dhewm3/neo/sys
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
osx Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
posix Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
scons Move the game include directory to the build system 2011-12-19 20:05:20 +01:00
stub Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win32 Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
platform.h Move BuildDefines.h include to platform.h 2011-12-19 20:33:09 +01:00
sys_local.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sys_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sys_public.h Adapt structs for easy forward declarations 2011-12-19 23:18:15 +01:00