dhewm3/neo/tools/comafx/StdAfx.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

382 lines
8.5 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "../../sys/win32/win_local.h"
// source file that includes just the standard includes
// Radiant.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
/*
===============================================================================
Afx initialization.
===============================================================================
*/
bool afxInitialized = false;
/*
================
InitAfx
================
*/
void InitAfx( void ) {
if ( !afxInitialized ) {
AfxWinInit( win32.hInstance, NULL, "", SW_SHOW );
AfxInitRichEdit();
afxInitialized = true;
}
}
/*
===============================================================================
Tool Tips.
===============================================================================
*/
/*
================
DefaultOnToolHitTest
================
*/
int DefaultOnToolHitTest( const toolTip_t *toolTips, const CDialog *dialog, CPoint point, TOOLINFO* pTI ) {
CWnd *wnd;
RECT clientRect, rect;
dialog->GetWindowRect( &clientRect );
point.x += clientRect.left;
point.y += clientRect.top;
for ( int i = 0; toolTips[i].tip; i++ ) {
wnd = dialog->GetDlgItem( toolTips[i].id );
if ( !( wnd->GetStyle() & WS_VISIBLE ) ) {
continue;
}
wnd->GetWindowRect( &rect );
if ( point.x >= rect.left && point.x <= rect.right && point.y >= rect.top && point.y <= rect.bottom ) {
pTI->hwnd = dialog->GetSafeHwnd();
pTI->uFlags |= TTF_IDISHWND;
pTI->uFlags &= ~TTF_CENTERTIP;
pTI->uId = (UINT_PTR) wnd->GetSafeHwnd();
return pTI->uId;
}
}
return -1;
}
/*
================
DefaultOnToolTipNotify
================
*/
BOOL DefaultOnToolTipNotify( const toolTip_t *toolTips, UINT id, NMHDR *pNMHDR, LRESULT *pResult ) {
// need to handle both ANSI and UNICODE versions of the message
TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR;
TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR;
*pResult = 0;
UINT nID = pNMHDR->idFrom;
if ( pTTTA->uFlags & TTF_IDISHWND ) {
// idFrom is actually the HWND of the tool
nID = ::GetDlgCtrlID((HWND)nID);
}
int i;
for ( i = 0; toolTips[i].tip; i++ ) {
if ( toolTips[i].id == nID ) {
break;
}
}
if ( !toolTips[i].tip ) {
return FALSE;
}
if ( pNMHDR->code == TTN_NEEDTEXTA ) {
lstrcpyn( pTTTA->szText, toolTips[i].tip, sizeof(pTTTA->szText) );
} else {
_mbstowcsz( pTTTW->szText, toolTips[i].tip, sizeof(pTTTW->szText) );
}
return TRUE;
}
/*
===============================================================================
Common control tools.
===============================================================================
*/
/*
================
EditControlEnterHit
returns true if [Enter] was hit in the edit box
all 'return' characters in the text are removed and a single line is maintained
the edit control must be multi-line with auto-vscroll
================
*/
bool EditControlEnterHit( CEdit *edit ) {
CString strIn, strOut;
if ( edit->GetLineCount() > 1 ) {
edit->GetWindowText( strIn );
for ( int i = 0; i < strIn.GetLength(); i++ ) {
if ( strIn[i] >= ' ' ) {
strOut.AppendChar( strIn[i] );
}
}
edit->SetWindowText( strOut );
edit->SetSel( 0, strOut.GetLength() );
return true;
}
return false;
}
/*
================
EditVerifyFloat
================
*/
float EditVerifyFloat( CEdit *edit, bool allowNegative ) {
CString strIn, strOut;
bool dot = false;
int start, end;
edit->GetSel( start, end );
edit->GetWindowText( strIn );
for ( int i = 0; i < strIn.GetLength(); i++ ) {
// first character may be a minus sign
if ( allowNegative && strOut.GetLength() == 0 && strIn[i] == '-' ) {
strOut.AppendChar( '-' );
}
// the string may contain one dot
else if ( !dot && strIn[i] == '.' ) {
strOut.AppendChar( strIn[i] );
dot = true;
}
else if ( strIn[i] >= '0' && strIn[i] <= '9' ) {
strOut.AppendChar( strIn[i] );
}
}
edit->SetWindowText( strOut );
edit->SetSel( start, end );
return atof(strOut.GetBuffer(0));
}
/*
================
SpinFloatString
================
*/
void SpinFloatString( CString &str, bool up ) {
int i, dotIndex = -1, digitIndex = -1;
for ( i = 0; str[i]; i++ ) {
if ( str[i] == '.' ) {
if ( dotIndex == -1 ) {
dotIndex = i;
}
}
else if ( str[i] != '0' ) {
if ( digitIndex == -1 ) {
digitIndex = i;
}
}
}
if ( digitIndex == -1 ) {
str.SetString( "1" );
return;
}
if ( dotIndex != -1 ) {
str.Delete( dotIndex, 1 );
if ( digitIndex > dotIndex ) {
digitIndex--;
}
}
else {
dotIndex = i;
}
if ( up ) {
if ( str[digitIndex] == '9' ) {
str.SetAt( digitIndex, '0' );
if ( digitIndex == 0 ) {
str.Insert( 0, '1' );
dotIndex++;
}
else {
str.SetAt( digitIndex-1, '1' );
}
}
else {
str.SetAt( digitIndex, str[digitIndex] + 1 );
}
}
else {
if ( str[digitIndex] == '1' ) {
if ( str[digitIndex+1] == '\0' ) {
str.SetAt( digitIndex, '0' );
str.AppendChar( '9' );
}
else if ( str[digitIndex+1] == '0' ) {
str.SetAt( digitIndex, '0' );
str.SetAt( digitIndex+1, '9' );
}
else {
str.SetAt( digitIndex+1, str[digitIndex+1] - 1 );
}
}
else {
str.SetAt( digitIndex, str[digitIndex] - 1 );
}
}
if ( dotIndex < str.GetLength() ) {
str.Insert( dotIndex, '.' );
// remove trailing zeros
for ( i = str.GetLength()-1; i >= 0; i-- ) {
if ( str[i] != '0' && str[i] != '.' ) {
break;
}
}
if ( i < str.GetLength() - 1 ) {
str.Delete( i+1, str.GetLength() - i );
}
}
for ( i = 0; str[i]; i++ ) {
if ( str[i] == '.' ) {
if ( i > 1 ) {
str.Delete( 0, i-1 );
}
break;
}
if ( str[i] != '0' ) {
if ( i > 0 ) {
str.Delete( 0, i );
}
break;
}
}
}
/*
================
EditSpinFloat
================
*/
float EditSpinFloat( CEdit *edit, bool up ) {
CString str;
edit->GetWindowText( str );
SpinFloatString( str, up );
edit->SetWindowText( str );
return atof( str );
}
/*
================
SetSafeComboBoxSelection
================
*/
int SetSafeComboBoxSelection( CComboBox *combo, const char *string, int skip ) {
int index;
index = combo->FindString( -1, string );
if ( index == -1 ) {
index = 0;
}
if ( combo->GetCount() != 0 ) {
if ( index == skip ) {
index = ( skip + 1 ) % combo->GetCount();
}
combo->SetCurSel( index );
}
return index;
}
/*
================
GetComboBoxSelection
================
*/
int GetSafeComboBoxSelection( CComboBox *combo, CString &string, int skip ) {
int index;
index = combo->GetCurSel();
if ( index == CB_ERR ) {
index = 0;
}
if ( combo->GetCount() != 0 ) {
if ( index == skip ) {
index = ( skip + 1 ) % combo->GetCount();
}
combo->GetLBText( index, string );
}
else {
string = "";
}
return index;
}
/*
================
UnsetSafeComboBoxSelection
================
*/
int UnsetSafeComboBoxSelection( CComboBox *combo, CString &string ) {
int skip, index;
skip = combo->FindString( -1, string );
index = combo->GetCurSel();
if ( index == CB_ERR ) {
index = 0;
}
if ( combo->GetCount() != 0 ) {
if ( index == skip ) {
index = ( skip + 1 ) % combo->GetCount();
}
combo->SetCurSel( index );
}
return index;
}