dhewm3/neo/sys/scons/SConscript.gl

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# -*- mode: python -*-
# DOOM build script
# TTimo <ttimo@idsoftware.com>
# http://scons.sourceforge.net
# various GL-related code:
# GL logging functions (used on all platforms)
# GLimp code (Linux only)
# The C code is generated using M4 macros from a description of the GL API
# on win32, the logging functions are generated ones and kept in the source
# on other platforms, scons generates on the fly at build time
import time
Import('GLOBALS')
Import(GLOBALS)
# NOTE: make sure the .api files are in LF line endings, CRLF isn't working so well
def build_logfuncs(env, target, source):
import os, sys
# search for the module - source repository might make things harder
gllog_path = 'sys/gllog'
if ( not os.path.exists( gllog_path + '/logfunc.py' ) ):
gllog_path = '/var/local/Doom/neo/sys/gllog'
sys.path.append( gllog_path )
from logfunc import do_logfunc
f_out = open('%s' % target[0], 'w')
f_out.write('// generated file, do not modify!\n')
f_out.write('// ' + time.asctime() + '\n')
f_out.write('// see SConscript.gl and sys/gllog/\n\n')
f_in = open( gllog_path + '/gl.api', 'r')
do_logfunc(f_in, f_out)
f_in.close()
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f_out.write('\n#ifdef __linux__\n\n')
f_in = open( gllog_path + '/glX.api', 'r')
do_logfunc(f_in, f_out)
f_in.close()
f_out.write('\n#endif\n\n')
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f_out.write('\n#ifdef WIN32\n\n')
f_in = open( gllog_path + '/wgl.api', 'r')
do_logfunc(f_in, f_out)
f_in.close()
f_out.write('\n#endif\n\n')
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f_out.close()
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print 'Generated %s' % target[0]
gl_env = g_env.Clone()
gl_env.Append( CPPPATH = '#' )
gl_env.Append( CPPFLAGS = '-DGLIMP' )
if ( local_dedicated == 1 ):
gl_env.Append( CPPFLAGS = '-DID_DEDICATED' )
# general M4 builder setup
# files we are going to generate from their M4 counterparts
m4_list = (
'../gllog/gl_extensions.cpp',
'../linux/glimp_dlopen.cpp',
'../linux/glimp_logging.cpp',
'../linux/glimp_stub.cpp',
'../linux/glimp_local.h' )
for i_m4 in m4_list:
gl_env.M4( i_m4, i_m4 + '.m4' )
gl_env.Depends( i_m4, '../gllog/gl_def.m4' )
# enable if you need to generate again
# FIXME: conflicts when several environements are used. move that to seperate script
#enforce = gl_env.M4( '#sys/linux/qgl_enforce.h', '../linux/qgl_enforce.h.m4' )
#gl_env.Depends( enforce, '../gllog/gl_def.m4' )
# logging functions, python generated ( that's beyond my m4-fu )
gl_env.Depends( '../linux/glimp_logging.cpp', '../linux/glimp_logfuncs.cpp' )
logfuncs = gl_env.Command( '../linux/glimp_logfuncs.cpp', '../gllog/logfunc.py', build_logfuncs )
gl_env.Depends( logfuncs, '../gllog/gl_def.m4' )
sources = []
sources.append( '../gllog/gl_extensions.cpp' )
if ( local_dedicated == 1 ):
sources.append( '../linux/glimp_stub.cpp' )
else:
sources.append( '../linux/glimp_dlopen.cpp' )
sources.append( '../linux/glimp_logging.cpp' )
#if ( DEDICATED != '0' ):
# sources.append( '../linux/glimp_stub.cpp' )
#
#if ( GL_HARDLINK == '0' ):
# sources.append( '../linux/glimp_dlopen.cpp' )
# sources.append( '../linux/glimp_logging.cpp' )
lib = gl_env.StaticLibrary( 'glimp', sources )
#gl_env.Install( '../..', lib )