dhewm3/neo/tools/common/PropTree/PropTreeItemButton.h

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2011-11-22 21:28:15 +00:00
#pragma once
// PropTreeItemButton.h : header file
//
// Copyright (C) 1998-2001 Scott Ramsay
// sramsay@gonavi.com
// http://www.gonavi.com
//
// This material is provided "as is", with absolutely no warranty expressed
// or implied. Any use is at your own risk.
//
// Permission to use or copy this software for any purpose is hereby granted
// without fee, provided the above notices are retained on all copies.
// Permission to modify the code and to distribute modified code is granted,
// provided the above notices are retained, and a notice that the code was
// modified is included with the above copyright notice.
//
// If you use this code, drop me an email. I'd like to know if you find the code
// useful.
#include "PropTreeItem.h"
/////////////////////////////////////////////////////////////////////////////
// CPropTreeItemButton window
class PROPTREE_API CPropTreeItemButton : public CPropTreeItem
{
// Construction
public:
CPropTreeItemButton();
virtual ~CPropTreeItemButton();
// Attributes
public:
// The non-attribute area needs drawing
virtual LONG DrawItem(CDC* pDC, const RECT& rc, LONG x, LONG y);
// The attribute area needs drawing
virtual void DrawAttribute(CDC* pDC, const RECT& rc);
// Retrieve the item's attribute value
virtual LPARAM GetItemValue();
// Set the item's attribute value
virtual void SetItemValue(LPARAM lParam);
// Overrideable - Returns TRUE if the point is on the button
virtual BOOL HitButton(const POINT& pt);
void SetButtonText( LPCSTR text );
protected:
CString buttonText;
CRect buttonRect;
CRect hitTestRect;
bool mouseDown;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.