dhewm3/neo/tools/debugger/DebuggerApp.cpp

167 lines
3.8 KiB
C++
Raw Normal View History

2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../../sys/win32/rc/debugger_resource.h"
#include "DebuggerApp.h"
/*
================
rvDebuggerApp::rvDebuggerApp
================
*/
rvDebuggerApp::rvDebuggerApp ( ) :
mOptions ( "Software\\id Software\\DOOM3\\Tools\\Debugger" )
{
mInstance = NULL;
mDebuggerWindow = NULL;
mAccelerators = NULL;
}
/*
================
rvDebuggerApp::~rvDebuggerApp
================
*/
rvDebuggerApp::~rvDebuggerApp ( )
{
if ( mAccelerators )
{
DestroyAcceleratorTable ( mAccelerators );
}
}
/*
================
rvDebuggerApp::Initialize
Initializes the debugger application by creating the debugger window
================
*/
bool rvDebuggerApp::Initialize ( HINSTANCE instance )
{
INITCOMMONCONTROLSEX ex;
ex.dwICC = ICC_USEREX_CLASSES | ICC_LISTVIEW_CLASSES | ICC_WIN95_CLASSES;
ex.dwSize = sizeof(INITCOMMONCONTROLSEX);
mInstance = instance;
mOptions.Load ( );
mDebuggerWindow = new rvDebuggerWindow;
if ( !mDebuggerWindow->Create ( instance ) )
{
delete mDebuggerWindow;
return false;
}
// Initialize the network connection for the debugger
if ( !mClient.Initialize ( ) )
{
return false;
}
mAccelerators = LoadAccelerators ( mInstance, MAKEINTRESOURCE(IDR_DBG_ACCELERATORS) );
return true;
}
/*
================
rvDebuggerApp::ProcessWindowMessages
Process windows messages
================
*/
bool rvDebuggerApp::ProcessWindowMessages ( void )
{
MSG msg;
while ( PeekMessage ( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if ( !GetMessage (&msg, NULL, 0, 0) )
{
return false;
}
if ( !TranslateAccelerator ( &msg ) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return true;
}
/*
================
rvDebuggerApp::TranslateAccelerator
Translate any accelerators destined for this window
================
*/
bool rvDebuggerApp::TranslateAccelerator ( LPMSG msg )
{
if ( mDebuggerWindow && ::TranslateAccelerator ( mDebuggerWindow->GetWindow(), mAccelerators, msg ) )
{
return true;
}
return false;
}
/*
================
rvDebuggerApp::Run
Main Loop for the debugger application
================
*/
int rvDebuggerApp::Run ( void )
{
// Main message loop:
while ( ProcessWindowMessages ( ) )
{
mClient.ProcessMessages ( );
Sleep ( 0 );
}
mClient.Shutdown ( );
mOptions.Save ( );
delete mDebuggerWindow;
return 1;
}