dhewm3/neo/tools/radiant/InspectorDialog.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "afxcmn.h"
#include "entitydlg.h"
#include "ConsoleDlg.h"
#include "TabsDlg.h"
// CInspectorDialog dialog
class CInspectorDialog : public CTabsDlg
{
//DECLARE_DYNAMIC(CInspectorDialog)w
public:
CInspectorDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CInspectorDialog();
// Dialog Data
enum { IDD = IDD_DIALOG_INSPECTORS };
protected:
bool initialized;
unsigned int dockedTabs;
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
void AssignModel ();
CTabCtrl tabInspector;
//idGLConsoleWidget consoleWnd;
CConsoleDlg consoleWnd;
CNewTexWnd texWnd;
CDialogTextures mediaDlg;
CEntityDlg entityDlg;
void SetMode(int mode, bool updateTabs = true);
void UpdateEntitySel(eclass_t *ent);
void UpdateSelectedEntity();
void FillClassList();
bool GetSelectAllCriteria(idStr &key, idStr &val);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnClose();
virtual BOOL PreTranslateMessage(MSG* pMsg);
void SetDockedTabs ( bool docked , int ID );
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};
extern CInspectorDialog *g_Inspectors;