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imgui_impl_opengl2.cpp: Restore Doom3 compatibility
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1 changed files with 41 additions and 0 deletions
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@ -52,6 +52,9 @@
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#endif
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#endif
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// DG: use qgl instead of GL/gl.h for dhewm3 (where D3_OSTYPE is always defined by CMake)
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#ifndef D3_OSTYPE
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// Include OpenGL header (without an OpenGL loader) requires a bit of fiddling
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// Include OpenGL header (without an OpenGL loader) requires a bit of fiddling
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#if defined(_WIN32) && !defined(APIENTRY)
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#if defined(_WIN32) && !defined(APIENTRY)
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#define APIENTRY __stdcall // It is customary to use APIENTRY for OpenGL function pointer declarations on all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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#define APIENTRY __stdcall // It is customary to use APIENTRY for OpenGL function pointer declarations on all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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@ -66,6 +69,44 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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#else // DG: use qgl
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#include "renderer/qgl.h"
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// creating some #defines for the used gl functions instead of adapting the code below
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// will make updating to new imgui versions easier
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#define glBindTexture qglBindTexture
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#define glBlendFunc qglBlendFunc
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#define glColorPointer qglColorPointer
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#define glDeleteTextures qglDeleteTextures
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#define glDisableClientState qglDisableClientState
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#define glDisable qglDisable
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#define glDrawElements qglDrawElements
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#define glEnableClientState qglEnableClientState
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#define glEnable qglEnable
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#define glGenTextures qglGenTextures
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#define glGetIntegerv qglGetIntegerv
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#define glGetTexEnviv qglGetTexEnviv
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#define glLoadIdentity qglLoadIdentity
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#define glMatrixMode qglMatrixMode
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#define glOrtho qglOrtho
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#define glPixelStorei qglPixelStorei
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#define glPolygonMode qglPolygonMode
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#define glPopAttrib qglPopAttrib
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#define glPopMatrix qglPopMatrix
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#define glPushAttrib qglPushAttrib
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#define glPushMatrix qglPushMatrix
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#define glScissor qglScissor
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#define glShadeModel qglShadeModel
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#define glTexCoordPointer qglTexCoordPointer
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#define glTexEnvi qglTexEnvi
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#define glTexImage2D qglTexImage2D
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#define glTexParameteri qglTexParameteri
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#define glVertexPointer qglVertexPointer
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#define glViewport qglViewport
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#endif // DG: use qgl
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struct ImGui_ImplOpenGL2_Data
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struct ImGui_ImplOpenGL2_Data
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{
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{
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GLuint FontTexture;
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GLuint FontTexture;
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