dhewm3/neo/tools/compilers/aas/AASBuild_local.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
2011-11-22 21:28:15 +00:00
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __AASBUILD_LOCAL_H__
#define __AASBUILD_LOCAL_H__
#include "AASFile.h"
#include "AASFile_local.h"
#include "Brush.h"
#include "BrushBSP.h"
#include "AASReach.h"
#include "AASCluster.h"
//===============================================================
//
// idAASBuild
//
//===============================================================
typedef struct aasProcNode_s {
idPlane plane;
int children[2]; // negative numbers are (-1 - areaNumber), 0 = solid
} aasProcNode_t;
class idLedge {
public:
idVec3 start;
idVec3 end;
idBrushBSPNode * node;
int numExpandedPlanes;
int numSplitPlanes;
int numPlanes;
idPlane planes[8];
public:
idLedge( void );
idLedge( const idVec3 &v1, const idVec3 &v2, const idVec3 &gravityDir, idBrushBSPNode *n );
void AddPoint( const idVec3 &v );
void CreateBevels( const idVec3 &gravityDir );
void Expand( const idBounds &bounds, float maxStepHeight );
idWinding * ChopWinding( const idWinding *winding ) const;
bool PointBetweenBounds( const idVec3 &v ) const;
};
class idAASBuild {
public:
idAASBuild( void );
~idAASBuild( void );
bool Build( const idStr &fileName, const idAASSettings *settings );
bool BuildReachability( const idStr &fileName, const idAASSettings *settings );
void Shutdown( void );
private:
const idAASSettings * aasSettings;
idAASFileLocal * file;
aasProcNode_t * procNodes;
int numProcNodes;
int numGravitationalSubdivisions;
int numMergedLeafNodes;
int numLedgeSubdivisions;
idList<idLedge> ledgeList;
idBrushMap * ledgeMap;
private: // map loading
void ParseProcNodes( idLexer *src );
bool LoadProcBSP( const char *name, ID_TIME_T minFileTime );
void DeleteProcBSP( void );
bool ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius );
void ClipBrushSidesWithProcBSP( idBrushList &brushList );
int ContentsForAAS( int contents );
idBrushList AddBrushesForMapBrush( const idMapBrush *mapBrush, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
idBrushList AddBrushesForMapPatch( const idMapPatch *mapPatch, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
idBrushList AddBrushesForMapEntity( const idMapEntity *mapEnt, int entityNum, idBrushList brushList );
idBrushList AddBrushesForMapFile( const idMapFile * mapFile, idBrushList brushList );
bool CheckForEntities( const idMapFile *mapFile, idStrList &entityClassNames ) const;
void ChangeMultipleBoundingBoxContents_r( idBrushBSPNode *node, int mask );
private: // gravitational subdivision
void SetPortalFlags_r( idBrushBSPNode *node );
bool PortalIsGap( idBrushBSPPortal *portal, int side );
void GravSubdivLeafNode( idBrushBSPNode *node );
void GravSubdiv_r( idBrushBSPNode *node );
void GravitationalSubdivision( idBrushBSP &bsp );
private: // ledge subdivision
void LedgeSubdivFlood_r( idBrushBSPNode *node, const idLedge *ledge );
void LedgeSubdivLeafNodes_r( idBrushBSPNode *node, const idLedge *ledge );
void LedgeSubdiv( idBrushBSPNode *root );
bool IsLedgeSide_r( idBrushBSPNode *node, idFixedWinding *w, const idPlane &plane, const idVec3 &normal, const idVec3 &origin, const float radius );
void AddLedge( const idVec3 &v1, const idVec3 &v2, idBrushBSPNode *node );
void FindLeafNodeLedges( idBrushBSPNode *root, idBrushBSPNode *node );
void FindLedges_r( idBrushBSPNode *root, idBrushBSPNode *node );
void LedgeSubdivision( idBrushBSP &bsp );
void WriteLedgeMap( const idStr &fileName, const idStr &ext );
private: // merging
bool AllGapsLeadToOtherNode( idBrushBSPNode *nodeWithGaps, idBrushBSPNode *otherNode );
bool MergeWithAdjacentLeafNodes( idBrushBSP &bsp, idBrushBSPNode *node );
void MergeLeafNodes_r( idBrushBSP &bsp, idBrushBSPNode *node );
void MergeLeafNodes( idBrushBSP &bsp );
private: // storing file
void SetupHash( void );
void ShutdownHash( void );
void ClearHash( const idBounds &bounds );
int HashVec( const idVec3 &vec );
bool GetVertex( const idVec3 &v, int *vertexNum );
bool GetEdge( const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num );
bool GetFaceForPortal( idBrushBSPPortal *portal, int side, int *faceNum );
bool GetAreaForLeafNode( idBrushBSPNode *node, int *areaNum );
int StoreTree_r( idBrushBSPNode *node );
void GetSizeEstimate_r( idBrushBSPNode *parent, idBrushBSPNode *node, struct sizeEstimate_s &size );
void SetSizeEstimate( const idBrushBSP &bsp, idAASFileLocal *file );
bool StoreFile( const idBrushBSP &bsp );
};
#endif /* !__AASBUILD_LOCAL_H__ */