mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 21:02:11 +00:00
213 lines
11 KiB
HTML
213 lines
11 KiB
HTML
<html>
|
||
<head>
|
||
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||
<meta name="Generator" content="Microsoft Word 10 (filtered)">
|
||
<title>Material Types</title>
|
||
<style>
|
||
<!--
|
||
/* Style Definitions */
|
||
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
||
{margin:0cm;
|
||
margin-bottom:.0001pt;
|
||
font-size:12.0pt;
|
||
font-family:"Times New Roman";}
|
||
@page Section1
|
||
{size:612.0pt 792.0pt;
|
||
margin:72.0pt 90.0pt 72.0pt 90.0pt;}
|
||
div.Section1
|
||
{page:Section1;}
|
||
/* List Definitions */
|
||
ol
|
||
{margin-bottom:0cm;}
|
||
ul
|
||
{margin-bottom:0cm;}
|
||
--></style>
|
||
</head>
|
||
<body bgcolor="white" lang="EN-US">
|
||
<div class="Section1">
|
||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='font-size:18.0pt'>Material Types</span></b></p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal" align="right" style='text-align:right'>Version 1.00 – Friday
|
||
13<sup>th</sup> June 2003 – John J Scott</p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal">Materials are defined by .mtt files in the base/materials/
|
||
folder. The name of the file is the name of the material (eg.
|
||
“materials/sand.mtt” is called “sand”).</p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal">A .mtt file looks like this –</p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal"><span style='color:blue'>materialType</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>
|
||
description “A phrase that describes
|
||
this material type”</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>
|
||
rgb
|
||
r,g,b</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal">The r, g and b components are defined as 0 to 255. (eg.
|
||
255,0,0 would be bright red)</p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal">The material type can be defined in the material in 2 ways –</p>
|
||
<ol style='margin-top:0cm' start="1" type="1">
|
||
<li class="MsoNormal">
|
||
The keyword “materialType”</li>
|
||
</ol>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal">The following material would have the material type of
|
||
“concrete”</p>
|
||
<p class="MsoNormal"> </p>
|
||
<p class="MsoNormal"><span style='color:blue'>textures/wall/texture</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>qer_editorimage textures/wall/texture_d</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||
<p class="MsoNormal"><b><span style='color:blue'> materialType concrete</span></b></p>
|
||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>bumpmap addnormals
|
||
( textures/wall/texture_local, heightmap ( textures/wall/texture_h, 1 ) )</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>diffusemap textures/wall/texture_d</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>specularmap textures/wall/texture_s</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||
<ol style='margin-top:0cm' start="2" type="1">
|
||
<li class="MsoNormal" style='color:black'>
|
||
The keyword “materialImage” can be used to specify an image to indirect into.
|
||
The rgb values in the material image are compared with the rgb values defined
|
||
in the .mtt files to define the material type. Eg. A window frame would have
|
||
material type wood wherever the frame was, and material type glass wherever the
|
||
glass was.
|
||
</li>
|
||
</ol>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'>The following material will use
|
||
the hit image map “textures/wall/texture_hit” to work out the material type,
|
||
but return metal should the hit image not yield a valid material.</span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>textures/wall/texture</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>qer_editorimage textures/wall/texture_d</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||
<p class="MsoNormal"><b><span style='color:blue'> materialType metal</span></b></p>
|
||
<p class="MsoNormal"><b><span style='color:blue'> materialImage textures/wall/texture_hit</span></b></p>
|
||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>bumpmap addnormals
|
||
( textures/wall/texture_local, heightmap ( textures/wall/texture_h, 1 ) )</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>diffusemap textures/wall/texture_d</span></p>
|
||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>specularmap textures/wall/texture_s</span></p>
|
||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'>The currently defined materials
|
||
are –</span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<div align="center">
|
||
<table class="MsoTableGrid" border="1" cellspacing="0" cellpadding="0" style='border-collapse:collapse;border:none'>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='color:black'>Material Type</span></b></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-left:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='color:black'>RGB Value</span></b></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>None</span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>0,0,0</span></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>Solidmetal</span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>178,178,178</span></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>HollowMetal</span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>102,102,102</span></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>Sand</span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>255,255,0</span></p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>Flesh</span></p>
|
||
</td>
|
||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||
<p class="MsoNormal"><span style='color:black'>204,102,102</span></p>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'>Notes -</span></p>
|
||
<ol style='margin-top:0cm' start="1" type="1">
|
||
<li class="MsoNormal" style='color:black'>
|
||
There are no limits to the dimensions of the material type image. However,
|
||
using half the width and height would be a good balance of accuracy vs. memory.
|
||
If more accuracy is required, go up to the same size. There is no gain (and
|
||
hence no point) in going larger than the material the hit image will be applied
|
||
to.</li>
|
||
<li class="MsoNormal" style='color:black'>
|
||
If the exact rgb values are used, loading up the hit images will be quick. It
|
||
will check for the nearest match, but this takes a little longer.</li>
|
||
<li class="MsoNormal" style='color:black'>
|
||
Generally, use a realistic colour for the material type. This way, the diffuse
|
||
map will work naturally as a quick and dirty starting point. For example, flesh
|
||
is pink so that any pink found on a hit material image will return a material
|
||
type of flesh.</li>
|
||
<li class="MsoNormal" style='color:black'>
|
||
Try to keep a good separation of material type rgb values. Having two very
|
||
close together makes the hit images harder to edit.</li>
|
||
</ol>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||
</div>
|
||
</body>
|
||
</html>
|