dhewm3/neo/tools/radiant/ConsoleDlg.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "afxwin.h"
// CConsoleDlg dialog
class CConsoleDlg : public CDialog
{
DECLARE_DYNCREATE(CConsoleDlg)
public:
CConsoleDlg(CWnd* pParent = NULL); // standard constructor
virtual ~CConsoleDlg();
// Dialog Data
enum { IDD = IDD_DIALOG_CONSOLE };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
CEdit editConsole;
CEdit editInput;
void AddText(const char *msg);
void SetConsoleText ( const idStr& text );
void ExecuteCommand ( const idStr& cmd = "" );
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idStr consoleStr;
idStrList consoleHistory;
idStr currentCommand;
int currentHistoryPosition;
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bool saveCurrentCommand;
afx_msg void OnSize(UINT nType, int cx, int cy);
virtual BOOL PreTranslateMessage(MSG* pMsg);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
};