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Get rid of empty sys/linux/dedicated.cpp
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2 changed files with 0 additions and 34 deletions
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@ -644,8 +644,6 @@ set(src_stub_openal sys/stub/openal_stub.cpp)
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set(src_stub_gl sys/stub/stub_gl.cpp)
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set(src_stub_util sys/stub/util_stub.cpp)
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set(src_sys_dedicated sys/linux/dedicated.cpp)
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if (APPLE)
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set(OSX_RESOURCE_FILES
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"${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns"
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@ -757,7 +755,6 @@ if (DEDICATED)
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${src_stub_gl}
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${src_stub_util}
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${src_sys_base}
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${src_sys_dedicated}
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)
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set_target_properties(dhewm3ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
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@ -1,31 +0,0 @@
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "renderer/tr_local.h"
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#include "sys/posix/posix_public.h"
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