mirror of
https://github.com/dhewm/dhewm3.git
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452 lines
16 KiB
C++
452 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "shlobj.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define MOUSE_KEY "radiant_MouseButtons"
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#define TLOCK_KEY "radiant_TextureLock"
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#define RLOCK_KEY "radiant_RotateLock"
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#define LOADLAST_KEY "radiant_LoadLast"
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#define LOADLASTMAP_KEY "radiant_LoadLastMap"
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#define LASTPROJ_KEY "radiant_LastProject"
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#define LASTMAP_KEY "radiant_LastMap"
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#define RUN_KEY "radiant_RunBefore"
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#define FACE_KEY "radiant_NewFaceGrab"
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#define BSP_KEY "radiant_InternalBSP"
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#define RCLICK_KEY "radiant_NewRightClick"
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#define VERTEX_KEY "radiant_NewVertex"
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#define AUTOSAVE_KEY "radiant_Autosave"
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#define AUTOSAVETIME_KEY "radiant_AutosaveMinutes"
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#define PAK_KEY "radiant_UsePAK"
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#define NEWAPPLY_KEY "radiant_ApplyDismissesSurface"
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#define HACK_KEY "radiant_Gatewayescapehack"
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#define TEXTURE_KEY "radiant_NewTextureWindowStuff"
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#define TINYBRUSH_KEY "radiant_CleanTinyBrushes"
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#define TINYSIZE_KEY "radiant_CleanTinyBrusheSize"
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#define SNAPSHOT_KEY "radiant_Snapshots"
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#define PAKFILE_KEY "radiant_PAKFile"
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#define STATUS_KEY "radiant_StatusPointSize"
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#define MOVESPEED_KEY "radiant_MoveSpeed"
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#define ANGLESPEED_KEY "radiant_AngleSpeed"
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#define SETGAME_KEY "radiant_UseSetGame"
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#define CAMXYUPDATE_KEY "radiant_CamXYUpdate"
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#define LIGHTDRAW_KEY "radiant_NewLightStyle"
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#define WHATGAME_KEY "radiant_WhichGame"
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#define CUBICCLIP_KEY "radiant_CubicClipping"
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#define CUBICSCALE_KEY "radiant_CubicScale"
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#define ALTEDGE_KEY "radiant_ALTEdgeDrag"
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#define FACECOLORS_KEY "radiant_FaceColors"
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#define QE4PAINT_KEY "radiant_QE4Paint"
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#define SNAPT_KEY "radiant_SnapT"
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#define XZVIS_KEY "radiant_XZVIS"
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#define YZVIS_KEY "radiant_YZVIS"
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#define ZVIS_KEY "radiant_ZVIS"
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#define SIZEPAINT_KEY "radiant_SizePainting"
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#define DLLENTITIES_KEY "radiant_DLLEntities"
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#define WIDETOOLBAR_KEY "radiant_WideToolBar"
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#define NOCLAMP_KEY "radiant_NoClamp"
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#define PREFAB_KEY "radiant_PrefabPath"
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#define USERINI_KEY "radiant_UserINIPath"
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#define ROTATION_KEY "radiant_Rotation"
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#define SGIOPENGL_KEY "radiant_SGIOpenGL"
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#define BUGGYICD_KEY "radiant_BuggyICD"
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#define HICOLOR_KEY "radiant_HiColorTextures"
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#define CHASEMOUSE_KEY "radiant_ChaseMouse"
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#define ENTITYSHOW_KEY "radiant_EntityShow"
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#define TEXTURESCALE_KEY "radiant_TextureScale"
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#define TEXTURESCROLLBAR_KEY "radiant_TextureScrollbar"
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#define DISPLAYLISTS_KEY "radiant_UseDisplayLists"
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#define NORMALIZECOLORS_KEY "radiant_NormalizeColors"
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#define SHADERS_KEY "radiant_UseShaders"
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#define SWITCHCLIP_KEY "radiant_SwitchClipKey"
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#define SELWHOLEENTS_KEY "radiant_SelectWholeEntitiesKey"
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#define TEXTURESUBSET_KEY "radiant_UseTextureSubsetLoading"
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#define TEXTUREQUALITY_KEY "radiant_TextureQuality"
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#define SHOWSHADERS_KEY "radiant_ShowShaders"
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#define SHADERTEST_KEY "radiant_ShaderTest"
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#define GLLIGHTING_KEY "radiant_UseGLLighting"
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#define NOSTIPPLE_KEY "radiant_NoStipple"
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#define UNDOLEVELS_KEY "radiant_UndoLevels"
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#define MAPS_KEY "radiant_RadiantMapPath"
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#define MODELS_KEY "radiant_ModelPath"
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#define NEWMAPFORMAT_KEY "radiant_NewMapFormat"
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#define WINDOW_DEF 0
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#define TLOCK_DEF 1
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#define LOADLAST_DEF 1
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#define RUN_DEF 0
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/////////////////////////////////////////////////////////////////////////////
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// CPrefsDlg dialog
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CPrefsDlg::CPrefsDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CPrefsDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CPrefsDlg)
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m_bLoadLast = FALSE;
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m_bFace = FALSE;
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m_bRightClick = FALSE;
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m_bVertex = FALSE;
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m_bAutoSave = TRUE;
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m_bNewApplyHandling = FALSE;
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m_strAutoSave = _T("5");
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m_bLoadLastMap = FALSE;
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m_bTextureWindow = FALSE;
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m_bSnapShots = FALSE;
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m_fTinySize = 0.5;
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m_bCleanTiny = FALSE;
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m_nStatusSize = 10;
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m_bCamXYUpdate = FALSE;
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m_bNewLightDraw = FALSE;
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m_bALTEdge = FALSE;
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m_bQE4Painting = TRUE;
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m_bSnapTToGrid = FALSE;
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m_bXZVis = FALSE;
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m_bYZVis = FALSE;
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m_bZVis = FALSE;
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m_bSizePaint = FALSE;
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m_bWideToolbar = TRUE;
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m_bNoClamp = FALSE;
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m_nRotation = 0;
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m_bHiColorTextures = TRUE;
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m_bChaseMouse = FALSE;
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m_bTextureScrollbar = TRUE;
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m_bDisplayLists = TRUE;
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m_bNoStipple = FALSE;
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m_strMaps = _T("");
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m_strModels = _T("");
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m_bNewMapFormat = TRUE;
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//}}AFX_DATA_INIT
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//LoadPrefs();
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m_selectByBoundingBrush = FALSE;
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m_selectOnlyBrushes = FALSE;
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m_selectNoModels = FALSE;
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m_nEntityShowState = 0;
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m_nTextureScale = 2;
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m_bSwitchClip = FALSE;
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m_bSelectWholeEntities = TRUE;
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m_nTextureQuality = 3;
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m_bGLLighting = FALSE;
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m_nUndoLevels = 63;
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}
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void CPrefsDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPrefsDlg)
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DDX_Control(pDX, IDC_SPIN_UNDO, m_wndUndoSpin);
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DDX_Control(pDX, IDC_SPIN_POINTSIZE, m_wndFontSpin);
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DDX_Control(pDX, IDC_SLIDER_TEXTUREQUALITY, m_wndTexturequality);
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DDX_Control(pDX, IDC_SLIDER_CAMSPEED, m_wndCamSpeed);
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DDX_Control(pDX, IDC_SPIN_AUTOSAVE, m_wndSpin);
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DDX_Check(pDX, IDC_CHECK_LOADLAST, m_bLoadLast);
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DDX_Check(pDX, IDC_CHECK_FACE, m_bFace);
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DDX_Check(pDX, IDC_CHECK_RIGHTCLICK, m_bRightClick);
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DDX_Check(pDX, IDC_CHECK_AUTOSAVE, m_bAutoSave);
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DDX_Text(pDX, IDC_EDIT_AUTOSAVE, m_strAutoSave);
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DDX_Check(pDX, IDC_CHECK_LOADLASTMAP, m_bLoadLastMap);
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DDX_Check(pDX, IDC_CHECK_TEXTUREWINDOW, m_bTextureWindow);
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DDX_Check(pDX, IDC_CHECK_SNAPSHOTS, m_bSnapShots);
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DDX_Text(pDX, IDC_EDIT_STATUSPOINTSIZE, m_nStatusSize);
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DDV_MinMaxInt(pDX, m_nStatusSize, 2, 14);
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DDX_Check(pDX, IDC_CHECK_CAMXYUPDATE, m_bCamXYUpdate);
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DDX_Check(pDX, IDC_CHECK_LIGHTDRAW, m_bNewLightDraw);
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DDX_Check(pDX, IDC_CHECK_ALTDRAG, m_bALTEdge);
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DDX_Check(pDX, IDC_CHECK_QE4PAINTING, m_bQE4Painting);
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DDX_Check(pDX, IDC_CHECK_SNAPT, m_bSnapTToGrid);
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DDX_Check(pDX, IDC_CHECK_SIZEPAINT, m_bSizePaint);
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DDX_Check(pDX, IDC_CHECK_WIDETOOLBAR, m_bWideToolbar);
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DDX_Check(pDX, IDC_CHECK_NOCLAMP, m_bNoClamp);
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DDX_Text(pDX, IDC_EDIT_ROTATION, m_nRotation);
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DDX_Check(pDX, IDC_CHECK_HICOLOR, m_bHiColorTextures);
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DDX_Check(pDX, IDC_CHECK_MOUSECHASE, m_bChaseMouse);
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DDX_Check(pDX, IDC_CHECK_TEXTURESCROLLBAR, m_bTextureScrollbar);
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DDX_Check(pDX, IDC_CHECK_DISPLAYLISTS, m_bDisplayLists);
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DDX_Check(pDX, IDC_CHECK_NOSTIPPLE, m_bNoStipple);
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DDX_Text(pDX, IDC_EDIT_UNDOLEVELS, m_nUndoLevels);
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DDV_MinMaxInt(pDX, m_nUndoLevels, 1, 64);
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DDX_Text(pDX, IDC_EDIT_MAPS, m_strMaps);
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DDX_Check(pDX, IDC_CHECK_NEWMAPFORMAT, m_bNewMapFormat);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPrefsDlg, CDialog)
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//{{AFX_MSG_MAP(CPrefsDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPrefsDlg message handlers
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BOOL CPrefsDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_wndSpin.SetRange(1,60);
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m_wndCamSpeed.SetRange(10, 5000);
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m_wndCamSpeed.SetPos(m_nMoveSpeed);
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this->m_wndTexturequality.SetRange(0, 3);
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this->m_wndTexturequality.SetPos(m_nTextureQuality);
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m_wndFontSpin.SetRange(4,24);
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m_wndUndoSpin.SetRange(1,64);
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GetDlgItem(IDC_CHECK_HICOLOR)->EnableWindow(TRUE);
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GetDlgItem(IDC_CHECK_NOCLAMP)->EnableWindow(TRUE);
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//GetDlgItem(IDC_CHECK_NOCLAMP)->EnableWindow(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CPrefsDlg::OnOK()
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{
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m_nMoveSpeed = m_wndCamSpeed.GetPos();
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m_nAngleSpeed = (float)m_nMoveSpeed * 0.50;
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this->m_nTextureQuality = m_wndTexturequality.GetPos();
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SavePrefs();
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if ( g_pParentWnd ) {
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g_pParentWnd->SetGridStatus();
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}
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Sys_UpdateWindows(W_ALL);
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Undo_SetMaxSize(m_nUndoLevels);
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CDialog::OnOK();
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}
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int GetCvarInt(const char *name, const int def) {
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idCVar *cvar = cvarSystem->Find( name );
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if ( cvar ) {
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return cvar->GetInteger();
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} else {
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return def;
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}
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}
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const char *GetCvarString( const char *name, const char *def ) {
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idCVar *cvar = cvarSystem->Find( name );
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if ( cvar ) {
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return cvar->GetString();
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} else {
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return def;
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}
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}
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static const char hexDigits[] = "0123456789ABCDEF";
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void SetCvarInt( const char *name, const int value ) {
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cvarSystem->SetCVarInteger( name, value, CVAR_TOOL );
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}
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void SetCvarString( const char *name, const char *value ) {
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cvarSystem->SetCVarString( name, value, CVAR_TOOL );
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}
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void SetCvarBinary(const char *name, void *pv, int size) {
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unsigned char *in = new unsigned char[size];
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idStr s;
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memset( in, 0, size );
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memcpy( in, pv, size );
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for ( int i = 0; i < size; i++ ) {
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s += hexDigits[in[i] >> 4];
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s += hexDigits[in[i] & 0x0f];
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}
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delete []in;
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SetCvarString(name, s);
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}
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bool GetCvarBinary( const char *name, void *pv, int size ) {
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bool ret = false;
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unsigned char *out = new unsigned char[size];
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idStr s = GetCvarString( name, "" );
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if ( s.Length() / 2 == size ) {
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int j = 0;
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for ( int i = 0; i < s.Length(); i += 2 ) {
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char c;
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if (s[i] > '9') {
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c = s[i] - 'A' + 0x0a;
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} else {
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c = s[i] - 0x30;
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}
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c <<= 4;
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if (s[i+1] > '9') {
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c |= s[i+1] - 'A' + 0x0a;
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} else {
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c |= s[i+1] - 0x30;
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}
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out[j++] = c;
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}
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memcpy(pv, out, size);
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ret = true;
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}
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delete []out;
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return ret;
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}
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void CPrefsDlg::LoadPrefs() {
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CString strBuff;
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CString strPrefab = g_strAppPath;
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AddSlash(strPrefab);
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strPrefab += "Prefabs\\";
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m_nMouseButtons = 3;
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m_bTextureLock = GetCvarInt( TLOCK_KEY, TLOCK_DEF );
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m_bRotateLock = GetCvarInt( RLOCK_KEY, TLOCK_DEF );
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m_strLastProject = GetCvarString( LASTPROJ_KEY, "" );
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m_strLastMap = GetCvarString( LASTMAP_KEY, "" );
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m_bLoadLast = GetCvarInt( LOADLAST_KEY, LOADLAST_DEF );
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m_bRunBefore = GetCvarInt( RUN_KEY, RUN_DEF );
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m_bFace = GetCvarInt( FACE_KEY, 1 );
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m_bRightClick = GetCvarInt( RCLICK_KEY, 1 );
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m_bVertex = GetCvarInt( VERTEX_KEY, 1 );
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m_bAutoSave = GetCvarInt( AUTOSAVE_KEY, 1 );
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m_bNewApplyHandling = GetCvarInt( NEWAPPLY_KEY, 0 );
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m_bLoadLastMap = GetCvarInt( LOADLASTMAP_KEY, 0 );
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m_bGatewayHack = GetCvarInt( HACK_KEY, 0 );
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m_bTextureWindow = GetCvarInt( TEXTURE_KEY, 0 );
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m_bCleanTiny = GetCvarInt( TINYBRUSH_KEY, 0 );
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strBuff = GetCvarString( TINYSIZE_KEY, "0.5" );
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m_fTinySize = atof(strBuff );
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m_nAutoSave = GetCvarInt( AUTOSAVETIME_KEY, 5 );
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if ( m_nAutoSave <= 0 ) { m_nAutoSave = 1; }
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m_strAutoSave.Format("%i", m_nAutoSave );
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m_bSnapShots = GetCvarInt( SNAPSHOT_KEY, 0 );
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m_nStatusSize = GetCvarInt( STATUS_KEY, 10 );
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m_nMoveSpeed = GetCvarInt( MOVESPEED_KEY, 400 );
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m_nAngleSpeed = GetCvarInt( ANGLESPEED_KEY, 300 );
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m_bCamXYUpdate = GetCvarInt( CAMXYUPDATE_KEY, 1 );
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m_bNewLightDraw = GetCvarInt( LIGHTDRAW_KEY, 1 );
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m_bCubicClipping = ( GetCvarInt( CUBICCLIP_KEY, 1) != 0 );
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m_nCubicScale = GetCvarInt( CUBICSCALE_KEY, 13 );
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m_bALTEdge = GetCvarInt( ALTEDGE_KEY, 0 );
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m_bQE4Painting = GetCvarInt( QE4PAINT_KEY, 1 );
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m_bSnapTToGrid = GetCvarInt( SNAPT_KEY, 0 );
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m_bXZVis = GetCvarInt( XZVIS_KEY, 0 );
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m_bYZVis = GetCvarInt( YZVIS_KEY, 0 );
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m_bZVis = GetCvarInt( ZVIS_KEY, 1 );
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m_bSizePaint = GetCvarInt( SIZEPAINT_KEY, 0 );
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m_bWideToolbar = GetCvarInt( WIDETOOLBAR_KEY, 1 );
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m_bNoClamp = GetCvarInt( NOCLAMP_KEY, 0 );
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m_nRotation = GetCvarInt( ROTATION_KEY, 45 );
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m_bHiColorTextures = GetCvarInt( HICOLOR_KEY, 1 );
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m_bChaseMouse = GetCvarInt( CHASEMOUSE_KEY, 1 );
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m_nEntityShowState = GetCvarInt( ENTITYSHOW_KEY, 0 );
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m_nTextureScale = GetCvarInt( TEXTURESCALE_KEY, 50 );
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m_bTextureScrollbar = GetCvarInt( TEXTURESCROLLBAR_KEY, TRUE );
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m_bDisplayLists = GetCvarInt( DISPLAYLISTS_KEY, TRUE );
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m_bSwitchClip = GetCvarInt( SWITCHCLIP_KEY, TRUE );
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m_bSelectWholeEntities = GetCvarInt( SELWHOLEENTS_KEY, TRUE );
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m_nTextureQuality = GetCvarInt( TEXTUREQUALITY_KEY, 6 );
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m_bGLLighting = GetCvarInt( GLLIGHTING_KEY, FALSE );
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m_bNoStipple = GetCvarInt( NOSTIPPLE_KEY, 0 );
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m_nUndoLevels = GetCvarInt( UNDOLEVELS_KEY, 63 );
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m_strMaps = GetCvarString( MAPS_KEY, "" );
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m_strModels = GetCvarString( MODELS_KEY, "" );
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m_bNoStipple = GetCvarInt( NEWMAPFORMAT_KEY, 1 );
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if ( m_bRunBefore == FALSE ) {
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SetGamePrefs();
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}
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}
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void CPrefsDlg::SavePrefs() {
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if ( GetSafeHwnd() ) {
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UpdateData(TRUE);
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}
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m_nMouseButtons = 3;
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SetCvarInt( TLOCK_KEY, m_bTextureLock );
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SetCvarInt( RLOCK_KEY, m_bRotateLock );
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SetCvarInt( LOADLAST_KEY, m_bLoadLast );
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SetCvarString( LASTPROJ_KEY, m_strLastProject );
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SetCvarString( LASTMAP_KEY, m_strLastMap );
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SetCvarInt( RUN_KEY, m_bRunBefore );
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SetCvarInt( FACE_KEY, m_bFace );
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SetCvarInt( RCLICK_KEY, m_bRightClick );
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SetCvarInt( VERTEX_KEY, m_bVertex );
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|
SetCvarInt( AUTOSAVE_KEY, m_bAutoSave );
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|
SetCvarInt( LOADLASTMAP_KEY, m_bLoadLastMap );
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|
SetCvarInt( TEXTURE_KEY, m_bTextureWindow );
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|
m_nAutoSave = atoi( m_strAutoSave );
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|
SetCvarInt( AUTOSAVETIME_KEY, m_nAutoSave );
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|
SetCvarInt( SNAPSHOT_KEY, m_bSnapShots );
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|
SetCvarInt( STATUS_KEY, m_nStatusSize );
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|
SetCvarInt( CAMXYUPDATE_KEY, m_bCamXYUpdate );
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|
SetCvarInt( LIGHTDRAW_KEY, m_bNewLightDraw );
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|
SetCvarInt( MOVESPEED_KEY, m_nMoveSpeed );
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|
SetCvarInt( ANGLESPEED_KEY, m_nAngleSpeed );
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|
SetCvarInt( CUBICCLIP_KEY, m_bCubicClipping );
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|
SetCvarInt( CUBICSCALE_KEY, m_nCubicScale );
|
|
SetCvarInt( ALTEDGE_KEY, m_bALTEdge );
|
|
SetCvarInt( QE4PAINT_KEY, m_bQE4Painting );
|
|
SetCvarInt( SNAPT_KEY, m_bSnapTToGrid );
|
|
SetCvarInt( XZVIS_KEY, m_bXZVis );
|
|
SetCvarInt( YZVIS_KEY, m_bYZVis );
|
|
SetCvarInt( ZVIS_KEY, m_bZVis );
|
|
SetCvarInt( SIZEPAINT_KEY, m_bSizePaint );
|
|
SetCvarInt( WIDETOOLBAR_KEY, m_bWideToolbar );
|
|
SetCvarInt( NOCLAMP_KEY, m_bNoClamp );
|
|
SetCvarInt( ROTATION_KEY, m_nRotation );
|
|
SetCvarInt( HICOLOR_KEY, m_bHiColorTextures );
|
|
SetCvarInt( CHASEMOUSE_KEY, m_bChaseMouse );
|
|
SetCvarInt( ENTITYSHOW_KEY, m_nEntityShowState );
|
|
SetCvarInt( TEXTURESCALE_KEY, m_nTextureScale );
|
|
SetCvarInt( TEXTURESCROLLBAR_KEY, m_bTextureScrollbar );
|
|
SetCvarInt( DISPLAYLISTS_KEY, m_bDisplayLists );
|
|
SetCvarInt( SWITCHCLIP_KEY, m_bSwitchClip );
|
|
SetCvarInt( SELWHOLEENTS_KEY, m_bSelectWholeEntities );
|
|
SetCvarInt( TEXTUREQUALITY_KEY, m_nTextureQuality );
|
|
SetCvarInt( GLLIGHTING_KEY, m_bGLLighting );
|
|
SetCvarInt( NOSTIPPLE_KEY, m_bNoStipple );
|
|
SetCvarInt( UNDOLEVELS_KEY, m_nUndoLevels );
|
|
SetCvarString( MAPS_KEY, m_strMaps );
|
|
SetCvarString( MODELS_KEY, m_strModels );
|
|
SetCvarInt( NEWMAPFORMAT_KEY, m_bNewMapFormat );
|
|
common->WriteFlaggedCVarsToFile( "editor.cfg", CVAR_TOOL, "sett" );
|
|
}
|
|
|
|
void CPrefsDlg::SetGamePrefs() {
|
|
m_bHiColorTextures = TRUE;
|
|
m_bWideToolbar = TRUE;
|
|
SavePrefs();
|
|
}
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