dhewm3/neo/d3xp/GameBase.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __GAMEBASE_H__
#define __GAMEBASE_H__
// default scripts
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
#define TIME_GROUP1 0
#define TIME_GROUP2 1
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
#define LAGO_HEIGHT 44
#define LAGO_MATERIAL "textures/sfx/lagometer"
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
#ifndef ASYNC_WRITE_PVS
#define ASYNC_WRITE_PVS 0
#endif
// the "gameversion" client command will print this plus compile date
#define GAME_VERSION "baseDOOM-1"
#define MAX_CLIENTS 32
#define GENTITYNUM_BITS 12
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
#define MAX_GAME_MESSAGE_SIZE 8192
#define MAX_ENTITY_STATE_SIZE 512
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER)
#define MASK_OPAQUE (CONTENTS_OPAQUE)
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
#define DEFAULT_GRAVITY_STRING "1066"
extern void gameError( const char *fmt, ... );
#endif