mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-24 05:11:21 +00:00
79ad905e05
Excluding 3rd party files.
232 lines
6.6 KiB
C++
232 lines
6.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "snd_local.h"
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::idEFXFile
|
|
===============
|
|
*/
|
|
idEFXFile::idEFXFile( void ) { }
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::Clear
|
|
===============
|
|
*/
|
|
void idEFXFile::Clear( void ) {
|
|
effects.DeleteContents( true );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::~idEFXFile
|
|
===============
|
|
*/
|
|
idEFXFile::~idEFXFile( void ) {
|
|
Clear();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::FindEffect
|
|
===============
|
|
*/
|
|
bool idEFXFile::FindEffect( idStr &name, idSoundEffect **effect, int *index ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < effects.Num(); i++ ) {
|
|
if ( ( effects[i] ) && ( effects[i]->name == name ) ) {
|
|
*effect = effects[i];
|
|
*index = i;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::ReadEffect
|
|
===============
|
|
*/
|
|
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
|
|
idToken name, token;
|
|
|
|
if ( !src.ReadToken( &token ) )
|
|
return false;
|
|
|
|
// reverb effect
|
|
if ( token == "reverb" ) {
|
|
EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
|
|
if ( reverb ) {
|
|
src.ReadTokenOnLine( &token );
|
|
name = token;
|
|
|
|
if ( !src.ReadToken( &token ) ) {
|
|
Mem_Free( reverb );
|
|
return false;
|
|
}
|
|
|
|
if ( token != "{" ) {
|
|
src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
|
|
Mem_Free( reverb );
|
|
return false;
|
|
}
|
|
|
|
do {
|
|
if ( !src.ReadToken( &token ) ) {
|
|
src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
|
|
Mem_Free( reverb );
|
|
return false;
|
|
}
|
|
|
|
if ( token == "}" ) {
|
|
effect->name = name;
|
|
effect->data = ( void * )reverb;
|
|
effect->datasize = sizeof( EAXREVERBPROPERTIES );
|
|
break;
|
|
}
|
|
|
|
if ( token == "environment" ) {
|
|
src.ReadTokenOnLine( &token );
|
|
reverb->ulEnvironment = token.GetUnsignedLongValue();
|
|
} else if ( token == "environment size" ) {
|
|
reverb->flEnvironmentSize = src.ParseFloat();
|
|
} else if ( token == "environment diffusion" ) {
|
|
reverb->flEnvironmentDiffusion = src.ParseFloat();
|
|
} else if ( token == "room" ) {
|
|
reverb->lRoom = src.ParseInt();
|
|
} else if ( token == "room hf" ) {
|
|
reverb->lRoomHF = src.ParseInt();
|
|
} else if ( token == "room lf" ) {
|
|
reverb->lRoomLF = src.ParseInt();
|
|
} else if ( token == "decay time" ) {
|
|
reverb->flDecayTime = src.ParseFloat();
|
|
} else if ( token == "decay hf ratio" ) {
|
|
reverb->flDecayHFRatio = src.ParseFloat();
|
|
} else if ( token == "decay lf ratio" ) {
|
|
reverb->flDecayLFRatio = src.ParseFloat();
|
|
} else if ( token == "reflections" ) {
|
|
reverb->lReflections = src.ParseInt();
|
|
} else if ( token == "reflections delay" ) {
|
|
reverb->flReflectionsDelay = src.ParseFloat();
|
|
} else if ( token == "reflections pan" ) {
|
|
reverb->vReflectionsPan.x = src.ParseFloat();
|
|
reverb->vReflectionsPan.y = src.ParseFloat();
|
|
reverb->vReflectionsPan.z = src.ParseFloat();
|
|
} else if ( token == "reverb" ) {
|
|
reverb->lReverb = src.ParseInt();
|
|
} else if ( token == "reverb delay" ) {
|
|
reverb->flReverbDelay = src.ParseFloat();
|
|
} else if ( token == "reverb pan" ) {
|
|
reverb->vReverbPan.x = src.ParseFloat();
|
|
reverb->vReverbPan.y = src.ParseFloat();
|
|
reverb->vReverbPan.z = src.ParseFloat();
|
|
} else if ( token == "echo time" ) {
|
|
reverb->flEchoTime = src.ParseFloat();
|
|
} else if ( token == "echo depth" ) {
|
|
reverb->flEchoDepth = src.ParseFloat();
|
|
} else if ( token == "modulation time" ) {
|
|
reverb->flModulationTime = src.ParseFloat();
|
|
} else if ( token == "modulation depth" ) {
|
|
reverb->flModulationDepth = src.ParseFloat();
|
|
} else if ( token == "air absorption hf" ) {
|
|
reverb->flAirAbsorptionHF = src.ParseFloat();
|
|
} else if ( token == "hf reference" ) {
|
|
reverb->flHFReference = src.ParseFloat();
|
|
} else if ( token == "lf reference" ) {
|
|
reverb->flLFReference = src.ParseFloat();
|
|
} else if ( token == "room rolloff factor" ) {
|
|
reverb->flRoomRolloffFactor = src.ParseFloat();
|
|
} else if ( token == "flags" ) {
|
|
src.ReadTokenOnLine( &token );
|
|
reverb->ulFlags = token.GetUnsignedLongValue();
|
|
} else {
|
|
src.ReadTokenOnLine( &token );
|
|
src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
|
|
Mem_Free( reverb );
|
|
}
|
|
} while ( 1 );
|
|
|
|
return true;
|
|
}
|
|
} else {
|
|
// other effect (not supported at the moment)
|
|
src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::LoadFile
|
|
===============
|
|
*/
|
|
bool idEFXFile::LoadFile( const char *filename, bool OSPath ) {
|
|
idLexer src( LEXFL_NOSTRINGCONCAT );
|
|
idToken token;
|
|
|
|
src.LoadFile( filename, OSPath );
|
|
if ( !src.IsLoaded() ) {
|
|
return false;
|
|
}
|
|
|
|
if ( !src.ExpectTokenString( "Version" ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
if ( src.ParseInt() != 1 ) {
|
|
src.Error( "idEFXFile::LoadFile: Unknown file version" );
|
|
return false;
|
|
}
|
|
|
|
while ( !src.EndOfFile() ) {
|
|
idSoundEffect *effect = new idSoundEffect;
|
|
if ( ReadEffect( src, effect ) ) {
|
|
effects.Append( effect );
|
|
}
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idEFXFile::UnloadFile
|
|
===============
|
|
*/
|
|
void idEFXFile::UnloadFile( void ) {
|
|
Clear();
|
|
}
|