dhewm3/neo/tools/materialeditor/MaterialEditView.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

87 lines
2.9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "MaterialEditor.h"
#include "MaterialPropTreeView.h"
#include "StageView.h"
#include "../comafx/CSyntaxRichEditCtrl.h"
/**
* View that contains the material edit controls. These controls include
* the stage view, the properties view and the source view.
*/
class MaterialEditView : public CFormView, public MaterialView, SourceModifyOwner {
public:
enum{ IDD = IDD_MATERIALEDIT_FORM };
CEdit m_nameEdit;
CSplitterWnd m_editSplitter;
StageView* m_stageView;
MaterialPropTreeView* m_materialPropertyView;
CTabCtrl m_tabs;
CSyntaxRichEditCtrl m_textView;
public:
virtual ~MaterialEditView();
//MaterialView Interface
virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
virtual void MV_OnMaterialNameChanged(MaterialDoc* pMaterial, const char* oldName);
//SourceModifyOwner Interface
virtual idStr GetSourceText();
protected:
MaterialEditView();
DECLARE_DYNCREATE(MaterialEditView)
void GetMaterialSource();
void ApplyMaterialSource();
//CFormView Overrides
virtual void DoDataExchange(CDataExchange* pDX);
virtual void OnInitialUpdate();
//Message Handlers
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTcnSelChange(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnEnChangeEdit( NMHDR *pNMHDR, LRESULT *pResult );
DECLARE_MESSAGE_MAP()
protected:
bool initHack;
bool sourceInit;
bool sourceChanged;
idStr currentMaterialName;
};