dhewm3/neo/tools/comafx/DialogGoToLine.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

134 lines
3.4 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "../../sys/win32/rc/Common_resource.h"
#include "DialogGoToLine.h"
#ifdef ID_DEBUG_MEMORY
#undef new
#undef DEBUG_NEW
#define DEBUG_NEW new
#endif
IMPLEMENT_DYNAMIC(DialogGoToLine, CDialog)
/*
================
DialogGoToLine::DialogGoToLine
================
*/
DialogGoToLine::DialogGoToLine( CWnd* pParent /*=NULL*/ )
: CDialog(DialogGoToLine::IDD, pParent)
, firstLine(0)
, lastLine(0)
, line(0)
{
}
/*
================
DialogGoToLine::~DialogGoToLine
================
*/
DialogGoToLine::~DialogGoToLine() {
}
/*
================
DialogGoToLine::DoDataExchange
================
*/
void DialogGoToLine::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DialogGoToLine)
DDX_Control( pDX, IDC_GOTOLINE_EDIT, numberEdit);
//}}AFX_DATA_MAP
}
/*
================
DialogGoToLine::SetRange
================
*/
void DialogGoToLine::SetRange( int firstLine, int lastLine ) {
this->firstLine = firstLine;
this->lastLine = lastLine;
}
/*
================
DialogGoToLine::GetLine
================
*/
int DialogGoToLine::GetLine( void ) const {
return line;
}
/*
================
DialogGoToLine::OnInitDialog
================
*/
BOOL DialogGoToLine::OnInitDialog() {
CDialog::OnInitDialog();
GetDlgItem( IDC_GOTOLINE_STATIC )->SetWindowText( va( "&Line number (%d - %d):", firstLine, lastLine ) );
numberEdit.SetWindowText( va( "%d", firstLine ) );
numberEdit.SetSel( 0, -1 );
numberEdit.SetFocus();
return FALSE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BEGIN_MESSAGE_MAP(DialogGoToLine, CDialog)
ON_BN_CLICKED(IDOK, OnBnClickedOk)
END_MESSAGE_MAP()
// DialogGoToLine message handlers
/*
================
DialogGoToLine::OnBnClickedOk
================
*/
void DialogGoToLine::OnBnClickedOk() {
CString text;
numberEdit.GetWindowText( text );
line = idMath::ClampInt( firstLine, lastLine, atoi( text ) );
OnOK();
}