mirror of
https://github.com/dhewm/dhewm3.git
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cf8695bb0f
If one doesn't want to fuck around with in_kbd or uses an unsupported keyboard layout.
1247 lines
30 KiB
C++
1247 lines
30 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/math/Vector.h"
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#include "framework/async/AsyncNetwork.h"
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#include "framework/BuildVersion.h"
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#include "framework/CVarSystem.h"
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#include "framework/Session.h"
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#include "framework/EditField.h"
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#include "framework/KeyInput.h"
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#include "framework/EventLoop.h"
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#include "renderer/RenderSystem.h"
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#include "sound/sound.h"
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#include "framework/Console.h"
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void SCR_DrawTextLeftAlign( float &y, const char *text, ... ) id_attribute((format(printf,2,3)));
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void SCR_DrawTextRightAlign( float &y, const char *text, ... ) id_attribute((format(printf,2,3)));
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#define LINE_WIDTH 78
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#define NUM_CON_TIMES 4
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#define CON_TEXTSIZE 0x30000
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#define TOTAL_LINES (CON_TEXTSIZE / LINE_WIDTH)
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#define CONSOLE_FIRSTREPEAT 200
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#define CONSOLE_REPEAT 100
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#define COMMAND_HISTORY 64
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// the console will query the cvar and command systems for
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// command completion information
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class idConsoleLocal : public idConsole {
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public:
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virtual void Init( void );
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virtual void Shutdown( void );
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virtual void LoadGraphics( void );
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virtual bool ProcessEvent( const sysEvent_t *event, bool forceAccept );
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virtual bool Active( void );
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virtual void ClearNotifyLines( void );
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virtual void Close( void );
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virtual void Print( const char *text );
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virtual void Draw( bool forceFullScreen );
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void Dump( const char *toFile );
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void Clear();
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virtual void SaveHistory();
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virtual void LoadHistory();
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//============================
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const idMaterial * charSetShader;
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private:
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void KeyDownEvent( int key );
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void Linefeed();
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void PageUp();
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void PageDown();
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void Top();
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void Bottom();
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void DrawInput();
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void DrawNotify();
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void DrawSolidConsole( float frac );
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void Scroll();
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void SetDisplayFraction( float frac );
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void UpdateDisplayFraction( void );
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//============================
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bool keyCatching;
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short text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int lastKeyEvent; // time of last key event for scroll delay
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int nextKeyEvent; // keyboard repeat rate
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float displayFrac; // approaches finalFrac at scr_conspeed
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float finalFrac; // 0.0 to 1.0 lines of console to display
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int fracTime; // time of last displayFrac update
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int vislines; // in scanlines
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int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
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// for transparent notify lines
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idVec4 color;
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idEditField historyEditLines[COMMAND_HISTORY];
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int nextHistoryLine;// the last line in the history buffer, not masked
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int historyLine; // the line being displayed from history buffer
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// will be <= nextHistoryLine
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idEditField consoleField;
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static idCVar con_speed;
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static idCVar con_notifyTime;
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static idCVar con_noPrint;
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const idMaterial * whiteShader;
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const idMaterial * consoleShader;
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};
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static idConsoleLocal localConsole;
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idConsole *console = &localConsole;
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idCVar idConsoleLocal::con_speed( "con_speed", "3", CVAR_SYSTEM, "speed at which the console moves up and down" );
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idCVar idConsoleLocal::con_notifyTime( "con_notifyTime", "3", CVAR_SYSTEM, "time messages are displayed onscreen when console is pulled up" );
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#ifdef DEBUG
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idCVar idConsoleLocal::con_noPrint( "con_noPrint", "0", CVAR_BOOL|CVAR_SYSTEM|CVAR_NOCHEAT, "print on the console but not onscreen when console is pulled up" );
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#else
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idCVar idConsoleLocal::con_noPrint( "con_noPrint", "1", CVAR_BOOL|CVAR_SYSTEM|CVAR_NOCHEAT, "print on the console but not onscreen when console is pulled up" );
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#endif
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/*
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=============================================================================
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Misc stats
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=============================================================================
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*/
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/*
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==================
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SCR_DrawTextLeftAlign
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==================
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*/
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void SCR_DrawTextLeftAlign( float &y, const char *text, ... ) {
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char string[MAX_STRING_CHARS];
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va_list argptr;
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va_start( argptr, text );
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idStr::vsnPrintf( string, sizeof( string ), text, argptr );
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va_end( argptr );
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renderSystem->DrawSmallStringExt( 0, y + 2, string, colorWhite, true, localConsole.charSetShader );
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y += SMALLCHAR_HEIGHT + 4;
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}
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/*
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==================
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SCR_DrawTextRightAlign
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==================
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*/
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void SCR_DrawTextRightAlign( float &y, const char *text, ... ) {
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char string[MAX_STRING_CHARS];
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va_list argptr;
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va_start( argptr, text );
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int i = idStr::vsnPrintf( string, sizeof( string ), text, argptr );
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va_end( argptr );
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renderSystem->DrawSmallStringExt( 635 - i * SMALLCHAR_WIDTH, y + 2, string, colorWhite, true, localConsole.charSetShader );
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y += SMALLCHAR_HEIGHT + 4;
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}
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/*
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==================
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SCR_DrawFPS
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==================
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*/
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#define FPS_FRAMES 4
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float SCR_DrawFPS( float y ) {
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char *s;
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int w;
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static int previousTimes[FPS_FRAMES];
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static int index;
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int i, total;
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int fps;
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static int previous;
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int t, frameTime;
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// don't use serverTime, because that will be drifting to
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// correct for internet lag changes, timescales, timedemos, etc
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t = Sys_Milliseconds();
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frameTime = t - previous;
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previous = t;
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previousTimes[index % FPS_FRAMES] = frameTime;
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index++;
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if ( index > FPS_FRAMES ) {
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// average multiple frames together to smooth changes out a bit
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total = 0;
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for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
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total += previousTimes[i];
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}
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if ( !total ) {
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total = 1;
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}
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fps = 10000 * FPS_FRAMES / total;
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fps = (fps + 5)/10;
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s = va( "%ifps", fps );
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w = strlen( s ) * BIGCHAR_WIDTH;
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renderSystem->DrawBigStringExt( 635 - w, idMath::FtoiFast( y ) + 2, s, colorWhite, true, localConsole.charSetShader);
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}
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return y + BIGCHAR_HEIGHT + 4;
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}
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/*
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==================
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SCR_DrawMemoryUsage
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==================
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*/
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float SCR_DrawMemoryUsage( float y ) {
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memoryStats_t allocs, frees;
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Mem_GetStats( allocs );
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SCR_DrawTextRightAlign( y, "total allocated memory: %4d, %4dkB", allocs.num, allocs.totalSize>>10 );
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Mem_GetFrameStats( allocs, frees );
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SCR_DrawTextRightAlign( y, "frame alloc: %4d, %4dkB frame free: %4d, %4dkB", allocs.num, allocs.totalSize>>10, frees.num, frees.totalSize>>10 );
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Mem_ClearFrameStats();
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return y;
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}
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/*
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==================
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SCR_DrawAsyncStats
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==================
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*/
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float SCR_DrawAsyncStats( float y ) {
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int i, outgoingRate, incomingRate;
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float outgoingCompression, incomingCompression;
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if ( idAsyncNetwork::server.IsActive() ) {
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SCR_DrawTextRightAlign( y, "server delay = %d msec", idAsyncNetwork::server.GetDelay() );
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SCR_DrawTextRightAlign( y, "total outgoing rate = %d KB/s", idAsyncNetwork::server.GetOutgoingRate() >> 10 );
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SCR_DrawTextRightAlign( y, "total incoming rate = %d KB/s", idAsyncNetwork::server.GetIncomingRate() >> 10 );
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for ( i = 0; i < MAX_ASYNC_CLIENTS; i++ ) {
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outgoingRate = idAsyncNetwork::server.GetClientOutgoingRate( i );
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incomingRate = idAsyncNetwork::server.GetClientIncomingRate( i );
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outgoingCompression = idAsyncNetwork::server.GetClientOutgoingCompression( i );
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incomingCompression = idAsyncNetwork::server.GetClientIncomingCompression( i );
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if ( outgoingRate != -1 && incomingRate != -1 ) {
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SCR_DrawTextRightAlign( y, "client %d: out rate = %d B/s (% -2.1f%%), in rate = %d B/s (% -2.1f%%)",
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i, outgoingRate, outgoingCompression, incomingRate, incomingCompression );
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}
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}
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idStr msg;
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idAsyncNetwork::server.GetAsyncStatsAvgMsg( msg );
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SCR_DrawTextRightAlign( y, msg.c_str() );
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} else if ( idAsyncNetwork::client.IsActive() ) {
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outgoingRate = idAsyncNetwork::client.GetOutgoingRate();
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incomingRate = idAsyncNetwork::client.GetIncomingRate();
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outgoingCompression = idAsyncNetwork::client.GetOutgoingCompression();
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incomingCompression = idAsyncNetwork::client.GetIncomingCompression();
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if ( outgoingRate != -1 && incomingRate != -1 ) {
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SCR_DrawTextRightAlign( y, "out rate = %d B/s (% -2.1f%%), in rate = %d B/s (% -2.1f%%)",
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outgoingRate, outgoingCompression, incomingRate, incomingCompression );
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}
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SCR_DrawTextRightAlign( y, "packet loss = %d%%, client prediction = %d",
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(int)idAsyncNetwork::client.GetIncomingPacketLoss(), idAsyncNetwork::client.GetPrediction() );
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SCR_DrawTextRightAlign( y, "predicted frames: %d", idAsyncNetwork::client.GetPredictedFrames() );
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}
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return y;
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}
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/*
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==================
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SCR_DrawSoundDecoders
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==================
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*/
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float SCR_DrawSoundDecoders( float y ) {
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int index, numActiveDecoders;
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soundDecoderInfo_t decoderInfo;
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index = -1;
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numActiveDecoders = 0;
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while( ( index = soundSystem->GetSoundDecoderInfo( index, decoderInfo ) ) != -1 ) {
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int localTime = decoderInfo.current44kHzTime - decoderInfo.start44kHzTime;
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int sampleTime = decoderInfo.num44kHzSamples / decoderInfo.numChannels;
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int percent;
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if ( localTime > sampleTime ) {
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if ( decoderInfo.looping ) {
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percent = ( localTime % sampleTime ) * 100 / sampleTime;
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} else {
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percent = 100;
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}
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} else {
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percent = localTime * 100 / sampleTime;
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}
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SCR_DrawTextLeftAlign( y, "%3d: %3d%% (%1.2f) %s: %s (%dkB)", numActiveDecoders, percent, decoderInfo.lastVolume, decoderInfo.format.c_str(), decoderInfo.name.c_str(), decoderInfo.numBytes >> 10 );
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numActiveDecoders++;
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}
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return y;
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}
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//=========================================================================
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/*
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==============
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Con_Clear_f
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==============
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*/
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static void Con_Clear_f( const idCmdArgs &args ) {
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localConsole.Clear();
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}
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/*
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==============
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Con_Dump_f
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==============
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*/
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static void Con_Dump_f( const idCmdArgs &args ) {
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if ( args.Argc() != 2 ) {
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common->Printf( "usage: conDump <filename>\n" );
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return;
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}
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idStr fileName = args.Argv(1);
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fileName.DefaultFileExtension(".txt");
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common->Printf( "Dumped console text to %s.\n", fileName.c_str() );
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localConsole.Dump( fileName.c_str() );
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}
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/*
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==============
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idConsoleLocal::Init
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==============
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*/
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void idConsoleLocal::Init( void ) {
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int i;
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keyCatching = false;
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lastKeyEvent = -1;
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nextKeyEvent = CONSOLE_FIRSTREPEAT;
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consoleField.Clear();
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consoleField.SetWidthInChars( LINE_WIDTH );
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for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
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historyEditLines[i].Clear();
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historyEditLines[i].SetWidthInChars( LINE_WIDTH );
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}
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cmdSystem->AddCommand( "clear", Con_Clear_f, CMD_FL_SYSTEM, "clears the console" );
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cmdSystem->AddCommand( "conDump", Con_Dump_f, CMD_FL_SYSTEM, "dumps the console text to a file" );
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}
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/*
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==============
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idConsoleLocal::Shutdown
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==============
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*/
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void idConsoleLocal::Shutdown( void ) {
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cmdSystem->RemoveCommand( "clear" );
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cmdSystem->RemoveCommand( "conDump" );
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}
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/*
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==============
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LoadGraphics
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Can't be combined with init, because init happens before
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the renderSystem is initialized
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==============
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*/
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void idConsoleLocal::LoadGraphics() {
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charSetShader = declManager->FindMaterial( "textures/bigchars" );
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whiteShader = declManager->FindMaterial( "_white" );
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consoleShader = declManager->FindMaterial( "console" );
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}
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/*
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================
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idConsoleLocal::Active
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================
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*/
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bool idConsoleLocal::Active( void ) {
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return keyCatching;
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}
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/*
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================
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idConsoleLocal::ClearNotifyLines
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================
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*/
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void idConsoleLocal::ClearNotifyLines() {
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int i;
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for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
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times[i] = 0;
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}
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}
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/*
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================
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idConsoleLocal::Close
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================
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*/
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void idConsoleLocal::Close() {
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keyCatching = false;
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SetDisplayFraction( 0 );
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displayFrac = 0; // don't scroll to that point, go immediately
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ClearNotifyLines();
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}
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/*
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================
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idConsoleLocal::Clear
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================
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*/
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void idConsoleLocal::Clear() {
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int i;
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for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
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text[i] = (idStr::ColorIndex(C_COLOR_CYAN)<<8) | ' ';
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}
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Bottom(); // go to end
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}
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/*
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================
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idConsoleLocal::Dump
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Save the console contents out to a file
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================
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*/
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void idConsoleLocal::Dump( const char *fileName ) {
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int l, x, i;
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short * line;
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idFile *f;
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char buffer[LINE_WIDTH + 3];
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f = fileSystem->OpenFileWrite( fileName );
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if ( !f ) {
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common->Warning( "couldn't open %s", fileName );
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return;
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}
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// skip empty lines
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l = current - TOTAL_LINES + 1;
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if ( l < 0 ) {
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l = 0;
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}
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for ( ; l <= current ; l++ )
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{
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line = text + ( l % TOTAL_LINES ) * LINE_WIDTH;
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for ( x = 0; x < LINE_WIDTH; x++ )
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if ( ( line[x] & 0xff ) > ' ' )
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break;
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if ( x != LINE_WIDTH )
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break;
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}
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// write the remaining lines
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for ( ; l <= current; l++ ) {
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line = text + ( l % TOTAL_LINES ) * LINE_WIDTH;
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for( i = 0; i < LINE_WIDTH; i++ ) {
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buffer[i] = line[i] & 0xff;
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}
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for ( x = LINE_WIDTH-1; x >= 0; x-- ) {
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if ( buffer[x] <= ' ' ) {
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buffer[x] = 0;
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} else {
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break;
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}
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}
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buffer[x+1] = '\r';
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buffer[x+2] = '\n';
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buffer[x+3] = 0;
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f->Write( buffer, strlen( buffer ) );
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}
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fileSystem->CloseFile( f );
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}
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void idConsoleLocal::SaveHistory() {
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idFile *f = fileSystem->OpenFileWrite( "consolehistory.dat" );
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for ( int i=0; i < COMMAND_HISTORY; ++i ) {
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// make sure the history is in the right order
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int line = (nextHistoryLine + i) % COMMAND_HISTORY;
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const char *s = historyEditLines[line].GetBuffer();
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if ( s && s[0] ) {
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f->WriteString(s);
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}
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}
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fileSystem->CloseFile(f);
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}
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void idConsoleLocal::LoadHistory() {
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idFile *f = fileSystem->OpenFileRead( "consolehistory.dat" );
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if ( f == NULL ) // file doesn't exist
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return;
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historyLine = 0;
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idStr tmp;
|
|
for ( int i=0; i < COMMAND_HISTORY; ++i ) {
|
|
if ( f->Tell() >= f->Length() ) {
|
|
break; // EOF is reached
|
|
}
|
|
f->ReadString(tmp);
|
|
historyEditLines[i].SetBuffer(tmp.c_str());
|
|
++historyLine;
|
|
}
|
|
nextHistoryLine = historyLine;
|
|
fileSystem->CloseFile(f);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::PageUp
|
|
================
|
|
*/
|
|
void idConsoleLocal::PageUp( void ) {
|
|
display -= 2;
|
|
if ( current - display >= TOTAL_LINES ) {
|
|
display = current - TOTAL_LINES + 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::PageDown
|
|
================
|
|
*/
|
|
void idConsoleLocal::PageDown( void ) {
|
|
display += 2;
|
|
if ( display > current ) {
|
|
display = current;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::Top
|
|
================
|
|
*/
|
|
void idConsoleLocal::Top( void ) {
|
|
display = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idConsoleLocal::Bottom
|
|
================
|
|
*/
|
|
void idConsoleLocal::Bottom( void ) {
|
|
display = current;
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
CONSOLE LINE EDITING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
KeyDownEvent
|
|
|
|
Handles history and console scrollback
|
|
====================
|
|
*/
|
|
void idConsoleLocal::KeyDownEvent( int key ) {
|
|
|
|
// Execute F key bindings
|
|
if ( key >= K_F1 && key <= K_F12 ) {
|
|
idKeyInput::ExecKeyBinding( key );
|
|
return;
|
|
}
|
|
|
|
// ctrl-L clears screen
|
|
if ( key == 'l' && idKeyInput::IsDown( K_CTRL ) ) {
|
|
Clear();
|
|
return;
|
|
}
|
|
|
|
// enter finishes the line
|
|
if ( key == K_ENTER || key == K_KP_ENTER ) {
|
|
|
|
common->Printf ( "]%s\n", consoleField.GetBuffer() );
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, consoleField.GetBuffer() ); // valid command
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
|
|
|
|
// copy line to history buffer, if it isn't the same as the last command
|
|
if ( idStr::Cmp( consoleField.GetBuffer(),
|
|
historyEditLines[(nextHistoryLine + COMMAND_HISTORY - 1) % COMMAND_HISTORY].GetBuffer()) != 0 )
|
|
{
|
|
historyEditLines[nextHistoryLine % COMMAND_HISTORY] = consoleField;
|
|
nextHistoryLine++;
|
|
}
|
|
|
|
historyLine = nextHistoryLine;
|
|
// clear the next line from old garbage, else the oldest history entry turns up when pressing DOWN
|
|
historyEditLines[nextHistoryLine % COMMAND_HISTORY].Clear();
|
|
|
|
consoleField.Clear();
|
|
consoleField.SetWidthInChars( LINE_WIDTH );
|
|
|
|
session->UpdateScreen();// force an update, because the command
|
|
// may take some time
|
|
return;
|
|
}
|
|
|
|
// command completion
|
|
|
|
if ( key == K_TAB ) {
|
|
consoleField.AutoComplete();
|
|
return;
|
|
}
|
|
|
|
// command history (ctrl-p ctrl-n for unix style)
|
|
|
|
if ( ( key == K_UPARROW ) ||
|
|
( ( tolower(key) == 'p' ) && idKeyInput::IsDown( K_CTRL ) ) ) {
|
|
if ( nextHistoryLine - historyLine < COMMAND_HISTORY && historyLine > 0 ) {
|
|
historyLine--;
|
|
}
|
|
consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
|
|
return;
|
|
}
|
|
|
|
if ( ( key == K_DOWNARROW ) ||
|
|
( ( tolower( key ) == 'n' ) && idKeyInput::IsDown( K_CTRL ) ) ) {
|
|
if ( historyLine == nextHistoryLine ) {
|
|
return;
|
|
}
|
|
historyLine++;
|
|
consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
|
|
return;
|
|
}
|
|
|
|
// console scrolling
|
|
if ( key == K_PGUP ) {
|
|
PageUp();
|
|
lastKeyEvent = eventLoop->Milliseconds();
|
|
nextKeyEvent = CONSOLE_FIRSTREPEAT;
|
|
return;
|
|
}
|
|
|
|
if ( key == K_PGDN ) {
|
|
PageDown();
|
|
lastKeyEvent = eventLoop->Milliseconds();
|
|
nextKeyEvent = CONSOLE_FIRSTREPEAT;
|
|
return;
|
|
}
|
|
|
|
if ( key == K_MWHEELUP ) {
|
|
PageUp();
|
|
return;
|
|
}
|
|
|
|
if ( key == K_MWHEELDOWN ) {
|
|
PageDown();
|
|
return;
|
|
}
|
|
|
|
// ctrl-home = top of console
|
|
if ( key == K_HOME && idKeyInput::IsDown( K_CTRL ) ) {
|
|
Top();
|
|
return;
|
|
}
|
|
|
|
// ctrl-end = bottom of console
|
|
if ( key == K_END && idKeyInput::IsDown( K_CTRL ) ) {
|
|
Bottom();
|
|
return;
|
|
}
|
|
|
|
// pass to the normal editline routine
|
|
consoleField.KeyDownEvent( key );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Scroll
|
|
deals with scrolling text because we don't have key repeat
|
|
==============
|
|
*/
|
|
void idConsoleLocal::Scroll( ) {
|
|
if (lastKeyEvent == -1 || (lastKeyEvent+200) > eventLoop->Milliseconds()) {
|
|
return;
|
|
}
|
|
// console scrolling
|
|
if ( idKeyInput::IsDown( K_PGUP ) ) {
|
|
PageUp();
|
|
nextKeyEvent = CONSOLE_REPEAT;
|
|
return;
|
|
}
|
|
|
|
if ( idKeyInput::IsDown( K_PGDN ) ) {
|
|
PageDown();
|
|
nextKeyEvent = CONSOLE_REPEAT;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SetDisplayFraction
|
|
|
|
Causes the console to start opening the desired amount.
|
|
==============
|
|
*/
|
|
void idConsoleLocal::SetDisplayFraction( float frac ) {
|
|
finalFrac = frac;
|
|
fracTime = com_frameTime;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UpdateDisplayFraction
|
|
|
|
Scrolls the console up or down based on conspeed
|
|
==============
|
|
*/
|
|
void idConsoleLocal::UpdateDisplayFraction( void ) {
|
|
if ( con_speed.GetFloat() <= 0.1f ) {
|
|
fracTime = com_frameTime;
|
|
displayFrac = finalFrac;
|
|
return;
|
|
}
|
|
|
|
// scroll towards the destination height
|
|
if ( finalFrac < displayFrac ) {
|
|
displayFrac -= con_speed.GetFloat() * ( com_frameTime - fracTime ) * 0.001f;
|
|
if ( finalFrac > displayFrac ) {
|
|
displayFrac = finalFrac;
|
|
}
|
|
fracTime = com_frameTime;
|
|
} else if ( finalFrac > displayFrac ) {
|
|
displayFrac += con_speed.GetFloat() * ( com_frameTime - fracTime ) * 0.001f;
|
|
if ( finalFrac < displayFrac ) {
|
|
displayFrac = finalFrac;
|
|
}
|
|
fracTime = com_frameTime;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ProcessEvent
|
|
==============
|
|
*/
|
|
bool idConsoleLocal::ProcessEvent( const sysEvent_t *event, bool forceAccept ) {
|
|
bool consoleKey = false;
|
|
if(event->evType == SE_KEY)
|
|
{
|
|
if( event->evValue == Sys_GetConsoleKey( false ) || event->evValue == Sys_GetConsoleKey( true )
|
|
|| (event->evValue == K_ESCAPE && idKeyInput::IsDown( K_SHIFT )) ) // shift+esc should also open console
|
|
{
|
|
consoleKey = true;
|
|
}
|
|
}
|
|
|
|
#if ID_CONSOLE_LOCK
|
|
// If the console's not already down, and we have it turned off, check for ctrl+alt
|
|
if ( !keyCatching && !com_allowConsole.GetBool() ) {
|
|
if ( !idKeyInput::IsDown( K_CTRL ) || !idKeyInput::IsDown( K_ALT ) ) {
|
|
consoleKey = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// we always catch the console key event
|
|
if ( !forceAccept && consoleKey ) {
|
|
// ignore up events
|
|
if ( event->evValue2 == 0 ) {
|
|
return true;
|
|
}
|
|
|
|
consoleField.ClearAutoComplete();
|
|
|
|
// a down event will toggle the destination lines
|
|
if ( keyCatching ) {
|
|
Close();
|
|
Sys_GrabMouseCursor( true );
|
|
cvarSystem->SetCVarBool( "ui_chat", false );
|
|
} else {
|
|
consoleField.Clear();
|
|
keyCatching = true;
|
|
if ( idKeyInput::IsDown( K_SHIFT ) && event->evValue != K_ESCAPE ) {
|
|
// if the shift key is down, don't open the console as much
|
|
// except we used shift+esc.
|
|
SetDisplayFraction( 0.2f );
|
|
} else {
|
|
SetDisplayFraction( 0.5f );
|
|
}
|
|
cvarSystem->SetCVarBool( "ui_chat", true );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// if we aren't key catching, dump all the other events
|
|
if ( !forceAccept && !keyCatching ) {
|
|
return false;
|
|
}
|
|
|
|
// handle key and character events
|
|
if ( event->evType == SE_CHAR ) {
|
|
// never send the console key as a character
|
|
if ( event->evValue != Sys_GetConsoleKey( false ) && event->evValue != Sys_GetConsoleKey( true ) ) {
|
|
consoleField.CharEvent( event->evValue );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if ( event->evType == SE_KEY ) {
|
|
// ignore up key events
|
|
if ( event->evValue2 == 0 ) {
|
|
return true;
|
|
}
|
|
|
|
KeyDownEvent( event->evValue );
|
|
return true;
|
|
}
|
|
|
|
// we don't handle things like mouse, joystick, and network packets
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
PRINTING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
Linefeed
|
|
===============
|
|
*/
|
|
void idConsoleLocal::Linefeed() {
|
|
int i;
|
|
|
|
// mark time for transparent overlay
|
|
if ( current >= 0 ) {
|
|
times[current % NUM_CON_TIMES] = com_frameTime;
|
|
}
|
|
|
|
x = 0;
|
|
if ( display == current ) {
|
|
display++;
|
|
}
|
|
current++;
|
|
for ( i = 0; i < LINE_WIDTH; i++ ) {
|
|
text[(current%TOTAL_LINES)*LINE_WIDTH+i] = (idStr::ColorIndex(C_COLOR_CYAN)<<8) | ' ';
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Print
|
|
|
|
Handles cursor positioning, line wrapping, etc
|
|
================
|
|
*/
|
|
void idConsoleLocal::Print( const char *txt ) {
|
|
int y;
|
|
int c, l;
|
|
int color;
|
|
|
|
#ifdef ID_ALLOW_TOOLS
|
|
RadiantPrint( txt );
|
|
|
|
if( com_editors & EDITOR_MATERIAL ) {
|
|
MaterialEditorPrintConsole(txt);
|
|
}
|
|
#endif
|
|
|
|
color = idStr::ColorIndex( C_COLOR_CYAN );
|
|
|
|
while ( (c = *(const unsigned char*)txt) != 0 ) {
|
|
if ( idStr::IsColor( txt ) ) {
|
|
if ( *(txt+1) == C_COLOR_DEFAULT ) {
|
|
color = idStr::ColorIndex( C_COLOR_CYAN );
|
|
} else {
|
|
color = idStr::ColorIndex( *(txt+1) );
|
|
}
|
|
txt += 2;
|
|
continue;
|
|
}
|
|
|
|
y = current % TOTAL_LINES;
|
|
|
|
// if we are about to print a new word, check to see
|
|
// if we should wrap to the new line
|
|
if ( c > ' ' && ( x == 0 || text[y*LINE_WIDTH+x-1] <= ' ' ) ) {
|
|
// count word length
|
|
for (l=0 ; l< LINE_WIDTH ; l++) {
|
|
if ( txt[l] <= ' ') {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// word wrap
|
|
if (l != LINE_WIDTH && (x + l >= LINE_WIDTH) ) {
|
|
Linefeed();
|
|
}
|
|
}
|
|
|
|
txt++;
|
|
|
|
switch( c ) {
|
|
case '\n':
|
|
Linefeed ();
|
|
break;
|
|
case '\t':
|
|
do {
|
|
text[y*LINE_WIDTH+x] = (color << 8) | ' ';
|
|
x++;
|
|
if ( x >= LINE_WIDTH ) {
|
|
Linefeed();
|
|
x = 0;
|
|
}
|
|
} while ( x & 3 );
|
|
break;
|
|
case '\r':
|
|
x = 0;
|
|
break;
|
|
default: // display character and advance
|
|
text[y*LINE_WIDTH+x] = (color << 8) | c;
|
|
x++;
|
|
if ( x >= LINE_WIDTH ) {
|
|
Linefeed();
|
|
x = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// mark time for transparent overlay
|
|
if ( current >= 0 ) {
|
|
times[current % NUM_CON_TIMES] = com_frameTime;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
DRAWING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
================
|
|
DrawInput
|
|
|
|
Draw the editline after a ] prompt
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawInput() {
|
|
int y, autoCompleteLength;
|
|
|
|
y = vislines - ( SMALLCHAR_HEIGHT * 2 );
|
|
|
|
if ( consoleField.GetAutoCompleteLength() != 0 ) {
|
|
autoCompleteLength = strlen( consoleField.GetBuffer() ) - consoleField.GetAutoCompleteLength();
|
|
|
|
if ( autoCompleteLength > 0 ) {
|
|
renderSystem->SetColor4( .8f, .2f, .2f, .45f );
|
|
|
|
renderSystem->DrawStretchPic( 2 * SMALLCHAR_WIDTH + consoleField.GetAutoCompleteLength() * SMALLCHAR_WIDTH,
|
|
y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2, 0, 0, 0, 0, whiteShader );
|
|
|
|
}
|
|
}
|
|
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
|
|
renderSystem->DrawSmallChar( 1 * SMALLCHAR_WIDTH, y, ']', localConsole.charSetShader );
|
|
|
|
consoleField.Draw(2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true, charSetShader );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
DrawNotify
|
|
|
|
Draws the last few lines of output transparently over the game top
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawNotify() {
|
|
int x, v;
|
|
short *text_p;
|
|
int i;
|
|
int time;
|
|
int currentColor;
|
|
|
|
if ( con_noPrint.GetBool() ) {
|
|
return;
|
|
}
|
|
|
|
currentColor = idStr::ColorIndex( C_COLOR_WHITE );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
|
|
v = 0;
|
|
for ( i = current-NUM_CON_TIMES+1; i <= current; i++ ) {
|
|
if ( i < 0 ) {
|
|
continue;
|
|
}
|
|
time = times[i % NUM_CON_TIMES];
|
|
if ( time == 0 ) {
|
|
continue;
|
|
}
|
|
time = com_frameTime - time;
|
|
if ( time > con_notifyTime.GetFloat() * 1000 ) {
|
|
continue;
|
|
}
|
|
text_p = text + (i % TOTAL_LINES)*LINE_WIDTH;
|
|
|
|
for ( x = 0; x < LINE_WIDTH; x++ ) {
|
|
if ( ( text_p[x] & 0xff ) == ' ' ) {
|
|
continue;
|
|
}
|
|
if ( idStr::ColorIndex(text_p[x]>>8) != currentColor ) {
|
|
currentColor = idStr::ColorIndex(text_p[x]>>8);
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
}
|
|
renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, v, text_p[x] & 0xff, localConsole.charSetShader );
|
|
}
|
|
|
|
v += SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
renderSystem->SetColor( colorCyan );
|
|
}
|
|
|
|
/*
|
|
================
|
|
DrawSolidConsole
|
|
|
|
Draws the console with the solid background
|
|
================
|
|
*/
|
|
void idConsoleLocal::DrawSolidConsole( float frac ) {
|
|
int i, x;
|
|
float y;
|
|
int rows;
|
|
short *text_p;
|
|
int row;
|
|
int lines;
|
|
int currentColor;
|
|
|
|
lines = idMath::FtoiFast( SCREEN_HEIGHT * frac );
|
|
if ( lines <= 0 ) {
|
|
return;
|
|
}
|
|
|
|
if ( lines > SCREEN_HEIGHT ) {
|
|
lines = SCREEN_HEIGHT;
|
|
}
|
|
|
|
// draw the background
|
|
y = frac * SCREEN_HEIGHT - 2;
|
|
if ( y < 1.0f ) {
|
|
y = 0.0f;
|
|
} else {
|
|
renderSystem->DrawStretchPic( 0, 0, SCREEN_WIDTH, y, 0, 1.0f - displayFrac, 1, 1, consoleShader );
|
|
}
|
|
|
|
renderSystem->SetColor( colorCyan );
|
|
renderSystem->DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, whiteShader );
|
|
renderSystem->SetColor( colorWhite );
|
|
|
|
// draw the version number
|
|
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
|
|
idStr version = va("%s.%i", ENGINE_VERSION, BUILD_NUMBER);
|
|
i = version.Length();
|
|
|
|
for ( x = 0; x < i; x++ ) {
|
|
renderSystem->DrawSmallChar( SCREEN_WIDTH - ( i - x ) * SMALLCHAR_WIDTH,
|
|
(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), version[x], localConsole.charSetShader );
|
|
|
|
}
|
|
|
|
|
|
// draw the text
|
|
vislines = lines;
|
|
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
|
|
|
|
y = lines - (SMALLCHAR_HEIGHT*3);
|
|
|
|
// draw from the bottom up
|
|
if ( display != current ) {
|
|
// draw arrows to show the buffer is backscrolled
|
|
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
|
|
for ( x = 0; x < LINE_WIDTH; x += 4 ) {
|
|
renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, idMath::FtoiFast( y ), '^', localConsole.charSetShader );
|
|
}
|
|
y -= SMALLCHAR_HEIGHT;
|
|
rows--;
|
|
}
|
|
|
|
row = display;
|
|
|
|
if ( x == 0 ) {
|
|
row--;
|
|
}
|
|
|
|
currentColor = idStr::ColorIndex( C_COLOR_WHITE );
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
|
|
for ( i = 0; i < rows; i++, y -= SMALLCHAR_HEIGHT, row-- ) {
|
|
if ( row < 0 ) {
|
|
break;
|
|
}
|
|
if ( current - row >= TOTAL_LINES ) {
|
|
// past scrollback wrap point
|
|
continue;
|
|
}
|
|
|
|
text_p = text + (row % TOTAL_LINES)*LINE_WIDTH;
|
|
|
|
for ( x = 0; x < LINE_WIDTH; x++ ) {
|
|
if ( ( text_p[x] & 0xff ) == ' ' ) {
|
|
continue;
|
|
}
|
|
|
|
if ( idStr::ColorIndex(text_p[x]>>8) != currentColor ) {
|
|
currentColor = idStr::ColorIndex(text_p[x]>>8);
|
|
renderSystem->SetColor( idStr::ColorForIndex( currentColor ) );
|
|
}
|
|
renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, idMath::FtoiFast( y ), text_p[x] & 0xff, localConsole.charSetShader );
|
|
}
|
|
}
|
|
|
|
// draw the input prompt, user text, and cursor if desired
|
|
DrawInput();
|
|
|
|
renderSystem->SetColor( colorCyan );
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Draw
|
|
|
|
ForceFullScreen is used by the editor
|
|
==============
|
|
*/
|
|
void idConsoleLocal::Draw( bool forceFullScreen ) {
|
|
float y = 0.0f;
|
|
|
|
if ( !charSetShader ) {
|
|
return;
|
|
}
|
|
|
|
if ( forceFullScreen ) {
|
|
// if we are forced full screen because of a disconnect,
|
|
// we want the console closed when we go back to a session state
|
|
Close();
|
|
// we are however catching keyboard input
|
|
keyCatching = true;
|
|
}
|
|
|
|
Scroll();
|
|
|
|
UpdateDisplayFraction();
|
|
|
|
if ( forceFullScreen ) {
|
|
DrawSolidConsole( 1.0f );
|
|
} else if ( displayFrac ) {
|
|
DrawSolidConsole( displayFrac );
|
|
} else {
|
|
// only draw the notify lines if the developer cvar is set,
|
|
// or we are a debug build
|
|
if ( !con_noPrint.GetBool() ) {
|
|
DrawNotify();
|
|
}
|
|
}
|
|
|
|
if ( com_showFPS.GetBool() ) {
|
|
y = SCR_DrawFPS( 0 );
|
|
}
|
|
|
|
if ( com_showMemoryUsage.GetBool() ) {
|
|
y = SCR_DrawMemoryUsage( y );
|
|
}
|
|
|
|
if ( com_showAsyncStats.GetBool() ) {
|
|
y = SCR_DrawAsyncStats( y );
|
|
}
|
|
|
|
if ( com_showSoundDecoders.GetBool() ) {
|
|
y = SCR_DrawSoundDecoders( y );
|
|
}
|
|
}
|