dhewm3/neo/tools/edit_stub.cpp
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

78 lines
3.8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
void RadiantInit( void ) { common->Printf( "The level editor Radiant only runs on Win32\n" ); }
void RadiantShutdown( void ) {}
void RadiantRun( void ) {}
void RadiantPrint( const char *text ) {}
void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {}
void LightEditorInit( const idDict *spawnArgs ) { common->Printf( "The Light Editor only runs on Win32\n" ); }
void LightEditorShutdown( void ) {}
void LightEditorRun( void ) {}
void SoundEditorInit( const idDict *spawnArgs ) { common->Printf( "The Sound Editor only runs on Win32\n" ); }
void SoundEditorShutdown( void ) {}
void SoundEditorRun( void ) {}
void AFEditorInit( const idDict *spawnArgs ) { common->Printf( "The Articulated Figure Editor only runs on Win32\n" ); }
void AFEditorShutdown( void ) {}
void AFEditorRun( void ) {}
void ParticleEditorInit( const idDict *spawnArgs ) { common->Printf( "The Particle Editor only runs on Win32\n" ); }
void ParticleEditorShutdown( void ) {}
void ParticleEditorRun( void ) {}
void ScriptEditorInit( const idDict *spawnArgs ) { common->Printf( "The Script Editor only runs on Win32\n" ); }
void ScriptEditorShutdown( void ) {}
void ScriptEditorRun( void ) {}
void DeclBrowserInit( const idDict *spawnArgs ) { common->Printf( "The Declaration Browser only runs on Win32\n" ); }
void DeclBrowserShutdown( void ) {}
void DeclBrowserRun( void ) {}
void DeclBrowserReloadDeclarations( void ) {}
void GUIEditorInit( void ) { common->Printf( "The GUI Editor only runs on Win32\n" ); }
void GUIEditorShutdown( void ) {}
void GUIEditorRun( void ) {}
bool GUIEditorHandleMessage( void *msg ) { return false; }
void DebuggerClientLaunch( void ) {}
void DebuggerClientInit( const char *cmdline ) { common->Printf( "The Script Debugger Client only runs on Win32\n" ); }
bool DebuggerServerInit( void ) { return false; }
void DebuggerServerShutdown( void ) {}
void DebuggerServerPrint( const char *text ) {}
void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {}
void PDAEditorInit( const idDict *spawnArgs ) { common->Printf( "The PDA editor only runs on Win32\n" ); }
void MaterialEditorInit() { common->Printf( "The Material editor only runs on Win32\n" ); }
void MaterialEditorPrintConsole( const char *text ) {}