm;
VolumeFromPolygon( trm, 1.0f );
trm.GetMassProperties( density, mass, centerOfMass, inertiaTensor );
return;
}
VolumeIntegrals( integrals );
// if no volume
if ( integrals.T0 == 0.0f ) {
mass = 1.0f;
centerOfMass.Zero();
inertiaTensor.Identity();
return;
}
// mass of model
mass = density * integrals.T0;
// center of mass
centerOfMass = integrals.T1 / integrals.T0;
// compute inertia tensor
inertiaTensor[0][0] = density * (integrals.T2[1] + integrals.T2[2]);
inertiaTensor[1][1] = density * (integrals.T2[2] + integrals.T2[0]);
inertiaTensor[2][2] = density * (integrals.T2[0] + integrals.T2[1]);
inertiaTensor[0][1] = inertiaTensor[1][0] = - density * integrals.TP[0];
inertiaTensor[1][2] = inertiaTensor[2][1] = - density * integrals.TP[1];
inertiaTensor[2][0] = inertiaTensor[0][2] = - density * integrals.TP[2];
// translate inertia tensor to center of mass
inertiaTensor[0][0] -= mass * (centerOfMass[1]*centerOfMass[1] + centerOfMass[2]*centerOfMass[2]);
inertiaTensor[1][1] -= mass * (centerOfMass[2]*centerOfMass[2] + centerOfMass[0]*centerOfMass[0]);
inertiaTensor[2][2] -= mass * (centerOfMass[0]*centerOfMass[0] + centerOfMass[1]*centerOfMass[1]);
inertiaTensor[0][1] = inertiaTensor[1][0] += mass * centerOfMass[0] * centerOfMass[1];
inertiaTensor[1][2] = inertiaTensor[2][1] += mass * centerOfMass[1] * centerOfMass[2];
inertiaTensor[2][0] = inertiaTensor[0][2] += mass * centerOfMass[2] * centerOfMass[0];
}