mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-15 15:20:56 +00:00
205 lines
5.6 KiB
C++
205 lines
5.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
|
|
#define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_
|
|
|
|
#if _MSC_VER >= 1000
|
|
#pragma once
|
|
#endif // _MSC_VER >= 1000
|
|
|
|
typedef enum
|
|
{
|
|
cd_wire,
|
|
cd_solid,
|
|
cd_texture,
|
|
cd_light,
|
|
cd_blend
|
|
} camera_draw_mode;
|
|
|
|
typedef struct
|
|
{
|
|
int width, height;
|
|
|
|
idVec3 origin;
|
|
idAngles angles;
|
|
|
|
camera_draw_mode draw_mode;
|
|
|
|
idVec3 color; // background
|
|
|
|
idVec3 forward, right, up; // move matrix
|
|
idVec3 vup, vpn, vright; // view matrix
|
|
} camera_t;
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CCamWnd window
|
|
class CXYWnd;
|
|
|
|
class CCamWnd : public CWnd
|
|
{
|
|
DECLARE_DYNCREATE(CCamWnd);
|
|
// Construction
|
|
public:
|
|
CCamWnd();
|
|
|
|
// Attributes
|
|
public:
|
|
|
|
// Operations
|
|
public:
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CCamWnd)
|
|
protected:
|
|
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
public:
|
|
void ShiftTexture_BrushPrimit(face_t *f, int x, int y);
|
|
CXYWnd* m_pXYFriend;
|
|
void SetXYFriend(CXYWnd* pWnd);
|
|
virtual ~CCamWnd();
|
|
camera_t& Camera(){return m_Camera;};
|
|
void Cam_MouseControl(float dtime);
|
|
void Cam_ChangeFloor(bool up);
|
|
void BuildRendererState();
|
|
void ToggleRenderMode();
|
|
void ToggleRebuildMode();
|
|
void ToggleEntityMode();
|
|
void ToggleSelectMode();
|
|
void ToggleAnimationMode();
|
|
void ToggleSoundMode();
|
|
void SetProjectionMatrix();
|
|
void UpdateCameraView();
|
|
|
|
void BuildEntityRenderState( entity_t *ent, bool update );
|
|
bool GetRenderMode() {
|
|
return renderMode;
|
|
}
|
|
bool GetRebuildMode() {
|
|
return rebuildMode;
|
|
}
|
|
bool GetEntityMode() {
|
|
return entityMode;
|
|
}
|
|
bool GetAnimationMode() {
|
|
return animationMode;
|
|
}
|
|
bool GetSelectMode() {
|
|
return selectMode;
|
|
}
|
|
bool GetSoundMode() {
|
|
return soundMode;
|
|
}
|
|
|
|
|
|
bool UpdateRenderEntities();
|
|
void MarkWorldDirty();
|
|
|
|
void SetView( const idVec3 &origin, const idAngles &angles ) {
|
|
m_Camera.origin = origin;
|
|
m_Camera.angles = angles;
|
|
}
|
|
|
|
protected:
|
|
void Cam_Init();
|
|
void Cam_BuildMatrix();
|
|
void Cam_PositionDrag();
|
|
void Cam_MouseLook();
|
|
void Cam_MouseDown(int x, int y, int buttons);
|
|
void Cam_MouseUp (int x, int y, int buttons);
|
|
void Cam_MouseMoved (int x, int y, int buttons);
|
|
void InitCull();
|
|
bool CullBrush (brush_t *b, bool cubicOnly);
|
|
void Cam_Draw();
|
|
void Cam_Render();
|
|
|
|
// game renderer interaction
|
|
qhandle_t worldModelDef;
|
|
idRenderModel *worldModel; // createRawModel of the brush and patch geometry
|
|
bool worldDirty;
|
|
bool renderMode;
|
|
bool rebuildMode;
|
|
bool entityMode;
|
|
bool selectMode;
|
|
bool animationMode;
|
|
bool soundMode;
|
|
void FreeRendererState();
|
|
void UpdateCaption();
|
|
bool BuildBrushRenderData(brush_t *brush);
|
|
void DrawEntityData();
|
|
|
|
|
|
camera_t m_Camera;
|
|
int m_nCambuttonstate;
|
|
CPoint m_ptButton;
|
|
CPoint m_ptCursor;
|
|
CPoint m_ptLastCursor;
|
|
face_t* m_pSide_select;
|
|
idVec3 m_vCull1;
|
|
idVec3 m_vCull2;
|
|
int m_nCullv1[3];
|
|
int m_nCullv2[3];
|
|
bool m_bClipMode;
|
|
idVec3 saveOrg;
|
|
idAngles saveAng;
|
|
bool saveValid;
|
|
|
|
// Generated message map functions
|
|
protected:
|
|
void OriginalMouseDown(UINT nFlags, CPoint point);
|
|
void OriginalMouseUp(UINT nFlags, CPoint point);
|
|
//{{AFX_MSG(CCamWnd)
|
|
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
afx_msg void OnPaint();
|
|
afx_msg void OnDestroy();
|
|
afx_msg void OnClose();
|
|
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
|
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
|
afx_msg void OnSize(UINT nType, int cx, int cy);
|
|
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
afx_msg void OnTimer(UINT nIDEvent);
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
|