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48 lines
2.1 KiB
C++
48 lines
2.1 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../ui/EditWindow.h"
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#include "../../ui/ListWindow.h"
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#include "../../ui/BindWindow.h"
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#include "../../ui/RenderWindow.h"
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#include "../../ui/ChoiceWindow.h"
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#include "GEWindowWrapper.h"
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static rvGEWindowWrapper stub_wrap( NULL, rvGEWindowWrapper::WT_UNKNOWN );
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rvGEWindowWrapper::rvGEWindowWrapper( idWindow* window, EWindowType type ) { }
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rvGEWindowWrapper* rvGEWindowWrapper::GetWrapper ( idWindow* window ) { return &stub_wrap; }
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void rvGEWindowWrapper::SetStateKey( const char*, const char*, bool ) { }
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void rvGEWindowWrapper::Finish() { }
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