dhewm3/neo/tools/radiant/PointFile.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
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#include "qe3.h"
#define MAX_POINTFILE 8192
static idVec3 s_pointvecs[MAX_POINTFILE];
static int s_num_points, s_check_point;
void Pointfile_Delete (void)
{
char name[1024];
strcpy (name, currentmap);
StripExtension (name);
strcat (name, ".lin");
remove(name);
}
// advance camera to next point
void Pointfile_Next (void)
{
idVec3 dir;
if (s_check_point >= s_num_points-2)
{
Sys_Status ("End of pointfile", 0);
return;
}
s_check_point++;
VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
dir.Normalize();
g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
Sys_UpdateWindows (W_ALL);
}
// advance camera to previous point
void Pointfile_Prev (void)
{
idVec3 dir;
if ( s_check_point == 0)
{
Sys_Status ("Start of pointfile", 0);
return;
}
s_check_point--;
VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
dir.Normalize();
g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
Sys_UpdateWindows (W_ALL);
}
void WINAPI Pointfile_Check (void)
{
char name[1024];
FILE *f;
idVec3 v;
strcpy (name, currentmap);
StripExtension (name);
strcat (name, ".lin");
f = fopen (name, "r");
if (!f)
return;
common->Printf ("Reading pointfile %s\n", name);
if (!g_qeglobals.d_pointfile_display_list)
g_qeglobals.d_pointfile_display_list = qglGenLists(1);
s_num_points = 0;
qglNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE);
qglColor3f (1, 0, 0);
qglDisable(GL_TEXTURE_2D);
qglDisable(GL_TEXTURE_1D);
qglLineWidth (2);
qglBegin(GL_LINE_STRIP);
do
{
if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3)
break;
if (s_num_points < MAX_POINTFILE)
{
VectorCopy (v, s_pointvecs[s_num_points]);
s_num_points++;
}
qglVertex3fv( v.ToFloatPtr() );
} while (1);
qglEnd();
qglLineWidth (0.5);
qglEndList ();
s_check_point = 0;
fclose (f);
//Pointfile_Next ();
}
void Pointfile_Draw( void )
{
int i;
qglColor3f( 1.0F, 0.0F, 0.0F );
qglDisable(GL_TEXTURE_2D);
qglDisable(GL_TEXTURE_1D);
qglLineWidth (2);
qglBegin(GL_LINE_STRIP);
for ( i = 0; i < s_num_points; i++ )
{
qglVertex3fv( s_pointvecs[i].ToFloatPtr() );
}
qglEnd();
qglLineWidth( 0.5 );
}
void Pointfile_Clear (void)
{
if (!g_qeglobals.d_pointfile_display_list)
return;
qglDeleteLists (g_qeglobals.d_pointfile_display_list, 1);
g_qeglobals.d_pointfile_display_list = 0;
Sys_UpdateWindows (W_ALL);
}