dhewm3/neo/tools/radiant/QE3.CPP

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "qe3.h"
#include <direct.h>
#include <sys/stat.h>
#include "WaitDlg.h"
QEGlobals_t g_qeglobals;
/*
=======================================================================================================================
=======================================================================================================================
*/
void WINAPI QE_CheckOpenGLForErrors(void) {
CString strMsg;
int i = qglGetError();
if (i != GL_NO_ERROR) {
if (i == GL_OUT_OF_MEMORY) {
//
// strMsg.Format("OpenGL out of memory error %s\nDo you wish to save before
// exiting?", gluErrorString((GLenum)i));
//
if (g_pParentWnd->MessageBox(strMsg, EDITOR_WINDOWTEXT " Error", MB_YESNO) == IDYES) {
Map_SaveFile(NULL, false);
}
exit(1);
}
else {
// strMsg.Format("Warning: OpenGL Error %s\n ", gluErrorString((GLenum)i));
common->Printf(strMsg.GetBuffer(0));
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
bool DoesFileExist(const char *pBuff, long &lSize) {
CFile file;
if (file.Open(pBuff, CFile::modeRead | CFile::shareDenyNone)) {
lSize += file.GetLength();
file.Close();
return true;
}
return false;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
bool ExtractPath_and_Filename(const char *pPath, CString &strPath, CString &strFilename) {
CString strPathName = pPath;
int nSlash = strPathName.ReverseFind('\\');
if (nSlash >= 0) {
strPath = strPathName.Left(nSlash + 1);
strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
}
else {
strFilename = pPath;
}
return true;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Map_Snapshot() {
CString strMsg;
//
// we need to do the following 1. make sure the snapshot directory exists (create
// it if it doesn't) 2. find out what the lastest save is based on number 3. inc
// that and save the map
//
CString strOrgPath, strOrgFile;
ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
AddSlash(strOrgPath);
strOrgPath += "snapshots";
bool bGo = true;
struct _stat Stat;
if (_stat(strOrgPath, &Stat) == -1) {
bGo = (_mkdir(strOrgPath) != -1);
}
AddSlash(strOrgPath);
if (bGo) {
int nCount = 0;
long lSize = 0;
CString strNewPath = strOrgPath;
strNewPath += strOrgFile;
CString strFile;
while (bGo) {
strFile.Format("%s.%i", strNewPath, nCount);
bGo = DoesFileExist(strFile, lSize);
nCount++;
}
// strFile has the next available slot
Map_SaveFile(strFile.GetBuffer(0), false);
Sys_SetTitle(currentmap);
if (lSize > 12 * 1024 * 1024) { // total size of saves > 4 mb
common->Printf
(
"The snapshot files in the [%s] directory total more than 4 megabytes. You might consider cleaning the directory up.",
strOrgPath
);
}
}
else {
strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath);
g_pParentWnd->MessageBox(strMsg);
}
}
/*
=======================================================================================================================
QE_CheckAutoSave If five minutes have passed since making a change and the map hasn't been saved, save it out.
=======================================================================================================================
*/
void QE_CheckAutoSave(void) {
static bool inAutoSave = false;
static bool autoToggle = false;
if (inAutoSave) {
Sys_Status("Did not autosave due recursive entry into autosave routine\n");
return;
}
if ( !mapModified ) {
return;
}
inAutoSave = true;
if ( g_PrefsDlg.m_bAutoSave ) {
CString strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
Sys_Status(strMsg.GetBuffer(0), 0);
if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0) {
Map_Snapshot();
} else {
Map_SaveFile(ValueForKey(g_qeglobals.d_project_entity, (autoToggle == 0) ? "autosave1" : "autosave2" ), false, true);
autoToggle ^= 1;
}
Sys_Status("Autosaving...Saved.", 0);
mapModified = 0; // DHM - _D3XP
} else {
common->Printf("Autosave skipped...\n");
Sys_Status("Autosave skipped...", 0);
}
inAutoSave = false;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
const char *g_pPathFixups[] = {
"basepath",
// "remotebasepath",
"entitypath",
// "texturepath",
"autosave",
// "mapspath"
};
const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof (const char *);
/*
=======================================================================================================================
QE_LoadProject
=======================================================================================================================
*/
bool QE_LoadProject(char *projectfile) {
char *data;
ID_TIME_T time;
common->Printf("QE_LoadProject (%s)\n", projectfile);
if ( fileSystem->ReadFile( projectfile, reinterpret_cast < void ** > (&data), &time) <= 0 ) {
return false;
}
g_strProject = projectfile;
g_PrefsDlg.m_strLastProject = projectfile;
g_PrefsDlg.SavePrefs();
CString strData = data;
fileSystem->FreeFile( data );
StartTokenParsing(strData.GetBuffer(0));
g_qeglobals.d_project_entity = Entity_Parse(true);
if (!g_qeglobals.d_project_entity) {
Error("Couldn't parse %s", projectfile);
}
// set here some default project settings you need
if (strlen(ValueForKey(g_qeglobals.d_project_entity, "brush_primit")) == 0) {
SetKeyValue(g_qeglobals.d_project_entity, "brush_primit", "0");
}
g_qeglobals.m_bBrushPrimitMode = IntForKey(g_qeglobals.d_project_entity, "brush_primit");
Eclass_InitForSourceDirectory(ValueForKey(g_qeglobals.d_project_entity, "entitypath"));
g_Inspectors->FillClassList(); // list in entity window
Map_New();
// FillTextureMenu();
FillBSPMenu();
return true;
}
/*
=======================================================================================================================
QE_SaveProject <EFBFBD>
=======================================================================================================================
*/
bool QE_SaveProject(const char *pProjectFile) {
idFile *file = fileSystem->OpenFileWrite(pProjectFile);
if ( !file ) {
return false;
}
file->Write("{\n", 2);
int count = g_qeglobals.d_project_entity->epairs.GetNumKeyVals();
for (int i = 0; i < count; i++) {
file->WriteFloatString( "\"%s\" \"%s\"\n", g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetKey().c_str(), g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetValue().c_str());
}
file->Write("}\n", 2);
fileSystem->CloseFile( file );
return true;
}
/* QE_KeyDown */
#define SPEED_MOVE 32
#define SPEED_TURN 22.5
/*
=======================================================================================================================
ConnectEntities Sets target / name on the two entities selected from the first selected to the secon
=======================================================================================================================
*/
void ConnectEntities(void) {
entity_t *e1;
const char *target;
idStr strTarget;
int i, t;
if (g_qeglobals.d_select_count < 2) {
Sys_Status("Must have at least two brushes selected.", 0);
Sys_Beep();
return;
}
e1 = g_qeglobals.d_select_order[0]->owner;
for (i = 0; i < g_qeglobals.d_select_count; i++) {
if (g_qeglobals.d_select_order[i]->owner == world_entity) {
Sys_Status("Can't connect to the world.", 0);
Sys_Beep();
return;
}
}
for (i = 1; i < g_qeglobals.d_select_count; i++) {
if (e1 == g_qeglobals.d_select_order[i]->owner) {
Sys_Status("Brushes are from same entity.", 0);
Sys_Beep();
return;
}
}
target = ValueForKey(e1, "target");
if ( target && *target) {
for (t = 1; t < 2048; t++) {
target = ValueForKey(e1, va("target%i", t));
if (target && *target) {
continue;
} else {
break;
}
}
} else {
t = 0;
}
for (i = 1; i < g_qeglobals.d_select_count; i++) {
target = ValueForKey(g_qeglobals.d_select_order[i]->owner, "name");
if (target && *target) {
strTarget = target;
} else {
UniqueTargetName(strTarget);
}
if (t == 0) {
SetKeyValue(e1, "target", strTarget);
} else {
SetKeyValue(e1, va("target%i", t), strTarget);
}
t++;
}
Sys_UpdateWindows(W_XY | W_CAMERA);
Select_Deselect();
Select_Brush(g_qeglobals.d_select_order[1]);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
bool QE_SingleBrush(bool bQuiet, bool entityOK) {
if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) {
if (!bQuiet) {
Sys_Status("Error: you must have a single brush selected\n");
}
return false;
}
if (!entityOK && selected_brushes.next->owner->eclass->fixedsize) {
if (!bQuiet) {
Sys_Status("Error: you cannot manipulate fixed size entities\n");
}
return false;
}
return true;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void QE_Init(void) {
/* initialize variables */
g_qeglobals.d_gridsize = 8;
g_qeglobals.d_showgrid = true;
/*
* other stuff <EFBFBD>
* FIXME: idMaterial Texture_Init (true); Cam_Init (); XY_Init ();
*/
Z_Init();
}
int g_numbrushes, g_numentities;
/*
=======================================================================================================================
=======================================================================================================================
*/
void QE_CountBrushesAndUpdateStatusBar(void) {
static int s_lastbrushcount, s_lastentitycount;
static bool s_didonce;
// entity_t *e;
brush_t *b, *next;
g_numbrushes = 0;
g_numentities = 0;
if (active_brushes.next != NULL) {
for (b = active_brushes.next; b != NULL && b != &active_brushes; b = next) {
next = b->next;
if (b->brush_faces) {
if (!b->owner->eclass->fixedsize) {
g_numbrushes++;
}
else {
g_numentities++;
}
}
}
}
/*
* if ( entities.next != NULL ) { for ( e = entities.next ; e != &entities &&
* g_numentities != MAX_MAP_ENTITIES ; e = e->next) { g_numentities++; } }
*/
if (((g_numbrushes != s_lastbrushcount) || (g_numentities != s_lastentitycount)) || (!s_didonce)) {
Sys_UpdateStatusBar();
s_lastbrushcount = g_numbrushes;
s_lastentitycount = g_numentities;
s_didonce = true;
}
}