mirror of
https://github.com/dhewm/dhewm3.git
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2037 lines
44 KiB
C++
2037 lines
44 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "splines.h"
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idCameraDef splineList;
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idCameraDef *g_splineList = &splineList;
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/*
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================
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glLabeledPoint
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================
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*/
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void glLabeledPoint(idVec4 &color, idVec3 &point, float size, const char *label) {
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qglColor3fv( color.ToFloatPtr() );
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qglPointSize( size );
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qglBegin( GL_POINTS );
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qglVertex3fv( point.ToFloatPtr() );
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qglEnd();
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idVec3 v = point;
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v.x += 1;
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v.y += 1;
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v.z += 1;
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qglRasterPos3fv( v.ToFloatPtr() );
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qglCallLists( strlen(label), GL_UNSIGNED_BYTE, label );
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}
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/*
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================
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glBox
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================
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*/
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void glBox(idVec4 &color, idVec3 &point, float size) {
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idVec3 mins(point);
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idVec3 maxs(point);
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mins[0] -= size;
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mins[1] += size;
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mins[2] -= size;
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maxs[0] += size;
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maxs[1] -= size;
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maxs[2] += size;
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idVec4 saveColor;
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qglGetFloatv(GL_CURRENT_COLOR, saveColor.ToFloatPtr());
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qglColor3fv( color.ToFloatPtr() );
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qglBegin(GL_LINE_LOOP);
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qglVertex3f(mins[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],maxs[1],mins[2]);
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qglVertex3f(mins[0],maxs[1],mins[2]);
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qglEnd();
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qglBegin(GL_LINE_LOOP);
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qglVertex3f(mins[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],maxs[2]);
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qglEnd();
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qglBegin(GL_LINES);
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qglVertex3f(mins[0],mins[1],mins[2]);
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qglVertex3f(mins[0],mins[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],mins[2]);
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qglEnd();
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qglColor4fv(saveColor.ToFloatPtr());
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}
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/*
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================
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splineTest
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================
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*/
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void splineTest() {
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//g_splineList->load("p:/doom/base/maps/test_base1.camera");
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}
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/*
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================
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splineDraw
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================
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*/
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void splineDraw() {
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//g_splineList->addToRenderer();
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}
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/*
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================
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debugLine
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================
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*/
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void debugLine(idVec4 &color, float x, float y, float z, float x2, float y2, float z2) {
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idVec3 from(x, y, z);
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idVec3 to(x2, y2, z2);
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session->rw->DebugLine(color, from, to);
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}
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/*
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=================================================================================
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idPointListInterface
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=================================================================================
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*/
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/*
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================
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idPointListInterface::selectPointByRay
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================
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*/
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int idPointListInterface::selectPointByRay(const idVec3 &origin, const idVec3 &direction, bool single) {
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int i, besti, count;
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float d, bestd;
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idVec3 temp, temp2;
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// find the point closest to the ray
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besti = -1;
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bestd = 8;
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count = numPoints();
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for (i=0; i < count; i++) {
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temp = *getPoint(i);
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temp2 = temp;
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temp -= origin;
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d = DotProduct(temp, direction);
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VectorMA (origin, d, direction, temp);
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temp2 -= temp;
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d = temp2.Length();
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if (d <= bestd) {
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bestd = d;
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besti = i;
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}
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}
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if (besti >= 0) {
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selectPoint(besti, single);
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}
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return besti;
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}
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/*
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================
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idPointListInterface::isPointSelected
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================
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*/
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int idPointListInterface::isPointSelected(int index) {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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if (selectedPoints[i] == index) {
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return i;
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}
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}
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return -1;
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}
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/*
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================
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idPointListInterface::selectPoint
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================
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*/
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int idPointListInterface::selectPoint(int index, bool single) {
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if (index >= 0 && index < numPoints()) {
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if (single) {
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deselectAll();
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} else {
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if (isPointSelected(index) >= 0) {
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selectedPoints.Remove(index);
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}
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}
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return selectedPoints.Append(index);
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}
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return -1;
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}
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/*
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================
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idPointListInterface::selectAll
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================
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*/
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void idPointListInterface::selectAll() {
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selectedPoints.Clear();
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for (int i = 0; i < numPoints(); i++) {
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selectedPoints.Append(i);
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}
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}
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/*
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================
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idPointListInterface::deselectAll
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================
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*/
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void idPointListInterface::deselectAll() {
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selectedPoints.Clear();
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}
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/*
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================
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idPointListInterface::getSelectedPoint
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================
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*/
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idVec3 *idPointListInterface::getSelectedPoint( int index ) {
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assert(index >= 0 && index < numSelectedPoints());
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return getPoint(selectedPoints[index]);
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}
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/*
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================
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idPointListInterface::updateSelection
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================
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*/
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void idPointListInterface::updateSelection(const idVec3 &move) {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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*getPoint(selectedPoints[i]) += move;
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}
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}
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/*
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================
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idPointListInterface::drawSelection
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================
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*/
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void idPointListInterface::drawSelection() {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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glBox(colorRed, *getPoint(selectedPoints[i]), 4);
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}
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}
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/*
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=================================================================================
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idSplineList
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=================================================================================
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*/
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/*
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================
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idSplineList::clearControl
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================
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*/
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void idSplineList::clearControl() {
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for (int i = 0; i < controlPoints.Num(); i++) {
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delete controlPoints[i];
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}
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controlPoints.Clear();
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}
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/*
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================
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idSplineList::clearSpline
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================
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*/
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void idSplineList::clearSpline() {
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for (int i = 0; i < splinePoints.Num(); i++) {
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delete splinePoints[i];
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}
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splinePoints.Clear();
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}
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/*
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================
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idSplineList::clear
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================
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*/
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void idSplineList::clear() {
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clearControl();
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clearSpline();
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splineTime.Clear();
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selected = NULL;
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dirty = true;
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activeSegment = 0;
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granularity = 0.025f;
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pathColor = idVec4(1.0f, 0.5f, 0.0f, 1.0f);
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controlColor = idVec4(0.7f, 0.0f, 1.0f, 1.0f);
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segmentColor = idVec4(0.0f, 0.0f, 1.0f, 1.0);
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activeColor = idVec4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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/*
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================
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idSplineList::setColors
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================
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*/
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void idSplineList::setColors(idVec4 &path, idVec4 &segment, idVec4 &control, idVec4 &active) {
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pathColor = path;
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segmentColor = segment;
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controlColor = control;
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activeColor = active;
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}
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/*
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================
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idSplineList::validTime
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================
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*/
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bool idSplineList::validTime() {
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if (dirty) {
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buildSpline();
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}
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// gcc doesn't allow static casting away from bools
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// why? I've no idea...
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return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num());
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}
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/*
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================
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idSplineList::addToRenderer
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================
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*/
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void idSplineList::addToRenderer() {
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int i;
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idVec3 mins, maxs;
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if (controlPoints.Num() == 0) {
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return;
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}
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for(i = 0; i < controlPoints.Num(); i++) {
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VectorCopy(*controlPoints[i], mins);
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VectorCopy(mins, maxs);
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mins[0] -= 8;
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mins[1] += 8;
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mins[2] -= 8;
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maxs[0] += 8;
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maxs[1] -= 8;
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maxs[2] += 8;
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debugLine( colorYellow, mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2]);
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debugLine( colorYellow, maxs[0], mins[1], mins[2], maxs[0], maxs[1], mins[2]);
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debugLine( colorYellow, maxs[0], maxs[1], mins[2], mins[0], maxs[1], mins[2]);
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debugLine( colorYellow, mins[0], maxs[1], mins[2], mins[0], mins[1], mins[2]);
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debugLine( colorYellow, mins[0], mins[1], maxs[2], maxs[0], mins[1], maxs[2]);
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debugLine( colorYellow, maxs[0], mins[1], maxs[2], maxs[0], maxs[1], maxs[2]);
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debugLine( colorYellow, maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2]);
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debugLine( colorYellow, mins[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2]);
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}
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int step = 0;
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idVec3 step1;
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for(i = 3; i < controlPoints.Num(); i++) {
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for (float tension = 0.0f; tension < 1.001f; tension += 0.1f) {
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float x = 0;
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float y = 0;
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float z = 0;
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for (int j = 0; j < 4; j++) {
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x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
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y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
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z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
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}
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if (step == 0) {
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step1[0] = x;
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step1[1] = y;
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step1[2] = z;
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step = 1;
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} else {
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debugLine( colorWhite, step1[0], step1[1], step1[2], x, y, z);
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step = 0;
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}
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}
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}
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}
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/*
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================
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idSplineList::buildSpline
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================
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*/
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void idSplineList::buildSpline() {
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int start = Sys_Milliseconds();
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clearSpline();
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for(int i = 3; i < controlPoints.Num(); i++) {
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for (float tension = 0.0f; tension < 1.001f; tension += granularity) {
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float x = 0;
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float y = 0;
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float z = 0;
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for (int j = 0; j < 4; j++) {
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x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
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y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
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z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
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}
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splinePoints.Append(new idVec3(x, y, z));
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}
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}
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dirty = false;
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//common->Printf("Spline build took %f seconds\n", (float)(Sys_Milliseconds() - start) / 1000);
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}
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/*
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================
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idSplineList::draw
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================
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*/
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void idSplineList::draw(bool editMode) {
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int i;
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if (controlPoints.Num() == 0) {
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return;
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}
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if (dirty) {
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buildSpline();
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}
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qglColor3fv( controlColor.ToFloatPtr() );
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qglPointSize( 5 );
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qglBegin(GL_POINTS);
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for (i = 0; i < controlPoints.Num(); i++) {
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qglVertex3fv( (*controlPoints[i]).ToFloatPtr() );
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}
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qglEnd();
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if (editMode) {
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for(i = 0; i < controlPoints.Num(); i++) {
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glBox(activeColor, *controlPoints[i], 4);
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}
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}
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//Draw the curve
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qglColor3fv( pathColor.ToFloatPtr() );
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qglBegin(GL_LINE_STRIP);
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int count = splinePoints.Num();
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for (i = 0; i < count; i++) {
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qglVertex3fv( (*splinePoints[i]).ToFloatPtr() );
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}
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qglEnd();
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if (editMode) {
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qglColor3fv( segmentColor.ToFloatPtr() );
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qglPointSize(3);
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qglBegin(GL_POINTS);
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for (i = 0; i < count; i++) {
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qglVertex3fv( (*splinePoints[i]).ToFloatPtr() );
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}
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qglEnd();
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}
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if (count > 0) {
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//assert(activeSegment >=0 && activeSegment < count);
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if (activeSegment >=0 && activeSegment < count) {
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glBox(activeColor, *splinePoints[activeSegment], 6);
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glBox(colorYellow, *splinePoints[activeSegment], 8);
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}
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}
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}
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/*
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================
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idSplineList::totalDistance
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================
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*/
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float idSplineList::totalDistance() {
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// FIXME: save dist and return
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//
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if (controlPoints.Num() == 0) {
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return 0.0f;
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}
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if (dirty) {
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buildSpline();
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}
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float dist = 0.0f;
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idVec3 temp;
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int count = splinePoints.Num();
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for(int i = 1; i < count; i++) {
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temp = *splinePoints[i-1];
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temp -= *splinePoints[i];
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dist += temp.Length();
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}
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return dist;
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}
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/*
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================
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idSplineList::initPosition
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================
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*/
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void idSplineList::initPosition(long bt, long totalTime) {
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if (dirty) {
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buildSpline();
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}
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if (splinePoints.Num() == 0) {
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return;
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}
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baseTime = bt;
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time = totalTime;
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// calc distance to travel ( this will soon be broken into time segments )
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splineTime.Clear();
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splineTime.Append(bt);
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double dist = totalDistance();
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double distSoFar = 0.0;
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idVec3 temp;
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int count = splinePoints.Num();
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//for(int i = 2; i < count - 1; i++) {
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for(int i = 1; i < count; i++) {
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temp = *splinePoints[i-1];
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temp -= *splinePoints[i];
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distSoFar += temp.Length();
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double percent = distSoFar / dist;
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percent *= totalTime;
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splineTime.Append(percent + bt);
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}
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assert(splineTime.Num() == splinePoints.Num());
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activeSegment = 0;
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}
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/*
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================
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idSplineList::calcSpline
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|
================
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*/
|
|
float idSplineList::calcSpline(int step, float tension) {
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switch(step) {
|
|
case 0: return (pow(1 - tension, 3)) / 6;
|
|
case 1: return (3 * pow(tension, 3) - 6 * pow(tension, 2) + 4) / 6;
|
|
case 2: return (-3 * pow(tension, 3) + 3 * pow(tension, 2) + 3 * tension + 1) / 6;
|
|
case 3: return pow(tension, 3) / 6;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplineList::updateSelection
|
|
================
|
|
*/
|
|
void idSplineList::updateSelection(const idVec3 &move) {
|
|
if (selected) {
|
|
dirty = true;
|
|
VectorAdd(*selected, move, *selected);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplineList::setSelectedPoint
|
|
================
|
|
*/
|
|
void idSplineList::setSelectedPoint(idVec3 *p) {
|
|
if (p) {
|
|
p->SnapInt();
|
|
for(int i = 0; i < controlPoints.Num(); i++) {
|
|
if ( (*p).Compare( *controlPoints[i], VECTOR_EPSILON ) ) {
|
|
selected = controlPoints[i];
|
|
}
|
|
}
|
|
} else {
|
|
selected = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplineList::getPosition
|
|
================
|
|
*/
|
|
const idVec3 *idSplineList::getPosition(long t) {
|
|
static idVec3 interpolatedPos;
|
|
|
|
int count = splineTime.Num();
|
|
if (count == 0) {
|
|
return &vec3_zero;
|
|
}
|
|
|
|
assert(splineTime.Num() == splinePoints.Num());
|
|
|
|
#if 0
|
|
float velocity = getVelocity(t);
|
|
float timePassed = t - lastTime;
|
|
lastTime = t;
|
|
|
|
// convert to seconds
|
|
timePassed /= 1000;
|
|
|
|
float distToTravel = timePassed * velocity;
|
|
|
|
distSoFar += distToTravel;
|
|
float tempDistance = 0;
|
|
|
|
idVec3 temp;
|
|
int count = splinePoints.Num();
|
|
//for(int i = 2; i < count - 1; i++) {
|
|
for(int i = 1; i < count; i++) {
|
|
temp = *splinePoints[i-1];
|
|
temp -= *splinePoints[i];
|
|
tempDistance += temp.Length();
|
|
if (tempDistance >= distSoFar) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == count) {
|
|
interpolatedPos = splinePoints[i-1];
|
|
} else {
|
|
double timeHi = splineTime[i + 1];
|
|
double timeLo = splineTime[i - 1];
|
|
double percent = (timeHi - t) / (timeHi - timeLo);
|
|
idVec3 v1 = *splinePoints[i - 1];
|
|
idVec3 v2 = *splinePoints[i + 1];
|
|
v2 *= (1.0f - percent);
|
|
v1 *= percent;
|
|
v2 += v1;
|
|
interpolatedPos = v2;
|
|
}
|
|
return &interpolatedPos;
|
|
|
|
#else
|
|
while (activeSegment < count) {
|
|
if (splineTime[activeSegment] >= t) {
|
|
if (activeSegment > 0 && activeSegment < count - 1) {
|
|
double timeHi = splineTime[activeSegment + 1];
|
|
double timeLo = splineTime[activeSegment - 1];
|
|
//float percent = (float)(baseTime + time - t) / time;
|
|
double percent = (timeHi - t) / (timeHi - timeLo);
|
|
// pick two bounding points
|
|
idVec3 v1 = *splinePoints[activeSegment-1];
|
|
idVec3 v2 = *splinePoints[activeSegment+1];
|
|
v2 *= (1.0f - percent);
|
|
v1 *= percent;
|
|
v2 += v1;
|
|
interpolatedPos = v2;
|
|
return &interpolatedPos;
|
|
}
|
|
return splinePoints[activeSegment];
|
|
} else {
|
|
activeSegment++;
|
|
}
|
|
}
|
|
return splinePoints[count-1];
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplineList::parse
|
|
================
|
|
*/
|
|
void idSplineList::parse( idParser *src ) {
|
|
idToken token;
|
|
idStr key;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
|
|
while ( 1 ) {
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
// if token is not a brace, it is a key for a key/value pair
|
|
if ( token == "(" ) {
|
|
src->UnreadToken( &token );
|
|
// read the control point
|
|
idVec3 point;
|
|
src->Parse1DMatrix( 3, point.ToFloatPtr() );
|
|
addPoint(point.x, point.y, point.z);
|
|
}
|
|
else {
|
|
key = token;
|
|
src->ReadTokenOnLine( &token );
|
|
if ( !key.Icmp( "granularity" ) ) {
|
|
granularity = atof(token.c_str());
|
|
}
|
|
else if ( !key.Icmp( "name" ) ) {
|
|
name = token;
|
|
}
|
|
else {
|
|
src->Error( "unknown spline list key: %s", key.c_str() );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
dirty = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplineList::write
|
|
================
|
|
*/
|
|
void idSplineList::write( idFile *f, const char *p) {
|
|
f->Printf( "\t\t%s {\n", p );
|
|
|
|
//f->Printf( "\t\tname %s\n", name.c_str() );
|
|
f->Printf( "\t\t\tgranularity %f\n", granularity );
|
|
int count = controlPoints.Num();
|
|
for (int i = 0; i < count; i++) {
|
|
f->Printf( "\t\t\t( %f %f %f )\n", controlPoints[i]->x, controlPoints[i]->y, controlPoints[i]->z );
|
|
}
|
|
f->Printf( "\t\t}\n" );
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idCamaraDef
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCameraDef::clear
|
|
================
|
|
*/
|
|
void idCameraDef::clear() {
|
|
currentCameraPosition = 0;
|
|
cameraRunning = false;
|
|
lastDirection.Zero();
|
|
baseTime = 30;
|
|
activeTarget = 0;
|
|
name = "camera01";
|
|
fov.SetFOV(90);
|
|
int i;
|
|
for (i = 0; i < targetPositions.Num(); i++) {
|
|
delete targetPositions[i];
|
|
}
|
|
for (i = 0; i < events.Num(); i++) {
|
|
delete events[i];
|
|
}
|
|
delete cameraPosition;
|
|
cameraPosition = NULL;
|
|
events.Clear();
|
|
targetPositions.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::startNewCamera
|
|
================
|
|
*/
|
|
idCameraPosition *idCameraDef::startNewCamera( idCameraPosition::positionType type ) {
|
|
clear();
|
|
if (type == idCameraPosition::SPLINE) {
|
|
cameraPosition = new idSplinePosition();
|
|
} else if (type == idCameraPosition::INTERPOLATED) {
|
|
cameraPosition = new idInterpolatedPosition();
|
|
} else {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::addTarget
|
|
================
|
|
*/
|
|
void idCameraDef::addTarget(const char *name, idCameraPosition::positionType type) {
|
|
const char *text = (name == NULL) ? va("target0%d", numTargets()+1) : name;
|
|
idCameraPosition *pos = newFromType(type);
|
|
if (pos) {
|
|
pos->setName(name);
|
|
targetPositions.Append(pos);
|
|
activeTarget = numTargets()-1;
|
|
if (activeTarget == 0) {
|
|
// first one
|
|
addEvent(idCameraEvent::EVENT_TARGET, name, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getActiveTarget
|
|
================
|
|
*/
|
|
idCameraPosition *idCameraDef::getActiveTarget() {
|
|
if (targetPositions.Num() == 0) {
|
|
addTarget(NULL, idCameraPosition::FIXED);
|
|
}
|
|
return targetPositions[activeTarget];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getActiveTarget
|
|
================
|
|
*/
|
|
idCameraPosition *idCameraDef::getActiveTarget(int index) {
|
|
if (targetPositions.Num() == 0) {
|
|
addTarget(NULL, idCameraPosition::FIXED);
|
|
return targetPositions[0];
|
|
}
|
|
return targetPositions[index];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::setActiveTargetByName
|
|
================
|
|
*/
|
|
void idCameraDef::setActiveTargetByName( const char *name ) {
|
|
for (int i = 0; i < targetPositions.Num(); i++) {
|
|
if (idStr::Icmp(name, targetPositions[i]->getName()) == 0) {
|
|
setActiveTarget(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::setActiveTarget
|
|
================
|
|
*/
|
|
void idCameraDef::setActiveTarget( int index ) {
|
|
assert(index >= 0 && index < targetPositions.Num());
|
|
activeTarget = index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::draw
|
|
================
|
|
*/
|
|
void idCameraDef::draw( bool editMode ) {
|
|
// gcc doesn't allow casting away from bools
|
|
// why? I've no idea...
|
|
if (cameraPosition) {
|
|
cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
|
|
int count = targetPositions.Num();
|
|
for (int i = 0; i < count; i++) {
|
|
targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::numPoints
|
|
================
|
|
*/
|
|
int idCameraDef::numPoints() {
|
|
if (cameraEdit) {
|
|
return cameraPosition->numPoints();
|
|
}
|
|
return getActiveTarget()->numPoints();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getPoint
|
|
================
|
|
*/
|
|
const idVec3 *idCameraDef::getPoint(int index) {
|
|
if (cameraEdit) {
|
|
return cameraPosition->getPoint(index);
|
|
}
|
|
return getActiveTarget()->getPoint(index);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::stopEdit
|
|
================
|
|
*/
|
|
void idCameraDef::stopEdit() {
|
|
editMode = false;
|
|
if (cameraEdit) {
|
|
cameraPosition->stopEdit();
|
|
} else {
|
|
getActiveTarget()->stopEdit();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::startEdit
|
|
================
|
|
*/
|
|
void idCameraDef::startEdit(bool camera) {
|
|
cameraEdit = camera;
|
|
if (camera) {
|
|
cameraPosition->startEdit();
|
|
for (int i = 0; i < targetPositions.Num(); i++) {
|
|
targetPositions[i]->stopEdit();
|
|
}
|
|
} else {
|
|
getActiveTarget()->startEdit();
|
|
cameraPosition->stopEdit();
|
|
}
|
|
editMode = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getPositionObj
|
|
================
|
|
*/
|
|
idCameraPosition *idCameraDef::getPositionObj() {
|
|
if (cameraPosition == NULL) {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getActiveSegmentInfo
|
|
================
|
|
*/
|
|
void idCameraDef::getActiveSegmentInfo(int segment, idVec3 &origin, idVec3 &direction, float *fov) {
|
|
#if 0
|
|
if (!cameraSpline.validTime()) {
|
|
buildCamera();
|
|
}
|
|
double d = (double)segment / numSegments();
|
|
getCameraInfo(d * totalTime * 1000, origin, direction, fov);
|
|
#endif
|
|
/*
|
|
if (!cameraSpline.validTime()) {
|
|
buildCamera();
|
|
}
|
|
origin = *cameraSpline.getSegmentPoint(segment);
|
|
|
|
|
|
idVec3 temp;
|
|
|
|
int numTargets = getTargetSpline()->controlPoints.Num();
|
|
int count = cameraSpline.splineTime.Num();
|
|
if (numTargets == 0) {
|
|
// follow the path
|
|
if (cameraSpline.getActiveSegment() < count - 1) {
|
|
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
|
|
}
|
|
} else if (numTargets == 1) {
|
|
temp = *getTargetSpline()->controlPoints[0];
|
|
} else {
|
|
temp = *getTargetSpline()->getSegmentPoint(segment);
|
|
}
|
|
|
|
temp -= origin;
|
|
temp.Normalize();
|
|
direction = temp;
|
|
*/
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::getCameraInfo
|
|
================
|
|
*/
|
|
bool idCameraDef::getCameraInfo(long time, idVec3 &origin, idVec3 &direction, float *fv) {
|
|
char buff[ 1024 ];
|
|
int i;
|
|
|
|
if ((time - startTime) / 1000 <= totalTime) {
|
|
|
|
for( i = 0; i < events.Num(); i++ ) {
|
|
if (time >= startTime + events[i]->getTime() && !events[i]->getTriggered()) {
|
|
events[i]->setTriggered(true);
|
|
if (events[i]->getType() == idCameraEvent::EVENT_TARGET) {
|
|
setActiveTargetByName(events[i]->getParam());
|
|
getActiveTarget()->start(startTime + events[i]->getTime());
|
|
//common->Printf("Triggered event switch to target: %s\n",events[i]->getParam());
|
|
} else if (events[i]->getType() == idCameraEvent::EVENT_TRIGGER) {
|
|
#if 0
|
|
//FIXME: seperate game and editor spline code
|
|
idEntity *ent;
|
|
ent = gameLocal.FindEntity( events[i]->getParam() );
|
|
if (ent) {
|
|
ent->Signal( SIG_TRIGGER );
|
|
ent->ProcessEvent( &EV_Activate, gameLocal.world );
|
|
}
|
|
#endif
|
|
} else if (events[i]->getType() == idCameraEvent::EVENT_FOV) {
|
|
memset(buff, 0, sizeof(buff));
|
|
strcpy(buff, events[i]->getParam());
|
|
const char *param1 = strtok(buff, " \t,\0");
|
|
const char *param2 = strtok(NULL, " \t,\0");
|
|
fov.reset(fov.GetFOV(time), atof(param1), time, atoi(param2));
|
|
//*fv = fov = atof(events[i]->getParam());
|
|
} else if (events[i]->getType() == idCameraEvent::EVENT_CAMERA) {
|
|
} else if (events[i]->getType() == idCameraEvent::EVENT_STOP) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
}
|
|
|
|
origin = *cameraPosition->getPosition(time);
|
|
|
|
*fv = fov.GetFOV(time);
|
|
|
|
idVec3 temp = origin;
|
|
|
|
int numTargets = targetPositions.Num();
|
|
if (numTargets == 0) {
|
|
/*
|
|
// follow the path
|
|
if (cameraSpline.getActiveSegment() < count - 1) {
|
|
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
|
|
if (temp == origin) {
|
|
int index = cameraSpline.getActiveSegment() + 2;
|
|
while (temp == origin && index < count - 1) {
|
|
temp = *cameraSpline.splinePoints[index++];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
} else {
|
|
temp = *getActiveTarget()->getPosition(time);
|
|
}
|
|
|
|
temp -= origin;
|
|
temp.Normalize();
|
|
direction = temp;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::waitEvent
|
|
================
|
|
*/
|
|
bool idCameraDef::waitEvent(int index) {
|
|
//for (int i = 0; i < events.Num(); i++) {
|
|
// if (events[i]->getSegment() == index && events[i]->getType() == idCameraEvent::EVENT_WAIT) {
|
|
// return true;
|
|
// }
|
|
//}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::buildCamera
|
|
================
|
|
*/
|
|
#define NUM_CCELERATION_SEGS 10
|
|
#define CELL_AMT 5
|
|
|
|
void idCameraDef::buildCamera() {
|
|
int i;
|
|
int lastSwitch = 0;
|
|
idList<float> waits;
|
|
idList<int> targets;
|
|
|
|
totalTime = baseTime;
|
|
cameraPosition->setTime(totalTime * 1000);
|
|
// we have a base time layout for the path and the target path
|
|
// now we need to layer on any wait or speed changes
|
|
for (i = 0; i < events.Num(); i++) {
|
|
idCameraEvent *ev = events[i];
|
|
events[i]->setTriggered(false);
|
|
switch (events[i]->getType()) {
|
|
case idCameraEvent::EVENT_TARGET : {
|
|
targets.Append(i);
|
|
break;
|
|
}
|
|
case idCameraEvent::EVENT_FEATHER : {
|
|
long startTime = 0;
|
|
float speed = 0;
|
|
long loopTime = 10;
|
|
float stepGoal = cameraPosition->getBaseVelocity() / (1000 / loopTime);
|
|
while (startTime <= 1000) {
|
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
|
speed += stepGoal;
|
|
if (speed > cameraPosition->getBaseVelocity()) {
|
|
speed = cameraPosition->getBaseVelocity();
|
|
}
|
|
startTime += loopTime;
|
|
}
|
|
|
|
startTime = totalTime * 1000 - 1000;
|
|
long endTime = startTime + 1000;
|
|
speed = cameraPosition->getBaseVelocity();
|
|
while (startTime < endTime) {
|
|
speed -= stepGoal;
|
|
if (speed < 0) {
|
|
speed = 0;
|
|
}
|
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
|
startTime += loopTime;
|
|
}
|
|
break;
|
|
|
|
}
|
|
case idCameraEvent::EVENT_WAIT : {
|
|
waits.Append(atof(events[i]->getParam()));
|
|
|
|
//FIXME: this is quite hacky for Wolf E3, accel and decel needs
|
|
// do be parameter based etc..
|
|
long startTime = events[i]->getTime() - 1000;
|
|
if (startTime < 0) {
|
|
startTime = 0;
|
|
}
|
|
float speed = cameraPosition->getBaseVelocity();
|
|
long loopTime = 10;
|
|
float steps = speed / ((events[i]->getTime() - startTime) / loopTime);
|
|
while (startTime <= events[i]->getTime() - loopTime) {
|
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
|
speed -= steps;
|
|
startTime += loopTime;
|
|
}
|
|
cameraPosition->addVelocity(events[i]->getTime(), atof(events[i]->getParam()) * 1000, 0);
|
|
|
|
startTime = events[i]->getTime() + atof(events[i]->getParam()) * 1000;
|
|
long endTime = startTime + 1000;
|
|
speed = 0;
|
|
while (startTime <= endTime) {
|
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
|
speed += steps;
|
|
startTime += loopTime;
|
|
}
|
|
break;
|
|
}
|
|
case idCameraEvent::EVENT_TARGETWAIT : {
|
|
//targetWaits.Append(i);
|
|
break;
|
|
}
|
|
case idCameraEvent::EVENT_SPEED : {
|
|
/*
|
|
// take the average delay between up to the next five segments
|
|
float adjust = atof(events[i]->getParam());
|
|
int index = events[i]->getSegment();
|
|
total = 0;
|
|
count = 0;
|
|
|
|
// get total amount of time over the remainder of the segment
|
|
for (j = index; j < cameraSpline.numSegments() - 1; j++) {
|
|
total += cameraSpline.getSegmentTime(j + 1) - cameraSpline.getSegmentTime(j);
|
|
count++;
|
|
}
|
|
|
|
// multiply that by the adjustment
|
|
double newTotal = total * adjust;
|
|
// what is the difference..
|
|
newTotal -= total;
|
|
totalTime += newTotal / 1000;
|
|
|
|
// per segment difference
|
|
newTotal /= count;
|
|
int additive = newTotal;
|
|
|
|
// now propogate that difference out to each segment
|
|
for (j = index; j < cameraSpline.numSegments(); j++) {
|
|
cameraSpline.addSegmentTime(j, additive);
|
|
additive += newTotal;
|
|
}
|
|
break;
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
for (i = 0; i < waits.Num(); i++) {
|
|
totalTime += waits[i];
|
|
}
|
|
|
|
// on a new target switch, we need to take time to this point ( since last target switch )
|
|
// and allocate it across the active target, then reset time to this point
|
|
long timeSoFar = 0;
|
|
long total = totalTime * 1000;
|
|
for (i = 0; i < targets.Num(); i++) {
|
|
long t;
|
|
if (i < targets.Num() - 1) {
|
|
t = events[targets[i+1]]->getTime();
|
|
} else {
|
|
t = total - timeSoFar;
|
|
}
|
|
// t is how much time to use for this target
|
|
setActiveTargetByName(events[targets[i]]->getParam());
|
|
getActiveTarget()->setTime(t);
|
|
timeSoFar += t;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::startCamera
|
|
================
|
|
*/
|
|
void idCameraDef::startCamera(long t) {
|
|
cameraPosition->clearVelocities();
|
|
cameraPosition->start(t);
|
|
buildCamera();
|
|
//for (int i = 0; i < targetPositions.Num(); i++) {
|
|
// targetPositions[i]->
|
|
//}
|
|
startTime = t;
|
|
cameraRunning = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::parse
|
|
================
|
|
*/
|
|
void idCameraDef::parse( idParser *src ) {
|
|
idToken token;
|
|
|
|
src->ReadToken(&token);
|
|
src->ExpectTokenString( "{" );
|
|
while ( 1 ) {
|
|
|
|
src->ExpectAnyToken( &token );
|
|
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
else if ( !token.Icmp( "time" ) ) {
|
|
baseTime = src->ParseFloat();
|
|
}
|
|
else if ( !token.Icmp( "camera_fixed") ) {
|
|
cameraPosition = new idFixedPosition();
|
|
cameraPosition->parse( src );
|
|
}
|
|
else if ( !token.Icmp( "camera_interpolated") ) {
|
|
cameraPosition = new idInterpolatedPosition();
|
|
cameraPosition->parse( src );
|
|
}
|
|
else if ( !token.Icmp( "camera_spline") ) {
|
|
cameraPosition = new idSplinePosition();
|
|
cameraPosition->parse( src );
|
|
}
|
|
else if ( !token.Icmp( "target_fixed") ) {
|
|
idFixedPosition *pos = new idFixedPosition();
|
|
pos->parse( src );
|
|
targetPositions.Append(pos);
|
|
}
|
|
else if ( !token.Icmp( "target_interpolated") ) {
|
|
idInterpolatedPosition *pos = new idInterpolatedPosition();
|
|
pos->parse( src );
|
|
targetPositions.Append(pos);
|
|
}
|
|
else if ( !token.Icmp( "target_spline") ) {
|
|
idSplinePosition *pos = new idSplinePosition();
|
|
pos->parse( src );
|
|
targetPositions.Append(pos);
|
|
}
|
|
else if ( !token.Icmp( "fov") ) {
|
|
fov.parse( src );
|
|
}
|
|
else if ( !token.Icmp( "event") ) {
|
|
idCameraEvent *event = new idCameraEvent();
|
|
event->parse( src );
|
|
addEvent(event);
|
|
}
|
|
else {
|
|
src->Error( "unknown camera def: %s", token.c_str() );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !cameraPosition ) {
|
|
common->Printf( "no camera position specified\n" );
|
|
// prevent a crash later on
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::load
|
|
================
|
|
*/
|
|
bool idCameraDef::load( const char *filename ) {
|
|
idParser *src;
|
|
|
|
src = new idParser( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
|
|
if ( !src->IsLoaded() ) {
|
|
common->Printf( "couldn't load %s\n", filename );
|
|
delete src;
|
|
return false;
|
|
}
|
|
|
|
clear();
|
|
parse( src );
|
|
|
|
delete src;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::save
|
|
================
|
|
*/
|
|
void idCameraDef::save(const char *filename) {
|
|
idFile *f = fileSystem->OpenFileWrite( filename, "fs_devpath" );
|
|
if ( f ) {
|
|
int i;
|
|
f->Printf( "cameraPathDef { \n" );
|
|
f->Printf( "\ttime %f\n", baseTime );
|
|
|
|
cameraPosition->write( f, va("camera_%s",cameraPosition->typeStr()) );
|
|
|
|
for (i = 0; i < numTargets(); i++) {
|
|
targetPositions[i]->write( f, va("target_%s", targetPositions[i]->typeStr()) );
|
|
}
|
|
|
|
for (i = 0; i < events.Num(); i++) {
|
|
events[i]->write( f, "event" );
|
|
}
|
|
|
|
fov.write( f, "fov" );
|
|
|
|
f->Printf( "}\n" );
|
|
}
|
|
fileSystem->CloseFile( f );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::sortEvents
|
|
================
|
|
*/
|
|
int idCameraDef::sortEvents(const void *p1, const void *p2) {
|
|
idCameraEvent *ev1 = (idCameraEvent*)(p1);
|
|
idCameraEvent *ev2 = (idCameraEvent*)(p2);
|
|
|
|
if (ev1->getTime() > ev2->getTime()) {
|
|
return -1;
|
|
}
|
|
if (ev1->getTime() < ev2->getTime()) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::addEvent
|
|
================
|
|
*/
|
|
void idCameraDef::addEvent(idCameraEvent *event) {
|
|
events.Append(event);
|
|
//events.Sort(&sortEvents);
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::addEvent
|
|
================
|
|
*/
|
|
void idCameraDef::addEvent(idCameraEvent::eventType t, const char *param, long time) {
|
|
addEvent(new idCameraEvent(t, param, time));
|
|
buildCamera();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraDef::newFromType
|
|
================
|
|
*/
|
|
idCameraPosition *idCameraDef::newFromType( idCameraPosition::positionType t ) {
|
|
switch (t) {
|
|
case idCameraPosition::FIXED : return new idFixedPosition();
|
|
case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
|
|
case idCameraPosition::SPLINE : return new idSplinePosition();
|
|
};
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idCamaraEvent
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCameraEvent::eventStr
|
|
================
|
|
*/
|
|
const char *idCameraEvent::eventStr[] = {
|
|
"NA",
|
|
"WAIT",
|
|
"TARGETWAIT",
|
|
"SPEED",
|
|
"TARGET",
|
|
"SNAPTARGET",
|
|
"FOV",
|
|
"CMD",
|
|
"TRIGGER",
|
|
"STOP",
|
|
"CAMERA",
|
|
"FADEOUT",
|
|
"FADEIN",
|
|
"FEATHER"
|
|
};
|
|
|
|
/*
|
|
================
|
|
idCameraEvent::parse
|
|
================
|
|
*/
|
|
void idCameraEvent::parse( idParser *src ) {
|
|
idToken token;
|
|
idStr key;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
|
|
while ( 1 ) {
|
|
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
|
|
key = token;
|
|
src->ReadTokenOnLine( &token );
|
|
if ( !key.Icmp( "type" ) ) {
|
|
type = static_cast<idCameraEvent::eventType>(atoi(token.c_str()));
|
|
}
|
|
else if ( !key.Icmp( "param" ) ) {
|
|
paramStr = token;
|
|
}
|
|
else if ( !key.Icmp( "time" ) ) {
|
|
time = atoi(token.c_str());
|
|
}
|
|
else {
|
|
src->Error( "unknown camera event key: %s", key.c_str() );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraEvent::write
|
|
================
|
|
*/
|
|
void idCameraEvent::write( idFile *f, const char *name) {
|
|
f->Printf( "\t%s {\n", name );
|
|
f->Printf( "\t\ttype %d\n", static_cast<int>(type) );
|
|
f->Printf( "\t\tparam \"%s\"\n", paramStr.c_str() );
|
|
f->Printf( "\t\ttime %d\n", time );
|
|
f->Printf( "\t}\n" );
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idCamaraPosition
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCameraPosition::positionStr
|
|
================
|
|
*/
|
|
const char *idCameraPosition::positionStr[] = {
|
|
"Fixed",
|
|
"Interpolated",
|
|
"Spline",
|
|
};
|
|
|
|
/*
|
|
================
|
|
idCameraPosition::positionStr
|
|
================
|
|
*/
|
|
void idCameraPosition::clearVelocities() {
|
|
for (int i = 0; i < velocities.Num(); i++) {
|
|
delete velocities[i];
|
|
velocities[i] = NULL;
|
|
}
|
|
velocities.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraPosition::positionStr
|
|
================
|
|
*/
|
|
float idCameraPosition::getVelocity( long t ) {
|
|
long check = t - startTime;
|
|
for ( int i = 0; i < velocities.Num(); i++ ) {
|
|
if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) {
|
|
return velocities[i]->speed;
|
|
}
|
|
}
|
|
return baseVelocity;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraPosition::parseToken
|
|
================
|
|
*/
|
|
bool idCameraPosition::parseToken( const idStr &key, idParser *src ) {
|
|
idToken token;
|
|
|
|
if ( !key.Icmp( "time" ) ) {
|
|
time = src->ParseInt();
|
|
return true;
|
|
}
|
|
else if ( !key.Icmp( "type" ) ) {
|
|
type = static_cast<idCameraPosition::positionType> ( src->ParseInt() );
|
|
return true;
|
|
}
|
|
else if ( !key.Icmp( "velocity" ) ) {
|
|
long t = atol(token);
|
|
long d = src->ParseInt();
|
|
float s = src->ParseFloat();
|
|
addVelocity(t, d, s);
|
|
return true;
|
|
}
|
|
else if ( !key.Icmp( "baseVelocity" ) ) {
|
|
baseVelocity = src->ParseFloat();
|
|
return true;
|
|
}
|
|
else if ( !key.Icmp( "name" ) ) {
|
|
src->ReadToken( &token );
|
|
name = token;
|
|
return true;
|
|
}
|
|
else if ( !key.Icmp( "time" ) ) {
|
|
time = src->ParseInt();
|
|
return true;
|
|
}
|
|
else {
|
|
src->Error( "unknown camera position key: %s", key.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraPosition::write
|
|
================
|
|
*/
|
|
void idCameraPosition::write( idFile *f, const char *p ) {
|
|
f->Printf( "\t\ttime %i\n", time );
|
|
f->Printf( "\t\ttype %i\n", static_cast<int>(type) );
|
|
f->Printf( "\t\tname %s\n", name.c_str() );
|
|
f->Printf( "\t\tbaseVelocity %f\n", baseVelocity );
|
|
for (int i = 0; i < velocities.Num(); i++) {
|
|
f->Printf( "\t\tvelocity %i %i %f\n", velocities[i]->startTime, velocities[i]->time, velocities[i]->speed );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idInterpolatedPosition
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::getPoint
|
|
================
|
|
*/
|
|
idVec3 *idInterpolatedPosition::getPoint( int index ) {
|
|
assert( index >= 0 && index < 2 );
|
|
if ( index == 0 ) {
|
|
return &startPos;
|
|
}
|
|
return &endPos;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::addPoint
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::addPoint( const float x, const float y, const float z ) {
|
|
if (first) {
|
|
startPos.Set(x, y, z);
|
|
first = false;
|
|
} else {
|
|
endPos.Set(x, y, z);
|
|
first = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::addPoint
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::addPoint( const idVec3 &v ) {
|
|
if (first) {
|
|
startPos = v;
|
|
first = false;
|
|
}
|
|
else {
|
|
endPos = v;
|
|
first = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::draw
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::draw( bool editMode ) {
|
|
glLabeledPoint(colorBlue, startPos, (editMode) ? 5 : 3, "Start interpolated");
|
|
glLabeledPoint(colorBlue, endPos, (editMode) ? 5 : 3, "End interpolated");
|
|
qglBegin(GL_LINES);
|
|
qglVertex3fv( startPos.ToFloatPtr() );
|
|
qglVertex3fv( endPos.ToFloatPtr() );
|
|
qglEnd();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::start
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::start( long t ) {
|
|
idCameraPosition::start(t);
|
|
lastTime = startTime;
|
|
distSoFar = 0.0f;
|
|
idVec3 temp = startPos;
|
|
temp -= endPos;
|
|
calcVelocity(temp.Length());
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::getPosition
|
|
================
|
|
*/
|
|
const idVec3 *idInterpolatedPosition::getPosition( long t ) {
|
|
static idVec3 interpolatedPos;
|
|
|
|
if (t - startTime > 6000) {
|
|
int i = 0;
|
|
}
|
|
|
|
float velocity = getVelocity(t);
|
|
float timePassed = t - lastTime;
|
|
lastTime = t;
|
|
|
|
// convert to seconds
|
|
timePassed /= 1000;
|
|
|
|
if (velocity != getBaseVelocity()) {
|
|
int i = 0;
|
|
}
|
|
|
|
float distToTravel = timePassed * velocity;
|
|
|
|
idVec3 temp = startPos;
|
|
temp -= endPos;
|
|
float distance = temp.Length();
|
|
|
|
distSoFar += distToTravel;
|
|
float percent = (float)(distSoFar) / distance;
|
|
|
|
if ( percent > 1.0f ) {
|
|
percent = 1.0f;
|
|
} else if ( percent < 0.0f ) {
|
|
percent = 0.0f;
|
|
}
|
|
|
|
// the following line does a straigt calc on percentage of time
|
|
// float percent = (float)(startTime + time - t) / time;
|
|
|
|
idVec3 v1 = startPos;
|
|
idVec3 v2 = endPos;
|
|
v1 *= (1.0f - percent);
|
|
v2 *= percent;
|
|
v1 += v2;
|
|
interpolatedPos = v1;
|
|
return &interpolatedPos;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::parse
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::parse( idParser *src ) {
|
|
idToken token;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
while ( 1 ) {
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
|
|
if ( !token.Icmp( "startPos" ) ) {
|
|
src->Parse1DMatrix( 3, startPos.ToFloatPtr() );
|
|
}
|
|
else if ( !token.Icmp( "endPos" ) ) {
|
|
src->Parse1DMatrix( 3, endPos.ToFloatPtr() );
|
|
}
|
|
else {
|
|
idCameraPosition::parseToken( token, src);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpolatedPosition::write
|
|
================
|
|
*/
|
|
void idInterpolatedPosition::write( idFile *f, const char *p ) {
|
|
f->Printf( "\t%s {\n", p );
|
|
idCameraPosition::write( f, p );
|
|
f->Printf( "\t\tstartPos ( %f %f %f )\n", startPos.x, startPos.y, startPos.z );
|
|
f->Printf( "\t\tendPos ( %f %f %f )\n", endPos.x, endPos.y, endPos.z );
|
|
f->Printf( "\t}\n" );
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idCameraFOV
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCameraFOV::GetFOV
|
|
================
|
|
*/
|
|
float idCameraFOV::GetFOV( long t ) {
|
|
if (time) {
|
|
assert(startTime);
|
|
float percent = (t - startTime) / length;
|
|
if ( percent < 0.0f ) {
|
|
percent = 0.0f;
|
|
} else if ( percent > 1.0f ) {
|
|
percent = 1.0f;
|
|
}
|
|
float temp = endFOV - startFOV;
|
|
temp *= percent;
|
|
fov = startFOV + temp;
|
|
}
|
|
return fov;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraFOV::reset
|
|
================
|
|
*/
|
|
void idCameraFOV::reset( float startfov, float endfov, int start, int len ) {
|
|
startFOV = startfov;
|
|
endFOV = endfov;
|
|
startTime = start;
|
|
length = len;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraFOV::parse
|
|
================
|
|
*/
|
|
void idCameraFOV::parse( idParser *src ) {
|
|
idToken token;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
while ( 1 ) {
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
|
|
if ( !token.Icmp( "fov" ) ) {
|
|
fov = src->ParseFloat();
|
|
}
|
|
else if ( !token.Icmp( "startFOV" ) ) {
|
|
startFOV = src->ParseFloat();
|
|
}
|
|
else if ( !token.Icmp( "endFOV" ) ) {
|
|
endFOV = src->ParseFloat();
|
|
}
|
|
else if ( !token.Icmp( "time" ) ) {
|
|
time = src->ParseInt();
|
|
}
|
|
else {
|
|
src->Error( "unknown camera FOV key: %s", token.c_str() );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCameraFOV::write
|
|
================
|
|
*/
|
|
void idCameraFOV::write( idFile *f, const char *p ) {
|
|
f->Printf( "\t%s {\n", p );
|
|
f->Printf( "\t\tfov %f\n", fov );
|
|
f->Printf( "\t\tstartFOV %f\n", startFOV );
|
|
f->Printf( "\t\tendFOV %f\n", endFOV );
|
|
f->Printf( "\t\ttime %i\n", time );
|
|
f->Printf( "\t}\n" );
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idFixedPosition
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idFixedPosition::parse
|
|
================
|
|
*/
|
|
void idFixedPosition::parse( idParser *src ) {
|
|
idToken token;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
while ( 1 ) {
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
|
|
if ( !token.Icmp( "pos" ) ) {
|
|
src->Parse1DMatrix( 3, pos.ToFloatPtr() );
|
|
}
|
|
else {
|
|
idCameraPosition::parseToken( token, src );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFixedPosition::write
|
|
================
|
|
*/
|
|
void idFixedPosition::write( idFile *f, const char *p ) {
|
|
f->Printf( "\t%s {\n", p );
|
|
idCameraPosition::write( f, p );
|
|
f->Printf( "\t\tpos ( %f %f %f )\n", pos.x, pos.y, pos.z );
|
|
f->Printf( "\t}\n" );
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
idSplinePosition
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idSplinePosition::start
|
|
================
|
|
*/
|
|
void idSplinePosition::start( long t ) {
|
|
idCameraPosition::start( t );
|
|
target.initPosition(t, time);
|
|
lastTime = startTime;
|
|
distSoFar = 0.0f;
|
|
calcVelocity(target.totalDistance());
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplinePosition::parse
|
|
================
|
|
*/
|
|
void idSplinePosition::parse( idParser *src ) {
|
|
idToken token;
|
|
|
|
src->ExpectTokenString( "{" );
|
|
while ( 1 ) {
|
|
if ( !src->ExpectAnyToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
if ( !token.Icmp( "target" ) ) {
|
|
target.parse( src );
|
|
}
|
|
else {
|
|
idCameraPosition::parseToken( token, src );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplinePosition::write
|
|
================
|
|
*/
|
|
void idSplinePosition::write( idFile *f, const char *p ) {
|
|
f->Printf( "\t%s {\n", p );
|
|
idCameraPosition::write( f, p );
|
|
target.write( f, "target" );
|
|
f->Printf( "\t}\n" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSplinePosition::getPosition
|
|
================
|
|
*/
|
|
const idVec3 *idSplinePosition::getPosition(long t) {
|
|
static idVec3 interpolatedPos;
|
|
|
|
float velocity = getVelocity(t);
|
|
float timePassed = t - lastTime;
|
|
lastTime = t;
|
|
|
|
// convert to seconds
|
|
timePassed /= 1000;
|
|
|
|
float distToTravel = timePassed * velocity;
|
|
|
|
distSoFar += distToTravel;
|
|
double tempDistance = target.totalDistance();
|
|
|
|
double percent = (double)(distSoFar) / tempDistance;
|
|
|
|
double targetDistance = percent * tempDistance;
|
|
tempDistance = 0;
|
|
|
|
double lastDistance1,lastDistance2;
|
|
lastDistance1 = lastDistance2 = 0;
|
|
//FIXME: calc distances on spline build
|
|
idVec3 temp;
|
|
int count = target.numSegments();
|
|
//for(int i = 2; i < count - 1; i++) {
|
|
int i;
|
|
for( i = 1; i < count; i++) {
|
|
temp = *target.getSegmentPoint(i-1);
|
|
temp -= *target.getSegmentPoint(i);
|
|
tempDistance += temp.Length();
|
|
if (i & 1) {
|
|
lastDistance1 = tempDistance;
|
|
} else {
|
|
lastDistance2 = tempDistance;
|
|
}
|
|
if (tempDistance >= targetDistance) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= count - 1) {
|
|
interpolatedPos = *target.getSegmentPoint(i-1);
|
|
} else {
|
|
#if 0
|
|
double timeHi = target.getSegmentTime(i + 1);
|
|
double timeLo = target.getSegmentTime(i - 1);
|
|
double percent = (timeHi - t) / (timeHi - timeLo);
|
|
idVec3 v1 = *target.getSegmentPoint(i - 1);
|
|
idVec3 v2 = *target.getSegmentPoint(i + 1);
|
|
v2 *= (1.0f - percent);
|
|
v1 *= percent;
|
|
v2 += v1;
|
|
interpolatedPos = v2;
|
|
#else
|
|
if (lastDistance1 > lastDistance2) {
|
|
double d = lastDistance2;
|
|
lastDistance2 = lastDistance1;
|
|
lastDistance1 = d;
|
|
}
|
|
|
|
idVec3 v1 = *target.getSegmentPoint(i - 1);
|
|
idVec3 v2 = *target.getSegmentPoint(i);
|
|
double percent = (lastDistance2 - targetDistance) / (lastDistance2 - lastDistance1);
|
|
v2 *= (1.0f - percent);
|
|
v1 *= percent;
|
|
v2 += v1;
|
|
interpolatedPos = v2;
|
|
#endif
|
|
}
|
|
return &interpolatedPos;
|
|
|
|
}
|