dhewm3/neo/tools/materialeditor/MaterialDef.cpp

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "MaterialDef.h"
/**
* Constructor.
*/
MaterialDef::MaterialDef(void) {
type = 0;
quotes = false;
}
/**
* Destructor.
*/
MaterialDef::~MaterialDef(void) {
}
/**
* Returns view specific data associated with the material definition.
*/
DWORD MaterialDef::GetViewData(const char* viewName) {
DWORD* value = NULL;
viewData.Get(viewName, &value);
return *value;
}
/**
* Sets view specific data for the material definition.
*/
void MaterialDef::SetViewData(const char* viewName, DWORD value) {
viewData.Set(viewName, value);
}
#define MATERIAL_DEF_FILE "MaterialEditorDefs.med"
MaterialDefList MaterialDefManager::materialDefs[MaterialDefManager::MATERIAL_DEF_NUM];
/**
* Loads the material definition file instatiates MaterialDef objects for each definition
* and groups the definitions.
*/
void MaterialDefManager::InitializeMaterialDefLists() {
char *buffer;
int length = fileSystem->ReadFile( MATERIAL_DEF_FILE, (void **)&buffer);
if ( length == -1 ) {
common->Error( "Couldn't load material editor definition: %s", MATERIAL_DEF_FILE );
return;
}
idLexer src;
if ( !src.LoadMemory( buffer, length, MATERIAL_DEF_FILE ) ) {
common->Error( "Couldn't parse %s", MATERIAL_DEF_FILE );
fileSystem->FreeFile(buffer);
}
InitializeMaterialDefList(&src, "materialprops", &materialDefs[MATERIAL_DEF_MATERIAL]);
InitializeMaterialDefList(&src, "stageprops", &materialDefs[MATERIAL_DEF_STAGE]);
InitializeMaterialDefList(&src, "specialmapstageprops", &materialDefs[MATERIAL_DEF_SPECIAL_STAGE]);
fileSystem->FreeFile(buffer);
}
/**
* Loads a single type of material attributes and adds them to the supplied MaterialDefList object.
* @param src The idLexer object that contains the file.
* @param typeName The name of the attribute grouping to search for in the file.
* @param list The MaterialDefList object to append the MaterialDef instances to.
*/
void MaterialDefManager::InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list) {
idToken token;
src->Reset();
src->SkipUntilString(typeName);
src->SkipUntilString("{");
while(1) {
if ( !src->ExpectAnyToken( &token ) ) {
//Todo: Add some error checking here
return;
}
if ( token == "}" ) {
break;
}
MaterialDef* newProp = new MaterialDef();
if(!token.Icmp("TYPE_GROUP")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_GROUP;
} else if(!token.Icmp("TYPE_BOOL")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_BOOL;
} else if(!token.Icmp("TYPE_STRING")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_STRING;
} else if(!token.Icmp("TYPE_FLOAT")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_FLOAT;
} else if(!token.Icmp("TYPE_INT")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_INT;
}
//Skip the ,
src->ReadToken(&token);
//Read Dict Name
src->ReadToken(&token);
newProp->dictName = token;
//Skip the ,
src->ReadToken(&token);
//Read Display Name
src->ReadToken(&token);
newProp->displayName = token;
//Skip the ,
src->ReadToken(&token);
//Read Display Info
src->ReadToken(&token);
newProp->displayInfo = token;
//Type Specific Data
if(newProp->type == MaterialDef::MATERIAL_DEF_TYPE_STRING) {
newProp->quotes = false;
//Skip the ,
src->ReadToken(&token);
//Read validate flag
src->ReadToken(&token);
if(token == "1") {
newProp->quotes = true;
}
}
src->SkipRestOfLine();
list->Append(newProp);
}
}
/**
* Destroys all MaterialDef instances and clears the material attribute grouping lists.
*/
void MaterialDefManager::DestroyMaterialDefLists() {
for(int i = 0; i < MATERIAL_DEF_NUM; i++) {
for(int j = 0; j < materialDefs[i].Num(); j++) {
delete materialDefs[i][j];
}
materialDefs[i].Clear();
}
}
/**
* Returns the MaterialDefList for the specified attribute grouping.
* @param type The attribute grouping for which to retreive the attribute list.
*/
MaterialDefList* MaterialDefManager::GetMaterialDefs(int type) {
if(type >= 0 && type < MATERIAL_DEF_NUM) {
return &materialDefs[type];
}
return NULL;
}