dhewm3/neo/tools/radiant/NewTexWnd.cpp
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

922 lines
26 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "qe3.h"
#include "Radiant.h"
#include "NewTexWnd.h"
#include "io.h"
#include "../../renderer/tr_local.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/*
=======================================================================================================================
=======================================================================================================================
*/
bool Sys_KeyDown( int key ) {
return ( ( ::GetAsyncKeyState( key ) & 0x8000 ) != 0 );
}
// CNewTexWnd
IMPLEMENT_DYNCREATE(CNewTexWnd, CWnd);
/*
=======================================================================================================================
=======================================================================================================================
*/
CNewTexWnd::CNewTexWnd() {
m_bNeedRange = true;
hglrcTexture = NULL;
hdcTexture = NULL;
cursor.x = cursor.y = 0;
origin.x = origin.y = 0;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
CNewTexWnd::~CNewTexWnd() {
}
BEGIN_MESSAGE_MAP(CNewTexWnd, CWnd)
//{{AFX_MSG_MAP(CNewTexWnd)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_PARENTNOTIFY()
ON_WM_KEYDOWN()
ON_WM_KEYUP()
ON_WM_PAINT()
ON_WM_VSCROLL()
ON_WM_LBUTTONDOWN()
ON_WM_MBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MBUTTONUP()
ON_WM_RBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_MOUSEWHEEL()
//}}AFX_MSG_MAP
ON_WM_SETFOCUS()
END_MESSAGE_MAP()
//
// =======================================================================================================================
// CNewTexWnd message handlers
// =======================================================================================================================
//
BOOL CNewTexWnd::PreCreateWindow(CREATESTRUCT &cs) {
WNDCLASS wc;
HINSTANCE hInstance = AfxGetInstanceHandle();
if (::GetClassInfo(hInstance, TEXTURE_WINDOW_CLASS, &wc) == FALSE) {
// Register a new class
memset(&wc, 0, sizeof(wc));
wc.style = CS_NOCLOSE | CS_PARENTDC; // | CS_OWNDC;
wc.lpszClassName = TEXTURE_WINDOW_CLASS;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpfnWndProc = ::DefWindowProc;
if (AfxRegisterClass(&wc) == FALSE) {
Error("CNewTexWnd RegisterClass: failed");
}
}
cs.lpszClass = TEXTURE_WINDOW_CLASS;
cs.lpszName = "TEX";
if (cs.style != QE3_CHILDSTYLE && cs.style != QE3_STYLE) {
cs.style = QE3_SPLITTER_STYLE;
}
return CWnd::PreCreateWindow(cs);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
int CNewTexWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) {
if (CWnd::OnCreate(lpCreateStruct) == -1) {
return -1;
}
ShowScrollBar(SB_VERT, g_PrefsDlg.m_bTextureScrollbar);
m_bNeedRange = true;
hdcTexture = GetDC();
QEW_SetupPixelFormat(hdcTexture->m_hDC, false);
EnableToolTips(TRUE);
EnableTrackingToolTips(TRUE);
return 0;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnSize(UINT nType, int cx, int cy) {
CWnd::OnSize(nType, cx, cy);
GetClientRect(rectClient);
m_bNeedRange = true;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnParentNotify(UINT message, LPARAM lParam) {
CWnd::OnParentNotify(message, lParam);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::UpdatePrefs() {
ShowScrollBar(SB_VERT, g_PrefsDlg.m_bTextureScrollbar);
m_bNeedRange = true;
Invalidate();
UpdateWindow();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) {
g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags, false);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
const idMaterial *CNewTexWnd::NextPos() {
const idMaterial *mat = NULL;
while (1) {
if (currentIndex >= declManager->GetNumDecls( DECL_MATERIAL )) {
return NULL;
}
mat = declManager->MaterialByIndex(currentIndex, false);
currentIndex++;
//if (mat->getName()[0] == '(') { // fake color texture
// continue;
//}
if ( !mat->IsValid() ) {
continue;
}
if (!mat->TestMaterialFlag(MF_EDITOR_VISIBLE)) {
continue;
}
break;
}
// ensure it is uploaded
declManager->FindMaterial(mat->GetName());
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
if (current.x + width > rectClient.Width() - 8 && currentRow) {
// go to the next row unless the texture is the first on the row
current.x = 8;
current.y -= currentRow + FONT_HEIGHT + 4;
currentRow = 0;
}
draw = current;
// Is our texture larger than the row? If so, grow the row height to match it
if (currentRow < height) {
currentRow = height;
}
// never go less than 64, or the names get all crunched up
current.x += width < 64 ? 64 : width;
current.x += 8;
return mat;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnPaint() {
CPaintDC dc(this); // device context for painting
int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;
//hdcTexture = GetDC();
if (!qwglMakeCurrent(dc.GetSafeHdc(), win32.hGLRC)) {
common->Printf("ERROR: wglMakeCurrent failed..\n ");
}
else {
const char *name;
qglClearColor
(
g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2],
0
);
qglViewport(0, 0, rectClient.Width(), rectClient.Height());
qglScissor(0, 0, rectClient.Width(), rectClient.Height());
qglMatrixMode(GL_PROJECTION);
qglLoadIdentity();
qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
qglDisable(GL_DEPTH_TEST);
qglDisable(GL_BLEND);
qglOrtho(0, rectClient.Width(), origin.y - rectClient.Height(), origin.y, -100, 100);
qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// init stuff
current.x = 8;
current.y = -8;
currentRow = 0;
currentIndex = 0;
while (1) {
const idMaterial *mat = NextPos();
if (mat == NULL) {
break;
}
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
// Is this texture visible?
if ((draw.y - height - FONT_HEIGHT < origin.y) && (draw.y > origin.y - rectClient.Height())) {
// if in use, draw a background
qglLineWidth(1);
qglColor3f(1, 1, 1);
globalImages->BindNull();
qglBegin(GL_LINE_LOOP);
qglVertex2f(draw.x - 1, draw.y + 1 - FONT_HEIGHT);
qglVertex2f(draw.x - 1, draw.y - height - 1 - FONT_HEIGHT);
qglVertex2f(draw.x + 1 + width, draw.y - height - 1 - FONT_HEIGHT);
qglVertex2f(draw.x + 1 + width, draw.y + 1 - FONT_HEIGHT);
qglEnd();
// Draw the texture
float fScale = (g_PrefsDlg.m_bHiColorTextures == TRUE) ? ((float)g_PrefsDlg.m_nTextureScale / 100) : 1.0;
mat->GetEditorImage()->Bind();
QE_CheckOpenGLForErrors();
qglColor3f(1, 1, 1);
qglBegin(GL_QUADS);
qglTexCoord2f(0, 0);
qglVertex2f(draw.x, draw.y - FONT_HEIGHT);
qglTexCoord2f(1, 0);
qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT);
qglTexCoord2f(1, 1);
qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT - height);
qglTexCoord2f(0, 1);
qglVertex2f(draw.x, draw.y - FONT_HEIGHT - height);
qglEnd();
// draw the selection border
if ( !idStr::Icmp(g_qeglobals.d_texturewin.texdef.name, mat->GetName()) ) {
qglLineWidth(3);
qglColor3f(1, 0, 0);
globalImages->BindNull();
qglBegin(GL_LINE_LOOP);
qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT + 4);
qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT - height - 4);
qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT - height - 4);
qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT + 4);
qglEnd();
qglLineWidth(1);
}
// draw the texture name
globalImages->BindNull();
qglColor3f(1, 1, 1);
qglRasterPos2f(draw.x, draw.y - FONT_HEIGHT + 2);
// don't draw the directory name
for (name = mat->GetName(); *name && *name != '/' && *name != '\\'; name++) {
;
}
if (!*name) {
name = mat->GetName();
}
else {
name++;
}
qglCallLists(strlen(name), GL_UNSIGNED_BYTE, name);
//qglCallLists(va("%s -- %d, %d" strlen(name), GL_UNSIGNED_BYTE, name);
}
}
g_qeglobals.d_texturewin.m_nTotalHeight = abs(draw.y) + 100;
// reset the current texture
globalImages->BindNull();
qglFinish();
qwglSwapBuffers(dc.GetSafeHdc());
TRACE("Texture Paint\n");
}
if (g_PrefsDlg.m_bTextureScrollbar && (m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld)) {
m_bNeedRange = false;
SetScrollRange(SB_VERT, 0, g_qeglobals.d_texturewin.m_nTotalHeight, TRUE);
}
//ReleaseDC(hdcTexture);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) {
CWnd::OnVScroll(nSBCode, nPos, pScrollBar);
int n = GetScrollPos(SB_VERT);
switch (nSBCode)
{
case SB_LINEUP: {
n = (n - 15 > 0) ? n - 15 : 0;
break;
}
case SB_LINEDOWN: {
n = (n + 15 < g_qeglobals.d_texturewin.m_nTotalHeight) ? n + 15 : n;
break;
}
case SB_PAGEUP: {
n = (n - g_qeglobals.d_texturewin.height > 0) ? n - g_qeglobals.d_texturewin.height : 0;
break;
}
case SB_PAGEDOWN: {
n = (n + g_qeglobals.d_texturewin.height < g_qeglobals.d_texturewin.m_nTotalHeight) ? n + g_qeglobals.d_texturewin.height : n;
break;
}
case SB_THUMBPOSITION: {
n = nPos;
break;
}
case SB_THUMBTRACK: {
n = nPos;
break;
}
}
SetScrollPos(SB_VERT, n);
origin.y = -n;
Invalidate();
UpdateWindow();
// Sys_UpdateWindows(W_TEXTURE);
}
BOOL CNewTexWnd::DestroyWindow() {
ReleaseDC(hdcTexture);
return CWnd::DestroyWindow();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
BOOL CNewTexWnd::Create
(
LPCTSTR lpszClassName,
LPCTSTR lpszWindowName,
DWORD dwStyle,
const RECT &rect,
CWnd *pParentWnd,
UINT nID,
CCreateContext *pContext
) {
BOOL ret = CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
if (ret) {
hdcTexture = GetDC();
QEW_SetupPixelFormat(hdcTexture->m_hDC, false);
}
return ret;
}
const idMaterial *CNewTexWnd::getMaterialAtPoint(CPoint point) {
// init stuff
int my = rectClient.Height() - 1 - point.y;
my += origin.y - rectClient.Height();
current.x = 8;
current.y = -8;
currentRow = 0;
currentIndex = 0;
while (1) {
const idMaterial *mat = NextPos();
if (mat == NULL) {
return NULL;
}
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
//if (point.x > draw.x && point.x - draw.x < width && my < draw.y && my + draw.y < height + FONT_HEIGHT) {
if (point.x > draw.x && point.x - draw.x < width && my < draw.y && draw.y - my < height + FONT_HEIGHT) {
return mat;
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnLButtonDown(UINT nFlags, CPoint point) {
cursor = point;
SetFocus();
bool fitScale = Sys_KeyDown(VK_CONTROL);
bool edit = Sys_KeyDown(VK_SHIFT) && !fitScale;
const idMaterial *mat = getMaterialAtPoint(point);
if (mat) {
Select_SetDefaultTexture(mat, fitScale, true);
} else {
Sys_Status("Did not select a texture\n", 0);
}
//
UpdateSurfaceDialog();
UpdatePatchInspector();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnMButtonDown(UINT nFlags, CPoint point) {
CWnd::OnMButtonDown(nFlags, point);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnRButtonDown(UINT nFlags, CPoint point) {
cursor = point;
SetFocus();
}
/*
===============================t========================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnLButtonUp(UINT nFlags, CPoint point) {
CWnd::OnLButtonUp(nFlags, point);
g_pParentWnd->SetFocus();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnMButtonUp(UINT nFlags, CPoint point) {
CWnd::OnMButtonUp(nFlags, point);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnRButtonUp(UINT nFlags, CPoint point) {
CWnd::OnRButtonUp(nFlags, point);
}
extern float fDiff(float f1, float f2);
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::OnMouseMove(UINT nFlags, CPoint point) {
int scale = 1;
if (Sys_KeyDown(VK_SHIFT)) {
scale = 4;
}
// rbutton = drag texture origin
if (Sys_KeyDown(VK_RBUTTON)) {
if (point.y != cursor.y) {
if (Sys_KeyDown(VK_MENU)) {
long *px = &point.x;
long *px2 = &cursor.x;
if (fDiff(point.y, cursor.y) > fDiff(point.x, cursor.x)) {
px = &point.y;
px2 = &cursor.y;
}
if (*px > *px2) {
// zoom in
g_PrefsDlg.m_nTextureScale += 4;
if (g_PrefsDlg.m_nTextureScale > 500) {
g_PrefsDlg.m_nTextureScale = 500;
}
}
else if (*px < *px2) {
// zoom out
g_PrefsDlg.m_nTextureScale -= 4;
if (g_PrefsDlg.m_nTextureScale < 1) {
g_PrefsDlg.m_nTextureScale = 1;
}
}
*px2 = *px;
CPoint screen = cursor;
ClientToScreen(&screen);
SetCursorPos(screen.x, screen.y);
//Sys_SetCursorPos(cursor.x, cursor.y);
InvalidateRect(NULL, false);
UpdateWindow();
}
else if (point.y != cursor.y || point.x != cursor.x) {
origin.y += (point.y - cursor.y) * scale;
if (origin.y > 0) {
origin.y = 0;
}
//Sys_SetCursorPos(cursor.x, cursor.y);
CPoint screen = cursor;
ClientToScreen(&screen);
SetCursorPos(screen.x, screen.y);
if (g_PrefsDlg.m_bTextureScrollbar) {
SetScrollPos(SB_VERT, abs(origin.y));
}
InvalidateRect(NULL, false);
UpdateWindow();
}
}
return;
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CNewTexWnd::LoadMaterials() {
}
void Texture_SetTexture(texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, bool bSetSelection) {
if (texdef->name[0] == '(') {
Sys_Status("Can't select an entity texture\n", 0);
return;
}
g_qeglobals.d_texturewin.texdef = *texdef;
//
// store the texture coordinates for new brush primitive mode be sure that all the
// callers are using the default 2x2 texture
//
if (g_qeglobals.m_bBrushPrimitMode) {
g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
}
g_dlgFind.updateTextures(texdef->name);
if (!g_dlgFind.isOpen() && bSetSelection) {
Select_SetTexture(texdef, brushprimit_texdef, bFitScale);
}
g_Inspectors->texWnd.EnsureTextureIsVisible(texdef->name);
if ( g_Inspectors->mediaDlg.IsWindowVisible() ) {
g_Inspectors->mediaDlg.SelectCurrentItem(true, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::MATERIALS);
}
g_qeglobals.d_texturewin.texdef = *texdef;
// store the texture coordinates for new brush primitive mode be sure that all the
// callers are using the default 2x2 texture
//
if (g_qeglobals.m_bBrushPrimitMode) {
g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
}
Sys_UpdateWindows(W_TEXTURE);
}
const idMaterial *Texture_LoadLight(const char *name) {
return declManager->FindMaterial(name);
}
void Texture_ClearInuse(void) {
}
void Texture_ShowAll(void) {
int count = declManager->GetNumDecls( DECL_MATERIAL );
for (int i = 0; i < count; i++) {
const idMaterial *mat = declManager->MaterialByIndex(i, false);
if ( mat ) {
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
}
}
g_Inspectors->SetWindowText("Textures (all)");
Sys_UpdateWindows(W_TEXTURE);
}
void Texture_HideAll() {
int count = declManager->GetNumDecls( DECL_MATERIAL );
for (int i = 0; i < count; i++) {
const idMaterial *mat = declManager->MaterialByIndex(i, false);
if ( mat ) {
mat->ClearMaterialFlag(MF_EDITOR_VISIBLE);
}
}
g_Inspectors->SetWindowText("Textures (all)");
Sys_UpdateWindows(W_TEXTURE);
}
const idMaterial *Texture_ForName(const char *name) {
const idMaterial *mat = declManager->FindMaterial(name);
if ( !mat ) {
mat = declManager->FindMaterial("_default");
} else {
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
}
return mat;
}
void Texture_ShowInuse(void) {
Texture_HideAll();
brush_t *b;
for (b = active_brushes.next; b != NULL && b != &active_brushes; b = b->next) {
if (b->pPatch) {
Texture_ForName(b->pPatch->d_texture->GetName());
} else {
for (face_t *f = b->brush_faces; f; f = f->next) {
Texture_ForName(f->texdef.name);
}
}
}
for (b = selected_brushes.next; b != NULL && b != &selected_brushes; b = b->next) {
if (b->pPatch) {
Texture_ForName(b->pPatch->d_texture->GetName());
} else {
for (face_t *f = b->brush_faces; f; f = f->next) {
Texture_ForName(f->texdef.name);
}
}
}
Sys_UpdateWindows(W_TEXTURE);
g_Inspectors->SetWindowText("Textures (in use)");
}
void Texture_Cleanup(CStringList *pList) {
}
int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
bool texture_showinuse = true;
/*
=======================================================================================================================
Texture_SetMode
=======================================================================================================================
*/
void Texture_SetMode(int iMenu) {
int iMode;
HMENU hMenu;
bool texturing = true;
hMenu = GetMenu(g_pParentWnd->GetSafeHwnd());
switch (iMenu)
{
case ID_VIEW_NEAREST:
iMode = GL_NEAREST;
break;
case ID_VIEW_NEARESTMIPMAP:
iMode = GL_NEAREST_MIPMAP_NEAREST;
break;
case ID_VIEW_LINEAR:
iMode = GL_NEAREST_MIPMAP_LINEAR;
break;
case ID_VIEW_BILINEAR:
iMode = GL_LINEAR;
break;
case ID_VIEW_BILINEARMIPMAP:
iMode = GL_LINEAR_MIPMAP_NEAREST;
break;
case ID_VIEW_TRILINEAR:
iMode = GL_LINEAR_MIPMAP_LINEAR;
break;
case ID_TEXTURES_WIREFRAME:
iMode = 0;
texturing = false;
break;
case ID_TEXTURES_FLATSHADE:
default:
iMode = 0;
texturing = false;
break;
}
CheckMenuItem(hMenu, ID_VIEW_NEAREST, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_VIEW_NEARESTMIPMAP, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_VIEW_LINEAR, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_VIEW_BILINEARMIPMAP, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_VIEW_BILINEAR, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_VIEW_TRILINEAR, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_TEXTURES_WIREFRAME, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, ID_TEXTURES_FLATSHADE, MF_BYCOMMAND | MF_UNCHECKED);
CheckMenuItem(hMenu, iMenu, MF_BYCOMMAND | MF_CHECKED);
g_qeglobals.d_savedinfo.iTexMenu = iMenu;
texture_mode = iMode;
if (!texturing && iMenu == ID_TEXTURES_WIREFRAME) {
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_wire;
Map_BuildBrushData();
Sys_UpdateWindows(W_ALL);
return;
}
else if (!texturing && iMenu == ID_TEXTURES_FLATSHADE) {
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_solid;
Map_BuildBrushData();
Sys_UpdateWindows(W_ALL);
return;
}
if (g_pParentWnd->GetCamera()->Camera().draw_mode != cd_texture) {
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_texture;
Map_BuildBrushData();
}
Sys_UpdateWindows(W_ALL);
}
void CNewTexWnd::EnsureTextureIsVisible(const char *name) {
// scroll origin so the texture is completely on screen
// init stuff
current.x = 8;
current.y = -8;
currentRow = 0;
currentIndex = 0;
while (1) {
const idMaterial *mat = NextPos();
if (mat == NULL) {
break;
}
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
if ( !idStr::Icmp(name, mat->GetName()) ) {
if (current.y > origin.y) {
origin.y = current.y;
Sys_UpdateWindows(W_TEXTURE);
return;
}
if (current.y - height - 2 * FONT_HEIGHT < origin.y - rectClient.Height()) {
origin.y = current.y - height - 2 * FONT_HEIGHT + rectClient.Height();
Sys_UpdateWindows(W_TEXTURE);
return;
}
return;
}
}
}
BOOL CNewTexWnd::OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult ) {
static char tip[1024];
CPoint point;
GetCursorPos(&point);
const idMaterial *mat = getMaterialAtPoint(point);
if (mat) {
TOOLTIPTEXT *pTTT = (TOOLTIPTEXT *)pNMHDR;
strcpy(tip, mat->GetDescription());
pTTT->lpszText = tip;
pTTT->hinst = NULL;
return(TRUE);
}
return(FALSE);
}
int CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI)
{
const idMaterial *mat = getMaterialAtPoint(point);
if (mat) {
return 0;
}
return -1;
}
BOOL CNewTexWnd::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
{
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
return TRUE;
}
BOOL CNewTexWnd::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN) {
if (pMsg->wParam == VK_ESCAPE) {
g_pParentWnd->GetCamera()->SetFocus();
Select_Deselect();
return TRUE;
}
if (pMsg->wParam == VK_RIGHT || pMsg->wParam == VK_LEFT || pMsg->wParam == VK_UP || pMsg->wParam == VK_DOWN) {
g_pParentWnd->PostMessage(WM_KEYDOWN, pMsg->wParam);
return TRUE;
}
}
return CWnd::PreTranslateMessage(pMsg);
}
void CNewTexWnd::OnSetFocus(CWnd* pOldWnd)
{
CWnd::OnSetFocus(pOldWnd);
Invalidate();
RedrawWindow();
}