mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 21:02:11 +00:00
189 lines
5.2 KiB
C
189 lines
5.2 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#if !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_)
|
||
|
#define AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_
|
||
|
|
||
|
#if _MSC_VER > 1000
|
||
|
#pragma once
|
||
|
#endif // _MSC_VER > 1000
|
||
|
|
||
|
#include "GLWidget.h"
|
||
|
|
||
|
class CLightInfo {
|
||
|
public:
|
||
|
CLightInfo();
|
||
|
|
||
|
bool pointLight;
|
||
|
float fallOff;
|
||
|
CString strTexture;
|
||
|
bool equalRadius;
|
||
|
bool explicitStartEnd;
|
||
|
idVec3 lightStart;
|
||
|
idVec3 lightEnd;
|
||
|
idVec3 lightUp;
|
||
|
idVec3 lightRight;
|
||
|
idVec3 lightTarget;
|
||
|
idVec3 lightCenter;
|
||
|
idVec3 color;
|
||
|
bool fog;
|
||
|
idVec4 fogDensity;
|
||
|
|
||
|
bool strobe;
|
||
|
float strobeSpeed;
|
||
|
bool rotate;
|
||
|
float rotateSpeed;
|
||
|
|
||
|
idVec3 lightRadius;
|
||
|
bool castShadows;
|
||
|
bool castSpecular;
|
||
|
bool castDiffuse;
|
||
|
bool hasCenter;
|
||
|
bool isParallel;
|
||
|
|
||
|
void Defaults();
|
||
|
void DefaultProjected();
|
||
|
void DefaultPoint();
|
||
|
void FromDict( const idDict *e );
|
||
|
void ToDict( idDict *e );
|
||
|
void ToDictFromDifferences( idDict *e, const idDict *differences );
|
||
|
void ToDictWriteAllInfo( idDict *e );
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CLightDlg dialog
|
||
|
|
||
|
class CLightDlg : public CDialog {
|
||
|
public:
|
||
|
CLightDlg(CWnd* pParent = NULL); // standard constructor
|
||
|
~CLightDlg();
|
||
|
|
||
|
void UpdateDialogFromLightInfo( void );
|
||
|
void UpdateDialog( bool updateChecks );
|
||
|
void UpdateLightInfoFromDialog( void );
|
||
|
void UpdateColor( float r, float g, float b, float a );
|
||
|
void SetSpecifics();
|
||
|
void EnableControls();
|
||
|
void LoadLightTextures();
|
||
|
void ColorButtons();
|
||
|
void SaveLightInfo( const idDict *differences );
|
||
|
|
||
|
// Dialog Data
|
||
|
//{{AFX_DATA(CLightDlg)
|
||
|
enum { IDD = IDD_DIALOG_LIGHT };
|
||
|
idGLWidget m_wndPreview;
|
||
|
CComboBox m_wndLights;
|
||
|
CSliderCtrl m_wndFalloff;
|
||
|
BOOL m_bEqualRadius;
|
||
|
BOOL m_bExplicitFalloff;
|
||
|
BOOL m_bPointLight;
|
||
|
BOOL m_bCheckProjected;
|
||
|
float m_fFallloff;
|
||
|
int m_nFalloff;
|
||
|
BOOL m_bRotate;
|
||
|
BOOL m_bShadows;
|
||
|
BOOL m_bSpecular;
|
||
|
BOOL m_bDiffuse;
|
||
|
float m_fEndX;
|
||
|
float m_fEndY;
|
||
|
float m_fEndZ;
|
||
|
float m_fRadiusX;
|
||
|
float m_fRadiusY;
|
||
|
float m_fRadiusZ;
|
||
|
float m_fRightX;
|
||
|
float m_fRightY;
|
||
|
float m_fRightZ;
|
||
|
float m_fRotate;
|
||
|
float m_fStartX;
|
||
|
float m_fStartY;
|
||
|
float m_fStartZ;
|
||
|
float m_fTargetX;
|
||
|
float m_fTargetY;
|
||
|
float m_fTargetZ;
|
||
|
float m_fUpX;
|
||
|
float m_fUpY;
|
||
|
float m_fUpZ;
|
||
|
BOOL m_hasCenter;
|
||
|
float m_centerX;
|
||
|
float m_centerY;
|
||
|
float m_centerZ;
|
||
|
BOOL m_bIsParallel;
|
||
|
//}}AFX_DATA
|
||
|
|
||
|
|
||
|
// Overrides
|
||
|
// ClassWizard generated virtual function overrides
|
||
|
//{{AFX_VIRTUAL(CLightDlg)
|
||
|
public:
|
||
|
virtual BOOL DestroyWindow();
|
||
|
protected:
|
||
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||
|
//}}AFX_VIRTUAL
|
||
|
|
||
|
// Implementation
|
||
|
protected:
|
||
|
|
||
|
// Generated message map functions
|
||
|
//{{AFX_MSG(CLightDlg)
|
||
|
virtual BOOL OnInitDialog();
|
||
|
afx_msg void OnDestroy();
|
||
|
afx_msg void OnBtnTexture();
|
||
|
afx_msg void OnCheckEqualradius();
|
||
|
afx_msg void OnCheckExplicitfalloff();
|
||
|
afx_msg void OnCheckPoint();
|
||
|
afx_msg void OnCheckProjected();
|
||
|
afx_msg void OnRadioFalloff();
|
||
|
virtual void OnOK();
|
||
|
afx_msg void OnApply();
|
||
|
afx_msg void OnBtnColor();
|
||
|
afx_msg void OnBtnFog();
|
||
|
afx_msg void OnCheckFog();
|
||
|
afx_msg void OnCheckRotate();
|
||
|
afx_msg void OnCheckStrobe();
|
||
|
virtual void OnCancel();
|
||
|
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
|
||
|
afx_msg void OnSelchangeComboTexture();
|
||
|
afx_msg void OnCheckCenter();
|
||
|
afx_msg void OnCheckParallel();
|
||
|
afx_msg void OnApplyDifferences();
|
||
|
//}}AFX_MSG
|
||
|
DECLARE_MESSAGE_MAP()
|
||
|
|
||
|
private:
|
||
|
CBitmap colorBitmap;
|
||
|
CBitmap fogBitmap;
|
||
|
CLightInfo lightInfo;
|
||
|
CLightInfo lightInfoOriginal;
|
||
|
idVec3 color;
|
||
|
idGLDrawableMaterial * m_drawMaterial;
|
||
|
};
|
||
|
|
||
|
//{{AFX_INSERT_LOCATION}}
|
||
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||
|
|
||
|
#endif // !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_)
|