dhewm3/neo/tools/materialeditor/MaterialPreviewPropView.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "MaterialPreviewPropView.h"
// MaterialPropTreeView
IMPLEMENT_DYNCREATE(MaterialPreviewPropView, CPropTreeView)
MaterialPreviewPropView::MaterialPreviewPropView() {
numLights = 0;
materialPreview = NULL;
}
MaterialPreviewPropView::~MaterialPreviewPropView() {
}
BEGIN_MESSAGE_MAP(MaterialPreviewPropView, CPropTreeView)
ON_NOTIFY( PTN_ITEMCHANGED, IDC_PROPERTYTREE, OnPropertyChangeNotification )
ON_NOTIFY( PTN_ITEMBUTTONCLICK, IDC_PROPERTYTREE, OnPropertyButtonClick )
END_MESSAGE_MAP()
void MaterialPreviewPropView::AddLight( void ) {
int i, count, lightShaderIndex = 0;
const idMaterial *mat;
CPropTreeItemButton* pRoot;
CPropTreeItemCombo* pCombo;
CPropTreeItemColor* pColor;
CPropTreeItemCheck* pCheck;
CPropTreeItemEdit* pEdit;
//Increase the number of lights
numLights++;
pRoot = (CPropTreeItemButton*)m_Tree.InsertItem(new CPropTreeItemButton());
pRoot->SetLabelText(_T(va("Light #%d", numLights)));
pRoot->SetInfoText(_T(va("Parameters for light number %d.", numLights)));
pRoot->SetButtonText( "Remove" );
pRoot->SetCtrlID( numLights - 1 );
pRoot->Expand();
pCombo = (CPropTreeItemCombo*)m_Tree.InsertItem(new CPropTreeItemCombo(), pRoot);
pCombo->SetLabelText( _T("Shader") );
pCombo->SetInfoText( _T("Set the light shader.") );
pCombo->SetDropDownHeight( 200 );
pCombo->CreateComboBox();
// Add all light shaders to the combo box
count = declManager->GetNumDecls( DECL_MATERIAL );
for (i = 0; i < count; i++) {
mat = declManager->MaterialByIndex(i, false);
idStr materialName = mat->GetName();
materialName.ToLower();
if ( materialName.Left(7) == "lights/" || materialName.Left(5) == "fogs/" ) {
pCombo->InsertString( lightShaderIndex, materialName );
pCombo->SetItemData( lightShaderIndex, lightShaderIndex );
if ( materialName == "lights/defaultpointlight" ) {
pCombo->SetCurSel( lightShaderIndex );
}
lightShaderIndex++;
}
}
pColor = (CPropTreeItemColor*)m_Tree.InsertItem(new CPropTreeItemColor(), pRoot);
pColor->SetLabelText(_T("Color"));
pColor->SetInfoText(_T("Color of the light."));
pColor->SetItemValue((LPARAM)RGB(0xff, 0xff, 0xff)); // default as color white
pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pRoot);
pEdit->SetLabelText(_T("Radius"));
pEdit->SetInfoText(_T("Radius of the light."));
pEdit->SetItemValue( (LPARAM)_T("300.0") );
pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem(new CPropTreeItemCheck(), pRoot);
pCheck->SetLabelText(_T("Move light"));
pCheck->SetInfoText(_T("When checked, allow light to move."));
pCheck->CreateCheckBox();
pCheck->SetCheckState( BST_CHECKED );
if ( materialPreview ) {
materialPreview->OnAddLight();
}
}
//Create sample data for the preview properties
void MaterialPreviewPropView::InitializePropTree( void ) {
int i;
CPropTreeItem *pRoot;
CPropTreeItem *pParmRoot;
CPropTreeItemCheck *pCheck;
CPropTreeItemEdit *pEdit;
pRoot = m_Tree.InsertItem(new CPropTreeItem());
pRoot->SetLabelText(_T("Preview Properties"));
pRoot->SetInfoText(_T("Properties for the preview window."));
pRoot->Expand(); // have this item expanded by default
CPropTreeItemCombo* pCombo;
pCombo = (CPropTreeItemCombo*)m_Tree.InsertItem(new CPropTreeItemCombo(), pRoot);
pCombo->SetLabelText(_T("Model Type"));
pCombo->SetInfoText(_T("Select the type of model on which to preview the material."));
pCombo->CreateComboBox();
pCombo->InsertString( 0, "Cube" );
pCombo->InsertString( 1, "Box - 2:1");
pCombo->InsertString( 2, "Box - 4:1");
pCombo->InsertString( 3, "Box - 1:2");
pCombo->InsertString( 4, "Box - 1:4");
pCombo->InsertString( 5, "Cylinder - V");
pCombo->InsertString( 6, "Cylinder - H");
pCombo->InsertString( 7, "Sphere");
pCombo->SetItemData( 0, 0 );
pCombo->SetItemData( 1, 1 );
pCombo->SetItemData( 2, 2 );
pCombo->SetItemData( 3, 3 );
pCombo->SetItemData( 4, 4 );
pCombo->SetItemData( 5, 5 );
pCombo->SetItemData( 6, 6 );
pCombo->SetItemData( 7, 7 );
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pCombo->SetCurSel( 0 );
// Custom model entry
/*pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pRoot );
pEdit->SetLabelText(_T("Custom Model"));
pEdit->SetInfoText(_T("Specify any model to display the current material."));
pEdit->SetItemValue((LPARAM)_T(""));*/
CPropTreeItemEditButton *pCutomButton;
pCutomButton = (CPropTreeItemEditButton*)m_Tree.InsertItem(new CPropTreeItemEditButton(), pRoot );
pCutomButton->SetButtonText(_T("..."));
pCutomButton->SetLabelText(_T("Custom Model"));
pCutomButton->SetInfoText(_T("Specify any model to display the current material."));
pCutomButton->SetItemValue((LPARAM)_T(""));
// Checkbox for showing debug light spheres
pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem( new CPropTreeItemCheck(), pRoot );
pCheck->SetLabelText(_T("Show Lights"));
pCheck->SetInfoText(_T("Show the light origin sphere and number in the preview."));
pCheck->CreateCheckBox();
pCheck->SetCheckState( BST_CHECKED );
// Local and Global shader parms
pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
pParmRoot->SetLabelText(_T("Local Parms"));
pParmRoot->SetInfoText(_T("Local shaderparms for the model being displayed."));
pParmRoot->Expand( FALSE ); // have this item NOT expanded by default
for( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pParmRoot );
pEdit->SetLabelText(_T(va("parm%d", i)));
pEdit->SetInfoText(_T("Set the local shaderparm for the model"));
if ( i < 4 ) {
pEdit->SetItemValue((LPARAM)_T("1"));
} else {
pEdit->SetItemValue((LPARAM)_T("0"));
}
}
pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
pParmRoot->SetLabelText(_T("Global Parms"));
pParmRoot->SetInfoText(_T("Global shaderparms for the renderworld being displayed."));
pParmRoot->Expand( FALSE ); // have this item NOT expanded by default
for( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ ) {
pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pParmRoot );
pEdit->SetLabelText(_T(va("global%d", i)));
pEdit->SetInfoText(_T("Set the global shaderparm for the renderworld"));
if ( i < 4 ) {
pEdit->SetItemValue((LPARAM)_T("1"));
} else {
pEdit->SetItemValue((LPARAM)_T("0"));
}
}
// Lights
pRoot = m_Tree.InsertItem(new CPropTreeItem());
pRoot->SetLabelText(_T(""));
pRoot->SetInfoText(_T(""));
CPropTreeItemButton *pButton;
pButton = (CPropTreeItemButton*)m_Tree.InsertItem(new CPropTreeItemButton());
pButton->SetButtonText(_T(" Add Light "));
pButton->SetLabelText(_T("Preview Lights"));
pButton->SetInfoText(_T("Test the button."));
pRoot = m_Tree.InsertItem(new CPropTreeItem());
pRoot->SetLabelText(_T(""));
pRoot->SetInfoText(_T(""));
AddLight();
}
// MaterialPreviewPropView drawing
void MaterialPreviewPropView::OnDraw(CDC* pDC)
{
// TODO: add draw code here
}
// MaterialPreviewPropView diagnostics
#ifdef _DEBUG
void MaterialPreviewPropView::AssertValid() const
{
CPropTreeView::AssertValid();
}
void MaterialPreviewPropView::Dump(CDumpContext& dc) const
{
CPropTreeView::Dump(dc);
}
#endif //_DEBUG
void MaterialPreviewPropView::RegisterPreviewView( MaterialPreviewView *view ) {
materialPreview = view;
}
// MaterialPreviewPropView message handlers
void MaterialPreviewPropView::OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult ) {
idVec3 testColor;
int lightId = 0;
COLORREF color;
NMPROPTREE *nmProp;
CPropTreeItem *item;
CPropTreeItem *parent;
nmProp = (NMPROPTREE *)nmhdr;
item = nmProp->pItem;
// Determine which light this item modifies
parent = item->GetParent();
if ( parent ) {
lightId = parent->GetCtrlID();
}
idStr itemLabel = item->GetLabelText();
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if ( itemLabel == "Model Type" ) {
materialPreview->OnModelChange( item->GetItemValue() );
} else if ( itemLabel == "Custom Model" ) {
materialPreview->OnCustomModelChange( (const char *)item->GetItemValue() );
} else if ( itemLabel == "Show Lights" ) {
materialPreview->OnShowLightsChange( item->GetItemValue() ? true : false );
} else if ( itemLabel == "Shader" ) {
CPropTreeItemCombo *combo = (CPropTreeItemCombo *)item;
CString materialName;
combo->GetLBText( combo->GetCurSel(), materialName );
materialPreview->OnLightShaderChange( lightId, materialName.GetBuffer() );
} else if ( itemLabel == "Radius" ) {
materialPreview->OnLightRadiusChange( lightId, atof( (char *)item->GetItemValue() ) );
} else if ( itemLabel == "Color" ) {
color = item->GetItemValue();
testColor.x = (float)GetRValue( color ) * (float)( 1.f/255.f );
testColor.y = (float)GetGValue( color ) * (float)( 1.f/255.f );
testColor.z = (float)GetBValue( color ) * (float)( 1.f/255.f );
materialPreview->OnLightColorChange( lightId, testColor );
} else if ( itemLabel == "Move light" ) {
materialPreview->OnLightAllowMoveChange( lightId, item->GetItemValue() ? true : false );
} else if ( itemLabel.Left(4) == "parm" ) {
int index;
itemLabel.Strip( "parm" );
index = atoi( itemLabel.c_str() );
materialPreview->OnLocalParmChange( index, atof( (char *)item->GetItemValue() ) );
} else if ( itemLabel.Left(6) == "global" ) {
int index;
itemLabel.Strip( "global" );
index = atoi( itemLabel.c_str() );
materialPreview->OnGlobalParmChange( index, atof( (char *)item->GetItemValue() ) );
}
}
void MaterialPreviewPropView::OnPropertyButtonClick( NMHDR *nmhdr, LRESULT *lresult ) {
NMPROPTREE *nmProp;
CPropTreeItem *item;
nmProp = (NMPROPTREE *)nmhdr;
item = nmProp->pItem;
idStr itemLabel = item->GetLabelText();
if ( itemLabel == "Preview Lights" ) {
AddLight();
} else if ( itemLabel.Left(5) == "Light" ) {
CPropTreeItem *light;
int lightId = item->GetCtrlID();
int testLightNum = 0;
m_Tree.DeleteItem( item );
for( light = m_Tree.GetRootItem()->GetChild(); light != NULL; light = light->GetSibling() ) {
idStr label = light->GetLabelText();
if ( label.Left(5) == "Light" ) {
testLightNum++;
light->SetLabelText(_T(va("Light #%d", testLightNum)));
light->SetInfoText(_T(va("Parameters for light number %d.", testLightNum)));
light->SetCtrlID( testLightNum - 1 );
}
}
materialPreview->OnDeleteLight( lightId );
numLights--;
} else if ( itemLabel == "Custom Model" ) {
CFileDialog dlg(TRUE);
dlg.m_ofn.Flags |= OFN_FILEMUSTEXIST;
item->Check(FALSE);
if( dlg.DoModal()== IDOK) {
item->Check(FALSE);
item->SetItemValue((LPARAM)fileSystem->OSPathToRelativePath(dlg.m_ofn.lpstrFile));
m_Tree.SendNotify(PTN_ITEMCHANGED, item);
}
}
}