dhewm3/neo/tools/radiant/NewTexWnd.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
2011-11-22 21:28:15 +00:00
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if !defined(NEWTEXWND_H)
#define NEWTEXWND_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TexWnd.h : header file
//
#include "../../renderer/tr_local.h"
//#include "texwnd.h"
/////////////////////////////////////////////////////////////////////////////
// CTexWnd window
class CNewTexWnd : public CWnd
{
DECLARE_DYNCREATE(CNewTexWnd);
// Construction
public:
CNewTexWnd();
void UpdateFilter(const char* pFilter);
void UpdatePrefs();
void FocusEdit();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNewTexWnd)
public:
virtual BOOL DestroyWindow();
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
void EnsureTextureIsVisible(const char *name);
void LoadMaterials();
virtual ~CNewTexWnd();
BOOL OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult );
int CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
//CTexEdit m_wndFilter;
//CButton m_wndShaders;
bool m_bNeedRange;
HGLRC hglrcTexture;
CDC *hdcTexture;
CPoint cursor;
CPoint origin;
CPoint draw;
CPoint drawRow;
CPoint current;
CRect rectClient;
int currentRow;
int currentIndex;
idList<const idMaterial*> materialList;
// Generated message map functions
protected:
const idMaterial* NextPos();
const idMaterial *getMaterialAtPoint(CPoint point);
void InitPos();
//{{AFX_MSG(CNewTexWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnParentNotify(UINT message, LPARAM lParam);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnPaint();
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
//}}AFX_MSG
afx_msg void OnShaderClick();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnSetFocus(CWnd* pOldWnd);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(NEWTEXWND_H)