dhewm3/neo
dhewg 0bc457063f Get rid of the signal handler
SDL covers this via e.g. SDL_QUIT event on ctrl+c.
2012-07-06 01:31:27 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
framework Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
game Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
idlib Use _exit() in AssertFailed() 2012-07-06 01:06:59 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Remove (faulty/outdated) video ram detection 2012-07-04 22:47:38 +02:00
sound s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sys Get rid of the signal handler 2012-07-06 01:31:27 +02:00
tools s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Get rid of the signal handler 2012-07-06 01:31:27 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00