dhewm3/neo/tools/edit_public.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __EDIT_PUBLIC_H__
#define __EDIT_PUBLIC_H__
#include "idlib/math/Vector.h"
#include "idlib/Dict.h"
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/*
===============================================================================
Editors.
===============================================================================
*/
class idProgram;
class idInterpreter;
// Radiant Level Editor
void RadiantInit( void );
void RadiantShutdown( void );
void RadiantRun( void );
void RadiantPrint( const char *text );
void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles );
// in-game Light Editor
void LightEditorInit( const idDict *spawnArgs );
void LightEditorShutdown( void );
void LightEditorRun( void );
// in-game Sound Editor
void SoundEditorInit( const idDict *spawnArgs );
void SoundEditorShutdown( void );
void SoundEditorRun( void );
// in-game Articulated Figure Editor
void AFEditorInit( const idDict *spawnArgs );
void AFEditorShutdown( void );
void AFEditorRun( void );
// in-game Particle Editor
void ParticleEditorInit( const idDict *spawnArgs );
void ParticleEditorShutdown( void );
void ParticleEditorRun( void );
// in-game PDA Editor
void PDAEditorInit( const idDict *spawnArgs );
void PDAEditorShutdown( void );
void PDAEditorRun( void );
// in-game Script Editor
void ScriptEditorInit( const idDict *spawnArgs );
void ScriptEditorShutdown( void );
void ScriptEditorRun( void );
// in-game Declaration Browser
void DeclBrowserInit( const idDict *spawnArgs );
void DeclBrowserShutdown( void );
void DeclBrowserRun( void );
void DeclBrowserReloadDeclarations( void );
// GUI Editor
void GUIEditorInit( void );
void GUIEditorShutdown( void );
void GUIEditorRun( void );
bool GUIEditorHandleMessage( void *msg );
// Script Debugger
void DebuggerClientLaunch( void );
void DebuggerClientInit( const char *cmdline );
bool DebuggerServerInit( void );
void DebuggerServerShutdown( void );
void DebuggerServerPrint( const char *text );
void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer );
//Material Editor
void MaterialEditorInit( void );
void MaterialEditorRun( void );
void MaterialEditorShutdown( void );
void MaterialEditorPrintConsole( const char *msg );
#endif /* !__EDIT_PUBLIC_H__ */