2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
2011-12-16 22:28:29 +00:00
|
|
|
#include "sys/platform.h"
|
|
|
|
#include "framework/FileSystem.h"
|
|
|
|
#include "framework/DemoFile.h"
|
|
|
|
#include "framework/KeyInput.h"
|
|
|
|
#include "ui/ListGUILocal.h"
|
|
|
|
#include "ui/DeviceContext.h"
|
|
|
|
#include "ui/Window.h"
|
|
|
|
|
|
|
|
#include "ui/UserInterfaceLocal.h"
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
|
2018-10-28 02:34:01 +00:00
|
|
|
extern idCVar r_scaleMenusTo43; // DG: for the "scale menus to 4:3" hack
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
idUserInterfaceManagerLocal uiManagerLocal;
|
|
|
|
idUserInterfaceManager * uiManager = &uiManagerLocal;
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
idUserInterfaceManagerLocal
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::Init() {
|
|
|
|
screenRect = idRectangle(0, 0, 640, 480);
|
|
|
|
dc.Init();
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::Shutdown() {
|
|
|
|
guis.DeleteContents( true );
|
|
|
|
demoGuis.DeleteContents( true );
|
|
|
|
dc.Shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::Touch( const char *name ) {
|
|
|
|
idUserInterface *gui = Alloc();
|
|
|
|
gui->InitFromFile( name );
|
|
|
|
// delete gui;
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile *f ) {
|
|
|
|
|
|
|
|
int c = guis.Num();
|
|
|
|
for( int i = 0; i < c; i++ ) {
|
|
|
|
char str[1024];
|
|
|
|
sprintf( str, "touchGui %s\n", guis[i]->Name() );
|
|
|
|
common->Printf( "%s", str );
|
|
|
|
f->Printf( "%s", str );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::SetSize( float width, float height ) {
|
|
|
|
dc.SetSize( width, height );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::BeginLevelLoad() {
|
|
|
|
int c = guis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( (guis[ i ]->GetDesktop()->GetFlags() & WIN_MENUGUI) == 0 ) {
|
|
|
|
guis[ i ]->ClearRefs();
|
|
|
|
/*
|
|
|
|
delete guis[ i ];
|
|
|
|
guis.RemoveIndex( i );
|
|
|
|
i--; c--;
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::EndLevelLoad() {
|
|
|
|
int c = guis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( guis[i]->GetRefs() == 0 ) {
|
|
|
|
//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
|
|
|
|
|
|
|
|
// use this to make sure no materials still reference this gui
|
|
|
|
bool remove = true;
|
|
|
|
for ( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ ) {
|
|
|
|
const idMaterial *material = static_cast<const idMaterial *>(declManager->DeclByIndex( DECL_MATERIAL, j, false ));
|
|
|
|
if ( material->GlobalGui() == guis[i] ) {
|
|
|
|
remove = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( remove ) {
|
|
|
|
delete guis[ i ];
|
|
|
|
guis.RemoveIndex( i );
|
|
|
|
i--; c--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::Reload( bool all ) {
|
|
|
|
ID_TIME_T ts;
|
|
|
|
|
|
|
|
int c = guis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( !all ) {
|
|
|
|
fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
|
|
|
|
if ( ts <= guis[i]->GetTimeStamp() ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
guis[i]->InitFromFile( guis[i]->GetSourceFile() );
|
|
|
|
common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::ListGuis() const {
|
|
|
|
int c = guis.Num();
|
|
|
|
common->Printf( "\n size refs name\n" );
|
|
|
|
size_t total = 0;
|
|
|
|
int copies = 0;
|
|
|
|
int unique = 0;
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
idUserInterfaceLocal *gui = guis[i];
|
|
|
|
size_t sz = gui->Size();
|
|
|
|
bool isUnique = guis[i]->interactive;
|
|
|
|
if ( isUnique ) {
|
|
|
|
unique++;
|
|
|
|
} else {
|
|
|
|
copies++;
|
|
|
|
}
|
|
|
|
common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
|
|
|
|
total += sz;
|
|
|
|
}
|
|
|
|
common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool idUserInterfaceManagerLocal::CheckGui( const char *qpath ) const {
|
|
|
|
idFile *file = fileSystem->OpenFileRead( qpath );
|
|
|
|
if ( file ) {
|
|
|
|
fileSystem->CloseFile( file );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
idUserInterface *idUserInterfaceManagerLocal::Alloc( void ) const {
|
|
|
|
return new idUserInterfaceLocal();
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::DeAlloc( idUserInterface *gui ) {
|
|
|
|
if ( gui ) {
|
|
|
|
int c = guis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( guis[i] == gui ) {
|
|
|
|
delete guis[i];
|
|
|
|
guis.RemoveIndex( i );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
idUserInterface *idUserInterfaceManagerLocal::FindGui( const char *qpath, bool autoLoad, bool needUnique, bool forceNOTUnique ) {
|
|
|
|
int c = guis.Num();
|
|
|
|
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( !idStr::Icmp( guis[i]->GetSourceFile(), qpath ) ) {
|
|
|
|
if ( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
guis[i]->AddRef();
|
|
|
|
return guis[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( autoLoad ) {
|
|
|
|
idUserInterface *gui = Alloc();
|
|
|
|
if ( gui->InitFromFile( qpath ) ) {
|
|
|
|
gui->SetUniqued( forceNOTUnique ? false : needUnique );
|
|
|
|
return gui;
|
|
|
|
} else {
|
|
|
|
delete gui;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
idUserInterface *idUserInterfaceManagerLocal::FindDemoGui( const char *qpath ) {
|
|
|
|
int c = demoGuis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) ) {
|
|
|
|
return demoGuis[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
idListGUI * idUserInterfaceManagerLocal::AllocListGUI( void ) const {
|
|
|
|
return new idListGUILocal();
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceManagerLocal::FreeListGUI( idListGUI *listgui ) {
|
|
|
|
delete listgui;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
idUserInterfaceLocal
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
idUserInterfaceLocal::idUserInterfaceLocal() {
|
|
|
|
cursorX = cursorY = 0.0;
|
|
|
|
desktop = NULL;
|
|
|
|
loading = false;
|
|
|
|
active = false;
|
|
|
|
interactive = false;
|
|
|
|
uniqued = false;
|
|
|
|
bindHandler = NULL;
|
|
|
|
//so the reg eval in gui parsing doesn't get bogus values
|
|
|
|
time = 0;
|
|
|
|
refs = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
idUserInterfaceLocal::~idUserInterfaceLocal() {
|
|
|
|
delete desktop;
|
|
|
|
desktop = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *idUserInterfaceLocal::Name() const {
|
|
|
|
return source;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *idUserInterfaceLocal::Comment() const {
|
|
|
|
if ( desktop ) {
|
|
|
|
return desktop->GetComment();
|
|
|
|
}
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
bool idUserInterfaceLocal::IsInteractive() const {
|
|
|
|
return interactive;
|
|
|
|
}
|
|
|
|
|
2011-12-06 18:20:15 +00:00
|
|
|
bool idUserInterfaceLocal::InitFromFile( const char *qpath, bool rebuild, bool cache ) {
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 18:20:15 +00:00
|
|
|
if ( !( qpath && *qpath ) ) {
|
2011-11-22 21:28:15 +00:00
|
|
|
// FIXME: Memory leak!!
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
loading = true;
|
|
|
|
|
|
|
|
if ( rebuild ) {
|
|
|
|
delete desktop;
|
|
|
|
desktop = new idWindow( this );
|
|
|
|
} else if ( desktop == NULL ) {
|
|
|
|
desktop = new idWindow( this );
|
|
|
|
}
|
|
|
|
|
|
|
|
source = qpath;
|
|
|
|
state.Set( "text", "Test Text!" );
|
|
|
|
|
|
|
|
idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
|
|
|
|
|
|
|
|
//Load the timestamp so reload guis will work correctly
|
|
|
|
fileSystem->ReadFile(qpath, NULL, &timeStamp);
|
|
|
|
|
|
|
|
src.LoadFile( qpath );
|
|
|
|
|
|
|
|
if ( src.IsLoaded() ) {
|
|
|
|
idToken token;
|
|
|
|
while( src.ReadToken( &token ) ) {
|
|
|
|
if ( idStr::Icmp( token, "windowDef" ) == 0 ) {
|
|
|
|
desktop->SetDC( &uiManagerLocal.dc );
|
|
|
|
if ( desktop->Parse( &src, rebuild ) ) {
|
|
|
|
desktop->SetFlag( WIN_DESKTOP );
|
|
|
|
desktop->FixupParms();
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
state.Set( "name", qpath );
|
|
|
|
} else {
|
|
|
|
desktop->SetDC( &uiManagerLocal.dc );
|
|
|
|
desktop->SetFlag( WIN_DESKTOP );
|
|
|
|
desktop->name = "Desktop";
|
|
|
|
desktop->text = va( "Invalid GUI: %s", qpath );
|
|
|
|
desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
|
|
|
|
desktop->drawRect = desktop->rect;
|
|
|
|
desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
|
|
desktop->SetupFromState();
|
|
|
|
common->Warning( "Couldn't load gui: '%s'", qpath );
|
2019-01-03 19:07:03 +00:00
|
|
|
loading = false;
|
|
|
|
return false;
|
2011-11-22 21:28:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
interactive = desktop->Interactive();
|
|
|
|
|
|
|
|
if ( uiManagerLocal.guis.Find( this ) == NULL ) {
|
|
|
|
uiManagerLocal.guis.Append( this );
|
|
|
|
}
|
|
|
|
|
|
|
|
loading = false;
|
|
|
|
|
2011-12-06 18:20:15 +00:00
|
|
|
return true;
|
2011-11-22 21:28:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
const char *idUserInterfaceLocal::HandleEvent( const sysEvent_t *event, int _time, bool *updateVisuals ) {
|
|
|
|
|
|
|
|
time = _time;
|
|
|
|
|
|
|
|
if ( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 ) {
|
|
|
|
const char *ret = bindHandler->HandleEvent( event, updateVisuals );
|
|
|
|
bindHandler = NULL;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( event->evType == SE_MOUSE ) {
|
2015-09-30 16:38:27 +00:00
|
|
|
if ( !desktop || (desktop->GetFlags() & WIN_MENUGUI) ) {
|
|
|
|
// DG: this is a fullscreen GUI, scale the mousedelta added to cursorX/Y
|
2015-10-03 17:14:22 +00:00
|
|
|
// by 640/w, because the GUI pretends that everything is 640x480
|
2015-09-30 16:38:27 +00:00
|
|
|
// even if the actual resolution is higher => mouse moved too fast
|
|
|
|
float w = renderSystem->GetScreenWidth();
|
|
|
|
float h = renderSystem->GetScreenHeight();
|
|
|
|
if( w <= 0.0f || h <= 0.0f ) {
|
2018-10-28 02:34:01 +00:00
|
|
|
w = VIRTUAL_WIDTH;
|
|
|
|
h = VIRTUAL_HEIGHT;
|
2015-09-30 16:38:27 +00:00
|
|
|
}
|
2018-10-28 02:34:01 +00:00
|
|
|
|
|
|
|
if(r_scaleMenusTo43.GetBool()) {
|
|
|
|
// in case we're scaling menus to 4:3, we need to take that into account
|
|
|
|
// when scaling the mouse events.
|
|
|
|
// no, we can't just call uiManagerLocal.dc.GetFixScaleForMenu() or sth like that,
|
|
|
|
// because when we're here dc.SetMenuScaleFix(true) is not active and it'd just return (1, 1)!
|
|
|
|
float aspectRatio = w/h;
|
|
|
|
static const float virtualAspectRatio = float(VIRTUAL_WIDTH)/float(VIRTUAL_HEIGHT); // 4:3
|
|
|
|
if(aspectRatio > 1.4f) {
|
|
|
|
// widescreen (4:3 is 1.333 3:2 is 1.5, 16:10 is 1.6, 16:9 is 1.7778)
|
|
|
|
// => we need to modify cursorX scaling, by modifying w
|
|
|
|
w *= virtualAspectRatio/aspectRatio;
|
|
|
|
} else if(aspectRatio < 1.24f) {
|
|
|
|
// portrait-mode, "thinner" than 5:4 (which is 1.25)
|
|
|
|
// => we need to scale cursorY via h
|
|
|
|
h *= aspectRatio/virtualAspectRatio;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
cursorX += event->evValue * (float(VIRTUAL_WIDTH)/w);
|
|
|
|
cursorY += event->evValue2 * (float(VIRTUAL_HEIGHT)/h);
|
2015-09-30 16:38:27 +00:00
|
|
|
} else {
|
|
|
|
// not a fullscreen GUI but some ingame thing - no scaling needed
|
|
|
|
cursorX += event->evValue;
|
|
|
|
cursorY += event->evValue2;
|
|
|
|
}
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
if (cursorX < 0) {
|
|
|
|
cursorX = 0;
|
|
|
|
}
|
|
|
|
if (cursorY < 0) {
|
|
|
|
cursorY = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( desktop ) {
|
|
|
|
return desktop->HandleEvent( event, updateVisuals );
|
2011-12-06 18:20:15 +00:00
|
|
|
}
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::HandleNamedEvent ( const char* eventName ) {
|
|
|
|
desktop->RunNamedEvent( eventName );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::Redraw( int _time ) {
|
|
|
|
if ( r_skipGuiShaders.GetInteger() > 5 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( !loading && desktop ) {
|
|
|
|
time = _time;
|
|
|
|
uiManagerLocal.dc.PushClipRect( uiManagerLocal.screenRect );
|
|
|
|
desktop->Redraw( 0, 0 );
|
|
|
|
uiManagerLocal.dc.PopClipRect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::DrawCursor() {
|
|
|
|
if ( !desktop || desktop->GetFlags() & WIN_MENUGUI ) {
|
|
|
|
uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 32.0f );
|
|
|
|
} else {
|
|
|
|
uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 64.0f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const idDict &idUserInterfaceLocal::State() const {
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::DeleteStateVar( const char *varName ) {
|
|
|
|
state.Delete( varName );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::SetStateString( const char *varName, const char *value ) {
|
|
|
|
state.Set( varName, value );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::SetStateBool( const char *varName, const bool value ) {
|
|
|
|
state.SetBool( varName, value );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::SetStateInt( const char *varName, const int value ) {
|
|
|
|
state.SetInt( varName, value );
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::SetStateFloat( const char *varName, const float value ) {
|
|
|
|
state.SetFloat( varName, value );
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* idUserInterfaceLocal::GetStateString( const char *varName, const char* defaultString ) const {
|
|
|
|
return state.GetString(varName, defaultString);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool idUserInterfaceLocal::GetStateBool( const char *varName, const char* defaultString ) const {
|
2011-12-06 18:20:15 +00:00
|
|
|
return state.GetBool(varName, defaultString);
|
2011-11-22 21:28:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int idUserInterfaceLocal::GetStateInt( const char *varName, const char* defaultString ) const {
|
|
|
|
return state.GetInt(varName, defaultString);
|
|
|
|
}
|
|
|
|
|
|
|
|
float idUserInterfaceLocal::GetStateFloat( const char *varName, const char* defaultString ) const {
|
|
|
|
return state.GetFloat(varName, defaultString);
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::StateChanged( int _time, bool redraw ) {
|
|
|
|
time = _time;
|
|
|
|
if (desktop) {
|
2018-11-05 03:32:04 +00:00
|
|
|
// DG: little hack: allow game DLLs to do
|
|
|
|
// ui->SetStateBool("scaleto43", true);
|
|
|
|
// ui->StateChanged(gameLocal.time);
|
|
|
|
// so we can force cursors.gui (crosshair) to be scaled, for example
|
|
|
|
bool scaleTo43 = false;
|
|
|
|
if(state.GetBool("scaleto43", "0", scaleTo43)) {
|
|
|
|
if(scaleTo43)
|
|
|
|
desktop->SetFlag(WIN_SCALETO43);
|
|
|
|
else
|
|
|
|
desktop->ClearFlag(WIN_SCALETO43);
|
|
|
|
}
|
|
|
|
// DG end
|
|
|
|
|
2011-11-22 21:28:15 +00:00
|
|
|
desktop->StateChanged( redraw );
|
|
|
|
}
|
|
|
|
if ( state.GetBool( "noninteractive" ) ) {
|
|
|
|
interactive = false;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (desktop) {
|
|
|
|
interactive = desktop->Interactive();
|
|
|
|
} else {
|
|
|
|
interactive = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *idUserInterfaceLocal::Activate(bool activate, int _time) {
|
|
|
|
time = _time;
|
|
|
|
active = activate;
|
|
|
|
if ( desktop ) {
|
|
|
|
activateStr = "";
|
|
|
|
desktop->Activate( activate, activateStr );
|
|
|
|
return activateStr;
|
|
|
|
}
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::Trigger(int _time) {
|
|
|
|
time = _time;
|
|
|
|
if ( desktop ) {
|
|
|
|
desktop->Trigger();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile *f ) {
|
|
|
|
idStr work;
|
|
|
|
f->ReadDict( state );
|
|
|
|
source = state.GetString("name");
|
|
|
|
|
|
|
|
if (desktop == NULL) {
|
|
|
|
f->Log("creating new gui\n");
|
|
|
|
desktop = new idWindow(this);
|
2011-12-06 18:20:15 +00:00
|
|
|
desktop->SetFlag( WIN_DESKTOP );
|
|
|
|
desktop->SetDC( &uiManagerLocal.dc );
|
2011-11-22 21:28:15 +00:00
|
|
|
desktop->ReadFromDemoFile(f);
|
|
|
|
} else {
|
|
|
|
f->Log("re-using gui\n");
|
|
|
|
desktop->ReadFromDemoFile(f, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
f->ReadFloat( cursorX );
|
|
|
|
f->ReadFloat( cursorY );
|
|
|
|
|
|
|
|
bool add = true;
|
|
|
|
int c = uiManagerLocal.demoGuis.Num();
|
|
|
|
for ( int i = 0; i < c; i++ ) {
|
|
|
|
if ( uiManagerLocal.demoGuis[i] == this ) {
|
|
|
|
add = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (add) {
|
|
|
|
uiManagerLocal.demoGuis.Append(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile *f ) {
|
|
|
|
idStr work;
|
|
|
|
f->WriteDict( state );
|
|
|
|
if (desktop) {
|
|
|
|
desktop->WriteToDemoFile(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
f->WriteFloat( cursorX );
|
|
|
|
f->WriteFloat( cursorY );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool idUserInterfaceLocal::WriteToSaveGame( idFile *savefile ) const {
|
|
|
|
int len;
|
|
|
|
const idKeyValue *kv;
|
|
|
|
const char *string;
|
|
|
|
|
|
|
|
int num = state.GetNumKeyVals();
|
|
|
|
savefile->Write( &num, sizeof( num ) );
|
|
|
|
|
|
|
|
for( int i = 0; i < num; i++ ) {
|
|
|
|
kv = state.GetKeyVal( i );
|
|
|
|
len = kv->GetKey().Length();
|
|
|
|
string = kv->GetKey().c_str();
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
|
|
savefile->Write( string, len );
|
|
|
|
|
|
|
|
len = kv->GetValue().Length();
|
|
|
|
string = kv->GetValue().c_str();
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
|
|
savefile->Write( string, len );
|
|
|
|
}
|
|
|
|
|
|
|
|
savefile->Write( &active, sizeof( active ) );
|
|
|
|
savefile->Write( &interactive, sizeof( interactive ) );
|
|
|
|
savefile->Write( &uniqued, sizeof( uniqued ) );
|
|
|
|
savefile->Write( &time, sizeof( time ) );
|
|
|
|
len = activateStr.Length();
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
|
|
savefile->Write( activateStr.c_str(), len );
|
|
|
|
len = pendingCmd.Length();
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
|
|
savefile->Write( pendingCmd.c_str(), len );
|
|
|
|
len = returnCmd.Length();
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
|
|
savefile->Write( returnCmd.c_str(), len );
|
|
|
|
|
|
|
|
savefile->Write( &cursorX, sizeof( cursorX ) );
|
|
|
|
savefile->Write( &cursorY, sizeof( cursorY ) );
|
|
|
|
|
|
|
|
desktop->WriteToSaveGame( savefile );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool idUserInterfaceLocal::ReadFromSaveGame( idFile *savefile ) {
|
|
|
|
int num;
|
|
|
|
int i, len;
|
|
|
|
idStr key;
|
|
|
|
idStr value;
|
|
|
|
|
|
|
|
savefile->Read( &num, sizeof( num ) );
|
|
|
|
|
|
|
|
state.Clear();
|
|
|
|
for( i = 0; i < num; i++ ) {
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
|
|
key.Fill( ' ', len );
|
|
|
|
savefile->Read( &key[0], len );
|
|
|
|
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
|
|
value.Fill( ' ', len );
|
|
|
|
savefile->Read( &value[0], len );
|
2011-12-06 18:20:15 +00:00
|
|
|
|
2011-11-22 21:28:15 +00:00
|
|
|
state.Set( key, value );
|
|
|
|
}
|
|
|
|
|
|
|
|
savefile->Read( &active, sizeof( active ) );
|
|
|
|
savefile->Read( &interactive, sizeof( interactive ) );
|
|
|
|
savefile->Read( &uniqued, sizeof( uniqued ) );
|
|
|
|
savefile->Read( &time, sizeof( time ) );
|
|
|
|
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
|
|
activateStr.Fill( ' ', len );
|
|
|
|
savefile->Read( &activateStr[0], len );
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
|
|
pendingCmd.Fill( ' ', len );
|
|
|
|
savefile->Read( &pendingCmd[0], len );
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
|
|
returnCmd.Fill( ' ', len );
|
|
|
|
savefile->Read( &returnCmd[0], len );
|
|
|
|
|
|
|
|
savefile->Read( &cursorX, sizeof( cursorX ) );
|
|
|
|
savefile->Read( &cursorY, sizeof( cursorY ) );
|
|
|
|
|
|
|
|
desktop->ReadFromSaveGame( savefile );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t idUserInterfaceLocal::Size() {
|
|
|
|
size_t sz = sizeof(*this) + state.Size() + source.Allocated();
|
|
|
|
if ( desktop ) {
|
|
|
|
sz += desktop->Size();
|
|
|
|
}
|
|
|
|
return sz;
|
|
|
|
}
|
|
|
|
|
|
|
|
void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow *window ) {
|
|
|
|
int i;
|
|
|
|
idWinVar *v = window->GetWinVarByName( "bind" );
|
|
|
|
if ( v ) {
|
|
|
|
SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
|
|
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while ( i < window->GetChildCount() ) {
|
|
|
|
idWindow *next = window->GetChild( i );
|
|
|
|
if ( next ) {
|
|
|
|
RecurseSetKeyBindingNames( next );
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
idUserInterfaceLocal::SetKeyBindingNames
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void idUserInterfaceLocal::SetKeyBindingNames( void ) {
|
|
|
|
if ( !desktop ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// walk the windows
|
|
|
|
RecurseSetKeyBindingNames( desktop );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
idUserInterfaceLocal::SetCursor
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void idUserInterfaceLocal::SetCursor( float x, float y ) {
|
|
|
|
cursorX = x;
|
|
|
|
cursorY = y;
|
|
|
|
}
|