dhewm3/neo/tools/materialeditor/ConsoleView.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

78 lines
2.5 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "MaterialEditor.h"
/**
* View in the Material Editor that functions as a Doom III
* console. It allows users to view console output as well as issue
* console commands to the engine.
*/
class ConsoleView : public CFormView
{
public:
enum{ IDD = IDD_CONSOLE_FORM };
CEdit editConsole;
CEdit editInput;
idStr consoleStr;
idStrList consoleHistory;
idStr currentCommand;
int currentHistoryPosition;
bool saveCurrentCommand;
public:
virtual ~ConsoleView();
//Public Operations
void AddText(const char *msg);
void SetConsoleText ( const idStr& text );
void ExecuteCommand ( const idStr& cmd = "" );
protected:
ConsoleView();
DECLARE_DYNCREATE(ConsoleView)
//CFormView Overrides
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual void DoDataExchange(CDataExchange* pDX);
virtual void OnInitialUpdate();
//Message Handlers
afx_msg void OnSize(UINT nType, int cx, int cy);
DECLARE_MESSAGE_MAP()
//Protected Operations
const char* TranslateString(const char *buf);
};