2011-11-22 21:28:15 +00:00
/*
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Doom 3 GPL Source Code
Copyright ( C ) 1999 - 2011 id Software LLC , a ZeniMax Media company .
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ( " Doom 3 Source Code " ) .
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
Doom 3 Source Code is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code . If not , see < http : //www.gnu.org/licenses/>.
In addition , the Doom 3 Source Code is also subject to certain additional terms . You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code . If not , please request a copy in writing from id Software at the address below .
If you have questions concerning this license or the applicable additional terms , you may contact in writing id Software LLC , c / o ZeniMax Media Inc . , Suite 120 , Rockville , Maryland 20850 USA .
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*/
/*
sys_event . h
Event are used for scheduling tasks and for linking script commands .
*/
# ifndef __SYS_EVENT_H__
# define __SYS_EVENT_H__
# define D_EVENT_MAXARGS 8 // if changed, enable the CREATE_EVENT_CODE define in Event.cpp to generate switch statement for idClass::ProcessEventArgPtr.
// running the game will then generate c:\doom\base\events.txt, the contents of which should be copied into the switch statement.
# define D_EVENT_VOID ( ( char )0 )
# define D_EVENT_INTEGER 'd'
# define D_EVENT_FLOAT 'f'
# define D_EVENT_VECTOR 'v'
# define D_EVENT_STRING 's'
# define D_EVENT_ENTITY 'e'
# define D_EVENT_ENTITY_NULL 'E' // event can handle NULL entity pointers
# define D_EVENT_TRACE 't'
# define MAX_EVENTS 4096
class idClass ;
class idTypeInfo ;
class idEventDef {
private :
const char * name ;
const char * formatspec ;
unsigned int formatspecIndex ;
int returnType ;
int numargs ;
size_t argsize ;
int argOffset [ D_EVENT_MAXARGS ] ;
int eventnum ;
const idEventDef * next ;
static idEventDef * eventDefList [ MAX_EVENTS ] ;
static int numEventDefs ;
public :
idEventDef ( const char * command , const char * formatspec = NULL , char returnType = 0 ) ;
const char * GetName ( void ) const ;
const char * GetArgFormat ( void ) const ;
unsigned int GetFormatspecIndex ( void ) const ;
char GetReturnType ( void ) const ;
int GetEventNum ( void ) const ;
int GetNumArgs ( void ) const ;
size_t GetArgSize ( void ) const ;
int GetArgOffset ( int arg ) const ;
static int NumEventCommands ( void ) ;
static const idEventDef * GetEventCommand ( int eventnum ) ;
static const idEventDef * FindEvent ( const char * name ) ;
} ;
class idSaveGame ;
class idRestoreGame ;
class idEvent {
private :
const idEventDef * eventdef ;
byte * data ;
int time ;
idClass * object ;
const idTypeInfo * typeinfo ;
idLinkList < idEvent > eventNode ;
static idDynamicBlockAlloc < byte , 16 * 1024 , 256 > eventDataAllocator ;
public :
static bool initialized ;
~ idEvent ( ) ;
static idEvent * Alloc ( const idEventDef * evdef , int numargs , va_list args ) ;
static void CopyArgs ( const idEventDef * evdef , int numargs , va_list args , int data [ D_EVENT_MAXARGS ] ) ;
void Free ( void ) ;
void Schedule ( idClass * object , const idTypeInfo * cls , int time ) ;
byte * GetData ( void ) ;
static void CancelEvents ( const idClass * obj , const idEventDef * evdef = NULL ) ;
static void ClearEventList ( void ) ;
static void ServiceEvents ( void ) ;
# ifdef _D3XP
static void ServiceFastEvents ( ) ;
# endif
static void Init ( void ) ;
static void Shutdown ( void ) ;
// save games
static void Save ( idSaveGame * savefile ) ; // archives object for save game file
static void Restore ( idRestoreGame * savefile ) ; // unarchives object from save game file
static void SaveTrace ( idSaveGame * savefile , const trace_t & trace ) ;
static void RestoreTrace ( idRestoreGame * savefile , trace_t & trace ) ;
} ;
/*
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idEvent : : GetData
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*/
ID_INLINE byte * idEvent : : GetData ( void ) {
return data ;
}
/*
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idEventDef : : GetName
= = = = = = = = = = = = = = = =
*/
ID_INLINE const char * idEventDef : : GetName ( void ) const {
return name ;
}
/*
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idEventDef : : GetArgFormat
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*/
ID_INLINE const char * idEventDef : : GetArgFormat ( void ) const {
return formatspec ;
}
/*
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idEventDef : : GetFormatspecIndex
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*/
ID_INLINE unsigned int idEventDef : : GetFormatspecIndex ( void ) const {
return formatspecIndex ;
}
/*
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idEventDef : : GetReturnType
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*/
ID_INLINE char idEventDef : : GetReturnType ( void ) const {
return returnType ;
}
/*
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idEventDef : : GetNumArgs
= = = = = = = = = = = = = = = =
*/
ID_INLINE int idEventDef : : GetNumArgs ( void ) const {
return numargs ;
}
/*
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idEventDef : : GetArgSize
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*/
ID_INLINE size_t idEventDef : : GetArgSize ( void ) const {
return argsize ;
}
/*
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idEventDef : : GetArgOffset
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*/
ID_INLINE int idEventDef : : GetArgOffset ( int arg ) const {
assert ( ( arg > = 0 ) & & ( arg < D_EVENT_MAXARGS ) ) ;
return argOffset [ arg ] ;
}
/*
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idEventDef : : GetEventNum
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*/
ID_INLINE int idEventDef : : GetEventNum ( void ) const {
return eventnum ;
}
# endif /* !__SYS_EVENT_H__ */