dhewm3/neo/tools/radiant/EditorEntity.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
void Eclass_InitForSourceDirectory( const char *path );
eclass_t * Eclass_ForName( const char *name, bool has_brushes );
bool Eclass_hasModel(eclass_t *e, idVec3 &vMin, idVec3 &vMax);
typedef struct entity_s {
struct entity_s *prev, *next;
brush_t brushes; // head/tail of list
int undoId, redoId, entityId; // used for undo/redo
idVec3 origin;
qhandle_t lightDef;
qhandle_t modelDef;
idSoundEmitter *soundEmitter;
eclass_t * eclass;
idDict epairs;
eclass_t * md3Class;
idMat3 rotation;
idVec3 lightOrigin; // for lights that have been combined with models
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idMat3 lightRotation; // ''
bool trackLightOrigin;
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idCurve<idVec3> *curve;
} entity_t;
void ParseEpair(idDict *dict);
const char *ValueForKey(entity_t *ent, const char *key);
int GetNumKeys(entity_t *ent);
const char *GetKeyString(entity_t *ent, int iIndex);
void SetKeyValue (entity_t *ent, const char *key, const char *value, bool trackAngles = true);
void DeleteKey (entity_t *ent, const char *key);
float FloatForKey (entity_t *ent, const char *key);
int IntForKey (entity_t *ent, const char *key);
bool GetVectorForKey (entity_t *ent, const char *key, idVec3 &vec);
bool GetVector4ForKey (entity_t *ent, const char *key, idVec4 &vec);
bool GetFloatForKey(entity_t *end, const char *key, float *f);
void SetKeyVec3(entity_t *ent, const char *key, idVec3 v);
void SetKeyMat3(entity_t *ent, const char *key, idMat3 m);
bool GetMatrixForKey(entity_t *ent, const char *key, idMat3 &mat);
void Entity_UpdateSoundEmitter( entity_t *ent );
idCurve<idVec3> *Entity_MakeCurve( entity_t *e );
void Entity_UpdateCurveData( entity_t *e );
void Entity_SetCurveData( entity_t *e );
void Entity_Free (entity_t *e);
void Entity_FreeEpairs(entity_t *e);
int Entity_MemorySize(entity_t *e);
entity_t * Entity_Parse (bool onlypairs, brush_t* pList = NULL);
void Entity_Write (entity_t *e, FILE *f, bool use_region);
void Entity_WriteSelected(entity_t *e, FILE *f);
void Entity_WriteSelected(entity_t *e, CMemFile*);
entity_t * Entity_Create (eclass_t *c, bool forceFixed = false);
entity_t * Entity_Clone (entity_t *e);
void Entity_AddToList(entity_t *e, entity_t *list);
void Entity_RemoveFromList(entity_t *e);
bool EntityHasModel(entity_t *ent);
void Entity_LinkBrush (entity_t *e, brush_t *b);
void Entity_UnlinkBrush (brush_t *b);
entity_t * FindEntity(const char *pszKey, const char *pszValue);
entity_t * FindEntityInt(const char *pszKey, int iValue);
entity_t * Entity_New();
void Entity_SetName(entity_t *e, const char *name);
int GetUniqueTargetId(int iHint);
eclass_t * GetCachedModel(entity_t *pEntity, const char *pName, idVec3 &vMin, idVec3 &vMax);
//Timo : used for parsing epairs in brush primitive
void Entity_Name(entity_t *e, bool force);
bool IsBrushSelected(brush_t* bSel);