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Work around false positive GCC -W(maybe-)uninitialized warnings
shouldn't hurt too much, and the R_IssueEntityDefCallback() code even is a bit better now
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parent
957176d659
commit
6730ddcb29
3 changed files with 11 additions and 12 deletions
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@ -155,7 +155,7 @@ GetPointOutsideObstacles
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void GetPointOutsideObstacles( const obstacle_t *obstacles, const int numObstacles, idVec2 &point, int *obstacle, int *edgeNum ) {
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int i, j, k, n, bestObstacle, bestEdgeNum, queueStart, queueEnd, edgeNums[2];
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float d, bestd, scale[2];
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idVec3 plane, bestPlane;
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idVec3 plane, bestPlane(0.0f, 0.0f, 0.0f); // DG: init it to shut up compiler
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idVec2 newPoint, dir, bestPoint;
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int *queue;
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bool *obstacleVisited;
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@ -1128,7 +1128,8 @@ idAI::PredictPath
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*/
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bool idAI::PredictPath( const idEntity *ent, const idAAS *aas, const idVec3 &start, const idVec3 &velocity, int totalTime, int frameTime, int stopEvent, predictedPath_t &path ) {
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int i, j, step, numFrames, curFrameTime;
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idVec3 delta, curStart, curEnd, curVelocity, lastEnd, stepUp, tmpStart;
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idVec3 delta, curStart, curEnd, curVelocity, lastEnd, tmpStart;
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idVec3 stepUp(0,0,0); // DG: init this to get rid of compiler warning
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idVec3 gravity, gravityDir, invGravityDir;
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float maxStepHeight, minFloorCos;
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pathTrace_t trace;
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@ -1183,7 +1184,7 @@ bool idAI::PredictPath( const idEntity *ent, const idAAS *aas, const idVec3 &sta
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return true;
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}
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if ( step ) {
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if ( step != 0 ) {
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// step down at end point
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tmpStart = trace.endPos;
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@ -157,7 +157,7 @@ GetPointOutsideObstacles
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void GetPointOutsideObstacles( const obstacle_t *obstacles, const int numObstacles, idVec2 &point, int *obstacle, int *edgeNum ) {
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int i, j, k, n, bestObstacle, bestEdgeNum, queueStart, queueEnd, edgeNums[2];
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float d, bestd, scale[2];
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idVec3 plane, bestPlane;
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idVec3 plane, bestPlane(0.0f, 0.0f, 0.0f); // DG: init it to shut up compiler
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idVec2 newPoint, dir, bestPoint;
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int *queue;
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bool *obstacleVisited;
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@ -1131,7 +1131,8 @@ idAI::PredictPath
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*/
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bool idAI::PredictPath( const idEntity *ent, const idAAS *aas, const idVec3 &start, const idVec3 &velocity, int totalTime, int frameTime, int stopEvent, predictedPath_t &path ) {
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int i, j, step, numFrames, curFrameTime;
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idVec3 delta, curStart, curEnd, curVelocity, lastEnd, stepUp, tmpStart;
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idVec3 delta, curStart, curEnd, curVelocity, lastEnd, tmpStart;
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idVec3 stepUp(0,0,0); // DG: init this to get rid of compiler warning
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idVec3 gravity, gravityDir, invGravityDir;
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float maxStepHeight, minFloorCos;
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pathTrace_t trace;
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@ -1062,12 +1062,6 @@ R_IssueEntityDefCallback
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*/
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bool R_IssueEntityDefCallback( idRenderEntityLocal *def ) {
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bool update;
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idBounds oldBounds;
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const bool checkBounds = r_checkBounds.GetBool();
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if ( checkBounds ) {
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oldBounds = def->referenceBounds;
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}
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def->archived = false; // will need to be written to the demo file
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tr.pc.c_entityDefCallbacks++;
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@ -1082,7 +1076,10 @@ bool R_IssueEntityDefCallback( idRenderEntityLocal *def ) {
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return false;
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}
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if ( checkBounds ) {
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// DG: moved some code down here so all the boundchecking stuff is in the same if (because why not)
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// (also works around yet another GCC maybe-uninitialized false positive)
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if ( r_checkBounds.GetBool() ) {
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idBounds oldBounds = def->referenceBounds;
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if ( oldBounds[0][0] > def->referenceBounds[0][0] + CHECK_BOUNDS_EPSILON ||
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oldBounds[0][1] > def->referenceBounds[0][1] + CHECK_BOUNDS_EPSILON ||
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oldBounds[0][2] > def->referenceBounds[0][2] + CHECK_BOUNDS_EPSILON ||
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