dhewm3/neo/tools/guied/GEModifierStack.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

136 lines
3.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "GEApp.h"
#include "GEModifierStack.h"
rvGEModifierStack::rvGEModifierStack ( )
{
mCurrentModifier = -1;
}
rvGEModifierStack::~rvGEModifierStack ( )
{
Reset ( );
}
void rvGEModifierStack::Reset ( void )
{
int i;
for ( i = 0; i < mModifiers.Num ( ); i ++ )
{
delete mModifiers[i];
}
mModifiers.Clear ( );
}
bool rvGEModifierStack::Append ( rvGEModifier* modifier )
{
// TODO: Add the modifier and clear all redo modifiers
if ( !modifier->IsValid ( ) )
{
delete modifier;
return false;
}
while ( mCurrentModifier < mModifiers.Num ( ) - 1 )
{
delete mModifiers[mModifiers.Num()-1];
mModifiers.RemoveIndex ( mModifiers.Num()-1 );
}
if ( !mMergeBlock && mModifiers.Num ( ) )
{
rvGEModifier* top = mModifiers[mModifiers.Num()-1];
// See if the two modifiers can merge
if ( top->GetWindow() == modifier->GetWindow() &&
!idStr::Icmp ( top->GetName ( ), modifier->GetName ( ) ) &&
top->CanMerge ( modifier ) )
{
// Merge the two modifiers
if ( top->Merge ( modifier ) )
{
top->Apply ( );
gApp.GetProperties().Update ( );
gApp.GetTransformer().Update ( );
delete modifier;
return true;
}
}
}
mModifiers.Append ( modifier );
mCurrentModifier = mModifiers.Num ( ) - 1;
modifier->Apply ( );
mMergeBlock = false;
gApp.GetProperties().Update ( );
gApp.GetTransformer().Update ( );
return true;
}
bool rvGEModifierStack::Undo ( void )
{
if ( mCurrentModifier < 0 )
{
return false;
}
mModifiers[mCurrentModifier]->Undo ( );
mCurrentModifier--;
gApp.GetProperties().Update ( );
gApp.GetTransformer().Update ( );
return true;
}
bool rvGEModifierStack::Redo ( void )
{
if ( mCurrentModifier + 1 < mModifiers.Num ( ) )
{
mCurrentModifier++;
mModifiers[mCurrentModifier]->Apply ( );
}
gApp.GetProperties().Update ( );
gApp.GetTransformer().Update ( );
return true;
}