dhewm3/neo/tools/materialeditor/MEOptions.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

152 lines
No EOL
4.4 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "../common/registryoptions.h"
/**
* Wrapper class that is responsible for reading and writing Material Editor
* settings to the registry. Settings are written to
* Software\\id Software\\DOOM3\\Tools\\MaterialEditor
*/
class MEOptions {
public:
MEOptions();
~MEOptions();
bool Save (void);
bool Load (void);
/**
* Sets the flag that determines if the settings need to be saved because
* they where modified.
*/
void SetModified(bool mod = true) { modified = mod; };
/**
* Get the flag that determines if the settings need to be saved because
* they where modified.
*/
bool GetModified() { return modified; };
void SetWindowPlacement ( const char* name, HWND hwnd );
bool GetWindowPlacement ( const char* name, HWND hwnd );
void SetMaterialTreeWidth(int width);
int GetMaterialTreeWidth();
void SetStageWidth(int width);
int GetStageWidth();
void SetPreviewPropertiesWidth(int width);
int GetPreviewPropertiesWidth();
void SetMaterialEditHeight(int height);
int GetMaterialEditHeight();
void SetMaterialPropHeadingWidth(int width);
int GetMaterialPropHeadingWidth();
void SetPreviewPropHeadingWidth(int width);
int GetPreviewPropHeadingWidth();
protected:
rvRegistryOptions registry;
bool modified;
int materialTreeWidth;
int stageWidth;
int previewPropertiesWidth;
int materialEditHeight;
int materialPropHeadingWidth;
int previewPropHeadingWidth;
};
ID_INLINE void MEOptions::SetWindowPlacement ( const char* name, HWND hwnd ) {
registry.SetWindowPlacement ( name, hwnd );
}
ID_INLINE bool MEOptions::GetWindowPlacement ( const char* name, HWND hwnd ) {
return registry.GetWindowPlacement ( name, hwnd );
}
ID_INLINE void MEOptions::SetMaterialTreeWidth(int width) {
materialTreeWidth = width;
SetModified(true);
}
ID_INLINE int MEOptions::GetMaterialTreeWidth() {
return materialTreeWidth;
}
ID_INLINE void MEOptions::SetStageWidth(int width) {
stageWidth = width;
SetModified(true);
}
ID_INLINE int MEOptions::GetStageWidth() {
return stageWidth;
}
ID_INLINE void MEOptions::SetPreviewPropertiesWidth(int width) {
previewPropertiesWidth = width;
SetModified(true);
}
ID_INLINE int MEOptions::GetPreviewPropertiesWidth() {
return previewPropertiesWidth;
}
ID_INLINE void MEOptions::SetMaterialEditHeight(int height) {
materialEditHeight = height;
SetModified(true);
}
ID_INLINE int MEOptions::GetMaterialEditHeight() {
return materialEditHeight;
}
ID_INLINE void MEOptions::SetMaterialPropHeadingWidth(int width) {
materialPropHeadingWidth = width;
SetModified(true);
}
ID_INLINE int MEOptions::GetMaterialPropHeadingWidth() {
return materialPropHeadingWidth;
}
ID_INLINE void MEOptions::SetPreviewPropHeadingWidth(int width) {
previewPropHeadingWidth = width;
SetModified(true);
}
ID_INLINE int MEOptions::GetPreviewPropHeadingWidth() {
return previewPropHeadingWidth;
}