dhewm3/neo/tools/radiant/SurfaceDlg.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

139 lines
4.7 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)
#define AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SurfaceDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSurfaceDlg dialog
class CSurfaceDlg : public CDialog
{
bool m_bPatchMode;
CWnd *focusControl;
// Construction
public:
CSurfaceDlg(CWnd* pParent = NULL); // standard constructor
void SetTexMods();
// Dialog Data
//{{AFX_DATA(CSurfaceDlg)
enum { IDD = IDD_SURFACE };
CEdit m_wndRotateEdit;
CEdit m_wndVert;
CEdit m_wndHorz;
CSliderCtrl m_wndVerticalSubdivisions;
CSliderCtrl m_wndHorzSubdivisions;
CSpinButtonCtrl m_wndWidth;
CSpinButtonCtrl m_wndHeight;
CSpinButtonCtrl m_wndVShift;
CSpinButtonCtrl m_wndVScale;
CSpinButtonCtrl m_wndRotate;
CSpinButtonCtrl m_wndHShift;
CSpinButtonCtrl m_wndHScale;
int m_nHorz;
int m_nVert;
float m_horzScale;
float m_horzShift;
float m_rotate;
float m_vertScale;
float m_vertShift;
CString m_strMaterial;
BOOL m_subdivide;
float m_fHeight;
float m_fWidth;
BOOL m_absolute;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSurfaceDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
void UpdateSpinners(int nScrollCode, int nPos, CScrollBar* pBar);
void UpdateSpinners(bool bUp, int nID);
// Generated message map functions
//{{AFX_MSG(CSurfaceDlg)
virtual BOOL OnInitDialog();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnApply();
virtual void OnOK();
afx_msg void OnClose();
virtual void OnCancel();
afx_msg void OnDestroy();
afx_msg void OnBtnCancel();
afx_msg void OnBtnColor();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDeltaPosSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnBtnPatchdetails();
afx_msg void OnBtnPatchnatural();
afx_msg void OnBtnPatchreset();
afx_msg void OnBtnAxial();
afx_msg void OnBtnBrushfit();
afx_msg void OnBtnFacefit();
afx_msg void OnCheckSubdivide();
afx_msg void OnChangeEditHorz();
afx_msg void OnChangeEditVert();
afx_msg void OnSetfocusHscale();
afx_msg void OnKillfocusHscale();
afx_msg void OnKillfocusVscale();
afx_msg void OnSetfocusVscale();
afx_msg void OnKillfocusEditWidth();
afx_msg void OnSetfocusEditWidth();
afx_msg void OnKillfocusEditHeight();
afx_msg void OnSetfocusEditHeight();
afx_msg void OnBtnFlipx();
afx_msg void OnBtnFlipy();
afx_msg void OnKillfocusRotate();
afx_msg void OnSetfocusRotate();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)