mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 14:42:23 +00:00
79ad905e05
Excluding 3rd party files.
893 lines
24 KiB
C++
893 lines
24 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "MaterialDocManager.h"
|
|
#include "MaterialView.h"
|
|
|
|
|
|
/**
|
|
* Constructor for MaterialDocManager.
|
|
*/
|
|
MaterialDocManager::MaterialDocManager(void) {
|
|
currentMaterial = NULL;
|
|
cutMaterial = false;
|
|
}
|
|
|
|
/**
|
|
* Destructor for MaterialDocManager.
|
|
*/
|
|
MaterialDocManager::~MaterialDocManager(void) {
|
|
UnRegisterAllMaterialViews();
|
|
|
|
ClearUndo();
|
|
ClearRedo();
|
|
}
|
|
|
|
/**
|
|
* Registers an object to receive notifications about changes made to materials.
|
|
* @param view The object that would like to receive material notifications.
|
|
*/
|
|
void MaterialDocManager::RegisterMaterialView(MaterialView* view) {
|
|
ASSERT(view);
|
|
UnRegisterMaterialView(view);
|
|
materialViews.Append(view);
|
|
|
|
//Notify the view of myself
|
|
view->SetMaterialDocManager(this);
|
|
}
|
|
|
|
/**
|
|
* Tells the MaterialDocManager to stop sending notifications to a view.
|
|
* @param view The view that no longer wants notifications.
|
|
*/
|
|
void MaterialDocManager::UnRegisterMaterialView(MaterialView* view) {
|
|
ASSERT(view);
|
|
materialViews.Remove(view);
|
|
|
|
//Remove the reference to myself
|
|
view->SetMaterialDocManager(NULL);
|
|
}
|
|
|
|
/**
|
|
* Unregisters all of the views that are registered to get material change
|
|
* notifications.
|
|
*/
|
|
void MaterialDocManager::UnRegisterAllMaterialViews() {
|
|
|
|
//Remove the reference to myself
|
|
int c = materialViews.Num();
|
|
for(int i = 0; i < c; i++) {
|
|
materialViews[i]->SetMaterialDocManager(NULL);
|
|
}
|
|
materialViews.Clear();
|
|
}
|
|
|
|
/**
|
|
* Tells the MaterialDocManager which material has been selected for editing.
|
|
* @param material The material that has been selected.
|
|
*/
|
|
void MaterialDocManager::SetSelectedMaterial(idMaterial* material) {
|
|
|
|
bool change = false;
|
|
|
|
//Do we need to change the material
|
|
if(material) {
|
|
if(currentMaterial) {
|
|
if(strcmp(material->GetName(), currentMaterial->renderMaterial->GetName())) {
|
|
change = true;
|
|
}
|
|
} else {
|
|
change = true;
|
|
}
|
|
} else {
|
|
if(currentMaterial) {
|
|
change = true;
|
|
}
|
|
}
|
|
|
|
//Now make the change
|
|
if(change) {
|
|
if(currentMaterial) {
|
|
|
|
//Delete the material unless it has been changed
|
|
if(!inProgressMaterials.Get(currentMaterial->name.c_str())) {
|
|
delete currentMaterial;
|
|
currentMaterial = NULL;
|
|
}
|
|
}
|
|
|
|
MaterialDoc** tempDoc;
|
|
if(material && inProgressMaterials.Get(material->GetName(), &tempDoc)) {
|
|
currentMaterial = *tempDoc;
|
|
|
|
} else {
|
|
currentMaterial = CreateMaterialDoc(material);
|
|
}
|
|
|
|
NotifyViews(currentMaterial, SELECTION_CHANGE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if the specified file needs to be applied and false otherwise.
|
|
*/
|
|
bool MaterialDocManager::DoesFileNeedApply(const char* filename) {
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
if(!strcmp((*pDoc)->renderMaterial->GetFileName(), filename) && (*pDoc)->applyWaiting)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns true if any material needs to be applied.
|
|
*/
|
|
bool MaterialDocManager::DoesAnyNeedApply() {
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
if((*pDoc)->applyWaiting)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the specified file has been modified.
|
|
*/
|
|
bool MaterialDocManager::IsFileModified(const char* filename) {
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
if(!strcmp((*pDoc)->renderMaterial->GetFileName(), filename))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns true if any material has been modified.
|
|
*/
|
|
bool MaterialDocManager::IsAnyModified() {
|
|
return (inProgressMaterials.Num() > 0);
|
|
}
|
|
|
|
/**
|
|
* Adds a material.
|
|
* @param name The name of the material.
|
|
* @param filename The file to place the material in.
|
|
* @param sourceText The initial material definition.
|
|
* @param addUndo Can this operation be undone.
|
|
*/
|
|
void MaterialDocManager::AddMaterial(const char* name, const char* filename, const char* sourceText, bool addUndo) {
|
|
|
|
if(addUndo) {
|
|
AddMaterialModifier* mod = new AddMaterialModifier(this, name, filename);
|
|
AddMaterialUndoModifier(mod);
|
|
}
|
|
|
|
MaterialDoc* newDoc = new MaterialDoc();
|
|
newDoc->manager = this;
|
|
newDoc->modified = true;
|
|
|
|
idMaterial* rendMat = (idMaterial*)declManager->CreateNewDecl(DECL_MATERIAL, name, filename);
|
|
|
|
if(sourceText) {
|
|
rendMat->SetText(sourceText);
|
|
}
|
|
|
|
newDoc->SetRenderMaterial(rendMat, true, sourceText ? true : false);
|
|
|
|
inProgressMaterials.Set(newDoc->name.c_str(), newDoc);
|
|
|
|
NotifyViews(newDoc, MATERIAL_ADD);
|
|
|
|
//Force an apply so the text will be generated to match the new file
|
|
newDoc->applyWaiting = true;
|
|
newDoc->ApplyMaterialChanges();
|
|
}
|
|
|
|
/**
|
|
* Used to redo an add material and undo a delete material.
|
|
* The undo for adding a material deletes the material. Instead of adding a completely
|
|
* new material RedoAddMaterial finds the one that was just deleted and uses that.
|
|
* @param name The name of the material that was added/deleted.
|
|
* @param clearData Should the material definition be reset to the default definition.
|
|
*/
|
|
void MaterialDocManager::RedoAddMaterial(const char* name, bool clearData) {
|
|
|
|
MaterialDoc* newDoc = new MaterialDoc();
|
|
newDoc->manager = this;
|
|
newDoc->modified = true;
|
|
|
|
idMaterial* rendMat = const_cast<idMaterial *>(declManager->FindMaterial(name, false));
|
|
|
|
if(clearData) {
|
|
rendMat->SetText(rendMat->DefaultDefinition());
|
|
}
|
|
|
|
newDoc->SetRenderMaterial(rendMat, true, true);
|
|
|
|
inProgressMaterials.Set(newDoc->name.c_str(), newDoc);
|
|
|
|
NotifyViews(newDoc, MATERIAL_ADD);
|
|
|
|
//Force an apply so the text will be generated to match the new file
|
|
newDoc->applyWaiting = true;
|
|
newDoc->ApplyMaterialChanges();
|
|
}
|
|
|
|
/**
|
|
* Deletes a material.
|
|
* @param material The material to be deleted.
|
|
* @param addUndo Can this operation be undone.
|
|
*/
|
|
void MaterialDocManager::DeleteMaterial(MaterialDoc* material, bool addUndo) {
|
|
|
|
assert(material);
|
|
|
|
//This will just flag for delete. The actual delete will happen during the save
|
|
material->Delete();
|
|
|
|
if(addUndo) {
|
|
DeleteMaterialModifier* mod = new DeleteMaterialModifier(this, material->name);
|
|
AddMaterialUndoModifier(mod);
|
|
}
|
|
|
|
NotifyViews(material, MATERIAL_DELETE);
|
|
}
|
|
|
|
/**
|
|
* Applys changes to a material.
|
|
* @param materialDoc The material to be applied.
|
|
*/
|
|
void MaterialDocManager::ApplyMaterial(MaterialDoc* materialDoc) {
|
|
assert(materialDoc);
|
|
materialDoc->ApplyMaterialChanges();
|
|
}
|
|
|
|
/**
|
|
* Applies all materials in the specified filename.
|
|
* @param filename The file to apply.
|
|
*/
|
|
void MaterialDocManager::ApplyFile(const char* filename) {
|
|
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
if(!strcmp((*pDoc)->renderMaterial->GetFileName(), filename))
|
|
(*pDoc)->ApplyMaterialChanges();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Applies all materials that have been changed.
|
|
*/
|
|
void MaterialDocManager::ApplyAll() {
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
(*pDoc)->ApplyMaterialChanges();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves a single material.
|
|
* @param material The material to save.
|
|
*/
|
|
void MaterialDocManager::SaveMaterial(MaterialDoc* material) {
|
|
assert(material);
|
|
material->Save();
|
|
}
|
|
|
|
/**
|
|
* Saves all materials in the specified file.
|
|
* @param filename The file to save.
|
|
*/
|
|
void MaterialDocManager::SaveFile(const char* filename) {
|
|
|
|
for(int i = inProgressMaterials.Num()-1; i >= 0; i--) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
if(!strcmp((*pDoc)->renderMaterial->GetFileName(), filename))
|
|
(*pDoc)->Save();
|
|
}
|
|
|
|
//Notify everyone
|
|
NotifyViews(NULL, MATERIAL_SAVE_FILE, filename);
|
|
}
|
|
|
|
/**
|
|
* Saves all materials that have been changed.
|
|
*/
|
|
void MaterialDocManager::SaveAllMaterials() {
|
|
for(int i = inProgressMaterials.Num()-1; i >= 0; i--) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
(*pDoc)->Save();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reloads a specified file.
|
|
* @param filename The file to reload.
|
|
*/
|
|
void MaterialDocManager::ReloadFile(const char *filename) {
|
|
|
|
declManager->ReloadFile(filename, true);
|
|
|
|
//purge the changes of any in progress materials
|
|
for(int j = inProgressMaterials.Num()-1; j >= 0; j--) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(j);
|
|
if(!strcmp((*pDoc)->renderMaterial->GetFileName(), filename)) {
|
|
(*pDoc)->SetRenderMaterial((*pDoc)->renderMaterial);
|
|
inProgressMaterials.Remove((*pDoc)->name);
|
|
}
|
|
}
|
|
|
|
//Reparse the current material
|
|
if(currentMaterial) {
|
|
currentMaterial->SetRenderMaterial(currentMaterial->renderMaterial);
|
|
|
|
//Trigger all the views to refresh
|
|
NotifyViews(currentMaterial, SELECTION_CHANGE);
|
|
}
|
|
|
|
NotifyViews(NULL, FILE_RELOAD, filename);
|
|
}
|
|
|
|
/**
|
|
* Creates a MaterialDoc object for the specified material name. If a MaterialDoc
|
|
* object already exists then it is used.
|
|
* @param materialName The name of the material for which to create a MaterialDoc object.
|
|
*/
|
|
MaterialDoc* MaterialDocManager::CreateMaterialDoc(const char* materialName) {
|
|
|
|
const idMaterial* material = declManager->FindMaterial(materialName);
|
|
return CreateMaterialDoc(const_cast<idMaterial *>(material));
|
|
}
|
|
|
|
/**
|
|
* Creates a MaterialDoc object for the specified material. If a MaterialDoc
|
|
* object already exists then it is used.
|
|
* @param material The material for which to create a MaterialDoc object.
|
|
*/
|
|
MaterialDoc* MaterialDocManager::CreateMaterialDoc(idMaterial* material) {
|
|
|
|
MaterialDoc* existingDoc = GetInProgressDoc(material);
|
|
if(existingDoc) {
|
|
return existingDoc;
|
|
}
|
|
|
|
if(currentMaterial && material && !currentMaterial->name.Icmp(material->GetName())) {
|
|
return currentMaterial;
|
|
}
|
|
|
|
if(material) {
|
|
MaterialDoc* newDoc = new MaterialDoc();
|
|
newDoc->manager = this;
|
|
newDoc->SetRenderMaterial(material);
|
|
|
|
return newDoc;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Checks the current list of in progress MaterialDoc objects to see if
|
|
* a MaterialDoc object already exists.
|
|
* @param material The material to check for.
|
|
*/
|
|
MaterialDoc* MaterialDocManager::GetInProgressDoc(idMaterial* material) {
|
|
|
|
if(material) {
|
|
for(int i = 0; i < inProgressMaterials.Num(); i++) {
|
|
MaterialDoc** pDoc = inProgressMaterials.GetIndex(i);
|
|
|
|
if(!(*pDoc)->name.Icmp(material->GetName()))
|
|
return *pDoc;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Prepares a material for a copy/cut and paste operations.
|
|
* @param materialDoc The material to copy.
|
|
* @param cut Is this a cut operation.
|
|
*/
|
|
void MaterialDocManager::CopyMaterial(MaterialDoc* materialDoc, bool cut) {
|
|
|
|
cutMaterial = cut;
|
|
|
|
if(materialDoc)
|
|
copyMaterial = materialDoc->name;
|
|
else
|
|
ClearCopy();
|
|
}
|
|
|
|
/**
|
|
* Clears the copy buffer for a material.
|
|
*/
|
|
void MaterialDocManager::ClearCopy() {
|
|
copyMaterial.Empty();
|
|
}
|
|
|
|
/**
|
|
* Returns true if there is a material in the copy buffer.
|
|
*/
|
|
bool MaterialDocManager::IsCopyMaterial() {
|
|
return (copyMaterial.Length() ) ? true : false;
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the material in the copy buffer.
|
|
*/
|
|
idStr MaterialDocManager::GetCopyMaterialName() {
|
|
return copyMaterial;
|
|
}
|
|
|
|
/**
|
|
* Performs a material paste operation for a material in the copy buffer.
|
|
* @param name The new name for the material that is being copied.
|
|
* @param filename The file to paste the material in.
|
|
*/
|
|
void MaterialDocManager::PasteMaterial(const char* name, const char* filename) {
|
|
|
|
if(!IsCopyMaterial()) {
|
|
return;
|
|
}
|
|
|
|
//Apply the material if there are some changes
|
|
MaterialDoc* copyMat = CreateMaterialDoc(copyMaterial);
|
|
if(copyMat->applyWaiting) {
|
|
copyMat->ApplyMaterialChanges();
|
|
}
|
|
//Paste the material
|
|
idMaterial* material = copyMat->renderMaterial;
|
|
|
|
//Add a material with the existing source text
|
|
char *declText = (char *) _alloca( material->GetTextLength() + 1 );
|
|
material->GetText( declText );
|
|
|
|
AddMaterial(name, filename, declText, !cutMaterial);
|
|
|
|
//If this is a cut then remove the original
|
|
if(cutMaterial) {
|
|
MaterialDoc* cutMaterial = CreateMaterialDoc(material);
|
|
DeleteMaterial(cutMaterial, false);
|
|
|
|
MoveMaterialModifier* mod = new MoveMaterialModifier(this, name, filename, copyMaterial);
|
|
AddMaterialUndoModifier(mod);
|
|
|
|
ClearCopy();
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Prepares a material stage for a copy/paste operation.
|
|
* @param materialDoc The materialDoc that contains the stage to be copied.
|
|
* @param stageNum the stage to copy.
|
|
*/
|
|
void MaterialDocManager::CopyStage(MaterialDoc* materialDoc, int stageNum) {
|
|
|
|
assert(materialDoc);
|
|
|
|
copyStageMaterial = materialDoc->name;
|
|
copyStage = materialDoc->GetStage(stageNum);
|
|
|
|
idStr stageName = copyStage.stageData.GetString("name");
|
|
}
|
|
|
|
/**
|
|
* Clears the copy buffer for copied stages.
|
|
*/
|
|
void MaterialDocManager::ClearCopyStage() {
|
|
copyStageMaterial.Empty();
|
|
copyStage.stageData.Clear();
|
|
}
|
|
|
|
/**
|
|
* Returns true if there is a stage in the copy buffer.
|
|
*/
|
|
bool MaterialDocManager::IsCopyStage() {
|
|
return (copyStageMaterial.Length() ) ? true : false;
|
|
}
|
|
|
|
/**
|
|
* Performs a paste operation of the stage in the copy buffer.
|
|
* @param materialDoc The materialDoc to paste the stage in.
|
|
*/
|
|
void MaterialDocManager::PasteStage(MaterialDoc* materialDoc) {
|
|
|
|
assert(materialDoc);
|
|
|
|
int stageType = copyStage.stageData.GetInt("stagetype");
|
|
|
|
//Create a new stage and copy the data
|
|
materialDoc->AddStage(stageType, copyStage.stageData.GetString("name"));
|
|
materialDoc->SetData(materialDoc->GetStageCount()-1, ©Stage.stageData);
|
|
}
|
|
|
|
/**
|
|
* Returns information about the stage in the copy buffer.
|
|
* @param type Holds the type of the stage in the copy buffer.
|
|
* @param name Hold the name of the stage in the copy buffer.
|
|
*/
|
|
void MaterialDocManager::GetCopyStageInfo(int& type, idStr& name) {
|
|
if(IsCopyStage()) {
|
|
type = copyStage.stageData.GetInt("stagetype");
|
|
name = copyStage.stageData.GetString("name");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Performs the first available undo operation.
|
|
*/
|
|
void MaterialDocManager::Undo() {
|
|
|
|
if(IsUndoAvailable()) {
|
|
MaterialModifier* mod = undoModifiers[undoModifiers.Num()-1];
|
|
undoModifiers.RemoveIndex(undoModifiers.Num()-1);
|
|
|
|
mod->Undo();
|
|
|
|
//Add this modifier to the redo list
|
|
AddMaterialRedoModifier(mod);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if an undo operation is available.
|
|
*/
|
|
bool MaterialDocManager::IsUndoAvailable() {
|
|
return (undoModifiers.Num() > 0);
|
|
}
|
|
|
|
/**
|
|
* Clears the entire undo buffer.
|
|
*/
|
|
void MaterialDocManager::ClearUndo() {
|
|
|
|
int c = undoModifiers.Num();
|
|
for(int i = 0; i < c; i++) {
|
|
delete undoModifiers[i];
|
|
}
|
|
undoModifiers.Clear();
|
|
}
|
|
|
|
/**
|
|
* Performs the first available redo operation.
|
|
*/
|
|
void MaterialDocManager::Redo() {
|
|
|
|
if(IsRedoAvailable()) {
|
|
MaterialModifier* mod = redoModifiers[redoModifiers.Num()-1];
|
|
redoModifiers.RemoveIndex(redoModifiers.Num()-1);
|
|
|
|
mod->Redo();
|
|
|
|
//Done with the mod because the redo process will set
|
|
//attributes and create the appropriate redo modifier
|
|
AddMaterialUndoModifier(mod, false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if a redo operation is available.
|
|
*/
|
|
bool MaterialDocManager::IsRedoAvailable() {
|
|
return (redoModifiers.Num() > 0);
|
|
}
|
|
|
|
/**
|
|
* Clears the redo buffer.
|
|
*/
|
|
void MaterialDocManager::ClearRedo() {
|
|
|
|
int c = redoModifiers.Num();
|
|
for(int i = 0; i < c; i++) {
|
|
delete redoModifiers[i];
|
|
}
|
|
redoModifiers.Clear();
|
|
}
|
|
|
|
/**
|
|
* Adds an undo operation to the undo buffer.
|
|
* @param mod The MaterialModifier object that contains the undo data.
|
|
* @param clearRedo Should we clear the redo buffer.
|
|
*/
|
|
void MaterialDocManager::AddMaterialUndoModifier(MaterialModifier* mod, bool clearRedo) {
|
|
undoModifiers.Append(mod);
|
|
|
|
while(undoModifiers.Num() > MAX_UNDOREDO) {
|
|
undoModifiers.RemoveIndex(0);
|
|
}
|
|
|
|
if(clearRedo) {
|
|
ClearRedo();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds a redo operation to the redo buffer.
|
|
* @param mod The MaterialModifier object that contains the redo data.
|
|
*/
|
|
void MaterialDocManager::AddMaterialRedoModifier(MaterialModifier* mod) {
|
|
redoModifiers.Append(mod);
|
|
|
|
while(redoModifiers.Num() > MAX_UNDOREDO) {
|
|
redoModifiers.RemoveIndex(0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Searches for a material that matches the specified search data.
|
|
* @param name The name of the material to search.
|
|
* @param searchData The search parameters.
|
|
* @param checkName If true then the name of the material will be checked along with the material text.
|
|
*/
|
|
bool MaterialDocManager::FindMaterial(const char* name, MaterialSearchData_t* searchData, bool checkName) {
|
|
|
|
//Fast way of finding the material without parsing
|
|
const idMaterial* material = static_cast<const idMaterial *>(declManager->FindDeclWithoutParsing(DECL_MATERIAL, name, false));
|
|
|
|
if(material) {
|
|
|
|
int findPos;
|
|
|
|
if(checkName) {
|
|
//Check the name
|
|
idStr name = material->GetName();
|
|
|
|
findPos = name.Find(searchData->searchText, false);
|
|
if(findPos != -1) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//Skip to the open braket so the name is not checked
|
|
char *declText = (char *) _alloca( material->GetTextLength() + 1 );
|
|
material->GetText( declText );
|
|
|
|
idStr text = declText;
|
|
int start = text.Find("{");
|
|
if(start != -1) {
|
|
text = text.Right(text.Length()-start);
|
|
}
|
|
|
|
findPos = text.Find(searchData->searchText, false);
|
|
if(findPos != -1) {
|
|
//Todo: Include match whole word
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns a unique material name given a base name. This is used to resolve materials with the same name.
|
|
* @param name The base name of the material.
|
|
*/
|
|
idStr MaterialDocManager::GetUniqueMaterialName(idStr name) {
|
|
int num = 0;
|
|
while(1) {
|
|
idStr testName;
|
|
if(num == 0)
|
|
testName = name;
|
|
else
|
|
testName = va("%s%d", name.c_str(), num);
|
|
|
|
const idMaterial* mat = declManager->FindMaterial(testName.c_str(), false);
|
|
if(!mat) {
|
|
return testName;
|
|
} else {
|
|
|
|
//We can reuse delete material names
|
|
if(mat->GetTextLength() < 1)
|
|
return testName;
|
|
}
|
|
num++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Notifies all registered views of a material event.
|
|
* @param materialDoc The material that has been affected.
|
|
* @param notifyType The type of event that has occured.
|
|
* @param ... Notification specific data. See MaterialView.
|
|
*/
|
|
void MaterialDocManager::NotifyViews(MaterialDoc* materialDoc, int notifyType, ... ) {
|
|
|
|
va_list argptr;
|
|
|
|
int c = materialViews.Num();
|
|
for(int i = 0; i < c; i++) {
|
|
va_start( argptr, notifyType );
|
|
switch(notifyType) {
|
|
case SELECTION_CHANGE:
|
|
materialViews[i]->MV_OnMaterialSelectionChange(materialDoc);
|
|
break;
|
|
case MATERIAL_CHANGE:
|
|
materialViews[i]->MV_OnMaterialChange(materialDoc);
|
|
break;
|
|
case MATERIAL_APPLY:
|
|
materialViews[i]->MV_OnMaterialApply(materialDoc);
|
|
break;
|
|
case MATERIAL_SAVE:
|
|
materialViews[i]->MV_OnMaterialSaved(materialDoc);
|
|
break;
|
|
case MATERIAL_SAVE_FILE:
|
|
materialViews[i]->MV_OnMaterialSaveFile(va_arg(argptr, const char*));
|
|
break;
|
|
case MATERIAL_ADD:
|
|
materialViews[i]->MV_OnMaterialAdd(materialDoc);
|
|
break;
|
|
case MATERIAL_DELETE:
|
|
materialViews[i]->MV_OnMaterialDelete(materialDoc);
|
|
break;
|
|
case MATERIAL_ADD_STAGE:
|
|
materialViews[i]->MV_OnMaterialStageAdd(materialDoc, va_arg(argptr, int));
|
|
break;
|
|
case MATERIAL_DELETE_STAGE:
|
|
materialViews[i]->MV_OnMaterialStageDelete(materialDoc, va_arg(argptr, int));
|
|
break;
|
|
case MATERIAL_MOVE_STAGE:
|
|
{
|
|
int from = va_arg(argptr, int);
|
|
int to = va_arg(argptr, int);
|
|
materialViews[i]->MV_OnMaterialStageMove(materialDoc, from, to);
|
|
}
|
|
break;
|
|
case MATERIAL_ATTRIBUTE_CHANGE:
|
|
{
|
|
int stage = va_arg(argptr, int);
|
|
const char* attribName = va_arg(argptr, const char*);
|
|
materialViews[i]->MV_OnMaterialAttributeChanged(materialDoc, stage, attribName);
|
|
}
|
|
break;
|
|
case MATERIAL_NAME_CHANGE:
|
|
{
|
|
const char* oldName = va_arg(argptr, const char*);
|
|
materialViews[i]->MV_OnMaterialNameChanged(materialDoc, oldName);
|
|
}
|
|
break;
|
|
case FILE_RELOAD:
|
|
{
|
|
const char* filename = va_arg(argptr, const char*);
|
|
materialViews[i]->MV_OnFileReload(filename);
|
|
}
|
|
break;
|
|
}
|
|
va_end( argptr );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when a material has been edited and notifies all views of the change.
|
|
* @param materialDoc The material that has changed.
|
|
*/
|
|
void MaterialDocManager::MaterialChanged(MaterialDoc* materialDoc) {
|
|
|
|
//Make sure this material is in our list of changed materials
|
|
if(!inProgressMaterials.Get(materialDoc->name.c_str())) {
|
|
inProgressMaterials.Set(materialDoc->name.c_str(), materialDoc);
|
|
}
|
|
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_CHANGE);
|
|
}
|
|
|
|
/**
|
|
* Called when a material has been applied and notifies all views of the apply.
|
|
* @param materialDoc The material that has been applied.
|
|
*/
|
|
void MaterialDocManager::MaterialApplied(MaterialDoc* materialDoc) {
|
|
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_APPLY);
|
|
}
|
|
|
|
/**
|
|
* Called when a material has been saved and notifies all views of the save.
|
|
* @param materialDoc The material that has been saved.
|
|
*/
|
|
void MaterialDocManager::MaterialSaved(MaterialDoc* materialDoc) {
|
|
|
|
MaterialDoc** tempDoc;
|
|
if(inProgressMaterials.Get(materialDoc->name.c_str(), &tempDoc)) {
|
|
|
|
idStr name = materialDoc->name.c_str();
|
|
|
|
//Remove this file from our in progress list
|
|
inProgressMaterials.Remove(name.c_str());
|
|
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_SAVE);
|
|
|
|
if(materialDoc != currentMaterial)
|
|
delete materialDoc;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when a material name has been changed and notifies all views of the change.
|
|
* @param materialDoc The material that has changed.
|
|
*/
|
|
void MaterialDocManager::MaterialNameChanged(const char* oldName, MaterialDoc* materialDoc) {
|
|
|
|
MaterialDoc** tempDoc;
|
|
if(inProgressMaterials.Get(oldName, &tempDoc)) {
|
|
inProgressMaterials.Set(materialDoc->name, *tempDoc);
|
|
inProgressMaterials.Remove(oldName);
|
|
}
|
|
|
|
NotifyViews(materialDoc, MATERIAL_NAME_CHANGE, oldName);
|
|
}
|
|
|
|
/**
|
|
* Called when a stage is added and notifies all views of the addition.
|
|
* @param materialDoc The material that has changed.
|
|
* @param stageNum The stage that was added.
|
|
*/
|
|
void MaterialDocManager::StageAdded(MaterialDoc* materialDoc, int stageNum) {
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_ADD_STAGE, stageNum);
|
|
}
|
|
|
|
/**
|
|
* Called when a stage has been deleted and notifies all views of the change.
|
|
* @param materialDoc The material that has changed.
|
|
* @param stageNum The stage that was deleted.
|
|
*/
|
|
void MaterialDocManager::StageDeleted(MaterialDoc* materialDoc, int stageNum) {
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_DELETE_STAGE, stageNum);
|
|
}
|
|
|
|
/**
|
|
* Called when a stage has been movied and notifies all views of the change.
|
|
* @param materialDoc The material that has changed.
|
|
* @param from The original position of the stage.
|
|
* @param to The new position of the stage.
|
|
*/
|
|
void MaterialDocManager::StageMoved(MaterialDoc* materialDoc, int from, int to) {
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_MOVE_STAGE, from, to);
|
|
}
|
|
|
|
/**
|
|
* Called when a material attribute has been edited and notifies all views of the change.
|
|
* @param materialDoc The material that has changed.
|
|
* @param stage The stage that contains the changed attribute.
|
|
* @param attribName The name of the attribute that changed.
|
|
*/
|
|
void MaterialDocManager::AttributeChanged(MaterialDoc* materialDoc, int stage, const char* attribName) {
|
|
//Notify everyone
|
|
NotifyViews(materialDoc, MATERIAL_ATTRIBUTE_CHANGE, stage, attribName);
|
|
}
|