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https://github.com/dhewm/dhewm3.git
synced 2024-11-29 23:51:49 +00:00
Restore C++98 compatibility (NULL instead of nullptr)
and print a message when libcurl has been found
This commit is contained in:
parent
4d12093a54
commit
06ff49c6b6
6 changed files with 11 additions and 8 deletions
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@ -184,6 +184,7 @@ find_package(CURL QUIET)
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if(CURL_FOUND)
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if(CURL_FOUND)
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set(ID_ENABLE_CURL ON)
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set(ID_ENABLE_CURL ON)
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include_directories(${CURL_INCLUDE_DIR})
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include_directories(${CURL_INCLUDE_DIR})
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message(STATUS "libcurl found and enabled")
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else()
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else()
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message(WARNING "libcurl not found, server downloads won't be available (apart from that dhewm3 will work)")
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message(WARNING "libcurl not found, server downloads won't be available (apart from that dhewm3 will work)")
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set(ID_ENABLE_CURL OFF)
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set(ID_ENABLE_CURL OFF)
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@ -305,7 +305,7 @@ void idGameLocal::Clear( void ) {
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static bool ( *updateDebuggerFnPtr )( idInterpreter *interpreter, idProgram *program, int instructionPointer ) = NULL;
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static bool ( *updateDebuggerFnPtr )( idInterpreter *interpreter, idProgram *program, int instructionPointer ) = NULL;
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bool updateGameDebugger( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {
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bool updateGameDebugger( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {
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bool ret = false;
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bool ret = false;
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if ( interpreter != nullptr && program != nullptr ) {
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if ( interpreter != NULL && program != NULL ) {
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ret = updateDebuggerFnPtr ? updateDebuggerFnPtr( interpreter , program, instructionPointer ) : false;
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ret = updateDebuggerFnPtr ? updateDebuggerFnPtr( interpreter , program, instructionPointer ) : false;
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}
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}
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return ret;
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return ret;
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@ -273,7 +273,7 @@ bool IsDoom3DemoVersion()
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static bool ( *updateDebuggerFnPtr )( idInterpreter *interpreter, idProgram *program, int instructionPointer ) = NULL;
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static bool ( *updateDebuggerFnPtr )( idInterpreter *interpreter, idProgram *program, int instructionPointer ) = NULL;
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bool updateGameDebugger( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {
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bool updateGameDebugger( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {
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bool ret = false;
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bool ret = false;
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if ( interpreter != nullptr && program != nullptr ) {
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if ( interpreter != NULL && program != NULL ) {
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ret = updateDebuggerFnPtr ? updateDebuggerFnPtr( interpreter, program, instructionPointer ) : false;
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ret = updateDebuggerFnPtr ? updateDebuggerFnPtr( interpreter, program, instructionPointer ) : false;
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}
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}
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return ret;
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return ret;
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@ -29,6 +29,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "sys/platform.h"
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#include "sys/platform.h"
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#include "sound/snd_local.h"
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#include "sound/snd_local.h"
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#include <limits.h>
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#ifdef ID_DEDICATED
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#ifdef ID_DEDICATED
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idCVar idSoundSystemLocal::s_noSound( "s_noSound", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "" );
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idCVar idSoundSystemLocal::s_noSound( "s_noSound", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "" );
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@ -59,7 +59,8 @@ If you have questions concerning this license or the applicable additional terms
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#define SDLK_PRINTSCREEN SDLK_PRINT
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#define SDLK_PRINTSCREEN SDLK_PRINT
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#endif
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#endif
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static const char *kbdNames[] = {
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// NOTE: g++-4.7 doesn't like when this is static (for idCmdSystem::ArgCompletion_String<kbdNames>)
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const char *kbdNames[] = {
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#if SDL_VERSION_ATLEAST(2, 0, 0) // auto-detection is only available for SDL2
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#if SDL_VERSION_ATLEAST(2, 0, 0) // auto-detection is only available for SDL2
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"auto",
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"auto",
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#endif
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#endif
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@ -187,13 +187,13 @@ bool rvDebuggerServer::ProcessMessages ( void )
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case DBMSG_CONNECT:
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case DBMSG_CONNECT:
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mConnected = true;
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mConnected = true;
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SendMessage ( DBMSG_CONNECTED );
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SendMessage ( DBMSG_CONNECTED );
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HandleInspectScripts ( nullptr );
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HandleInspectScripts ( NULL );
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com_editors |= EDITOR_DEBUGGER;
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com_editors |= EDITOR_DEBUGGER;
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break;
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break;
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case DBMSG_CONNECTED:
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case DBMSG_CONNECTED:
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mConnected = true;
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mConnected = true;
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HandleInspectScripts( nullptr );
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HandleInspectScripts( NULL );
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com_editors |= EDITOR_DEBUGGER;
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com_editors |= EDITOR_DEBUGGER;
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break;
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break;
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@ -555,7 +555,7 @@ void rvDebuggerServer::CheckBreakpoints ( idInterpreter* interpreter, idProgram*
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// See if we are supposed to break on the next script line
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// See if we are supposed to break on the next script line
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if ( mBreakNext )
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if ( mBreakNext )
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{
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{
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HandleInspectScripts(nullptr);
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HandleInspectScripts(NULL);
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Break ( interpreter, program, instructionPointer );
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Break ( interpreter, program, instructionPointer );
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return;
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return;
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}
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}
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@ -574,7 +574,7 @@ void rvDebuggerServer::CheckBreakpoints ( idInterpreter* interpreter, idProgram*
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// See if we are supposed to break on the next line
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// See if we are supposed to break on the next line
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if ( mBreakStepInto )
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if ( mBreakStepInto )
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{
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{
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HandleInspectScripts(nullptr);
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HandleInspectScripts(NULL);
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// Break
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// Break
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Break ( interpreter, program, instructionPointer );
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Break ( interpreter, program, instructionPointer );
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return;
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return;
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@ -625,7 +625,7 @@ void rvDebuggerServer::CheckBreakpoints ( idInterpreter* interpreter, idProgram*
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// Pop out of the critical section so we dont get stuck
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// Pop out of the critical section so we dont get stuck
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SDL_UnlockMutex( mCriticalSection );
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SDL_UnlockMutex( mCriticalSection );
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HandleInspectScripts(nullptr);
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HandleInspectScripts(NULL);
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// We hit a breakpoint, so break
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// We hit a breakpoint, so break
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Break ( interpreter, program, instructionPointer );
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Break ( interpreter, program, instructionPointer );
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