dhewm3/neo/tools/materialeditor/MaterialPropTreeView.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

243 lines
7.2 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "MaterialPropTreeView.h"
#define PROP_TREE_VIEW "PropTreeView"
IMPLEMENT_DYNCREATE(MaterialPropTreeView, CPropTreeView)
BEGIN_MESSAGE_MAP(MaterialPropTreeView, CPropTreeView)
ON_NOTIFY( PTN_ITEMCHANGED, IDC_PROPERTYTREE, OnPropertyChangeNotification )
ON_NOTIFY( PTN_ITEMEXPANDING, IDC_PROPERTYTREE, OnPropertyItemExpanding )
END_MESSAGE_MAP()
/**
* Constructor for MaterialPropTreeView.
*/
MaterialPropTreeView::MaterialPropTreeView() {
registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor\\PropertySettings");
internalChange = false;
}
/**
* Destructor for MaterialPropTreeView.
*/
MaterialPropTreeView::~MaterialPropTreeView() {
}
/**
* Initializes the list of properties based on the type (material, stage, special stage).
* @param listType The type of list (material, stage, special stage)
* @param stageNum The stage from which to get the attributes.
*/
void MaterialPropTreeView::SetPropertyListType(int listType, int stageNum) {
currentListType = listType;
currentStage = stageNum;
m_Tree.DeleteAllItems();
//idList<MaterialProp_t*>* propList = NULL;
MaterialDefList* propList = MaterialDefManager::GetMaterialDefs(currentListType);
currentPropDefs = propList;
if(!propList)
return;
CPropTreeItem* pCurrentGroup = NULL;
CPropTreeItem* pCurrentNode = NULL;
for(int i = 0; i < propList->Num(); i++) {
switch((*propList)[i]->type) {
case MaterialDef::MATERIAL_DEF_TYPE_GROUP:
{
pCurrentGroup = m_Tree.InsertItem(new CPropTreeItem());
pCurrentNode = pCurrentGroup;
if(!registry.GetBool(va("Expand%d%s", currentListType, (*propList)[i]->displayName.c_str())))
pCurrentGroup->Expand();
}
break;
case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
{
CPropTreeItemCheck* pCheck;
pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem(new CPropTreeItemCheck(), pCurrentGroup);
pCheck->CreateCheckBox();
pCurrentNode = pCheck;
}
break;
case MaterialDef::MATERIAL_DEF_TYPE_STRING:
{
//pCurrentNode = m_Tree.InsertItem(new CPropTreeItemEdit(), pCurrentGroup);
pCurrentNode = m_Tree.InsertItem(new CPropTreeItemFileEdit(), pCurrentGroup);
}
break;
}
if(pCurrentNode) {
(*propList)[i]->SetViewData(PROP_TREE_VIEW, pCurrentNode->GetCtrlID());
pCurrentNode->SetLabelText((*propList)[i]->displayName);
pCurrentNode->SetInfoText((*propList)[i]->displayInfo);
}
}
RefreshProperties();
}
/**
* Loads the property view settings from the registry.
*/
void MaterialPropTreeView::LoadSettings() {
registry.Load();
}
/**
* Saves the property view settings to the registry.
*/
void MaterialPropTreeView::SaveSettings() {
registry.Save();
}
/**
* Called when the material has changed but not applied.
* @param pMaterial The selected material.
*/
void MaterialPropTreeView::MV_OnMaterialChange(MaterialDoc* pMaterial) {
if(materialDocManager->GetCurrentMaterialDoc()) {
idStr currentName = materialDocManager->GetCurrentMaterialDoc()->name;
if(!internalChange && !pMaterial->name.Icmp(currentName)) {
RefreshProperties();
}
}
}
/**
* Updated the material when an attribute has been changed.
*/
void MaterialPropTreeView::OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult ) {
NMPROPTREE *nmProp = (NMPROPTREE *)nmhdr;
CPropTreeItem *item = nmProp->pItem;
internalChange = true;
MaterialDef* propItem = FindDefForTreeID(item->GetCtrlID());
if(propItem) {
MaterialDoc* materialDoc = materialDocManager->GetCurrentMaterialDoc();
switch(propItem->type) {
case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
{
BOOL val = item->GetItemValue();
materialDoc->SetAttributeBool(currentStage, propItem->dictName, val ? true : false);
}
break;
case MaterialDef::MATERIAL_DEF_TYPE_STRING:
{
idStr val = (LPCTSTR)item->GetItemValue();
materialDoc->SetAttribute(currentStage, propItem->dictName, val);
}
break;
}
}
internalChange = false;
*lresult = 0;
}
/**
* Changes the property setting of a group when is expanding.
*/
void MaterialPropTreeView::OnPropertyItemExpanding( NMHDR *nmhdr, LRESULT *lresult ) {
NMPROPTREE *nmProp = (NMPROPTREE *)nmhdr;
CPropTreeItem *item = nmProp->pItem;
//The item isn't toggled till after this returns so use the opposite of the current state.
registry.SetBool(va("Expand%d%s", currentListType, item->GetLabelText()), item->IsExpanded() ? true : false);
registry.Save();
*lresult = 0;
}
/**
* Returns the MeterialDef for a given property tree item.
* @param treeID The id of the tree item in question.
*/
MaterialDef* MaterialPropTreeView::FindDefForTreeID(UINT treeID) {
int c = currentPropDefs->Num();
for(int i = 0; i < c; i++) {
if((*currentPropDefs)[i]->GetViewData(PROP_TREE_VIEW) == treeID)
return (*currentPropDefs)[i];
}
return NULL;
}
/**
* Initializes the property tree with the data from the currently selected material.
*/
void MaterialPropTreeView::RefreshProperties() {
MaterialDefList* propList = MaterialDefManager::GetMaterialDefs(currentListType);
if(!propList)
return;
MaterialDoc* materialDoc = materialDocManager->GetCurrentMaterialDoc();
for(int i = 0; i < propList->Num(); i++) {
switch((*propList)[i]->type) {
case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
{
bool val = materialDoc->GetAttributeBool(currentStage, (*propList)[i]->dictName);
CPropTreeItemCheck* item = (CPropTreeItemCheck*)m_Tree.FindItem((*propList)[i]->GetViewData(PROP_TREE_VIEW));
item->SetCheckState(val ? TRUE:FALSE);
}
break;
case MaterialDef::MATERIAL_DEF_TYPE_STRING:
{
idStr val = materialDoc->GetAttribute(currentStage, (*propList)[i]->dictName);
CPropTreeItemEdit* item = (CPropTreeItemEdit*)m_Tree.FindItem((*propList)[i]->GetViewData(PROP_TREE_VIEW));
item->SetItemValue((LPARAM)val.c_str());
}
break;
}
}
Invalidate();
}